The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of StaminaInfo v1.0.0
plugins/com.github.jkqt.StaminaInfo.dll
Decompiled a day agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.jkqt.StaminaInfo")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+c2c841198b333439fffffa2df2b7b6c22d487ac3")] [assembly: AssemblyProduct("com.github.jkqt.StaminaInfo")] [assembly: AssemblyTitle("StaminaInfo")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace StaminaInfo { [BepInPlugin("com.github.jkqt.StaminaInfo", "StaminaInfo", "1.0.0")] public class Plugin : BaseUnityPlugin { private static class StaminaInfoStaminaBarUpdatePatch { [HarmonyPatch(typeof(StaminaBar), "Update")] [HarmonyPostfix] private static void StaminaInfoStaminaBarUpdate(StaminaBar __instance) { try { if ((Object)(object)guiManager == (Object)null) { barTexts = new Dictionary<string, TextMeshProUGUI>(); lastKnownData = new Dictionary<string, float>(); InitStaminaInfo(__instance); } else if ((Object)(object)Character.observedCharacter != (Object)null) { UpdateBarTexts(__instance); } } catch (Exception ex) { Log.LogError((object)(ex.Message + ex.StackTrace)); } } } private static Dictionary<string, TextMeshProUGUI> barTexts; private static Dictionary<string, float> lastKnownData; private static GUIManager guiManager; private static ConfigEntry<float> configFontSize; private static ConfigEntry<float> configOutlineWidth; public const string Id = "com.github.jkqt.StaminaInfo"; internal static ManualLogSource Log { get; private set; } public static string Name => "StaminaInfo"; public static string Version => "1.0.0"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; configFontSize = ((BaseUnityPlugin)this).Config.Bind<float>("StaminaInfo", "Font Size", 20f, "Customize the Font Size for stamina bar text."); configOutlineWidth = ((BaseUnityPlugin)this).Config.Bind<float>("StaminaInfo", "Outline Width", 0.08f, "Customize the Outline Width for stamina bar text."); Harmony.CreateAndPatchAll(typeof(StaminaInfoStaminaBarUpdatePatch), (string)null); Log.LogInfo((object)("Plugin " + Name + " is loaded!")); } private static void UpdateBarTexts(StaminaBar staminaBar) { if (lastKnownData[((Object)staminaBar.staminaBar).name] != staminaBar.desiredStaminaSize) { if (staminaBar.desiredStaminaSize >= 30f) { ((TMP_Text)barTexts[((Object)staminaBar.staminaBar).name]).text = (staminaBar.desiredStaminaSize / 6f).ToString("F1"); ((Component)barTexts[((Object)staminaBar.staminaBar).name]).gameObject.SetActive(true); } else if (staminaBar.desiredStaminaSize >= 15f) { ((TMP_Text)barTexts[((Object)staminaBar.staminaBar).name]).text = Mathf.Round(staminaBar.desiredStaminaSize / 6f).ToString(); ((Component)barTexts[((Object)staminaBar.staminaBar).name]).gameObject.SetActive(true); } else { ((Component)barTexts[((Object)staminaBar.staminaBar).name]).gameObject.SetActive(false); } lastKnownData[((Object)staminaBar.staminaBar).name] = staminaBar.desiredStaminaSize; } if (lastKnownData["ExtraStamina"] != staminaBar.desiredExtraStaminaSize) { if (staminaBar.desiredExtraStaminaSize >= 30f) { ((TMP_Text)barTexts["ExtraStamina"]).text = (staminaBar.desiredExtraStaminaSize / 6f).ToString("F1"); ((Component)barTexts["ExtraStamina"]).gameObject.SetActive(true); } else if (staminaBar.desiredExtraStaminaSize >= 15f) { ((TMP_Text)barTexts["ExtraStamina"]).text = Mathf.Round(staminaBar.desiredExtraStaminaSize / 6f).ToString(); ((Component)barTexts["ExtraStamina"]).gameObject.SetActive(true); } else { ((Component)barTexts["ExtraStamina"]).gameObject.SetActive(false); } lastKnownData["ExtraStamina"] = staminaBar.desiredExtraStaminaSize; } BarAffliction[] afflictions = staminaBar.afflictions; foreach (BarAffliction val in afflictions) { if (lastKnownData[((Object)val).name] != val.size) { if (val.size >= 30f) { ((TMP_Text)barTexts[((Object)val).name]).text = (val.size / 6f).ToString("F1").Replace(".0", ""); } else if (val.size >= 15f) { ((TMP_Text)barTexts[((Object)val).name]).text = Mathf.Round(val.size / 6f).ToString(); } lastKnownData[((Object)val).name] = val.size; } } } private static void InitStaminaInfo(StaminaBar staminaBar) { GameObject val = GameObject.Find("GAME/GUIManager"); guiManager = val.GetComponent<GUIManager>(); AddTextObject(((Component)staminaBar.staminaBar).gameObject, ((Object)staminaBar.staminaBar).name); AddTextObject(((Component)staminaBar.extraBarStamina).gameObject, "ExtraStamina"); BarAffliction[] afflictions = staminaBar.afflictions; foreach (BarAffliction val2 in afflictions) { AddTextObject(((Component)val2).gameObject, ((Object)((Component)val2).gameObject).name); } } private static void AddTextObject(GameObject gameObj, string barName) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) TMP_FontAsset font = ((TMP_Text)guiManager.heroDayText).font; GameObject val = new GameObject("StaminaInfo"); val.transform.SetParent(gameObj.transform); TextMeshProUGUI val2 = val.AddComponent<TextMeshProUGUI>(); RectTransform component = val.GetComponent<RectTransform>(); gameObj.SetActive(true); ((TMP_Text)val2).font = font; ((TMP_Text)val2).fontSize = configFontSize.Value; component.offsetMin = new Vector2(0f, 0f); component.offsetMax = new Vector2(0f, 0f); ((TMP_Text)val2).alignment = (TextAlignmentOptions)514; ((TMP_Text)val2).verticalAlignment = (VerticalAlignmentOptions)8192; ((TMP_Text)val2).textWrappingMode = (TextWrappingModes)0; ((TMP_Text)val2).text = ""; barTexts.Add(barName, val2); lastKnownData.Add(barName, 0f); ((TMP_Text)val2).outlineWidth = configOutlineWidth.Value; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }