The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of fastStart v0.1.0
plugins/com.github.hubor.fastStart.dll
Decompiled 5 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.hubor.fastStart")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("com.github.hubor.fastStart")] [assembly: AssemblyTitle("fastStart")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace fastStart { [BepInPlugin("com.hubor.fastStart", "Start From Anywhere Mod", "1.0.0")] public class Plugin : BaseUnityPlugin { internal static int _lastKnownDifficulty = 1; private bool _isRestarting; private Harmony _harmony; internal static ManualLogSource Log { get; private set; } = null; private void Awake() { //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + ((BaseUnityPlugin)this).Info.Metadata.GUID + " is loaded!")); SceneManager.sceneLoaded += OnSceneLoaded; _harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); _harmony.PatchAll(); Log.LogInfo((object)"Harmony patches applied."); } private void OnDestroy() { SceneManager.sceneLoaded -= OnSceneLoaded; _harmony.UnpatchSelf(); } private void Update() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) Scene activeScene = SceneManager.GetActiveScene(); string name = ((Scene)(ref activeScene)).name; if (!(name == "Title")) { if (Input.GetKeyDown((KeyCode)286)) { OpenStartMenu(); } if (Input.GetKeyDown((KeyCode)287)) { Log.LogInfo((object)"F6 key pressed! Initiating restart sequence..."); _isRestarting = true; PhotonNetwork.LoadLevel("Airport"); } } } private void OpenStartMenu() { Log.LogInfo((object)"F5 key pressed! Attempting to open the start game menu..."); AirportCheckInKiosk val = Object.FindObjectOfType<AirportCheckInKiosk>(); if ((Object)(object)val == (Object)null) { Log.LogError((object)"Could not find an Airport Kiosk in the current scene."); return; } Character val2 = null; foreach (Character allCharacter in Character.AllCharacters) { if (((MonoBehaviourPun)allCharacter).photonView.IsMine) { val2 = allCharacter; break; } } if ((Object)(object)val2 == (Object)null) { Log.LogError((object)"Could not find the local player's Character object."); return; } Log.LogInfo((object)"Found Kiosk and Player. Opening the boarding pass UI..."); val.Interact_CastFinished(val2); } private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { Log.LogInfo((object)("A new scene was loaded: " + ((Scene)(ref scene)).name)); if (_isRestarting && ((Scene)(ref scene)).name == "Airport") { Log.LogInfo((object)"Airport scene loaded as part of restart sequence. Finding kiosk to start game..."); _isRestarting = false; AirportCheckInKiosk val = Object.FindObjectOfType<AirportCheckInKiosk>(); if ((Object)(object)val != (Object)null) { int lastKnownDifficulty = _lastKnownDifficulty; Log.LogInfo((object)$"Found Kiosk. Requesting game start with last known difficulty: {lastKnownDifficulty}..."); val.StartGame(lastKnownDifficulty); } else { Log.LogError((object)"Restart failed: Could not find Airport Kiosk after loading the scene."); } } } } [HarmonyPatch(typeof(AirportCheckInKiosk))] public static class AirportCheckInKiosk_Patch { [HarmonyPatch("StartGame")] [HarmonyPrefix] public static void LogAndStoreDifficultyPatch(int ascent) { Plugin.Log.LogInfo((object)$"--- GAME STARTING --- Difficulty (Ascent): {ascent}"); Plugin._lastKnownDifficulty = ascent; Plugin.Log.LogInfo((object)$"Saved difficulty {ascent} for next restart."); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }