using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Discplacement.Patches;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
using UnityEngine.InputSystem.Utilities;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Discplacement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+c85f7c72552731bf7182c2650c7e9ee37cf8b7f8")]
[assembly: AssemblyProduct("Discplacement")]
[assembly: AssemblyTitle("Discplacement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace Discplacement
{
public class ConfigurationHandler
{
private ConfigFile _config = new ConfigFile(Path.Combine(Paths.ConfigPath, "Discplacement.cfg"), true);
public ConfigEntry<int> ConfigBalanceUses;
public ConfigEntry<bool> ConfigBalanceUsesCapped;
public ConfigEntry<bool> ConfigFrisbeeReturn;
public ConfigEntry<int> ConfigBalanceCooldown;
public ConfigEntry<bool> ConfigBalanceCooldownEnabled;
public ConfigEntry<string> ConfigMenuKey;
public ConfigEntry<bool> ConfigFrisbeeParticleEffectEnabled;
public InputAction MenuAction { get; set; }
public int Uses => ConfigBalanceUses.Value;
public bool IsUsesCapped => ConfigBalanceUsesCapped.Value;
public bool IsFrisbeeReturnEnabled => ConfigFrisbeeReturn.Value;
public bool IsBalanceCooldownEnabled => ConfigBalanceCooldownEnabled.Value;
public int Cooldown => ConfigBalanceCooldown.Value;
public bool IsFrisbeeParticleEffectEnabled => ConfigFrisbeeParticleEffectEnabled.Value;
public ConfigurationHandler()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
Plugin.Logger.LogInfo((object)"ConfigurationHandler initialising");
ConfigBalanceUsesCapped = _config.Bind<bool>("Balance: Uses", "Cap Uses", false, "Whether or not the frisbee uses are capped. (false = infinite uses)");
ConfigBalanceUsesCapped.SettingChanged += OnBalanceUsesCappedChanged;
Plugin.Logger.LogInfo((object)("ConfigurationHandler: Uses Cap Enabled: " + ConfigBalanceUsesCapped.Value));
ConfigBalanceUses = _config.Bind<int>("Balance: Uses", "Uses", 3, "The number of times the frisbee can teleport you.");
if (ConfigBalanceUses.Value <= 0)
{
ConfigBalanceUses.Value = 1;
}
ConfigBalanceUses.SettingChanged += OnBalanceUsesChanged;
Plugin.Logger.LogInfo((object)("ConfigurationHandler: Uses Loaded: " + ConfigBalanceUses.Value));
ConfigFrisbeeReturn = _config.Bind<bool>("Gameplay", "Frisbee Return", true, "Whether or not the frisbee should be returned to your inventory automatically.");
ConfigFrisbeeReturn.SettingChanged += OnFrisbeeReturnChanged;
Plugin.Logger.LogInfo((object)("ConfigurationHandler: Uses Cap Enabled: " + ConfigFrisbeeReturn.Value));
ConfigBalanceCooldownEnabled = _config.Bind<bool>("Balance: Cooldown", "Cooldown Enabled", true, "Whether or not the frisbee cooldown is enabled.");
ConfigBalanceCooldownEnabled.SettingChanged += OnBalanceCooldownEnabledChanged;
Plugin.Logger.LogInfo((object)("Set Cooldown Enabled to " + IsBalanceCooldownEnabled + "!"));
ConfigFrisbeeParticleEffectEnabled = _config.Bind<bool>("General", "Frisbee Fire Particles Enabled", true, "Whether or not you want the fire particle effects on the frisbee.");
ConfigFrisbeeParticleEffectEnabled.SettingChanged += OnFrisbeeParticleEffectEnabledChanged;
Plugin.Logger.LogInfo((object)("Set Cooldown Enabled to " + IsFrisbeeParticleEffectEnabled + "!"));
ConfigBalanceCooldown = _config.Bind<int>("Balance: Cooldown", "Cooldown Time", 8, "How long in seconds the cooldown should be.");
ConfigBalanceCooldown.SettingChanged += OnBalanceCooldownChanged;
Plugin.Logger.LogInfo((object)("Set the Cooldown to " + Cooldown + "!"));
ConfigMenuKey = _config.Bind<string>("General", "Config Menu Key", "<Keyboard>/f3", "Control path for opening the mod configuration menu (e.g. <Keyboard>/f3, <Keyboard>/space, <Keyboard>/escape)");
