Decompiled source of PEAK FixUnlimitedEndScreen v1.0.1

BepInEx/Plugins/PEAK_FixMorePlayerEndScreen.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Photon.Pun;
using UnityEngine;
using UnityEngine.UI;
using Zorro.Core;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("FixUnlimitedEndScreen")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FixUnlimitedEndScreen")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("68abd587-8299-4aa8-99ec-f1599ff1e52e")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.kaosz.FixUnlimitedEndScreen", "FixUnlimitedEndScreen", "1.0.0")]
public class FixUnlimitedEndScreen : BaseUnityPlugin
{
	private Harmony _harmony;

	private void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Expected O, but got Unknown
		_harmony = new Harmony("com.kaosz.FixUnlimitedEndScreen");
		_harmony.PatchAll();
	}
}
[HarmonyPatch(typeof(WaitingForPlayersUI))]
[HarmonyPatch("Update", new Type[] { })]
public static class WaitingForPlayersUI_Update_Patch
{
	private static readonly Dictionary<WaitingForPlayersUI, List<Image>> _slotsMap = new Dictionary<WaitingForPlayersUI, List<Image>>();

	public static bool Prefix(WaitingForPlayersUI __instance)
	{
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		//IL_012f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0128: Unknown result type (might be due to invalid IL or missing references)
		List<Player> list = (from p in PlayerHandler.GetAllPlayers()
			where ((MonoBehaviourPun)p).photonView.Owner != null && !((MonoBehaviourPun)p).photonView.Owner.IsInactive
			select p).ToList();
		if (!_slotsMap.TryGetValue(__instance, out var value))
		{
			value = new List<Image>(__instance.scoutImages);
			_slotsMap[__instance] = value;
		}
		for (int i = value.Count; i < list.Count; i++)
		{
			Image obj = __instance.scoutImages[0];
			Image item = Object.Instantiate<Image>(obj, ((Component)obj).transform.parent);
			value.Add(item);
		}
		foreach (Image item2 in value)
		{
			((Component)item2).gameObject.SetActive(false);
		}
		for (int j = 0; j < list.Count; j++)
		{
			Player val = list[j];
			bool hasClosedEndScreen = val.hasClosedEndScreen;
			PersistentPlayerData playerData = GameHandler.GetService<PersistentPlayerDataService>().GetPlayerData(((MonoBehaviourPun)val).photonView.Owner);
			Color color = Singleton<Customization>.Instance.skins[playerData.customizationData.currentSkin].color;
			Image obj2 = value[j];
			((Component)obj2).gameObject.SetActive(true);
			((Graphic)obj2).color = (hasClosedEndScreen ? color : __instance.notReadyColor);
		}
		return false;
	}
}