using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.keveloper.proxvoicesmaller")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+ab9eb5fe1116cdf2409c9e48b1eab916a49a4527")]
[assembly: AssemblyProduct("com.keveloper.proxvoicesmaller")]
[assembly: AssemblyTitle("ProxVoiceSmaller")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace NoMoreAudioFiltersMod
{
[BepInPlugin("com.keveloper.shortervoicerange", "shortervoicerange", "1.0.0.0")]
[BepInProcess("PEAK.exe")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Log { get; private set; }
private void Awake()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"shortervoicerange loaded!");
GameObject val = new GameObject("shortervoicerange:@keveloper");
Object.DontDestroyOnLoad((Object)val);
val.AddComponent<RemoveAudioFiltersComponent>();
Log.LogInfo((object)"component added!");
}
}
public class NoMoreAudioFiltersTag : MonoBehaviour
{
}
public class RemoveAudioFiltersComponent : MonoBehaviour
{
private float interval = 5f;
private float timer;
private void Loopuj_Postaci()
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Expected O, but got Unknown
foreach (Character allCharacter in Character.AllCharacters)
{
Transform root = ((Component)allCharacter.refs.helperObjects).transform.root;
if (root.childCount >= 3)
{
Transform child = root.GetChild(2);
AudioSource componentInChildren = ((Component)child).GetComponentInChildren<AudioSource>();
if (!((Object)componentInChildren == (Object)null) && !((Object)((Component)componentInChildren).GetComponent<NoMoreAudioFiltersTag>() != (Object)null) && !(componentInChildren.maxDistance <= 300f))
{
componentInChildren.bypassEffects = true;
componentInChildren.bypassReverbZones = true;
componentInChildren.bypassListenerEffects = true;
componentInChildren.maxDistance = 40f;
componentInChildren.minDistance = 5f;
componentInChildren.dopplerLevel = 0f;
componentInChildren.reverbZoneMix = 0f;
componentInChildren.spread = 0f;
componentInChildren.rolloffMode = (AudioRolloffMode)1;
RemoveFilters(componentInChildren);
((Component)componentInChildren).gameObject.AddComponent<NoMoreAudioFiltersTag>();
}
}
}
}
private void Update()
{
timer += Time.deltaTime;
if (timer >= interval)
{
timer = 0f;
Loopuj_Postaci();
}
}
private void RemoveFilters(AudioSource src)
{
Behaviour[] components = ((Component)src).GetComponents<Behaviour>();
Behaviour[] array = components;
foreach (Behaviour val in array)
{
if ((val is AudioReverbFilter || val is AudioEchoFilter || val is AudioDistortionFilter || val is AudioLowPassFilter || val is AudioHighPassFilter || val is AudioChorusFilter) && val.enabled)
{
val.enabled = false;
}
}
src.bypassEffects = true;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}