Plugin.Logger.LogInfo((object)("ConfigurationHandler: Config Menu Key: " + ConfigMenuKey.Value));
SetupInputAction();
ConfigMenuKey.SettingChanged += OnMenuKeyChanged;
Plugin.Logger.LogInfo((object)"ConfigurationHandler initialised");
}
private void OnBalanceCooldownChanged(object sender, EventArgs e)
{
DiscplacementComponent.CooldownDuration = Cooldown;
Plugin.Logger.LogInfo((object)("Set the Cooldown to " + Cooldown + "!"));
}
private void OnFrisbeeParticleEffectEnabledChanged(object sender, EventArgs e)
{
Plugin.Logger.LogInfo((object)("Set the Particles Enabled to " + IsFrisbeeParticleEffectEnabled + "!"));
}
private void OnBalanceCooldownEnabledChanged(object sender, EventArgs e)
{
if (ConfigBalanceCooldownEnabled.Value)
{
DiscplacementComponent._totalUses = 100;
ConfigBalanceUsesCapped.Value = false;
}
Plugin.Logger.LogInfo((object)("Set Cooldown Enabled to " + IsBalanceCooldownEnabled + "!"));
}
private void OnBalanceUsesChanged(object sender, EventArgs e)
{
if (IsUsesCapped)
{
DiscplacementComponent._totalUses = Uses;
}
Plugin.Logger.LogInfo((object)("Set the Uses to " + Uses + "!"));
}
private void OnBalanceUsesCappedChanged(object sender, EventArgs e)
{
if (ConfigBalanceUsesCapped.Value)
{
DiscplacementComponent._totalUses = Uses;
ConfigBalanceCooldownEnabled.Value = false;
}
Plugin.Logger.LogInfo((object)("Set the Uses Cap Enabled to " + IsUsesCapped + "!"));
}
private void OnFrisbeeReturnChanged(object sender, EventArgs e)
{
Plugin.Logger.LogInfo((object)("Set the Uses Cap Enabled to " + IsFrisbeeReturnEnabled + "!"));
}
private void OnMenuKeyChanged(object sender, EventArgs e)
{
SetupInputAction();
}
private void SetupInputAction()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
InputAction menuAction = MenuAction;
if (menuAction != null)
{
menuAction.Dispose();
}
MenuAction = new InputAction((string)null, (InputActionType)1, (string)null, (string)null, (string)null, (string)null);
InputActionSetupExtensions.AddBinding(MenuAction, ConfigMenuKey.Value, (string)null, (string)null, (string)null);
MenuAction.Enable();
}
}
public class DiscplacementComponent : MonoBehaviour
{
public Action_ReduceUses reduceUses;
private static Dictionary<Guid, float> _cooldowns = new Dictionary<Guid, float>();
private int totalUsesLastFrame;
private Item item;
private ItemParticles particles;
private bool wasOnCappedMode;
public bool HasTeleported { get; set; } = false;
public static float CooldownDuration { get; set; } = 8f;
public static int _totalUses { get; set; } = 100;
public static ParticleSystem fireParticles { get; set; }
public void Awake()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0158: Expected O, but got Unknown
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
//IL_0180: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
//IL_0244: Unknown result type (might be due to invalid IL or missing references)
//IL_0249: Unknown result type (might be due to invalid IL or missing references)
//IL_0288: Unknown result type (might be due to invalid IL or missing references)
//IL_02a4: Unknown result type (might be due to invalid IL or missing references)
//IL_02b1: Unknown result type (might be due to invalid IL or missing references)
//IL_02b6: Unknown result type (might be due to invalid IL or missing references)
//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
//IL_02ed: Unknown result type (might be due to invalid IL or missing references)
//IL_0304: Unknown result type (might be due to invalid IL or missing references)
//IL_0236: Unknown result type (might be due to invalid IL or missing references)
wasOnCappedMode = Plugin.ConfigurationHandler.IsUsesCapped;
GameObject val = Resources.Load<GameObject>("0_Items/Lantern");
GameObject val2 = Object.Instantiate<GameObject>(val, new Vector3(0f, 0f, 0f), Quaternion.Euler(0f, Random.Range(0f, 360f), 0f));
Item component = val2.GetComponent<Item>();
Lantern component2 = ((Component)component).GetComponent<Lantern>();
Transform transform = ((Component)component2).transform;
transform.position = ((Component)component2).transform.position + new Vector3(0f, -5000f, 0f);
if ((Object)(object)component2 != (Object)null && (Object)(object)component2.fireParticle != (Object)null)
{
ParticleSystem val3 = Object.Instantiate<ParticleSystem>(component2.fireParticle, transform);
((Component)val3).transform.localPosition = Vector3.zero;
((Component)val3).transform.localScale = Vector3.one;
MainModule main = val3.main;
((MainModule)(ref main)).startColor = new MinMaxGradient(new Color(1f, 0.3f, 1f, 1f));
((MainModule)(ref main)).startLifetime = new MinMaxCurve(0.3f, 0.6f);
((MainModule)(ref main)).simulationSpeed = 0.2f;
ColorOverLifetimeModule colorOverLifetime = val3.colorOverLifetime;
((ColorOverLifetimeModule)(ref colorOverLifetime)).enabled = true;
Gradient val4 = new Gradient();
val4.SetKeys((GradientColorKey[])(object)new GradientColorKey[2]
{
new GradientColorKey(new Color(1f, 0.4f, 1f), 0f),
new GradientColorKey(new Color(0.6f, 0f, 0.8f), 1f)
}, (GradientAlphaKey[])(object)new GradientAlphaKey[2]
{
new GradientAlphaKey(0.3f, 0f),
new GradientAlphaKey(0f, 1f)
});
((ColorOverLifetimeModule)(ref colorOverLifetime)).color = MinMaxGradient.op_Implicit(val4);
ParticleSystemRenderer component3 = ((Component)val3).GetComponent<ParticleSystemRenderer>();
if ((Object)(object)component3 != (Object)null && (Object)(object)((Renderer)component3).material != (Object)null)
{
((Renderer)component3).material.color = new Color(1f, 0.4f, 1f, 1f);
}
ShapeModule shape = val3.shape;
((ShapeModule)(ref shape)).enabled = true;
((ShapeModule)(ref shape)).shapeType = (ParticleSystemShapeType)4;
((ShapeModule)(ref shape)).angle = 5f;
((ShapeModule)(ref shape)).radius = 0.08f;
((ShapeModule)(ref shape)).rotation = new Vector3(0f, 0f, 0f);
((ShapeModule)(ref shape)).position = new Vector3(0f, 0.01f, 0f);
VelocityOverLifetimeModule velocityOverLifetime = val3.velocityOverLifetime;
((VelocityOverLifetimeModule)(ref velocityOverLifetime)).enabled = true;
((VelocityOverLifetimeModule)(ref velocityOverLifetime)).space = (ParticleSystemSimulationSpace)0;
((VelocityOverLifetimeModule)(ref velocityOverLifetime)).x = new MinMaxCurve(-0.025f, 0.025f);
((VelocityOverLifetimeModule)(ref velocityOverLifetime)).z = new MinMaxCurve(-0.025f, 0.025f);
((VelocityOverLifetimeModule)(ref velocityOverLifetime)).y = new MinMaxCurve(0.1f, 0.25f);
fireParticles = val3;
}
if ((Object)(object)component != (Object)null)
{
Object.Destroy((Object)(object)((Component)component).gameObject);
}
particles = ((Component)this).gameObject.GetComponent<ItemParticles>();
}
public void Init(Item item)
{
reduceUses = ((Component)this).gameObject.AddComponent<Action_ReduceUses>();
((ItemActionBase)reduceUses).item = item;
reduceUses.consumeOnFullyUsed = false;
if (Plugin.ConfigurationHandler.IsUsesCapped)
{
_totalUses = Plugin.ConfigurationHandler.Uses;
}
totalUsesLastFrame = _totalUses;
this.item = item;
this.item.totalUses = _totalUses;
CooldownDuration = Plugin.ConfigurationHandler.Cooldown;
}
public void Update()
{
item.totalUses = _totalUses;
OptionableIntItemData data = item.GetData<OptionableIntItemData>((DataEntryKey)2);
bool isUsesCapped = Plugin.ConfigurationHandler.IsUsesCapped;
if (totalUsesLastFrame != _totalUses && isUsesCapped)
{
Plugin.Logger.LogInfo((object)("1 now: " + _totalUses + " prev: " + totalUsesLastFrame));
data.Value = Math.Max(0, data.Value - totalUsesLastFrame + _totalUses);
item.SetUseRemainingPercentage((float)data.Value / (float)item.totalUses);
Plugin.Logger.LogInfo((object)("Adding the extra use. Total uses: " + _totalUses + " Actual uses: " + data.Value));
totalUsesLastFrame = _totalUses;
}
float value = item.GetData<FloatItemData>((DataEntryKey)11).Value;
if (!wasOnCappedMode && isUsesCapped && data.HasData)
{
data.Value = Plugin.ConfigurationHandler.Uses;
Plugin.Logger.LogInfo((object)("Switched to Capped Mode, changing the uses to: " + data.Value));
}
wasOnCappedMode = isUsesCapped;
if (Plugin.ConfigurationHandler.IsUsesCapped)
{
if (!particles.smoke.isPlaying && value > 0f)
{
particles.smoke.Play();
}
else if (particles.smoke.isPlaying && value == 0f)
{
particles.smoke.Stop();
}
}
if (Plugin.ConfigurationHandler.IsBalanceCooldownEnabled)
{
Guid guid = item.data.guid;
if (IsOnCooldown(guid))
{
float useRemainingPercentage = 1f - CooldownTimeRemaining(guid) / CooldownDuration;
item.SetUseRemainingPercentage(useRemainingPercentage);
}
else if (value < 1f)
{
item.SetUseRemainingPercentage(1f);
}
if (!particles.smoke.isPlaying && (double)value > 0.9)
{
particles.smoke.Play();
}
else if (particles.smoke.isPlaying && (double)value < 0.9)
{
particles.smoke.Stop();
}
}
if (!Plugin.ConfigurationHandler.IsFrisbeeParticleEffectEnabled)
{
particles.smoke.Stop();
}
}
public void ActivateCooldown(Item item)
{
float value = Time.time + CooldownDuration;
if (!_cooldowns.TryAdd(item.data.guid, value))
{
_cooldowns[item.data.guid] = value;
}
item.SetUseRemainingPercentage(0f);
Plugin.Logger.LogInfo((object)("Cooldown started at " + Time.time));
}
public bool IsOnCooldown(Guid guid)
{
if (_cooldowns.TryGetValue(guid, out var value))
{
return Time.time < value;
}
return false;
}
public float CooldownTimeRemaining(Guid guid)
{
if (_cooldowns.TryGetValue(guid, out var value))
{
return Mathf.Max(0f, value - Time.time);
}
return 0f;
}
}
public class ModConfigurationUI : MonoBehaviour
{
private List<Option> _options;
private bool _visible;
private int _selectedIndex;
private bool _prevCursorVisible;
private CursorLockMode _prevCursorLock;
private bool _waitingForBinding = false;
private Option _bindingTarget;
private Texture2D _whiteTex;
private GUIStyle _titleStyle;
private GUIStyle _rowStyle;
private GUIStyle _hintStyle;
private string titleText = "Discplacement Settings";
private string hintText = "F2: Open/Close • Tab or ↑/↓: Move • Enter/Click: Change • Scroll Wheel or ←/→ Arrows: Adjust Numerical Values • +/-: Scale Menu";
private int RowHeight = 32;
private int PanelWidth = 460;
private int Pad = 12;
private int TitleFontSize = 22;
private int OptionFontSize = 16;
private int HintFontSize = 14;
private void CalculatePanelWidth()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Expected O, but got Unknown
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
float num = _titleStyle.CalcSize(new GUIContent(titleText)).x;
foreach (Option option in _options)
{
float x = _rowStyle.CalcSize(new GUIContent(option.Label + ": " + option.DisplayValue())).x;
if (x > num)
{
num = x;
}
}
int num2 = CalculateHintWidth();
num = Mathf.Max(num, (float)num2);
PanelWidth = Mathf.Clamp((int)num + Pad * 2, 460, Screen.width - Pad * 2);
}
private int CalculateHintWidth()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Expected O, but got Unknown
float num = _hintStyle.CalcHeight(new GUIContent("Test"), 9999f);
float num2 = num * 2f;
for (int i = 200; i < Screen.width - Pad * 2; i += 20)
{
float num3 = _hintStyle.CalcHeight(new GUIContent(hintText), (float)i);
if (num3 <= num2)
{
return i;
}
}
return Screen.width - Pad * 2;
}
private void Scale(int scale)
{
if (scale >= 0 || HintFontSize >= 2)
{
TitleFontSize += scale * 2;
OptionFontSize += scale * 2;
HintFontSize += scale * 2;
RowHeight = OptionFontSize + 16;
CalculatePanelWidth();
}
}
public void Init(List<Option> options)
{
_options = options ?? new List<Option>();
_selectedIndex = 0;
hintText = Plugin.ConfigurationHandler.ConfigMenuKey.Value.Split("/")[^1].ToUpper() + ": Open/Close • Tab or ↑/↓: Move • Enter/Click: Change • Scroll Wheel or ←/→ Arrows: Adjust Numerical Values • +/-: Scale Menu";
}
private void EnsureStyles()
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Expected O, but got Unknown
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Expected O, but got Unknown
//IL_00ad: Expected O, but got Unknown
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Expected O, but got Unknown
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Expected O, but got Unknown
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_whiteTex == (Object)null)
{
_whiteTex = new Texture2D(1, 1);
_whiteTex.SetPixel(0, 0, Color.white);
_whiteTex.Apply();
}
_titleStyle = new GUIStyle(GUI.skin.label)
{
fontSize = TitleFontSize,
alignment = (TextAnchor)3,
fontStyle = (FontStyle)1
};
_rowStyle = new GUIStyle(GUI.skin.button)
{
alignment = (TextAnchor)3,
fontSize = OptionFontSize,
padding = new RectOffset(10, 10, 4, 4)
};
_hintStyle = new GUIStyle(GUI.skin.label)
{
fontSize = HintFontSize,
alignment = (TextAnchor)3,
wordWrap = true
};
}
private void Update()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Invalid comparison between Unknown and I4
if (_waitingForBinding && ((ButtonControl)Keyboard.current.anyKey).wasPressedThisFrame)
{
Enumerator<KeyControl> enumerator = Keyboard.current.allKeys.GetEnumerator();
try
{
while (enumerator.MoveNext())
{
KeyControl current = enumerator.Current;
if (((ButtonControl)current).wasPressedThisFrame)
{
string path = ((InputControl)current).path;
_bindingTarget.StringEntry.Value = path;
Plugin.Logger.LogInfo((object)("Rebound " + _bindingTarget.Label + " to " + path));
_waitingForBinding = false;
hintText = _bindingTarget.DisplayValue() + ": Open/Close • Tab or ↑/↓: Move • Enter/Click: Change • Scroll Wheel or ←/→ Arrows: Adjust Numerical Values • +/-: Scale Menu";
_bindingTarget = null;
break;
}
}
return;
}
finally
{
((IDisposable)enumerator).Dispose();
}
}
if (Plugin.ConfigurationHandler.MenuAction != null && Plugin.ConfigurationHandler.MenuAction.WasPerformedThisFrame() && (PhotonNetwork.IsMasterClient || (int)GameHandler.GetService<RichPresenceService>().m_currentState == 0))
{
_visible = !_visible;
if (_visible)
{
OnOpened();
}
else
{
OnClosed();
}
}
if (_visible && _options.Count != 0)
{
if (Input.GetKeyDown((KeyCode)9))
{
bool flag = Input.GetKey((KeyCode)304) || Input.GetKey((KeyCode)303);
CycleSelection((!flag) ? 1 : (-1));
}
if (Input.GetKeyDown((KeyCode)61) || Input.GetKeyDown((KeyCode)43))
{
Scale(1);
}
if (Input.GetKeyDown((KeyCode)45))
{
Scale(-1);
}
if (Input.GetKeyDown((KeyCode)273))
{
CycleSelection(-1);
}
if (Input.GetKeyDown((KeyCode)274))
{
CycleSelection(1);
}
if (Input.GetKeyDown((KeyCode)13) || Input.GetKeyDown((KeyCode)271))
{
ToggleSelected();
}
if (Input.GetKeyDown((KeyCode)276))
{
AdjustInt(-1);
}
if (Input.GetKeyDown((KeyCode)275))
{
AdjustInt(1);
}
float axis = Input.GetAxis("Mouse ScrollWheel");
if (axis > 0f)
{
AdjustInt(1);
}
else if (axis < 0f)
{
AdjustInt(-1);
}
}
}
private void ToggleSelected()
{
Option option = _options[_selectedIndex];
if (option.IsDisabled())
{
return;
}
switch (option.Type)
{
case Option.OptionType.Bool:
option.BoolEntry.Value = !option.BoolEntry.Value;
break;
case Option.OptionType.Int:
{
int num = option.IntEntry.Value + option.Step;
if (num > option.MaxInt)
{
num = option.MinInt;
}
option.IntEntry.Value = num;
break;
}
case Option.OptionType.InputAction:
_waitingForBinding = true;
_bindingTarget = option;
break;
case Option.OptionType.String:
break;
}
}
private void AdjustInt(int delta)
{
Option option = _options[_selectedIndex];
if (!option.IsDisabled() && option.Type == Option.OptionType.Int)
{
int value = Mathf.Clamp(option.IntEntry.Value + delta * option.Step, option.MinInt, option.MaxInt);
option.IntEntry.Value = value;
}
}
private void OnOpened()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
_prevCursorVisible = Cursor.visible;
_prevCursorLock = Cursor.lockState;
Cursor.visible = true;
Cursor.lockState = (CursorLockMode)0;
if (_options.Count > 0 && _options[_selectedIndex].IsDisabled())
{
CycleSelection(1);
}
}
private void OnClosed()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
Cursor.visible = _prevCursorVisible;
Cursor.lockState = _prevCursorLock;
}
private void CycleSelection(int delta)
{
if (_options.Count == 0)
{
return;
}
int selectedIndex = _selectedIndex;
do
{
_selectedIndex = (_selectedIndex + delta) % _options.Count;
if (_selectedIndex < 0)
{
_selectedIndex += _options.Count;
}
}
while (_options[_selectedIndex].IsDisabled() && _selectedIndex != selectedIndex);
}
private void OnGUI()
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Expected O, but got Unknown
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Expected O, but got Unknown
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0199: Unknown result type (might be due to invalid IL or missing references)
//IL_0384: Unknown result type (might be due to invalid IL or missing references)
//IL_0398: Unknown result type (might be due to invalid IL or missing references)
//IL_021e: Unknown result type (might be due to invalid IL or missing references)
//IL_0229: Unknown result type (might be due to invalid IL or missing references)
//IL_0237: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_028f: Unknown result type (might be due to invalid IL or missing references)
//IL_029a: Unknown result type (might be due to invalid IL or missing references)
//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
if (!_visible)
{
return;
}
EnsureStyles();
CalculatePanelWidth();
float num = _titleStyle.CalcHeight(new GUIContent(titleText), (float)(PanelWidth - Pad * 2));
float num2 = _options.Count * (RowHeight + 4);
float num3 = _hintStyle.CalcHeight(new GUIContent("Test"), 9999f);
float num4 = num3 * 2f;
int num5 = Pad + (int)num + 8 + (int)num2 + Pad + (int)num4;
Rect val = default(Rect);
((Rect)(ref val))..ctor(20f, 20f, (float)PanelWidth, (float)num5);
GUI.color = new Color(0f, 0f, 0f, 0.75f);
GUI.DrawTexture(val, (Texture)(object)_whiteTex);
GUI.color = Color.white;
Rect val2 = default(Rect);
((Rect)(ref val2))..ctor(((Rect)(ref val)).x + (float)Pad, ((Rect)(ref val)).y + (float)Pad, ((Rect)(ref val)).width - (float)(Pad * 2), num);
GUI.Label(val2, titleText, _titleStyle);
float num6 = ((Rect)(ref val2)).yMax + 8f;
Rect val3 = default(Rect);
for (int i = 0; i < _options.Count; i++)
{
((Rect)(ref val3))..ctor(((Rect)(ref val)).x + (float)Pad, num6, ((Rect)(ref val)).width - (float)(Pad * 2), (float)RowHeight);
Option option = _options[i];
if (((Rect)(ref val3)).Contains(Event.current.mousePosition) && !option.IsDisabled())
{
_selectedIndex = i;
}
if ((i == _selectedIndex && !option.IsDisabled()) || !(option.Label == "Menu Key") || !_waitingForBinding)
{
GUI.color = new Color(1f, 1f, 1f, 0.24f);
GUI.DrawTexture(val3, (Texture)(object)_whiteTex);
GUI.color = Color.white;
}
GUI.enabled = !option.IsDisabled();
if (option.Label == "Menu Key" && _waitingForBinding)
{
GUI.color = new Color(0f, 0f, 0f, 0.6f);
GUI.DrawTexture(val3, (Texture)(object)_whiteTex);
GUI.color = Color.white;
GUI.Button(val3, "Press any key...", _rowStyle);
}
else if (GUI.Button(val3, option.Label + ": " + option.DisplayValue(), _rowStyle) && !option.IsDisabled())
{
ToggleSelected();
}
GUI.enabled = true;
num6 += (float)(RowHeight + 4);
}
Rect val4 = default(Rect);
((Rect)(ref val4))..ctor(((Rect)(ref val)).x + (float)Pad, ((Rect)(ref val)).yMax - (float)Pad - num4, ((Rect)(ref val)).width - (float)(Pad * 2), num4);
GUI.Label(val4, hintText, _hintStyle);
GUI.Label(val4, hintText, _hintStyle);
}
private void OnDestroy()
{
if ((Object)(object)_whiteTex != (Object)null)
{
Object.Destroy((Object)(object)_whiteTex);
_whiteTex = null;
}
}
}
public class Option
{
public enum OptionType
{
Bool,
Int,
String,
InputAction
}
public string Label { get; set; }
public OptionType Type { get; set; }
public ConfigEntry<bool> BoolEntry { get; set; }
public ConfigEntry<int> IntEntry { get; set; }
public ConfigEntry<string> StringEntry { get; set; }
public int MinInt { get; set; }
public int MaxInt { get; set; }
public int Step { get; set; }
public Func<bool> IsDisabled { get; set; } = () => false;
public Func<string> DisplayValue { get; set; } = () => "";
private Option(string label, OptionType type)
{
Label = label;
Type = type;
}
public static Option Bool(string label, ConfigEntry<bool> entry, Func<bool>? isDisabled = null)
{
ConfigEntry<bool> entry2 = entry;
return new Option(label, OptionType.Bool)
{
BoolEntry = entry2,
IsDisabled = (isDisabled ?? ((Func<bool>)(() => false))),
DisplayValue = () => entry2.Value ? "ON" : "OFF"
};
}
public static Option InputAction(string label, ConfigEntry<string> entry, Func<bool>? isDisabled = null)
{
ConfigEntry<string> entry2 = entry;
return new Option(label, OptionType.InputAction)
{
StringEntry = entry2,
IsDisabled = (isDisabled ?? ((Func<bool>)(() => false))),
DisplayValue = delegate
{
string[] array = entry2.Value.Split("/");
return (array.Length > 1) ? array[^1].ToUpper() : entry2.Value;
}
};
}
public static Option Int(string label, ConfigEntry<int> entry, int min, int max, int step = 1, Func<bool>? isDisabled = null)
{
ConfigEntry<int> entry2 = entry;
return new Option(label, OptionType.Int)
{
IntEntry = entry2,
MinInt = min,
MaxInt = max,
Step = step,
IsDisabled = (isDisabled ?? ((Func<bool>)(() => false))),
DisplayValue = () => entry2.Value.ToString()
};
}
}
[BepInPlugin("Discplacement", "Discplacement", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony _harmony = new Harmony("Discplacement");
private ModConfigurationUI _ui;
public const string Id = "Discplacement";
internal static ManualLogSource Logger { get; private set; }
public static ConfigurationHandler ConfigurationHandler { get; private set; }
public static string Name => "Discplacement";
public static string Version => "0.1.0";
private void Awake()
{
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)("Plugin " + Name + " is loaded!"));
ConfigurationHandler = new ConfigurationHandler();
_harmony.PatchAll(typeof(FrisbeeOnCollisionEnterPatch));
Logger.LogInfo((object)"OnCollisionEnter Patch Loaded!");
_harmony.PatchAll(typeof(FrisbeeOnEnablePatch));
Logger.LogInfo((object)"OnEnablePatch Patch Loaded!");
GameObject val = new GameObject("PEAKUnlimitedUI");
Object.DontDestroyOnLoad((Object)(object)val);
_ui = val.AddComponent<ModConfigurationUI>();
_ui.Init(new List<Option>
{
Option.Bool("Cooldown Enabled", ConfigurationHandler.ConfigBalanceCooldownEnabled),
Option.Int("Cooldown", ConfigurationHandler.ConfigBalanceCooldown, 1, 30),
Option.Bool("Uses Enabled", ConfigurationHandler.ConfigBalanceUsesCapped),
Option.Int("Uses", ConfigurationHandler.ConfigBalanceUses, 1, 30),
Option.Bool("Frisbee Return", ConfigurationHandler.ConfigFrisbeeReturn),
Option.Bool("Frisbee Particles", ConfigurationHandler.ConfigFrisbeeParticleEffectEnabled),
Option.InputAction("Menu Key", ConfigurationHandler.ConfigMenuKey)
});
}
}
}
namespace Discplacement.Patches
{
[HarmonyPatch(typeof(Frisbee), "OnCollisionEnter")]
public class FrisbeeOnCollisionEnterPatch
{
private static void Prefix(Frisbee __instance, out bool __state)
{
__state = __instance.throwValidForAchievement;
}
private static void Postfix(Frisbee __instance, Collision collision, bool __state)
{
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Invalid comparison between Unknown and I4
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Invalid comparison between Unknown and I4
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Invalid comparison between Unknown and I4
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_0158: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_025b: Unknown result type (might be due to invalid IL or missing references)
//IL_025c: Unknown result type (might be due to invalid IL or missing references)
//IL_0263: Unknown result type (might be due to invalid IL or missing references)
//IL_0268: Unknown result type (might be due to invalid IL or missing references)
if (Plugin.ConfigurationHandler.IsUsesCapped && __instance.item.GetData<FloatItemData>((DataEntryKey)11).Value == 0f)
{
return;
}
DiscplacementComponent component = ((Component)__instance).gameObject.GetComponent<DiscplacementComponent>();
if (component.IsOnCooldown(__instance.item.data.guid) || (component.HasTeleported && (int)__instance.item.itemState == 0))
{
return;
}
if (component.HasTeleported && (int)__instance.item.itemState == 1)
{
component.HasTeleported = false;
}
else
{
if ((int)__instance.item.itemState == 1)
{
return;
}
Plugin.Logger.LogInfo((object)"Frisbee has collided with:");
Plugin.Logger.LogInfo((object)((Object)((Component)collision.transform).gameObject).name);
Character lastThrownCharacter = __instance.item.lastThrownCharacter;
if (__instance.item.lastThrownAmount != 0f)
{
Plugin.Logger.LogInfo((object)("Frisbee last character: " + ((Object)lastThrownCharacter).name));
Vector3 position = ((Component)__instance).transform.position;
Vector3 point = ((ContactPoint)(ref collision.contacts[0])).point;
Vector3 val = position - point;
Vector3 normalized = ((Vector3)(ref val)).normalized;
if (Plugin.ConfigurationHandler.IsBalanceCooldownEnabled)
{
Plugin.Logger.LogInfo((object)"Trying to activate cooldown");
component.ActivateCooldown(__instance.item);
Plugin.Logger.LogInfo((object)("Cooldown time remaining " + component.CooldownTimeRemaining(__instance.item.data.guid)));
}
if (Plugin.ConfigurationHandler.IsUsesCapped)
{
Plugin.Logger.LogInfo((object)"Trying to reduce uses");
((ItemActionBase)component.reduceUses).RunAction();
Plugin.Logger.LogInfo((object)"Trying to reduce uses 2");
}
component.HasTeleported = true;
if (Plugin.ConfigurationHandler.IsFrisbeeReturnEnabled)
{
lastThrownCharacter.refs.items.lastEquippedSlotTime = -0.25f;
__instance.item.Interact(lastThrownCharacter);
}
lastThrownCharacter.view.RPC("WarpPlayerRPC", (RpcTarget)0, new object[2]
{
position + normalized * 0.7f,
true
});
}
}
}
}
public class FrisbeeOnEnablePatch
{
[HarmonyPatch(typeof(Frisbee), "OnEnable")]
[HarmonyPostfix]
private static void Postfix(Frisbee __instance)
{
DiscplacementComponent discplacementComponent = ((Component)__instance).gameObject.AddComponent<DiscplacementComponent>();
discplacementComponent.Init(__instance.item);
ItemParticles component = ((Component)__instance).gameObject.GetComponent<ItemParticles>();
if ((Object)(object)DiscplacementComponent.fireParticles != (Object)null && (Object)(object)component != (Object)null)
{
ParticleSystem smoke = Object.Instantiate<ParticleSystem>(DiscplacementComponent.fireParticles, ((Component)__instance).transform);
component.smoke = smoke;
component.smoke.Clear();
component.smoke.Play();
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}