using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("PEAK")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PEAK")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("94d12321-9932-43d2-ba03-502c40b6fcee")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.leer.windicon", "Wind Zone Icon", "1.0.1")]
public class WindZoneIconMod : BaseUnityPlugin
{
private Sprite windSprite;
private CanvasGroup iconGroup;
private WindChillZone[] windZones;
private float fadeSpeed = 1f;
private ConfigEntry<Vector2> iconPosition;
private void Awake()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
iconPosition = ((BaseUnityPlugin)this).Config.Bind<Vector2>("UI", "IconPosition", new Vector2(0f, -60f), "Position of the wind icon on screen (x, y)");
SceneManager.sceneLoaded += OnSceneLoaded;
LoadIcon();
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
CreateUI();
windZones = Object.FindObjectsOfType<WindChillZone>();
}
private void LoadIcon()
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Expected O, but got Unknown
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "windindicatorui_sprites", "WindIndicator.png");
if (File.Exists(text))
{
byte[] array = File.ReadAllBytes(text);
Texture2D val = new Texture2D(2, 2);
if (ImageConversion.LoadImage(val, array))
{
windSprite = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f));
}
}
else
{
((BaseUnityPlugin)this).Logger.LogWarning((object)("Icon not found at: " + text));
}
}
private void CreateUI()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Expected O, but got Unknown
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Expected O, but got Unknown
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)GameObject.Find("WindIconCanvas") != (Object)null))
{
GameObject val = new GameObject("WindIconCanvas");
Canvas obj = val.AddComponent<Canvas>();
obj.renderMode = (RenderMode)0;
obj.sortingOrder = 1000;
CanvasScaler obj2 = val.AddComponent<CanvasScaler>();
obj2.uiScaleMode = (ScaleMode)1;
obj2.referenceResolution = new Vector2(1920f, 1080f);
obj2.matchWidthOrHeight = 0.5f;
val.AddComponent<GraphicRaycaster>();
GameObject val2 = new GameObject("WindIcon");
val2.transform.SetParent(val.transform, false);
Image obj3 = val2.AddComponent<Image>();
obj3.sprite = windSprite;
Shadow obj4 = val2.AddComponent<Shadow>();
obj4.effectColor = new Color(0f, 0f, 0f, 0.6f);
obj4.effectDistance = new Vector2(2f, -2f);
RectTransform rectTransform = ((Graphic)obj3).rectTransform;
rectTransform.anchorMin = new Vector2(0.5f, 1f);
rectTransform.anchorMax = new Vector2(0.5f, 1f);
rectTransform.pivot = new Vector2(0.5f, 1f);
rectTransform.anchoredPosition = iconPosition.Value;
rectTransform.sizeDelta = new Vector2(64f, 64f);
iconGroup = val2.AddComponent<CanvasGroup>();
iconGroup.alpha = 0f;
}
}
private void Update()
{
if ((Object)(object)iconGroup == (Object)null || windZones == null || windZones.Length == 0)
{
return;
}
float num = (((Object)(object)Character.localCharacter != (Object)null && (Object)(object)Character.observedCharacter == (Object)(object)Character.localCharacter && windZones.Any(delegate(WindChillZone zone)
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Invalid comparison between Unknown and I4
if (zone.windPlayerFactor > 0.01f)
{
StormVisual componentInChildren = ((Component)zone).GetComponentInChildren<StormVisual>();
if (componentInChildren != null)
{
return (int)componentInChildren.stormType == 1;
}
}
return false;
})) ? 1f : 0f);
iconGroup.alpha = Mathf.MoveTowards(iconGroup.alpha, num, Time.deltaTime * fadeSpeed);
}
}