The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of FlyModPEAK v1.2.1
Fly Mod.dll
Decompiled a week agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Fly Mod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Fly Mod")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("7dfa9d89-00a3-42d6-aa91-7d70ee301435")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("com.lamia.flymod", "FlyMod", "1.2.1")] public class FlyMod : BaseUnityPlugin { internal static ConfigEntry<float> BaseForce; internal static ConfigEntry<float> VerticalForce; internal static ConfigEntry<float> SprintMultiplier; internal static ConfigEntry<float> GravityPull; internal static ConfigEntry<float> MaxClamp; internal static ConfigEntry<KeyCode> FlyKey; internal static ConfigEntry<bool> ToggleFly; internal static ConfigEntry<bool> CreativeFlyMode; internal static ManualLogSource Log; private void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"FlyMod loaded."); Harmony val = new Harmony("com.lamia.flymod"); val.PatchAll(); CreativeFlyMode = ((BaseUnityPlugin)this).Config.Bind<bool>("FlyMod", "CreativeFlyMode", true, "If true, flying feels more like noclipping in Garry's Mod or manuevering a 3d environment. Setting this to false makes flying feel more like a superhero or being boosted by a Jetpack."); FlyKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("FlyMod", "FlyKey", (KeyCode)118, "Key to activate flying (default: Mouse3/Middle mouse button)."); ToggleFly = ((BaseUnityPlugin)this).Config.Bind<bool>("FlyMod", "ToggleFly", true, "If true, fly is toggled on/off with the key instead of holding."); BaseForce = ((BaseUnityPlugin)this).Config.Bind<float>("FlyMod", "BaseForce", 800f, "Base force applied when flying forward/backward/sideways."); VerticalForce = ((BaseUnityPlugin)this).Config.Bind<float>("FlyMod", "VerticalForce", 800f, "Force applied when flying up or down."); SprintMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("FlyMod", "SprintMultiplier", 4f, "Multiplier when holding shift."); MaxClamp = ((BaseUnityPlugin)this).Config.Bind<float>("FlyMod", "MaxClamp", 4000f, "Clamp for maximum fly speed in any direction."); } } [HarmonyPatch(typeof(Character), "Awake")] public static class PalThrow { [HarmonyPostfix] public static void AwakePatch(Character __instance) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown if (__instance.IsLocal && (Object)((Component)__instance).GetComponent<FlyModPatch>() == (Object)null) { ((Component)__instance).gameObject.AddComponent<FlyModPatch>(); FlyMod.Log.LogInfo((object)("FlyModPatch added to: " + ((Object)__instance).name)); } } } public class FlyModPatch : MonoBehaviourPun { private Character character; private CharacterMovement charMovement; private bool flyActive = false; private void Start() { character = ((Component)this).GetComponent<Character>(); charMovement = ((Component)this).GetComponent<CharacterMovement>(); } private void Update() { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_0215: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_025d: Unknown result type (might be due to invalid IL or missing references) //IL_026c: Unknown result type (might be due to invalid IL or missing references) //IL_0271: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Unknown result type (might be due to invalid IL or missing references) //IL_02a7: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) //IL_02b8: Unknown result type (might be due to invalid IL or missing references) //IL_02e5: Unknown result type (might be due to invalid IL or missing references) //IL_02e7: Unknown result type (might be due to invalid IL or missing references) //IL_02f1: Unknown result type (might be due to invalid IL or missing references) //IL_02f6: Unknown result type (might be due to invalid IL or missing references) //IL_02fb: Unknown result type (might be due to invalid IL or missing references) //IL_02cb: Unknown result type (might be due to invalid IL or missing references) //IL_02cd: Unknown result type (might be due to invalid IL or missing references) //IL_02d7: Unknown result type (might be due to invalid IL or missing references) //IL_02dc: Unknown result type (might be due to invalid IL or missing references) //IL_02e1: Unknown result type (might be due to invalid IL or missing references) //IL_02ff: Unknown result type (might be due to invalid IL or missing references) //IL_0327: Unknown result type (might be due to invalid IL or missing references) //IL_034f: Unknown result type (might be due to invalid IL or missing references) //IL_03b4: Unknown result type (might be due to invalid IL or missing references) //IL_0428: Unknown result type (might be due to invalid IL or missing references) //IL_042f: Unknown result type (might be due to invalid IL or missing references) if (!character.IsLocal) { return; } if (FlyMod.ToggleFly.Value && Input.GetKeyDown(FlyMod.FlyKey.Value)) { flyActive = !flyActive; } if (!Input.GetKey(FlyMod.FlyKey.Value) && !flyActive) { return; } if (FlyMod.CreativeFlyMode.Value) { character.data.isGrounded = true; } else { character.data.sinceGrounded = 0.5f; } Vector3 val = character.data.lookDirection; if (Input.GetKey((KeyCode)119) || !FlyMod.CreativeFlyMode.Value) { val *= FlyMod.VerticalForce.Value; } else if (Input.GetKey((KeyCode)115) && FlyMod.CreativeFlyMode.Value) { val *= 0f - FlyMod.VerticalForce.Value; } Vector3 val2 = Vector3.Cross(Vector3.up, character.data.lookDirection); Vector3 val3 = ((Vector3)(ref val2)).normalized * FlyMod.VerticalForce.Value; if (Input.GetKey((KeyCode)100)) { val = ((!FlyMod.CreativeFlyMode.Value) ? (val + val3 / 8f) : (val + val3)); } if (Input.GetKey((KeyCode)97)) { val = ((!FlyMod.CreativeFlyMode.Value) ? (val - val3 / 8f) : (val - val3)); } if (Input.GetKey((KeyCode)32)) { val = ((!FlyMod.CreativeFlyMode.Value) ? (val + Vector3.up * (FlyMod.VerticalForce.Value / 8f)) : (val + Vector3.up * FlyMod.VerticalForce.Value)); } else if (Input.GetKey((KeyCode)306) && FlyMod.CreativeFlyMode.Value) { val += Vector3.down * FlyMod.VerticalForce.Value; } if (Input.GetKey((KeyCode)304)) { character.AddStamina(charMovement.sprintStaminaUsage * Time.deltaTime); val *= FlyMod.SprintMultiplier.Value; } val = ((!FlyMod.CreativeFlyMode.Value) ? (val + Vector3.up * 240f) : (val + Vector3.down * 100f)); val.x = Mathf.Clamp(val.x, 0f - FlyMod.MaxClamp.Value, FlyMod.MaxClamp.Value); val.y = Mathf.Clamp(val.y, 0f - FlyMod.MaxClamp.Value, FlyMod.MaxClamp.Value); val.z = Mathf.Clamp(val.z, 0f - FlyMod.MaxClamp.Value, FlyMod.MaxClamp.Value); foreach (Bodypart part in character.refs.ragdoll.partList) { if (FlyMod.CreativeFlyMode.Value) { part.AddForce(val, (ForceMode)0); } else if (!((object)(BodypartType)(ref part.partType)).ToString().Contains("Leg") && !((object)(BodypartType)(ref part.partType)).ToString().Contains("Knee") && !((object)(BodypartType)(ref part.partType)).ToString().Contains("Foot")) { part.AddForce(val / 7f, (ForceMode)5); } } } }