using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.hubor.fastStart")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("com.github.hubor.fastStart")]
[assembly: AssemblyTitle("fastStart")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace fastStart
{
[BepInPlugin("com.hubor.fastStart", "Start From Anywhere Mod", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static int _lastKnownDifficulty = 1;
private bool _isRestarting;
private Harmony _harmony;
internal static ManualLogSource Log { get; private set; } = null;
private void Awake()
{
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)("Plugin " + ((BaseUnityPlugin)this).Info.Metadata.GUID + " is loaded!"));
SceneManager.sceneLoaded += OnSceneLoaded;
_harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
_harmony.PatchAll();
Log.LogInfo((object)"Harmony patches applied.");
}
private void OnDestroy()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
_harmony.UnpatchSelf();
}
private void Update()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene = SceneManager.GetActiveScene();
string name = ((Scene)(ref activeScene)).name;
if (!(name == "Title"))
{
if (Input.GetKeyDown((KeyCode)286))
{
OpenStartMenu();
}
if (Input.GetKeyDown((KeyCode)287))
{
Log.LogInfo((object)"F6 key pressed! Initiating restart sequence...");
_isRestarting = true;
PhotonNetwork.LoadLevel("Airport");
}
}
}
private void OpenStartMenu()
{
Log.LogInfo((object)"F5 key pressed! Attempting to open the start game menu...");
AirportCheckInKiosk val = Object.FindObjectOfType<AirportCheckInKiosk>();
if ((Object)(object)val == (Object)null)
{
Log.LogError((object)"Could not find an Airport Kiosk in the current scene.");
return;
}
Character val2 = null;
foreach (Character allCharacter in Character.AllCharacters)
{
if (((MonoBehaviourPun)allCharacter).photonView.IsMine)
{
val2 = allCharacter;
break;
}
}
if ((Object)(object)val2 == (Object)null)
{
Log.LogError((object)"Could not find the local player's Character object.");
return;
}
Log.LogInfo((object)"Found Kiosk and Player. Opening the boarding pass UI...");
val.Interact_CastFinished(val2);
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
Log.LogInfo((object)("A new scene was loaded: " + ((Scene)(ref scene)).name));
if (_isRestarting && ((Scene)(ref scene)).name == "Airport")
{
Log.LogInfo((object)"Airport scene loaded as part of restart sequence. Finding kiosk to start game...");
_isRestarting = false;
AirportCheckInKiosk val = Object.FindObjectOfType<AirportCheckInKiosk>();
if ((Object)(object)val != (Object)null)
{
int lastKnownDifficulty = _lastKnownDifficulty;
Log.LogInfo((object)$"Found Kiosk. Requesting game start with last known difficulty: {lastKnownDifficulty}...");
val.StartGame(lastKnownDifficulty);
}
else
{
Log.LogError((object)"Restart failed: Could not find Airport Kiosk after loading the scene.");
}
}
}
}
[HarmonyPatch(typeof(AirportCheckInKiosk))]
public static class AirportCheckInKiosk_Patch
{
[HarmonyPatch("StartGame")]
[HarmonyPrefix]
public static void LogAndStoreDifficultyPatch(int ascent)
{
Plugin.Log.LogInfo((object)$"--- GAME STARTING --- Difficulty (Ascent): {ascent}");
Plugin._lastKnownDifficulty = ascent;
Plugin.Log.LogInfo((object)$"Saved difficulty {ascent} for next restart.");
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}