The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.

AdvancedConsole
Advanced console mod for PEAK with a modern UI and RPC-synced commands: teleportation, fun commands, item spawning, and etc. Press F1 and open Advanced Console tab.
By keklick1337
CHANGELOG
Changelog
[1.1.6] - Achievement Management System
Added
- Achievement Management System
AchievementCommands.GrantAchievement
- Grant specific achievements with autocomplete supportAchievementCommands.GrantAchievementByName
- Grant achievements by name stringAchievementCommands.ClearAllAchievements
- Clear all achievements and reset progressAchievementCommands.ListAchievements
- Show all available achievements with unlock statusAchievementCommands.AchievementInfo
- Show detailed info about specific achievementAchievementCommands.GrantRandomAchievement
- Grant a random achievementAchievementCommands.GrantAllAchievements
- Grant all achievements (cheat mode)AchievementCommands.AchievementStats
- Show achievement statistics and progress- 32 Available Achievements: All biome badges, activity badges, skill badges and special achievements
- CLI AutoComplete: Full autocomplete support for achievement types
- Progress Tracking: Shows unlocked/locked status and completion statistics
[1.1.5] - Enhanced Anti-Cheat System
Added
-
Advanced Anti-Cheat System with Enhanced Detection
- Professional-grade cheat detection methods with comprehensive analysis
- Extended mod detection for Atlas, Cherry and owner status identification
- Automatic cheat function detection (Speed Hack, Fly Hack, NoClip, God Mode, etc.)
- Advanced soft-lock system replacing simple kick methods
-
Enhanced Steam ID Detection System
- New Steam lobby integration method with reflection support
- Improved Photon to Steam name matching system
- Name and ID spoofing detection capabilities
- Support for multiple players with identical names
-
Extended Player Information in Server Info
- New status indicators: ATLAS OWNER, CHERRY OWNER, CHEATER
- Display of detected cheat functions for each player
- Color-coded threat level indicators (red for cheats, green for legitimate mods)
- Detailed mod information and version tracking
-
Advanced Console Commands for Server Administration
SoftLockPlayer
- Advanced soft-lock system for player restrictionBlackScreenKick
- Black screen kick method via infinite teleportationSlowPlayer
- Player slowdown via physics manipulationSpeedPlayer
- Player acceleration via physics enhancement- Enhanced
KickPlayerReason
,ForceKickPlayer
,KickAllCheaters
commands - Improved
ListPlayers
andPlayerInfo
with detailed cheat information
Changed
-
Redesigned Player Kick System
- Replacement of simple kick with advanced soft-lock system
- AirportCheckInKiosk integration for cheater blocking
- Alternative blocking methods via "black screen" techniques
- Automatic kick reason detection and logging
- Advanced player management and control techniques
-
Enhanced Mod Detection System
- Replacement of ModDetection with new PlayerCheatInfo system
- More accurate mod type and function identification
- Cheat pattern recognition support
- Detection of 17+ different cheat function types
Enhanced
- Console Commands: Complete server administration system overhaul
- New kick methods using RPC and character teleportation
- Physical player effects (slowdown/speedup via ragdoll system)
- Multiple fallback mechanisms for command reliability
- Comprehensive logging of all administrative actions
Fixed
- Fixed Steam ID detection issues for certain players
- Improved stability when working with player custom properties
- Fixed mod information display errors
- Resolved console kick command reliability issues
Technical
- Added reflection support for Steam API integration
- Steamworks integration for accurate user identification
- New classes: PlayerCheatInfo, comprehensive cheat function detection system
- Enhanced error handling and logging capabilities
[1.1.4-beta] - Server Info, Player Management & Map Control
Fixed
- MAJOR: Fixed segment/biome synchronization issue where segment commands (GoToBeach, GoToTropics, GoToAlpine, GoToCaldera, GoToKiln, GoToPeak) didn't work for all players
- Segment jumps to all map locations (Beach, Tropics, Alpine, Caldera, TheKiln, Peak) now properly synchronize for all players including those without the mod
- All players now move together when using any segment/biome commands instead of only the command issuer
- Map transitions and biome changes now work correctly in multiplayer sessions
Added
- New
SegmentSync
system: Advanced multi-method segment synchronization- Method 1: Campfire-based synchronization (native game mechanic)
- Method 2: Direct teleportation with RPC sync
- Method 3: Room property synchronization for compatibility
- Method 4: Custom RPC fallback for cross-player sync
- New RPC Segment Commands: Full network synchronization for all map segments
RPCCommands.SyncGoToBeach
- Synchronized Beach segment jump for all playersRPCCommands.SyncGoToTropics
- Synchronized Tropics segment jump for all playersRPCCommands.SyncGoToAlpine
- Synchronized Alpine segment jump for all playersRPCCommands.SyncGoToCaldera
- Synchronized Caldera segment jump for all playersRPCCommands.SyncGoToKiln
- Synchronized TheKiln segment jump for all playersRPCCommands.SyncGoToPeak
- Synchronized Peak segment jump for all playersRPCCommands.SyncJumpToSegment
- Synchronized jump to any segment for all players
- Enhanced
MapCommands.JumpToSegment
: Now automatically uses synchronized jumps for Master Client - Master Client Utilities: New centralized system for all Master Client checks
- All critical commands now properly restricted to server host
- Centralized Master Client validation with bypass option
- Time of Day Synchronization: New synchronized time commands for all players
RPCCommands.SyncTimeOfDay
- Synchronize custom time for all playersRPCCommands.SetDayTime
- Set noon for all playersRPCCommands.SetNightTime
- Set midnight for all playersRPCCommands.SetDawnTime
- Set dawn for all playersRPCCommands.SetDuskTime
- Set dusk for all players
- Enhanced RPC Commands: Improved multiplayer synchronization
EnvironmentCommands.ExplodeAt
- Now with RPC synchronization for all playersEnvironmentCommands.SetGravity
- Protected Master Client only (prevents game breaking)- All campfire lighting commands now use RPC for proper sync
- Custom RPC:
SyncSegmentJumpRPC
for cross-player segment synchronization
Added
-
Advanced Server Info Page: Comprehensive server and player management interface:
- Detailed server information (room name, current map, player count, master client, ping, region)
- Real-time player list with advanced status indicators (HOST, YOU, mod badges)
- Automatic refresh every 5 seconds with manual refresh option
- Steam profile integration - click "Profile" to open player's Steam profile
- Expandable player details with character status, position, and health information
-
Intelligent Mod Detection System:
- Real-time scanning and identification of player modifications
- Visual mod badges with color coding (ATLAS/Cherry in red, Console in green)
- Automatic detection of mod types: ATLAS users, Cherry users, Advanced Console users
- Owner status detection for premium mod versions
- Cheater identification system with visual warnings
-
Advanced Player Management (Host-only features):
- Smart Player Kick System: Multi-method player removal with automatic fallbacks
- Instant UI Updates: Player list refreshes immediately after admin actions
- Intelligent Kick Routing: System tries multiple kick approaches for maximum reliability
- Reason Tracking: All kicks logged with specific reasons (mod conflicts, rule violations)
- Safety Protections: Cannot kick yourself, only available to lobby host
-
Dynamic Map Control System:
- Live Map Switching: Change maps instantly without restarting lobby
- Visual Map Selector: Easy-to-use dropdown interface with all available maps
- Seamless Player Transitions: All connected players automatically follow map changes
- Host-only Access: Map control restricted to lobby host for security
- Real-time Synchronization: Instant map changes with full network sync
- Enhanced Map Loading System: Fixed map loading issues with multi-method approach to prevent freezing
- Universal Map Compatibility: Works for all players, even those without the mod installed
-
Advanced Server Administration System (Host-only console commands):
- Multiple Kick Methods:
ServerAdmin.SoftLockPlayer
,ServerAdmin.ForceKickPlayer
,ServerAdmin.BlackScreenKick
,ServerAdmin.SlowPlayer
,ServerAdmin.SpeedPlayer
- Custom Kick Reasons:
ServerAdmin.KickPlayerReason
with personalized messages - Auto-Cheater Detection:
ServerAdmin.KickAllCheaters
automatically removes mod users - Player Management:
ServerAdmin.ListPlayers
,ServerAdmin.PlayerInfo
for detailed oversight - Kick Method Varieties: Standard (multi-method), Force (Photon direct), Soft (Airport redirect)
- Multiple Kick Methods:
-
Player Effect Commands: Complete suite for controlling other players:
PlayerEffectCommands.SetPlayerEmotion PlayerName EmotionID
- Force player emotesPlayerEffectCommands.RestorePlayerStamina PlayerName
- Restore player's staminaPlayerEffectCommands.HealPlayer PlayerName
- Remove all debuffs and restore healthPlayerEffectCommands.KillPlayer PlayerName
- Kill target playerPlayerEffectCommands.RevivePlayer PlayerName
- Revive dead playersPlayerEffectCommands.FreezePlayer PlayerName [intensity]
- Apply cold effectPlayerEffectCommands.StarvePlayer PlayerName [intensity]
- Apply hunger effectPlayerEffectCommands.PoisonPlayer PlayerName [intensity]
- Apply poison effectPlayerEffectCommands.ClearPlayerEffects PlayerName
- Remove all negative effectsPlayerEffectCommands.TeleportPlayerToPlayer Player1 Player2
- Teleport between playersPlayerEffectCommands.SetPlayerInvisible PlayerName [true/false]
- Toggle player visibility
-
Bee Swarm Command:
PlayerEffectCommands.SwarmWithBees PlayerName
- Spawn angry bee swarm on target player
-
Enhanced Spawn Commands:
SpawnCommands.RemoveMyItems
- Clear all items from local player inventorySpawnCommands.FreezeAllItems
- Freeze all world items in placeSpawnCommands.UnfreezeAllItems
- Unfreeze all world itemsSpawnCommands.SpinAllItems
- Make all world items spinSpawnCommands.FlagGun
- Place visual flags in world via raycastSpawnCommands.RemoveAllFlags
- Remove all placed flagsSpawnCommands.DrawWithSelectedItem
- Create item trails/drawings
-
Mod Detection System:
- Intelligent mod signature detection using Photon custom properties
- Real-time mod information broadcasting and synchronization
- Compatible with existing anticheat systems and mod detection protocols
- Hash-based mod verification for detecting modifications
- Cross-player mod comparison for lobby compatibility checking
Technical Improvements
-
New UI Components:
ServerInfoPage.cs
with modern UI Elements framework and responsive designMapSelectionPage.cs
for intuitive map control interfaceModDetection.cs
system for comprehensive player mod tracking- Enhanced player card display with dynamic status indicators
-
Advanced Network Systems:
- Multi-method player kick system with automatic fallback mechanisms
- Real-time map synchronization using lobby command integration
- Robust map loading system with multi-method fallback chain (MapLoadingFix)
- Resource cleanup and memory management before map loading to prevent freezing
- Photon custom properties for mod detection and player status
- Steam profile integration via platform URL handling
- Segment/biome synchronization using native game mechanics (campfire activation) for maximum compatibility
- Fallback systems ensure synchronization works even when primary methods fail
- Room properties for maintaining segment state for joining players
- Master Client Protection: All critical commands now properly validate Master Client status and block non-host execution
- Centralized Master Client Utils: All Master Client checks now use unified
MasterClientUtils
system
-
Performance Optimizations:
- Automatic refresh system with 5-second intervals
- Efficient mod detection caching and lazy loading
- Expandable UI containers with scroll support for large player lists
- Memory-efficient player status tracking and cleanup
- Resource cleanup before map changes to prevent freezing
- Smart map synchronization for all players (even those without mods)
- Multi-method map loading with automatic fallbacks for stability
- Enhanced error handling and logging for debugging segment sync issues
- Security improvements: Critical commands (gravity, explosions, spawning) now properly restricted to server host
Improved
- Map & Segment Commands: All segment/biome commands (Beach, Tropics, Alpine, Caldera, TheKiln, Peak) now work reliably in multiplayer sessions
- Compatibility: Segment synchronization works with both modded and vanilla clients
- User Experience: Clear indicators for Master Client vs Client command execution
- Security: All critical commands now properly restricted to server host with Master Client validation
- Network Sync: All RPC commands now have improved multiplayer synchronization
- Documentation: Updated with new synchronized segment and time commands
[1.1.3-beta] - ScoutMaster Commands
Added
- ScoutMaster Command Suite: Complete set of commands for controlling the ScoutMaster entity:
ScoutMasterCommands.CallScoutmaster PlayerName
- Target ScoutMaster on specific player (30 seconds)ScoutMasterCommands.CallScoutmasterTime PlayerName [seconds]
- Target with custom durationScoutMasterCommands.CallScoutmasterRandom [seconds]
- Target random playerScoutMasterCommands.StopScoutmaster
- Stop ScoutMaster hunting
- Bugle Effect Commands: Simulate the whistle/bugle item effects:
ScoutMasterCommands.Bugle
- Quick self-targeting (30 seconds)ScoutMasterCommands.BugleCall [seconds]
- Self-targeting with custom durationScoutMasterCommands.BugleCallOnPlayer PlayerName [seconds]
- Apply bugle effect on other players
- ScoutMaster Management: Administrative commands for ScoutMaster control:
ScoutMasterCommands.SpawnScoutmaster
- Create new ScoutMaster (Master Client only)ScoutMasterCommands.RemoveScoutmaster
- Remove ScoutMaster from map (Master Client only)ScoutMasterCommands.TeleportScoutmaster PlayerName
- Teleport ScoutMaster to player locationScoutMasterCommands.ScoutmasterStatus
- Display current target information
- Special Effects:
ScoutMasterCommands.CursePlayer PlayerName
- Extended hunting effect (10 minutes)
Technical
- All commands use proper RPC networking via
SetCurrentTarget()
andRPCA_SetCurrentTarget
- ScoutMaster teleportation uses
WarpPlayerRPC
for network synchronization - Commands integrate with existing ScoutMaster game mechanics
- Proper error handling and Master Client validation
[1.1.2-beta] - Enhanced Hotkeys Interface
Added
- Enhanced Hotkeys UI: Completely redesigned the Hotkeys tab in the console with improved interface:
- Click-to-set key binding buttons with "WAITING FOR INPUT..." feedback
- Visual key binding with timeout and ESC to cancel
- Red delete buttons (✕) for each hotkey entry
- Improved layout with proper spacing and sizing
- Better User Experience:
- No more manual typing of KeyCode names
- Visual feedback during key binding process
- One-click hotkey deletion
- Proper field heights and text visibility
Fixed
- Hotkey Deletion: Fixed non-working delete functionality for hotkey entries
- UI Layout: Fixed text field heights and visibility issues in hotkey interface
- Key Input: Improved key binding process with proper validation and feedback
Technical Improvements
- Harmony patches for ConsoleHotkeyCell to replace original UI
- Enhanced error handling and logging for hotkey operations
- Proper cleanup and state management for key listening
[1.1.1-beta] - Console DPI Reset Feature
Added
- F2 Key Binding: Added F2 key to reset console DPI to default value (96)
- Console DPI Protection: F2 now provides instant fix for broken console display caused by
ConsoleSettings.SetDPI
Fixed
- Improved UI Text Visibility: Fixed white text on white background issue in input fields
- Better Input Field Contrast: All text fields, dropdowns, and search fields now have proper dark backgrounds with light text
- UI Layout Improvements: Better spacing and sizing for dropdown lists and search fields
Documentation
- Updated README.md with F2 key binding information
- Added warning about SetDPI command and F2 reset solution
[1.1.0-beta] - Advanced UI Integration
Added
- New Advanced Console UI Tab: Integrated a modern UIElements-based tab into the in-game F1 console
- Command Grouping: Commands are now organized into logical groups (Teleportation, Fun Commands, Environment, etc.)
- Visual Command Interface: Each command now has a user-friendly interface with:
- Dropdown selectors for player and enum parameters
- Text fields for numeric and string inputs
- Execute buttons for each command
- Visual badges for RPC and MasterClient-only commands
- Search and Filter: Added search functionality and group filtering
- Real-time Player Lists: Player dropdowns update automatically when players join/leave
Technical Improvements
- Replaced old MonoBehaviour-based UI with UIElements-based DebugPage
- Proper integration with game's existing console system via
DebugUIHandler.RegisterPage()
- Improved command scanning and reflection-based parameter handling
- Better error handling and user feedback
Fixed
- Removed legacy UI code that was causing conflicts
- Fixed object spawn commands to use proper local GameObject creation
- Improved command registration and discovery
[1.0.1-beta] - Mod Structure Fixes
Fixed
- Fixed mod structure and dependencies
- Improved command organization and RPC synchronization
[1.0.0-beta] - First Release
Added
- Complete Advanced Console mod with 100+ commands
- Teleportation, fun, environment, spawn, info, and sync commands
- Multiplayer RPC synchronization
- Russian comments with English logging
- Comprehensive documentation