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AdvancedConsole

Advanced console mod for PEAK with a modern UI and RPC-synced commands: teleportation, fun commands, item spawning, and etc. Press F1 and open Advanced Console tab.

Date uploaded 2 weeks ago
Version 1.1.5
Download link keklick1337-AdvancedConsole-1.1.5.zip
Downloads 1519
Dependency string keklick1337-AdvancedConsole-1.1.5

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.2403 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.2403

README

Advanced Console for PEAK

A comprehensive console mod for PEAK that adds numerous fun and utility commands, plus an enhanced UI interface with Server Info and Player Management. Press F1 to open the console and access both the traditional command interface and the new Advanced Console UI tabs.

Installation

  1. Install BepInEx 5.4.2403 for PEAK
  2. Download the latest release
  3. Extract DLL to PEAK/BepInEx/plugins/
  4. Launch the game and press F1 to open console

Key Bindings

  • F1 - Toggle console on/off
  • F2 - Reset console DPI to default (use if console display is broken after using ConsoleSettings.SetDPI)
  • Custom Hotkeys - Set up custom hotkeys for any console command using the enhanced Hotkeys tab

Using the Advanced Console

Enhanced UI Tabs

The mod adds several new tabs to the in-game console:

Advanced Console Tab

  1. Press F1 to open console, then click the "Advanced Console" tab
  2. Use the visual interface to execute commands:
    • Search: Type to filter commands by name or description
    • Group Filter: Select a specific command category (Player Effects, Spawn Commands, etc.)
    • Command Interface: Each command has input fields for parameters and an Execute button
    • Player Dropdowns: Automatically updated with current connected players
    • Visual Indicators: ⚡RPC and 🔒MC badges show command types

Server Info Tab

  1. Click the "Server Info" tab to view comprehensive server and player information:
    • Server Details: Room name, current map, player count, master client, ping, etc.
    • Player Management: Detailed player cards with status indicators and mod detection
    • Advanced Player Control: Host-only features for managing players with multiple kick methods
    • Mod Detection: Automatically detect and display player mods (ATLAS, Cherry, Console)
    • Steam Integration: Click "Profile" to open player's Steam profile
    • Status Indicators: HOST, YOU, mod badges with color coding
    • Real-time Updates: Automatic refresh every 5 seconds or manual refresh button
    • Advanced Kick System: Host gets 5 different kick methods for each player:
      • Soft-Lock: Advanced soft-lock using AirportCheckInKiosk RPC (most effective)
      • Force: Direct Photon disconnection (immediate removal)
      • Black: Black screen kick via infinite teleportation (visual punishment)
      • Slow: Slowdown player physics (punishment/testing)
      • Speed: Speed up player physics (for fun/testing)

Map Selection Tab

  1. Click the "Map Selection" tab for advanced map management:
    • Visual Map Selector: Dropdown menu with all available maps
    • Instant Map Changes: Host can change the current map instantly
    • Map Preview: See map names and selection status
    • Host Controls: Only the lobby host can change maps
    • Seamless Transitions: Players are automatically moved to the new map
    • Anti-Freeze Technology: Improved map loading prevents game freezes during transitions
    • Universal Compatibility: Works for all players, even those without the mod installed

Enhanced Hotkeys Interface

The mod significantly improves the built-in Hotkeys tab:

  1. Press F1 to open console, then click the "Hotkeys" tab
  2. Click "Add New Hotkey" to create a new hotkey (default: Insert key for Console.Clear)
  3. Set Key Binding: Click the blue key button and press any key to bind it
    • Shows "WAITING FOR INPUT..." feedback
    • Press ESC to cancel, or wait 10 seconds for timeout
  4. Command Field: Type any console command (e.g., Console.Clear, Character.InfiniteStamina)
  5. Delete Hotkey: Click the red ✕ button to remove a hotkey
  6. All changes are automatically saved

Method 2: Traditional Text Commands

You can still type commands manually in the console using the format ClassName.CommandName parameter1 parameter2

Commands

Player Effect Commands 🆕

Control other players with comprehensive effect management:

  • PlayerEffectCommands.SetPlayerEmotion PlayerName EmotionID - Force player to perform specific emotes
  • PlayerEffectCommands.RestorePlayerStamina PlayerName - Instantly restore player's stamina
  • PlayerEffectCommands.HealPlayer PlayerName - Remove all debuffs and restore full health
  • PlayerEffectCommands.KillPlayer PlayerName - Kill target player
  • PlayerEffectCommands.RevivePlayer PlayerName - Revive dead players
  • PlayerEffectCommands.FreezePlayer PlayerName [intensity] - Apply cold effect (0.0-1.0)
  • PlayerEffectCommands.StarvePlayer PlayerName [intensity] - Apply hunger effect (0.0-1.0)
  • PlayerEffectCommands.PoisonPlayer PlayerName [intensity] - Apply poison effect (0.0-1.0)
  • PlayerEffectCommands.ClearPlayerEffects PlayerName - Remove all negative status effects
  • PlayerEffectCommands.TeleportPlayerToPlayer Player1 Player2 - Teleport first player to second player
  • PlayerEffectCommands.SetPlayerInvisible PlayerName [true/false] - Toggle player visibility
  • PlayerEffectCommands.SwarmWithBees PlayerName - Spawn angry bee swarm on target player 🐝

Enhanced Spawn Commands 🆕

Advanced item manipulation commands:

  • SpawnCommands.RemoveMyItems - Clear all items from your inventory
  • SpawnCommands.FreezeAllItems - Freeze all world items in place
  • SpawnCommands.UnfreezeAllItems - Unfreeze all world items
  • SpawnCommands.SpinAllItems - Make all world items spin continuously
  • SpawnCommands.FlagGun - Place visual flags in world using raycast
  • SpawnCommands.RemoveAllFlags - Remove all placed flags from world
  • SpawnCommands.DrawWithSelectedItem - Create item trails/drawings with held item

Teleport Commands

  • Teleport.To PlayerName - Teleport yourself to a specific player ⚡RPC
  • Teleport.AllToMe - Teleport all players to your location ⚡RPC
  • Teleport.PlayerToPlayer PlayerName1 PlayerName2 - Teleport first player to second player ⚡RPC
  • Teleport.PlayerToMe PlayerName - Teleport a specific player to your location ⚡RPC
  • Teleport.RandomPlayer - Teleport yourself to a random player ⚡RPC

Fun Commands

  • FunCommands.KillPlayer PlayerName - Kill a specific player ⚡RPC
  • FunCommands.RevivePlayer PlayerName - Revive a dead player ⚡RPC
  • FunCommands.FreezePlayer PlayerName - Freeze a player in place ⚡RPC
  • FunCommands.UnfreezePlayer PlayerName - Unfreeze a frozen player ⚡RPC
  • FunCommands.InvisiblePlayer PlayerName - Make a player invisible ⚡RPC
  • FunCommands.VisiblePlayer PlayerName - Make an invisible player visible again ⚡RPC
  • FunCommands.SetPlayerSize PlayerName [scale] - Change player size (default: 1.0) ⚡RPC

RPC Commands (Full Network Synchronization)

Player Character RPC Commands:

  • RPCCommands.JumpPlayer PlayerName - Make a player jump ⚡RPC
  • RPCCommands.JumpAllPlayers - Make all players jump ⚡RPC
  • RPCCommands.FallPlayer PlayerName [force] - Make a player fall (default force: 7.0) ⚡RPC
  • RPCCommands.FallAllPlayers [force] - Make all players fall ⚡RPC
  • RPCCommands.PassOutPlayer PlayerName - Make a player pass out ⚡RPC
  • RPCCommands.UnPassOutPlayer PlayerName - Bring a player back to consciousness ⚡RPC
  • RPCCommands.PassOutAllPlayers - Make all players pass out ⚡RPC
  • RPCCommands.UnPassOutAllPlayers - Bring all players back to consciousness ⚡RPC
  • RPCCommands.RevivePlayerRPC PlayerName [applyStatus] - Revive a player (default: true) ⚡RPC
  • RPCCommands.ReviveAllPlayers [applyStatus] - Revive all players ⚡RPC
  • RPCCommands.StopClimbingPlayer PlayerName - Stop all climbing for a player ⚡RPC
  • RPCCommands.StopClimbingAllPlayers - Stop all climbing for all players ⚡RPC
  • RPCCommands.StartCarryPlayer CarrierName TargetName - Make one player carry another ⚡RPC
  • RPCCommands.RenderPlayerDead PlayerName - Render player appearance as dead ⚡RPC
  • RPCCommands.RenderPlayerPassedOut PlayerName - Render player appearance as passed out ⚡RPC
  • RPCCommands.RenderAllPlayersDead - Render all players as dead ⚡RPC
  • RPCCommands.DestroyHeldItem PlayerName - Destroy item in player's hand ⚡RPC
  • RPCCommands.DestroyAllHeldItems - Destroy all held items ⚡RPC

World Objects RPC Commands:

  • RPCCommands.TriggerHelicopter - Summon rescue helicopter ⚡RPC
  • RPCCommands.LightAllFlares - Light all flares in the scene ⚡RPC
  • RPCCommands.LightAllCampfires - Light all campfires ⚡RPC
  • RPCCommands.ExtinguishAllCampfires - Extinguish all campfires ⚡RPC
  • RPCCommands.ShakeAllIcicles - Shake all icicles ⚡RPC
  • RPCCommands.ShakeAllBridges - Shake all bridges ⚡RPC
  • RPCCommands.FireAllArrows - Fire all arrow shooters ⚡RPC
  • RPCCommands.SpawnEruption PlayerName - Spawn volcano eruption on player ⚡RPC
  • RPCCommands.TriggerBananaPeel PlayerName - Trigger banana peel slip effect ⚡RPC

Item RPC Commands:

  • RPCCommands.CookAllItems [cookLevel] - Cook all items to level (default: 100) ⚡RPC
  • RPCCommands.FinishCookingAllItems - Finish cooking all items ⚡RPC
  • RPCCommands.ToggleCookingSmoke [enabled] - Toggle cooking smoke (default: true) ⚡RPC
  • RPCCommands.DenyPickupAllItems - Prevent pickup of all items ⚡RPC

Game State RPC Commands:

  • RPCCommands.ForceWin - Force game victory ⚡RPC
  • RPCCommands.UpdatePeakTimer [seconds] - Update peak timer (default: 10) ⚡RPC
  • RPCCommands.BeginIslandLoad [sceneName] [loadType] - Start island loading ⚡RPC

Environment Commands

  • EnvironmentCommands.SetGravity [value] - Change gravity (default: -9.81) ⚡RPC Synced
  • EnvironmentCommands.GetGravity - Display current gravity value
  • EnvironmentCommands.ToggleFog - Toggle fog on/off
  • EnvironmentCommands.SetFogDensity [density] - Set fog density (default: 0.01)
  • EnvironmentCommands.SetFogColor [r] [g] [b] - Set fog color (RGB values 0-1)
  • EnvironmentCommands.LightNearestCampfire - Light nearest campfire within 10m ⚡RPC
  • EnvironmentCommands.ExtinguishNearbyFires [radius] - Extinguish fires within radius (default: 20m) ⚡RPC
  • EnvironmentCommands.GodModeEnvironment - Disable environmental damage
  • EnvironmentCommands.ExplodeAt PlayerName [force] - Create explosion at player location
  • EnvironmentCommands.Lightning - Create lightning effect
  • EnvironmentCommands.ClearMobs - Remove all mobs from the map
  • EnvironmentCommands.SetGameSpeed [speed] - Change game speed multiplier (default: 1.0)
  • EnvironmentCommands.PauseGame - Pause the game (speed = 0)
  • EnvironmentCommands.ResumeGame - Resume the game (speed = 1)

Spawn Commands

  • SpawnCommands.ListItems - Show list of all available items with IDs
  • SpawnCommands.FindItem ItemName - Search for items by name (partial matching)
  • SpawnCommands.SearchItems SearchTerm - Advanced search with autocomplete hints
  • SpawnCommands.ShowPopularItems - Display commonly used/useful items
  • SpawnCommands.ShowItemsByCategory Category - Show items by category (food, tools, medical, survival, weapons, clothes)
  • SpawnCommands.GiveItemByName PlayerName ItemNameOrID - Give item to player by name or ID
  • SpawnCommands.SpawnItemByName ItemNameOrID - Spawn item in world by name or ID
  • SpawnCommands.SpawnRandomItem - Spawn a random item
  • SpawnCommands.TickEveryone - Spawn ticks on all players
  • SpawnCommands.TickPlayer PlayerName - Spawn a tick on a specific player
  • SpawnCommands.GiveItem PlayerName ItemID - Give item to player by ID (legacy)
  • SpawnCommands.ClearItems - Remove all spawned items from the map

Object Spawning (Custom Objects):

  • SpawnCommands.ObjectSpawnMushroom [size] - Spawn mushroom with size (default: 1.0)
  • SpawnCommands.ObjectSpawnRope [length] - Spawn rope with length (default: 10.0)
  • SpawnCommands.ObjectSpawnLuggage [count] - Spawn airplane luggage (default: 1)
  • SpawnCommands.ObjectSpawnTree [height] - Spawn tree with height (default: 5.0)
  • SpawnCommands.ObjectSpawnRock [size] - Spawn rock/boulder with size (default: 2.0)
  • SpawnCommands.ObjectSpawnJellyfish [size] - Spawn floating jellyfish with size (default: 1.0)
  • SpawnCommands.ClearSpawnedObjects - Remove all custom spawned objects

Map & Segment Commands

  • MapCommands.ListSegments - Show all available map segments
  • MapCommands.JumpToSegment SegmentNameOrNumber - Jump to specific segment (Beach/0, Tropics/1, Alpine/2, Caldera/3, TheKiln/4, Peak/5) with automatic sync for Master Client
  • MapCommands.GetCurrentSegment - Show current segment
  • MapCommands.NextSegment - Move to next segment
  • MapCommands.PreviousSegment - Move to previous segment
  • MapCommands.SyncAllPlayersToSegment - Teleport all players to current segment
  • MapCommands.GoToBeach - Quick jump to Beach segment
  • MapCommands.GoToTropics - Quick jump to Tropics segment
  • MapCommands.GoToAlpine - Quick jump to Alpine segment
  • MapCommands.GoToCaldera - Quick jump to Caldera segment
  • MapCommands.GoToKiln - Quick jump to TheKiln segment
  • MapCommands.GoToPeak - Quick jump to Peak segment

NEW: Synchronized Segment Commands (⚡RPC Network Synced):

  • RPCCommands.SyncGoToBeach - Synchronized jump to Beach for ALL players 🔒MC ⚡RPC
  • RPCCommands.SyncGoToTropics - Synchronized jump to Tropics for ALL players 🔒MC ⚡RPC
  • RPCCommands.SyncGoToAlpine - Synchronized jump to Alpine for ALL players 🔒MC ⚡RPC
  • RPCCommands.SyncGoToCaldera - Synchronized jump to Caldera for ALL players 🔒MC ⚡RPC
  • RPCCommands.SyncGoToKiln - Synchronized jump to TheKiln for ALL players 🔒MC ⚡RPC
  • RPCCommands.SyncGoToPeak - Synchronized jump to Peak for ALL players 🔒MC ⚡RPC
  • RPCCommands.SyncJumpToSegment SegmentNameOrNumber - Synchronized jump to any segment for ALL players 🔒MC ⚡RPC

Server Administration Commands 🆕

Advanced server administration and player management:

  • ServerAdmin.SoftLockPlayer playerName - Soft-lock player using advanced methods 🔒MC
  • ServerAdmin.KickPlayerReason playerName reason - Kick player with custom reason (uses soft-lock) 🔒MC
  • ServerAdmin.ForceKickPlayer playerName - Force disconnect player via Photon 🔒MC
  • ServerAdmin.BlackScreenKick playerName - Create black screen effect for player 🔒MC
  • ServerAdmin.SlowPlayer playerName - Slow down player movement and physics 🔒MC
  • ServerAdmin.SpeedPlayer playerName - Speed up player movement and physics 🔒MC
  • ServerAdmin.KickAllCheaters - Kick all players with cheat mods (ATLAS/Cherry) 🔒MC
  • ServerAdmin.ListPlayers - Show detailed player list with mod status
  • ServerAdmin.PlayerInfo playerName - Show comprehensive player information

Advanced lobby management and map control for hosts:

  • LobbyCommands.SetMap sceneName - Change current map/level instantly with reliable loading (Master Client only) 🔒MC
  • LobbyCommands.ForceLoadScene sceneName - Alternative map loading with enhanced reliability (Master Client only) 🔒MC
  • LobbyCommands.ListMaps - Show all available maps with their scene names
  • LobbyCommands.GetCurrentMap - Display current map information
  • LobbyCommands.ForceLoadScene sceneName - Force load specific scene (Master Client only) 🔒MC

Available Maps:

  • level0 - Level 0, level1 - Level 1, level2 - Level 2, level3 - Level 3
  • level4 - Level 4, level5 - Level 5, level6 - Level 6, level7 - Level 7
  • level8 - Level 8, level9 - Level 9, level10 - Level 10, level11 - Level 11
  • level12 - Level 12, level13 - Level 13, level14 - Level 14

Character Afflictions (Status Effects)

  • CharacterAfflictions.AddCold - Add cold status
  • CharacterAfflictions.AddCurse - Add curse status
  • CharacterAfflictions.AddDrowsy - Add drowsiness
  • CharacterAfflictions.AddHot - Add heat status
  • CharacterAfflictions.AddHunger - Add hunger
  • CharacterAfflictions.AddInjury - Add injury status
  • CharacterAfflictions.AddPoison - Add poison status
  • CharacterAfflictions.ClearAll - Clear all status effects
  • CharacterAfflictions.ClearAllAilments - Clear all negative effects
  • CharacterAfflictions.ClearCold - Remove cold status
  • CharacterAfflictions.ClearCurse - Remove curse status
  • CharacterAfflictions.ClearDrowsy - Remove drowsiness
  • CharacterAfflictions.ClearHot - Remove heat status
  • CharacterAfflictions.ClearHunger - Remove hunger
  • CharacterAfflictions.ClearInjury - Remove injury
  • CharacterAfflictions.ClearPoison - Remove poison
  • CharacterAfflictions.Die - Kill via afflictions
  • CharacterAfflictions.Starve - Apply starvation

Status Commands

  • StatusCommands.ClearCold PlayerName - Remove cold status from player
  • StatusCommands.AddCold PlayerName [amount] - Add cold status to player
  • StatusCommands.ClearHunger PlayerName - Remove hunger from player
  • StatusCommands.AddHunger PlayerName [amount] - Add hunger to player
  • StatusCommands.ClearPoison PlayerName - Remove poison from player
  • StatusCommands.AddPoison PlayerName [amount] - Add poison to player
  • StatusCommands.ClearCurse PlayerName - Remove curse from player
  • StatusCommands.AddCurse PlayerName [amount] - Add curse to player
  • StatusCommands.ClearDrowsy PlayerName - Remove drowsiness from player
  • StatusCommands.AddDrowsy PlayerName [amount] - Add drowsiness to player
  • StatusCommands.ClearInjury PlayerName - Remove injury from player
  • StatusCommands.AddInjury PlayerName [amount] - Add injury to player
  • StatusCommands.ClearHot PlayerName - Remove heat status from player
  • StatusCommands.AddHot PlayerName [amount] - Add heat status to player
  • StatusCommands.ClearAllStatuses PlayerName - Remove all status effects from player

Weather Commands

  • WeatherCommands.ToggleSnowStorm - Toggle snow storm/wind on/off

ScoutMaster Commands

Basic Control:

  • ScoutMasterCommands.CallScoutmaster PlayerName - Make ScoutMaster hunt a specific player for 30 seconds ⚡RPC
  • ScoutMasterCommands.CallScoutmasterTime PlayerName [seconds] - Make ScoutMaster hunt player for custom time ⚡RPC
  • ScoutMasterCommands.CallScoutmasterRandom [seconds] - Make ScoutMaster hunt a random player ⚡RPC
  • ScoutMasterCommands.StopScoutmaster - Stop ScoutMaster from hunting anyone ⚡RPC

Bugle Effect (Whistle Simulation):

  • ScoutMasterCommands.Bugle - Quick call ScoutMaster to hunt yourself for 30 seconds (bugle effect) ⚡RPC
  • ScoutMasterCommands.BugleCall [seconds] - Call ScoutMaster to hunt yourself for custom time ⚡RPC
  • ScoutMasterCommands.BugleCallOnPlayer PlayerName [seconds] - Apply bugle effect on another player ⚡RPC

Management:

  • ScoutMasterCommands.SpawnScoutmaster - Spawn a new ScoutMaster on the map 🔒MC ⚡RPC
  • ScoutMasterCommands.RemoveScoutmaster - Remove ScoutMaster from the map 🔒MC ⚡RPC
  • ScoutMasterCommands.TeleportScoutmaster PlayerName - Teleport ScoutMaster to a player 🔒MC ⚡RPC
  • ScoutMasterCommands.ScoutmasterStatus - Show current ScoutMaster target information

Special Effects:

  • ScoutMasterCommands.CursePlayer PlayerName - Curse a player - ScoutMaster hunts them for 10 minutes ⚡RPC

Information Commands

  • InfoCommands.ListPlayers - Show list of all players with their status
  • InfoCommands.PlayerInfo PlayerName - Show detailed information about a player
  • InfoCommands.ServerInfo - Show server and room information
  • InfoCommands.GetPos [PlayerName] - Get position of player (or yourself if no name given)
  • InfoCommands.PerfStats - Show performance statistics
  • InfoCommands.Distance PlayerName1 PlayerName2 - Show distance between two players
  • InfoCommands.FindNearest [PlayerName] - Find nearest player to you or specified player

Server Administration Commands 🆕

Advanced server management commands for lobby hosts:

  • ServerAdmin.SoftLockPlayer PlayerName - Soft-lock player using advanced methods 🔒MC
  • ServerAdmin.KickPlayerReason PlayerName [reason] - Kick a player with custom reason (uses soft-lock) 🔒MC
  • ServerAdmin.ForceKickPlayer PlayerName - Force disconnect player via Photon 🔒MC
  • ServerAdmin.BlackScreenKick PlayerName - Create black screen effect for player 🔒MC
  • ServerAdmin.SlowPlayer PlayerName - Slow down player movement and physics 🔒MC
  • ServerAdmin.SpeedPlayer PlayerName - Speed up player movement and physics 🔒MC
  • ServerAdmin.KickAllCheaters - Automatically kick all players with cheat mods 🔒MC
  • ServerAdmin.ListPlayers - Show detailed player list with mod status
  • ServerAdmin.PlayerInfo PlayerName - Show comprehensive player information

Kick Methods Explained:

  • Standard Kick: Uses advanced multi-method system (Airport Kiosk → Character Warp → Photon)
  • Force Kick: Direct Photon disconnect (most reliable)
  • Soft Kick: Sends player back to Airport lobby (less aggressive)
  • Auto-Kick Cheaters: Automatically removes players with ATLAS/Cherry mods

Default/Vanilla Game Commands

These commands are built into the base game and available without any mods:

Character Commands

  • Character.Die - Kill your character
  • Character.GainFullStamina - Restore full stamina
  • Character.InfiniteStamina - Toggle infinite stamina
  • Character.LockStatuses - Lock current status effects
  • Character.PassOut - Make your character pass out
  • Character.Revive - Revive your character
  • Character.TestWin - Test victory condition

Items & Equipment

  • ItemDatabase.Add ItemName - Add item to world (supports autocomplete)
  • Backpack.PrintBackpacks - Show backpack information

Map & Progress

  • MapHandler.JumpToSegment SegmentName - Jump to map segment
  • AchievementManager.ClearAchievements - Clear all achievements
  • AchievementManager.Grant AchievementType - Grant specific achievement
  • Ascents.LockAll - Lock all ascent routes
  • Ascents.UnlockAll - Unlock all ascent routes
  • Ascents.UnlockOne - Unlock one ascent route

Customization & Testing

  • CharacterCustomization.Randomize - Randomize character appearance
  • PassportManager.TestAllCosmetics - Test all cosmetic items

System & Debug

  • ApplicationCLI.SetTargetFramerate FPS - Set target FPS
  • ConsoleSettings.Clear - Clear console
  • ConsoleSettings.ClearMuted - Clear muted commands
  • ConsoleSettings.Pause - Pause console updates
  • ConsoleSettings.SetDPI Value - Set console DPI ⚠️ WARNING: Can break console display! Use F2 to reset to default (96)
  • ConsoleSettings.Unpause - Unpause console
  • Script.Execute ScriptPath - Execute console script
  • IBinarySerializable.EnableLog - Enable serialization logging
  • SmallShadowHandler.DebugDisable - Disable shadow debugging
  • SmallShadowHandler.DebugEnable - Enable shadow debugging
  • Modal.TestModal - Test modal dialogs

Note: These default commands use different syntax than mod commands. Most support autocomplete when you start typing.

Multiplayer Notes

  • ⚡RPC Synced commands automatically sync changes across all players
  • Many commands require Master Client privileges to work properly
  • New Host Features: Master Client can now kick players and change maps instantly via UI or commands
  • Map Control: Use LobbyCommands.SetMap to change levels instantly without restarting the lobby
  • Enhanced Map Loading: Improved multi-method map loading system prevents game freezes and works for all players
  • Compatibility Layer: Map changes sync even to players without the mod
  • Player Management: Advanced kick system with multiple methods for reliable player removal

🆕 NEW: Segment/Biome Synchronization

PROBLEM SOLVED: Previously, commands like GoToAlpine only worked for the person using the command. Other players would not follow to the new biome/segment.

SOLUTION: Use the new RPCCommands.Sync* commands for guaranteed synchronization:

  • OLD: MapCommands.GoToAlpine (only works for you)
  • NEW: RPCCommands.SyncGoToAlpine (works for ALL players) ⚡RPC

How it works:

  1. Multi-Method Sync: Uses campfire activation, direct teleportation, and room properties
  2. Universal Compatibility: Works for players with and without the mod
  3. Master Client Required: Only the lobby host can initiate synchronized segment jumps
  4. Automatic Fallback: If one sync method fails, others are attempted automatically

Commands to use:

  • Use RPCCommands.SyncGoToAlpine instead of MapCommands.GoToAlpine

  • Use RPCCommands.SyncGoToBeach instead of MapCommands.GoToBeach

  • Use RPCCommands.SyncJumpToSegment for any segment with full sync

  • Commands will show warnings if you're not the Master Client but will still attempt to execute

  • Player names with spaces should be written with underscores (e.g., "John_Doe")

  • Use the F1 key to open/close the console

  • All commands are case-sensitive

Examples

# Advanced Console Mod Commands
Teleport.To Player_Name
FunCommands.SetPlayerSize Player_Name 2.0
StatusCommands.AddPoison Player_Name 0.5
EnvironmentCommands.SetGravity -5.0
EnvironmentCommands.LightNearestCampfire
MapCommands.JumpToSegment Beach
MapCommands.ListSegments
SpawnCommands.SpawnItemByName Flashlight
SpawnCommands.SearchItems rope
SpawnCommands.ObjectSpawnMushroom 2.0
SpawnCommands.ObjectSpawnJellyfish 1.5
InfoCommands.ListPlayers

# New Lobby & Map Control Commands (Host only)
LobbyCommands.ListMaps
LobbyCommands.GetCurrentMap

# Change maps instantly (works for all players, even those without mods)
LobbyCommands.SetMap level0  # Main loading method
LobbyCommands.ForceLoadScene level5  # Alternative loading method

# Server Administration Commands (Host only)
ServerAdmin.ListPlayers
ServerAdmin.PlayerInfo Player_Name
ServerAdmin.KickPlayer Player_Name
ServerAdmin.KickPlayerReason Player_Name "Cheating detected"
ServerAdmin.ForceKickPlayer Player_Name
ServerAdmin.SoftLockPlayer Player_Name
ServerAdmin.KickAllCheaters

# Default Game Commands (no mod required)
Character.InfiniteStamina
ItemDatabase.Add Flashlight
CharacterAfflictions.ClearAll
MapHandler.JumpToSegment Alpine

Advanced Player Management Features

Intelligent Mod Detection System

The Advanced Console includes a sophisticated mod detection system that automatically identifies what mods other players are using:

  • Real-time Detection: Automatically scans all connected players for mod signatures
  • Visual Status Indicators: Color-coded badges show mod types (ATLAS in red, Console in green)
  • Compatibility Tracking: Displays mod compatibility and potential conflicts
  • Host Awareness: Know exactly what mods are in your lobby before starting

Host Player Control System

When you're the lobby host (Master Client), you gain access to powerful player management tools:

  • Advanced Kick System: Remove problematic players with multiple kick methods for reliability
  • Intelligent Targeting: System automatically tries different kick approaches if one fails
  • Instant UI Updates: Player list refreshes immediately after actions
  • Reason Tracking: Kicks are logged with appropriate reasons (mod conflicts, rule violations)
  • Failsafe Protection: Cannot accidentally kick yourself or when not host

Dynamic Map Control

Hosts can change maps instantly without leaving the lobby:

  • Live Map Switching: Change maps while players are connected
  • Seamless Transitions: All players automatically follow to the new map
  • Visual Map Selector: Easy-to-use dropdown with all available maps
  • No Lobby Restart: Keep the same lobby settings and players
  • Instant Effect: Map changes happen immediately with full synchronization

These features work together to give lobby hosts complete control over their game environment, ensuring the best possible experience for all players.

Troubleshooting

If commands don't work:

  1. Make sure you're in a multiplayer game
  2. Check that BepInEx is properly installed
  3. Verify the console opens with F1 key
  4. Some commands only work if you're the Master Client
  5. Item spawning: Use SpawnCommands.ListItems or SpawnCommands.SearchItems to find valid item names
  6. For item spawning, try both item names and IDs: SpawnCommands.SpawnItemByName Flashlight or SpawnCommands.SpawnItemByName 1
  7. Map commands require you to be the Master Client in multiplayer
  8. Default game commands use different syntax - try autocomplete by typing part of the command
  9. If a command seems to not work, check the console output for error messages

Common Issues

  • "Player not found": Make sure player name is spelled correctly, use underscores for spaces
  • "ItemDatabase not found": Wait for the game to fully load before using item commands
  • "MapHandler not found": Map commands only work during gameplay, not in menus
  • "Not MasterClient": Some commands require host privileges in multiplayer
  • "Only the master client can change the map": Map control commands are restricted to lobby host
  • Player kick not working: The advanced kick system tries multiple methods; check console for details
  • Map change not working: Ensure you're using correct map names from LobbyCommands.ListMaps

Thanks to Console Unlocker to open dev console code.

CHANGELOG

Changelog

[1.1.9] - Fixes

  • Add hotkey configuration
  • Add more configurations
  • Fix Revive players with correct teleport
  • Teleport.TeleportToPoint - Teleport to looking point
  • Teleport.TeleportPlayerToPoint [player] - Teleport other players to looking point

[1.1.8] - More fixes and new features

  • Removed commands: SpawnCommands.ObjectSpawnMushroom [size] SpawnCommands.ObjectSpawnRope [length] SpawnCommands.ObjectSpawnLuggage [count] SpawnCommands.ObjectSpawnTree [height] SpawnCommands.ObjectSpawnRock [size] SpawnCommands.ObjectSpawnJellyfish [size] SpawnCommands.ClearSpawnedObjects
  • Remove checking for spoofing steam ID.
  • Added new option in Server Info tab (Edit player slots and etc) 🔒MC
  • New commands:
  • FunCommands.DropCoconutOnPlayer PlayerName - Drop coconut on player head ⚡RPC
  • ServerAdmin.ListPhotonObjects - List Photon Objects on map
  • ServerAdmin.ListSpawnablePrefabs - List Spawnable Prefabs on map
  • ServerAdmin.DebugSpawn - Debug Spawn item on map 🔒MC ⚡RPC
  • ServerAdmin.ListAllItems - List all items
  • SpawnCommands.SpawnShitPiton - Spawn Shit Piton 🔒MC ⚡RPC
  • SpawnCommands.SpawnBeeSwarm - Spawn Bee Swarm
  • SpawnCommands.SpawnLuggageString [size] - Spawn Luggage by size. Sizes: small, big, epic, ancient
  • SpawnCommands.SpawnAncientLuggage - Spawn Ancient Luggage
  • SpawnCommands.SpawnEpicLuggage - Spawn Epic Luggage
  • SpawnCommands.SpawnBigLuggage - Spawn Big Luggage
  • SpawnCommands.SpawnSmallLuggage - Spawn Small Luggage
  • SpawnCommands.SpawnRopeAnchorWithRope [segments] - Spawn rope on loking point
  • SpawnCommands.SpawnChain - Spawn chain on lookgin point

[1.1.7] - Enhanced Console Log System

  • Smart grouping of duplicate log messages with Bootstrap-style badges
  • Time-based grouping to reduce spam
  • Solves spam issues like "Couldn't intersect with near plane raycasting to the mirrors corners?"

[1.1.6] - Achievement Management System

Added

  • Achievement Management System
    • AchievementCommands.GrantAchievement - Grant specific achievements with autocomplete support
    • AchievementCommands.GrantAchievementByName - Grant achievements by name string
    • AchievementCommands.ClearAllAchievements - Clear all achievements and reset progress
    • AchievementCommands.ListAchievements - Show all available achievements with unlock status
    • AchievementCommands.AchievementInfo - Show detailed info about specific achievement
    • AchievementCommands.GrantRandomAchievement - Grant a random achievement
    • AchievementCommands.GrantAllAchievements - Grant all achievements (cheat mode)
    • AchievementCommands.AchievementStats - Show achievement statistics and progress
    • 32 Available Achievements: All biome badges, activity badges, skill badges and special achievements
    • CLI AutoComplete: Full autocomplete support for achievement types
    • Progress Tracking: Shows unlocked/locked status and completion statistics

[1.1.5] - Enhanced Anti-Cheat System

Added

  • Advanced Anti-Cheat System with Enhanced Detection

    • Professional-grade cheat detection methods with comprehensive analysis
    • Extended mod detection for Atlas, Cherry and owner status identification
    • Automatic cheat function detection (Speed Hack, Fly Hack, NoClip, God Mode, etc.)
    • Advanced soft-lock system replacing simple kick methods
  • Enhanced Steam ID Detection System

    • New Steam lobby integration method with reflection support
    • Improved Photon to Steam name matching system
    • Name and ID spoofing detection capabilities
    • Support for multiple players with identical names
  • Extended Player Information in Server Info

    • New status indicators: ATLAS OWNER, CHERRY OWNER, CHEATER
    • Display of detected cheat functions for each player
    • Color-coded threat level indicators (red for cheats, green for legitimate mods)
    • Detailed mod information and version tracking
  • Advanced Console Commands for Server Administration

    • SoftLockPlayer - Advanced soft-lock system for player restriction
    • BlackScreenKick - Black screen kick method via infinite teleportation
    • SlowPlayer - Player slowdown via physics manipulation
    • SpeedPlayer - Player acceleration via physics enhancement
    • Enhanced KickPlayerReason, ForceKickPlayer, KickAllCheaters commands
    • Improved ListPlayers and PlayerInfo with detailed cheat information

Changed

  • Redesigned Player Kick System

    • Replacement of simple kick with advanced soft-lock system
    • AirportCheckInKiosk integration for cheater blocking
    • Alternative blocking methods via "black screen" techniques
    • Automatic kick reason detection and logging
    • Advanced player management and control techniques
  • Enhanced Mod Detection System

    • Replacement of ModDetection with new PlayerCheatInfo system
    • More accurate mod type and function identification
    • Cheat pattern recognition support
    • Detection of 17+ different cheat function types

Enhanced

  • Console Commands: Complete server administration system overhaul
    • New kick methods using RPC and character teleportation
    • Physical player effects (slowdown/speedup via ragdoll system)
    • Multiple fallback mechanisms for command reliability
    • Comprehensive logging of all administrative actions

Fixed

  • Fixed Steam ID detection issues for certain players
  • Improved stability when working with player custom properties
  • Fixed mod information display errors
  • Resolved console kick command reliability issues

Technical

  • Added reflection support for Steam API integration
  • Steamworks integration for accurate user identification
  • New classes: PlayerCheatInfo, comprehensive cheat function detection system
  • Enhanced error handling and logging capabilities

[1.1.4-beta] - Server Info, Player Management & Map Control

Fixed

  • MAJOR: Fixed segment/biome synchronization issue where segment commands (GoToBeach, GoToTropics, GoToAlpine, GoToCaldera, GoToKiln, GoToPeak) didn't work for all players
  • Segment jumps to all map locations (Beach, Tropics, Alpine, Caldera, TheKiln, Peak) now properly synchronize for all players including those without the mod
  • All players now move together when using any segment/biome commands instead of only the command issuer
  • Map transitions and biome changes now work correctly in multiplayer sessions

Added

  • New SegmentSync system: Advanced multi-method segment synchronization
    • Method 1: Campfire-based synchronization (native game mechanic)
    • Method 2: Direct teleportation with RPC sync
    • Method 3: Room property synchronization for compatibility
    • Method 4: Custom RPC fallback for cross-player sync
  • New RPC Segment Commands: Full network synchronization for all map segments
    • RPCCommands.SyncGoToBeach - Synchronized Beach segment jump for all players
    • RPCCommands.SyncGoToTropics - Synchronized Tropics segment jump for all players
    • RPCCommands.SyncGoToAlpine - Synchronized Alpine segment jump for all players
    • RPCCommands.SyncGoToCaldera - Synchronized Caldera segment jump for all players
    • RPCCommands.SyncGoToKiln - Synchronized TheKiln segment jump for all players
    • RPCCommands.SyncGoToPeak - Synchronized Peak segment jump for all players
    • RPCCommands.SyncJumpToSegment - Synchronized jump to any segment for all players
  • Enhanced MapCommands.JumpToSegment: Now automatically uses synchronized jumps for Master Client
  • Master Client Utilities: New centralized system for all Master Client checks
    • All critical commands now properly restricted to server host
    • Centralized Master Client validation with bypass option
  • Time of Day Synchronization: New synchronized time commands for all players
    • RPCCommands.SyncTimeOfDay - Synchronize custom time for all players
    • RPCCommands.SetDayTime - Set noon for all players
    • RPCCommands.SetNightTime - Set midnight for all players
    • RPCCommands.SetDawnTime - Set dawn for all players
    • RPCCommands.SetDuskTime - Set dusk for all players
  • Enhanced RPC Commands: Improved multiplayer synchronization
    • EnvironmentCommands.ExplodeAt - Now with RPC synchronization for all players
    • EnvironmentCommands.SetGravity - Protected Master Client only (prevents game breaking)
    • All campfire lighting commands now use RPC for proper sync
  • Custom RPC: SyncSegmentJumpRPC for cross-player segment synchronization

Added

  • Advanced Server Info Page: Comprehensive server and player management interface:

    • Detailed server information (room name, current map, player count, master client, ping, region)
    • Real-time player list with advanced status indicators (HOST, YOU, mod badges)
    • Automatic refresh every 5 seconds with manual refresh option
    • Steam profile integration - click "Profile" to open player's Steam profile
    • Expandable player details with character status, position, and health information
  • Intelligent Mod Detection System:

    • Real-time scanning and identification of player modifications
    • Visual mod badges with color coding (ATLAS/Cherry in red, Console in green)
    • Automatic detection of mod types: ATLAS users, Cherry users, Advanced Console users
    • Owner status detection for premium mod versions
    • Cheater identification system with visual warnings
  • Advanced Player Management (Host-only features):

    • Smart Player Kick System: Multi-method player removal with automatic fallbacks
    • Instant UI Updates: Player list refreshes immediately after admin actions
    • Intelligent Kick Routing: System tries multiple kick approaches for maximum reliability
    • Reason Tracking: All kicks logged with specific reasons (mod conflicts, rule violations)
    • Safety Protections: Cannot kick yourself, only available to lobby host
  • Dynamic Map Control System:

    • Live Map Switching: Change maps instantly without restarting lobby
    • Visual Map Selector: Easy-to-use dropdown interface with all available maps
    • Seamless Player Transitions: All connected players automatically follow map changes
    • Host-only Access: Map control restricted to lobby host for security
    • Real-time Synchronization: Instant map changes with full network sync
    • Enhanced Map Loading System: Fixed map loading issues with multi-method approach to prevent freezing
    • Universal Map Compatibility: Works for all players, even those without the mod installed
  • Advanced Server Administration System (Host-only console commands):

    • Multiple Kick Methods: ServerAdmin.SoftLockPlayer, ServerAdmin.ForceKickPlayer, ServerAdmin.BlackScreenKick, ServerAdmin.SlowPlayer, ServerAdmin.SpeedPlayer
    • Custom Kick Reasons: ServerAdmin.KickPlayerReason with personalized messages
    • Auto-Cheater Detection: ServerAdmin.KickAllCheaters automatically removes mod users
    • Player Management: ServerAdmin.ListPlayers, ServerAdmin.PlayerInfo for detailed oversight
    • Kick Method Varieties: Standard (multi-method), Force (Photon direct), Soft (Airport redirect)
  • Player Effect Commands: Complete suite for controlling other players:

    • PlayerEffectCommands.SetPlayerEmotion PlayerName EmotionID - Force player emotes
    • PlayerEffectCommands.RestorePlayerStamina PlayerName - Restore player's stamina
    • PlayerEffectCommands.HealPlayer PlayerName - Remove all debuffs and restore health
    • PlayerEffectCommands.KillPlayer PlayerName - Kill target player
    • PlayerEffectCommands.RevivePlayer PlayerName - Revive dead players
    • PlayerEffectCommands.FreezePlayer PlayerName [intensity] - Apply cold effect
    • PlayerEffectCommands.StarvePlayer PlayerName [intensity] - Apply hunger effect
    • PlayerEffectCommands.PoisonPlayer PlayerName [intensity] - Apply poison effect
    • PlayerEffectCommands.ClearPlayerEffects PlayerName - Remove all negative effects
    • PlayerEffectCommands.TeleportPlayerToPlayer Player1 Player2 - Teleport between players
    • PlayerEffectCommands.SetPlayerInvisible PlayerName [true/false] - Toggle player visibility
  • Bee Swarm Command:

    • PlayerEffectCommands.SwarmWithBees PlayerName - Spawn angry bee swarm on target player
  • Enhanced Spawn Commands:

    • SpawnCommands.RemoveMyItems - Clear all items from local player inventory
    • SpawnCommands.FreezeAllItems - Freeze all world items in place
    • SpawnCommands.UnfreezeAllItems - Unfreeze all world items
    • SpawnCommands.SpinAllItems - Make all world items spin
    • SpawnCommands.FlagGun - Place visual flags in world via raycast
    • SpawnCommands.RemoveAllFlags - Remove all placed flags
    • SpawnCommands.DrawWithSelectedItem - Create item trails/drawings
  • Mod Detection System:

    • Intelligent mod signature detection using Photon custom properties
    • Real-time mod information broadcasting and synchronization
    • Compatible with existing anticheat systems and mod detection protocols
    • Hash-based mod verification for detecting modifications
    • Cross-player mod comparison for lobby compatibility checking

Technical Improvements

  • New UI Components:

    • ServerInfoPage.cs with modern UI Elements framework and responsive design
    • MapSelectionPage.cs for intuitive map control interface
    • ModDetection.cs system for comprehensive player mod tracking
    • Enhanced player card display with dynamic status indicators
  • Advanced Network Systems:

    • Multi-method player kick system with automatic fallback mechanisms
    • Real-time map synchronization using lobby command integration
    • Robust map loading system with multi-method fallback chain (MapLoadingFix)
    • Resource cleanup and memory management before map loading to prevent freezing
    • Photon custom properties for mod detection and player status
    • Steam profile integration via platform URL handling
    • Segment/biome synchronization using native game mechanics (campfire activation) for maximum compatibility
    • Fallback systems ensure synchronization works even when primary methods fail
    • Room properties for maintaining segment state for joining players
    • Master Client Protection: All critical commands now properly validate Master Client status and block non-host execution
    • Centralized Master Client Utils: All Master Client checks now use unified MasterClientUtils system
  • Performance Optimizations:

    • Automatic refresh system with 5-second intervals
    • Efficient mod detection caching and lazy loading
    • Expandable UI containers with scroll support for large player lists
    • Memory-efficient player status tracking and cleanup
    • Resource cleanup before map changes to prevent freezing
    • Smart map synchronization for all players (even those without mods)
    • Multi-method map loading with automatic fallbacks for stability
    • Enhanced error handling and logging for debugging segment sync issues
    • Security improvements: Critical commands (gravity, explosions, spawning) now properly restricted to server host

Improved

  • Map & Segment Commands: All segment/biome commands (Beach, Tropics, Alpine, Caldera, TheKiln, Peak) now work reliably in multiplayer sessions
  • Compatibility: Segment synchronization works with both modded and vanilla clients
  • User Experience: Clear indicators for Master Client vs Client command execution
  • Security: All critical commands now properly restricted to server host with Master Client validation
  • Network Sync: All RPC commands now have improved multiplayer synchronization
  • Documentation: Updated with new synchronized segment and time commands

[1.1.3-beta] - ScoutMaster Commands

Added

  • ScoutMaster Command Suite: Complete set of commands for controlling the ScoutMaster entity:
    • ScoutMasterCommands.CallScoutmaster PlayerName - Target ScoutMaster on specific player (30 seconds)
    • ScoutMasterCommands.CallScoutmasterTime PlayerName [seconds] - Target with custom duration
    • ScoutMasterCommands.CallScoutmasterRandom [seconds] - Target random player
    • ScoutMasterCommands.StopScoutmaster - Stop ScoutMaster hunting
  • Bugle Effect Commands: Simulate the whistle/bugle item effects:
    • ScoutMasterCommands.Bugle - Quick self-targeting (30 seconds)
    • ScoutMasterCommands.BugleCall [seconds] - Self-targeting with custom duration
    • ScoutMasterCommands.BugleCallOnPlayer PlayerName [seconds] - Apply bugle effect on other players
  • ScoutMaster Management: Administrative commands for ScoutMaster control:
    • ScoutMasterCommands.SpawnScoutmaster - Create new ScoutMaster (Master Client only)
    • ScoutMasterCommands.RemoveScoutmaster - Remove ScoutMaster from map (Master Client only)
    • ScoutMasterCommands.TeleportScoutmaster PlayerName - Teleport ScoutMaster to player location
    • ScoutMasterCommands.ScoutmasterStatus - Display current target information
  • Special Effects:
    • ScoutMasterCommands.CursePlayer PlayerName - Extended hunting effect (10 minutes)

Technical

  • All commands use proper RPC networking via SetCurrentTarget() and RPCA_SetCurrentTarget
  • ScoutMaster teleportation uses WarpPlayerRPC for network synchronization
  • Commands integrate with existing ScoutMaster game mechanics
  • Proper error handling and Master Client validation

[1.1.2-beta] - Enhanced Hotkeys Interface

Added

  • Enhanced Hotkeys UI: Completely redesigned the Hotkeys tab in the console with improved interface:
    • Click-to-set key binding buttons with "WAITING FOR INPUT..." feedback
    • Visual key binding with timeout and ESC to cancel
    • Red delete buttons (✕) for each hotkey entry
    • Improved layout with proper spacing and sizing
  • Better User Experience:
    • No more manual typing of KeyCode names
    • Visual feedback during key binding process
    • One-click hotkey deletion
    • Proper field heights and text visibility

Fixed

  • Hotkey Deletion: Fixed non-working delete functionality for hotkey entries
  • UI Layout: Fixed text field heights and visibility issues in hotkey interface
  • Key Input: Improved key binding process with proper validation and feedback

Technical Improvements

  • Harmony patches for ConsoleHotkeyCell to replace original UI
  • Enhanced error handling and logging for hotkey operations
  • Proper cleanup and state management for key listening

[1.1.1-beta] - Console DPI Reset Feature

Added

  • F2 Key Binding: Added F2 key to reset console DPI to default value (96)
  • Console DPI Protection: F2 now provides instant fix for broken console display caused by ConsoleSettings.SetDPI

Fixed

  • Improved UI Text Visibility: Fixed white text on white background issue in input fields
  • Better Input Field Contrast: All text fields, dropdowns, and search fields now have proper dark backgrounds with light text
  • UI Layout Improvements: Better spacing and sizing for dropdown lists and search fields

Documentation

  • Updated README.md with F2 key binding information
  • Added warning about SetDPI command and F2 reset solution

[1.1.0-beta] - Advanced UI Integration

Added

  • New Advanced Console UI Tab: Integrated a modern UIElements-based tab into the in-game F1 console
  • Command Grouping: Commands are now organized into logical groups (Teleportation, Fun Commands, Environment, etc.)
  • Visual Command Interface: Each command now has a user-friendly interface with:
    • Dropdown selectors for player and enum parameters
    • Text fields for numeric and string inputs
    • Execute buttons for each command
    • Visual badges for RPC and MasterClient-only commands
  • Search and Filter: Added search functionality and group filtering
  • Real-time Player Lists: Player dropdowns update automatically when players join/leave

Technical Improvements

  • Replaced old MonoBehaviour-based UI with UIElements-based DebugPage
  • Proper integration with game's existing console system via DebugUIHandler.RegisterPage()
  • Improved command scanning and reflection-based parameter handling
  • Better error handling and user feedback

Fixed

  • Removed legacy UI code that was causing conflicts
  • Fixed object spawn commands to use proper local GameObject creation
  • Improved command registration and discovery

[1.0.1-beta] - Mod Structure Fixes

Fixed

  • Fixed mod structure and dependencies
  • Improved command organization and RPC synchronization

[1.0.0-beta] - First Release

Added

  • Complete Advanced Console mod with 100+ commands
  • Teleportation, fun, environment, spawn, info, and sync commands
  • Multiplayer RPC synchronization
  • Russian comments with English logging
  • Comprehensive documentation