The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of ItemUseTime v1.0.1
plugins/com.github.jkqt.ItemUseTime.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.jkqt.ItemUseTime")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1+3740ce06319c0cf5f129e956d4b885d584e654f6")] [assembly: AssemblyProduct("com.github.jkqt.ItemUseTime")] [assembly: AssemblyTitle("ItemUseTime")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace ItemUseTime { [BepInPlugin("com.github.jkqt.ItemUseTime", "ItemUseTime", "1.0.1")] public class Plugin : BaseUnityPlugin { private static class ItemUseTimeProgressUpdatePatch { [HarmonyPatch(typeof(UI_UseItemProgress), "Update")] [HarmonyPostfix] private static void ItemUseTimeProgressUpdate(UI_UseItemProgress __instance) { try { if ((Object)(object)guiManager == (Object)null) { InitItemUseTime(); } else { updateitemUseTimeTextMesh(__instance); } } catch (Exception ex) { Log.LogError((object)(ex.Message + ex.StackTrace)); } } } private static GUIManager guiManager; private static TextMeshProUGUI itemUseTimeTextMesh; private static ConfigEntry<float> configFontSize; private static ConfigEntry<float> configOutlineWidth; public const string Id = "com.github.jkqt.ItemUseTime"; internal static ManualLogSource Log { get; private set; } public static string Name => "ItemUseTime"; public static string Version => "1.0.1"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; configFontSize = ((BaseUnityPlugin)this).Config.Bind<float>("ItemUseTime", "Font Size", 20f, "Customize the Font Size for item progress circle text."); configOutlineWidth = ((BaseUnityPlugin)this).Config.Bind<float>("ItemUseTime", "Outline Width", 0.08f, "Customize the Outline Width for item progress circle text."); Harmony.CreateAndPatchAll(typeof(ItemUseTimeProgressUpdatePatch), (string)null); Log.LogInfo((object)("Plugin " + Name + " is loaded!")); } private static void updateitemUseTimeTextMesh(UI_UseItemProgress useItemProgress) { Character observedCharacter = Character.observedCharacter; if ((Object)(object)observedCharacter != (Object)null) { if (((MonoBehaviourPun)observedCharacter).photonView.IsMine) { Item currentItem = observedCharacter.data.currentItem; Item val = default(Item); if (observedCharacter.refs.items.climbingSpikeCastProgress > 0f && ((Component)observedCharacter.refs.items.currentClimbingSpikeComponent).gameObject.TryGetComponent<Item>(ref val)) { ((TMP_Text)itemUseTimeTextMesh).text = ((1f - useItemProgress.fill.fillAmount) * val.totalSecondaryUsingTime).ToString("F1"); ((Component)itemUseTimeTextMesh).gameObject.SetActive(true); } else if ((Object)(object)currentItem != (Object)null && currentItem.shouldShowCastProgress) { RopeTier val2 = default(RopeTier); if (((Component)currentItem).gameObject.TryGetComponent<RopeTier>(ref val2)) { ((TMP_Text)itemUseTimeTextMesh).text = ((1f - useItemProgress.fill.fillAmount) * val2.castTime).ToString("F1"); } else if (currentItem.isUsingSecondary) { ((TMP_Text)itemUseTimeTextMesh).text = ((1f - useItemProgress.fill.fillAmount) * currentItem.totalSecondaryUsingTime).ToString("F1"); } else { ((TMP_Text)itemUseTimeTextMesh).text = ((1f - useItemProgress.fill.fillAmount) * currentItem.usingTimePrimary).ToString("F1"); } ((Component)itemUseTimeTextMesh).gameObject.SetActive(true); } else if (useItemProgress.constantUseInteractableExists && Interaction.instance.constantInteractableProgress > 0f) { ((TMP_Text)itemUseTimeTextMesh).text = ((1f - useItemProgress.fill.fillAmount) * Interaction.instance.currentConstantInteractableTime).ToString("F1"); ((Component)itemUseTimeTextMesh).gameObject.SetActive(true); } else { ((Component)itemUseTimeTextMesh).gameObject.SetActive(false); } } else { ((Component)itemUseTimeTextMesh).gameObject.SetActive(false); } } else { ((Component)itemUseTimeTextMesh).gameObject.SetActive(false); } } private static void InitItemUseTime() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Expected O, but got Unknown //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) GameObject val = GameObject.Find("GAME/GUIManager"); guiManager = val.GetComponent<GUIManager>(); TMP_FontAsset font = ((TMP_Text)guiManager.heroDayText).font; GameObject gameObject = ((Component)val.transform.Find("Canvas_HUD/UseItem")).gameObject; GameObject val2 = new GameObject("ItemUseTime"); val2.transform.SetParent(gameObject.transform); itemUseTimeTextMesh = val2.AddComponent<TextMeshProUGUI>(); RectTransform component = val2.GetComponent<RectTransform>(); ((TMP_Text)itemUseTimeTextMesh).font = font; ((TMP_Text)itemUseTimeTextMesh).fontSize = configFontSize.Value; component.offsetMin = new Vector2(0f, 0f); component.offsetMax = new Vector2(0f, 0f); ((TMP_Text)itemUseTimeTextMesh).alignment = (TextAlignmentOptions)514; ((TMP_Text)itemUseTimeTextMesh).verticalAlignment = (VerticalAlignmentOptions)8192; ((TMP_Text)itemUseTimeTextMesh).textWrappingMode = (TextWrappingModes)0; ((TMP_Text)itemUseTimeTextMesh).text = ""; ((TMP_Text)itemUseTimeTextMesh).outlineWidth = configOutlineWidth.Value; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }