The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of WIP ShorterVoiceRange v0.1.0
plugins/com.keveloper.proxvoicesmaller.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.keveloper.proxvoicesmaller")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0+ab9eb5fe1116cdf2409c9e48b1eab916a49a4527")] [assembly: AssemblyProduct("com.keveloper.proxvoicesmaller")] [assembly: AssemblyTitle("ProxVoiceSmaller")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace NoMoreAudioFiltersMod { [BepInPlugin("com.keveloper.shortervoicerange", "shortervoicerange", "1.0.0.0")] [BepInProcess("PEAK.exe")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Log { get; private set; } private void Awake() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"shortervoicerange loaded!"); GameObject val = new GameObject("shortervoicerange:@keveloper"); Object.DontDestroyOnLoad((Object)val); val.AddComponent<RemoveAudioFiltersComponent>(); Log.LogInfo((object)"component added!"); } } public class NoMoreAudioFiltersTag : MonoBehaviour { } public class RemoveAudioFiltersComponent : MonoBehaviour { private float interval = 5f; private float timer; private void Loopuj_Postaci() { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown foreach (Character allCharacter in Character.AllCharacters) { Transform root = ((Component)allCharacter.refs.helperObjects).transform.root; if (root.childCount >= 3) { Transform child = root.GetChild(2); AudioSource componentInChildren = ((Component)child).GetComponentInChildren<AudioSource>(); if (!((Object)componentInChildren == (Object)null) && !((Object)((Component)componentInChildren).GetComponent<NoMoreAudioFiltersTag>() != (Object)null) && !(componentInChildren.maxDistance <= 300f)) { componentInChildren.bypassEffects = true; componentInChildren.bypassReverbZones = true; componentInChildren.bypassListenerEffects = true; componentInChildren.maxDistance = 40f; componentInChildren.minDistance = 5f; componentInChildren.dopplerLevel = 0f; componentInChildren.reverbZoneMix = 0f; componentInChildren.spread = 0f; componentInChildren.rolloffMode = (AudioRolloffMode)1; RemoveFilters(componentInChildren); ((Component)componentInChildren).gameObject.AddComponent<NoMoreAudioFiltersTag>(); } } } } private void Update() { timer += Time.deltaTime; if (timer >= interval) { timer = 0f; Loopuj_Postaci(); } } private void RemoveFilters(AudioSource src) { Behaviour[] components = ((Component)src).GetComponents<Behaviour>(); Behaviour[] array = components; foreach (Behaviour val in array) { if ((val is AudioReverbFilter || val is AudioEchoFilter || val is AudioDistortionFilter || val is AudioLowPassFilter || val is AudioHighPassFilter || val is AudioChorusFilter) && val.enabled) { val.enabled = false; } } src.bypassEffects = true; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }