using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using TMPro;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.jkqt.ItemUseTime")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+3740ce06319c0cf5f129e956d4b885d584e654f6")]
[assembly: AssemblyProduct("com.github.jkqt.ItemUseTime")]
[assembly: AssemblyTitle("ItemUseTime")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace ItemUseTime
{
[BepInPlugin("com.github.jkqt.ItemUseTime", "ItemUseTime", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
private static class ItemUseTimeProgressUpdatePatch
{
[HarmonyPatch(typeof(UI_UseItemProgress), "Update")]
[HarmonyPostfix]
private static void ItemUseTimeProgressUpdate(UI_UseItemProgress __instance)
{
try
{
if ((Object)(object)guiManager == (Object)null)
{
InitItemUseTime();
}
else
{
updateitemUseTimeTextMesh(__instance);
}
}
catch (Exception ex)
{
Log.LogError((object)(ex.Message + ex.StackTrace));
}
}
}
private static GUIManager guiManager;
private static TextMeshProUGUI itemUseTimeTextMesh;
private static ConfigEntry<float> configFontSize;
private static ConfigEntry<float> configOutlineWidth;
public const string Id = "com.github.jkqt.ItemUseTime";
internal static ManualLogSource Log { get; private set; }
public static string Name => "ItemUseTime";
public static string Version => "1.0.1";
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
configFontSize = ((BaseUnityPlugin)this).Config.Bind<float>("ItemUseTime", "Font Size", 20f, "Customize the Font Size for item progress circle text.");
configOutlineWidth = ((BaseUnityPlugin)this).Config.Bind<float>("ItemUseTime", "Outline Width", 0.08f, "Customize the Outline Width for item progress circle text.");
Harmony.CreateAndPatchAll(typeof(ItemUseTimeProgressUpdatePatch), (string)null);
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
}
private static void updateitemUseTimeTextMesh(UI_UseItemProgress useItemProgress)
{
Character observedCharacter = Character.observedCharacter;
if ((Object)(object)observedCharacter != (Object)null)
{
if (((MonoBehaviourPun)observedCharacter).photonView.IsMine)
{
Item currentItem = observedCharacter.data.currentItem;
Item val = default(Item);
if (observedCharacter.refs.items.climbingSpikeCastProgress > 0f && ((Component)observedCharacter.refs.items.currentClimbingSpikeComponent).gameObject.TryGetComponent<Item>(ref val))
{
((TMP_Text)itemUseTimeTextMesh).text = ((1f - useItemProgress.fill.fillAmount) * val.totalSecondaryUsingTime).ToString("F1");
((Component)itemUseTimeTextMesh).gameObject.SetActive(true);
}
else if ((Object)(object)currentItem != (Object)null && currentItem.shouldShowCastProgress)
{
RopeTier val2 = default(RopeTier);
if (((Component)currentItem).gameObject.TryGetComponent<RopeTier>(ref val2))
{
((TMP_Text)itemUseTimeTextMesh).text = ((1f - useItemProgress.fill.fillAmount) * val2.castTime).ToString("F1");
}
else if (currentItem.isUsingSecondary)
{
((TMP_Text)itemUseTimeTextMesh).text = ((1f - useItemProgress.fill.fillAmount) * currentItem.totalSecondaryUsingTime).ToString("F1");
}
else
{
((TMP_Text)itemUseTimeTextMesh).text = ((1f - useItemProgress.fill.fillAmount) * currentItem.usingTimePrimary).ToString("F1");
}
((Component)itemUseTimeTextMesh).gameObject.SetActive(true);
}
else if (useItemProgress.constantUseInteractableExists && Interaction.instance.constantInteractableProgress > 0f)
{
((TMP_Text)itemUseTimeTextMesh).text = ((1f - useItemProgress.fill.fillAmount) * Interaction.instance.currentConstantInteractableTime).ToString("F1");
((Component)itemUseTimeTextMesh).gameObject.SetActive(true);
}
else
{
((Component)itemUseTimeTextMesh).gameObject.SetActive(false);
}
}
else
{
((Component)itemUseTimeTextMesh).gameObject.SetActive(false);
}
}
else
{
((Component)itemUseTimeTextMesh).gameObject.SetActive(false);
}
}
private static void InitItemUseTime()
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Expected O, but got Unknown
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.Find("GAME/GUIManager");
guiManager = val.GetComponent<GUIManager>();
TMP_FontAsset font = ((TMP_Text)guiManager.heroDayText).font;
GameObject gameObject = ((Component)val.transform.Find("Canvas_HUD/UseItem")).gameObject;
GameObject val2 = new GameObject("ItemUseTime");
val2.transform.SetParent(gameObject.transform);
itemUseTimeTextMesh = val2.AddComponent<TextMeshProUGUI>();
RectTransform component = val2.GetComponent<RectTransform>();
((TMP_Text)itemUseTimeTextMesh).font = font;
((TMP_Text)itemUseTimeTextMesh).fontSize = configFontSize.Value;
component.offsetMin = new Vector2(0f, 0f);
component.offsetMax = new Vector2(0f, 0f);
((TMP_Text)itemUseTimeTextMesh).alignment = (TextAlignmentOptions)514;
((TMP_Text)itemUseTimeTextMesh).verticalAlignment = (VerticalAlignmentOptions)8192;
((TMP_Text)itemUseTimeTextMesh).textWrappingMode = (TextWrappingModes)0;
((TMP_Text)itemUseTimeTextMesh).text = "";
((TMP_Text)itemUseTimeTextMesh).outlineWidth = configOutlineWidth.Value;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}