using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PEAKLib.Core;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("legocool.LuckyBlocks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("legocool.LuckyBlocks")]
[assembly: AssemblyTitle("LuckBlocks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[RequireComponent(typeof(PhotonView))]
public class LuckyBreakable : MonoBehaviour
{
public Item item;
public bool breakOnCollision;
public float minBreakVelocity;
public List<SFX_Instance> breakSFX;
public List<GameObject> instantiateNonItemOnBreak;
public List<Transform> instantiatePoints;
public bool spawnsItemsKinematic;
public bool playAnimationOnInstantiatedObject;
public string animString;
public bool ragdollCharacterOnBreak;
private Rigidbody rig;
private bool alreadyBroke;
private Vector3 lastVelocity;
public float pushForce = 2f;
public float wholeBodyPushForce = 1f;
private void Awake()
{
item = ((Component)this).GetComponent<Item>();
rig = ((Component)this).GetComponent<Rigidbody>();
}
private void OnCollisionEnter(Collision collision)
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
if (((MonoBehaviourPun)item).photonView.IsMine && (int)item.itemState == 0 && breakOnCollision && Object.op_Implicit((Object)(object)item.rig))
{
Vector3 relativeVelocity = collision.relativeVelocity;
if (((Vector3)(ref relativeVelocity)).magnitude > minBreakVelocity)
{
Break(collision);
}
}
}
private void FixedUpdate()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)rig == (Object)null) && !rig.isKinematic)
{
lastVelocity = rig.linearVelocity;
}
}
public virtual void Break(Collision coll)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
if (alreadyBroke)
{
return;
}
alreadyBroke = true;
for (int i = 0; i < breakSFX.Count; i++)
{
breakSFX[i].Play(((Component)this).transform.position);
}
if (ragdollCharacterOnBreak)
{
Character componentInParent = ((Component)coll.transform).GetComponentInParent<Character>();
if (Object.op_Implicit((Object)(object)componentInParent))
{
Rigidbody componentInParent2 = ((Component)coll.transform).GetComponentInParent<Rigidbody>();
Vector3 val = ((Vector3)(ref lastVelocity)).normalized * pushForce;
componentInParent.AddForceToBodyPart(componentInParent2, val * pushForce, val * wholeBodyPushForce);
componentInParent.Fall(2f, 15f);
}
}
Outcomes.TriggerRandom(this, coll);
PhotonNetwork.Destroy(((Component)this).gameObject);
}
}
public static class Outcomes
{
public static void TriggerRandom(LuckyBreakable lb, Collision coll)
{
switch (Random.Range(0, 20))
{
case 0:
SpawnTornado(lb);
break;
case 1:
SpawnLuggage(lb, coll);
break;
case 2:
SpawnBounceOrShelf(lb, coll);
break;
case 3:
LuckyRain(lb, coll);
break;
case 4:
SpawnEruption(lb, coll);
break;
case 5:
PeelRain(lb, coll);
break;
case 6:
Explode(lb, coll);
break;
case 7:
ScorpoRain(lb, coll);
break;
case 8:
BerryRain(lb, coll);
break;
case 9:
SummonScoutmaster(lb, coll);
break;
case 10:
RopeSpawn(lb, coll);
break;
case 11:
ChaosCloud(lb, coll);
break;
case 12:
Zombie(lb, coll);
break;
case 13:
Backpacks(lb, coll);
break;
case 14:
PuffHealSpawn(lb, coll);
break;
case 15:
EquipmentShower(lb, coll);
break;
case 16:
MythicSpawn(lb, coll);
break;
case 17:
Flag(lb, coll);
break;
case 18:
CannonOrCook(lb, coll);
break;
case 19:
Sunscreen(lb, coll);
break;
}
}
public static void SpawnTornado(LuckyBreakable lb)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
GameObject val = PhotonNetwork.Instantiate("Tornado", lb.item.Center(), Quaternion.identity, (byte)0, (object[])null);
Tornado component = val.GetComponent<Tornado>();
component.tornadoLifetimeMax = 6f;
component.tornadoLifetimeMin = 10f;
component.force = 50f;
}
public static void SpawnLuggage(LuckyBreakable lb, Collision coll)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
Quaternion val = Quaternion.LookRotation(Vector3.forward, ((ContactPoint)(ref coll.contacts[0])).normal);
switch (Random.Range(0, 4))
{
case 0:
PhotonNetwork.Instantiate("0_Items/LuggageSmall", ((ContactPoint)(ref coll.contacts[0])).point, val, (byte)0, (object[])null);
break;
case 1:
PhotonNetwork.Instantiate("0_Items/LuggageBig", ((ContactPoint)(ref coll.contacts[0])).point, val, (byte)0, (object[])null);
break;
case 2:
PhotonNetwork.Instantiate("0_Items/LuggageEpic", ((ContactPoint)(ref coll.contacts[0])).point, val, (byte)0, (object[])null);
break;
case 3:
PhotonNetwork.Instantiate("0_Items/LuggageAncient", ((ContactPoint)(ref coll.contacts[0])).point, val, (byte)0, (object[])null);
break;
}
}
public static void SpawnBounceOrShelf(LuckyBreakable lb, Collision coll)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
Quaternion val = Quaternion.Euler(0f, (float)Random.Range(0, 360), 0f);
switch (Random.Range(0, 2))
{
case 0:
PhotonNetwork.Instantiate("0_Items/ShelfShroomSpawn", ((ContactPoint)(ref coll.contacts[0])).point, val, (byte)0, (object[])null);
break;
case 1:
val = Quaternion.LookRotation(Vector3.forward, ((ContactPoint)(ref coll.contacts[0])).normal);
PhotonNetwork.Instantiate("0_Items/BounceShroomSpawn", ((ContactPoint)(ref coll.contacts[0])).point, val, (byte)0, (object[])null);
break;
}
}
public static void LuckyRain(LuckyBreakable lb, Collision coll)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
int num = 3;
for (int i = 0; i < num; i++)
{
Vector3 val = ((ContactPoint)(ref coll.contacts[0])).point + new Vector3(Random.Range(-3f, 3f), Random.Range(5f, 8f), Random.Range(-3f, 3f));
GameObject val2 = PhotonNetwork.Instantiate("0_Items/legocool.LuckyBlocks:LuckyBlock", val, Quaternion.identity, (byte)0, (object[])null);
Item component = val2.GetComponent<Item>();
component.lastThrownCharacter = lb.item.lastThrownCharacter;
}
}
public static void Enderpearl(LuckyBreakable lb, Collision coll)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
Vector3 position = ((ContactPoint)(ref coll.contacts[0])).point + new Vector3(0f, 1f, 0f);
Character lastThrownCharacter = lb.item.lastThrownCharacter;
if ((Object)(object)lastThrownCharacter != (Object)null)
{
((Component)lastThrownCharacter).transform.position = position;
}
}
public static void SpawnEruption(LuckyBreakable lb, Collision coll)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
EruptionSpawner val = Object.FindAnyObjectByType<EruptionSpawner>();
Vector3 point = ((ContactPoint)(ref coll.contacts[0])).point;
val.photonView.RPC("RPCA_SpawnEruption", (RpcTarget)0, new object[1] { point });
}
public static void PeelRain(LuckyBreakable lb, Collision coll)
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
int num = 5;
float num2 = 1f;
float num3 = 9f;
for (int i = 0; i < num; i++)
{
for (int j = 0; j < num; j++)
{
Vector3 val = ((ContactPoint)(ref coll.contacts[0])).point + new Vector3((float)(i - num / 2) * num2, num3, (float)(j - num / 2) * num2);
GameObject val2 = PhotonNetwork.Instantiate("0_Items/Berrynana Peel Yellow", val, Quaternion.identity, (byte)0, (object[])null);
RemoveAfterSeconds val3 = val2.AddComponent<RemoveAfterSeconds>();
val3.photonRemove = true;
val3.seconds = 120f;
}
}
}
public static void Explode(LuckyBreakable lb, Collision coll)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
GameObject val = PhotonNetwork.Instantiate("0_Items/Dynamite", ((ContactPoint)(ref coll.contacts[0])).point, Quaternion.identity, (byte)0, (object[])null);
Dynamite component = val.GetComponent<Dynamite>();
component.LightFlare();
component.startingFuseTime = 0f;
}
public static void ScorpoRain(LuckyBreakable lb, Collision coll)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
int num = 5;
for (int i = 0; i < num; i++)
{
Vector3 val = ((ContactPoint)(ref coll.contacts[0])).point + new Vector3(Random.Range(-2f, 2f), Random.Range(4f, 6f), Random.Range(-2f, 2f));
GameObject val2 = PhotonNetwork.Instantiate("0_Items/Scorpion", val, Quaternion.identity, (byte)0, (object[])null);
RemoveAfterSeconds val3 = val2.AddComponent<RemoveAfterSeconds>();
val3.photonRemove = true;
val3.seconds = 60f;
}
}
public static void BerryRain(LuckyBreakable lb, Collision coll)
{
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
int num = 4;
string[] array = new string[23]
{
"0_items/Winterberry Yellow", "0_Items/Winterberry Orange", "0_Items/Prickleberry_Gold", "0_Items/Prickleberry_Red", "0_Items/Apple Berry Green", "0_Items/Apple Berry Red", "0_Items/Apple Berry Yellow", "0_Items/Berrynana Brown", "0_Items/Berrynana Blue", "0_Items/Berrynana Pink",
"0_Items/Berrynana Yellow", "0_Items/Clusterberry Black", "0_Items/Clusterberry Red", "0_Items/Clusterberry Yellow", "0_Items/Kingberry Green", "0_Items/Kingberry Purple", "0_Items/Kingberry Yellow", "0_Items/Napberry", "0_Items/Shroomberry_Blue", "0_Items/Shroomberry_Green",
"0_Items/Shroomberry_Purple", "0_Items/Shroomberry_Red", "0_Items/Shroomberry_Yellow"
};
for (int i = 0; i < num; i++)
{
string text = array[Random.Range(0, array.Length)];
Vector3 val = ((ContactPoint)(ref coll.contacts[0])).point + new Vector3(Random.Range(-3f, 3f), Random.Range(4f, 6f), Random.Range(-3f, 3f));
PhotonNetwork.Instantiate(text, val, Quaternion.identity, (byte)0, (object[])null);
}
}
public static void SummonScoutmaster(LuckyBreakable lb, Collision coll)
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
Scoutmaster val = default(Scoutmaster);
if (Scoutmaster.GetPrimaryScoutmaster(ref val))
{
Vector3 point = ((ContactPoint)(ref coll.contacts[0])).point;
float num = 30f;
Character lastThrownCharacter = lb.item.lastThrownCharacter;
if ((Object)(object)lastThrownCharacter != (Object)null)
{
val.SetCurrentTarget(lastThrownCharacter, num);
}
val.view.RPC("WarpPlayerRPC", (RpcTarget)0, new object[2] { point, false });
val.view.RPC("StopClimbingRpc", (RpcTarget)0, new object[1] { 0f });
}
}
public static void RopeSpawn(LuckyBreakable lb, Collision coll)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
Quaternion val = Quaternion.LookRotation(Vector3.forward, ((ContactPoint)(ref coll.contacts[0])).normal);
GameObject val2 = null;
switch (Random.Range(0, 2))
{
case 0:
val2 = PhotonNetwork.Instantiate("RopeAnchorWithAntiRope", ((ContactPoint)(ref coll.contacts[0])).point, val, (byte)0, (object[])null);
break;
case 1:
val2 = PhotonNetwork.Instantiate("RopeAnchorWithRope", ((ContactPoint)(ref coll.contacts[0])).point, val, (byte)0, (object[])null);
break;
}
RopeAnchorWithRope component = val2.GetComponent<RopeAnchorWithRope>();
component.SpawnRope();
}
public static void ChaosCloud(LuckyBreakable lb, Collision coll)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
GameObject val = PhotonNetwork.Instantiate("0_Items/PandorasBox", ((ContactPoint)(ref coll.contacts[0])).point, Quaternion.identity, (byte)0, (object[])null);
ItemCooking component = val.GetComponent<ItemCooking>();
component.FinishCooking();
}
public static void Zombie(LuckyBreakable lb, Collision coll)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
GameObject val = PhotonNetwork.Instantiate("MushroomZombie", lb.item.Center(), Quaternion.identity, (byte)0, (object[])null);
MushroomZombie component = val.GetComponent<MushroomZombie>();
component.zombieSprintDistance = 30f;
component.zombieLungeDistance = 15f;
component.lungeRecoveryTime = 2f;
component.lifetime = 90f;
component.currentState = (State)0;
}
public static void Backpacks(LuckyBreakable lb, Collision coll)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
int num = 3;
for (int i = 0; i < num; i++)
{
Vector3 val = ((ContactPoint)(ref coll.contacts[0])).point + new Vector3(Random.Range(-2f, 2f), Random.Range(3f, 6f), Random.Range(-2f, 2f));
PhotonNetwork.Instantiate("0_Items/Backpack", val, Quaternion.identity, (byte)0, (object[])null);
}
}
public static void PuffHealSpawn(LuckyBreakable lb, Collision coll)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
Quaternion val = Quaternion.LookRotation(Vector3.forward, ((ContactPoint)(ref coll.contacts[0])).normal);
PhotonNetwork.Instantiate("0_Items/HealingPuffShroomSpawn", ((ContactPoint)(ref coll.contacts[0])).point, val, (byte)0, (object[])null);
}
public static void EquipmentShower(LuckyBreakable lb, Collision coll)
{
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
int num = 4;
string[] array = new string[7] { "0_Items/ChainShooter", "0_Items/ClimbingSpike", "0_Items/Energy Drink", "0_Items/Lollipop", "0_Items/RescueHook", "0_Items/RopeShooter", "0_Items/RopeSpool" };
for (int i = 0; i < num; i++)
{
string text = array[Random.Range(0, array.Length)];
Vector3 val = ((ContactPoint)(ref coll.contacts[0])).point + new Vector3(Random.Range(-2f, 2f), Random.Range(3f, 5f), Random.Range(-2f, 2f));
PhotonNetwork.Instantiate(text, val, Quaternion.identity, (byte)0, (object[])null);
}
}
public static void MythicSpawn(LuckyBreakable lb, Collision coll)
{
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
string[] array = new string[12]
{
"0_Items/Anti-Rope Spool", "0_Items/AncientIdol", "0_Items/BookOfBones", "0_Items/Bugle_Magic", "0_Items/Bugle_Scoutmaster Variant", "0_Items/Cure-All", "0_Items/Cursed Skull", "0_Items/Lantern_Faerie", "0_Items/PandorasBox", "0_Items/RopeShooterAnti",
"0_Items/ScoutEffigy", "0_Items/Warp Compass"
};
string text = array[Random.Range(0, array.Length)];
PhotonNetwork.Instantiate(text, lb.item.Center(), Quaternion.identity, (byte)0, (object[])null);
}
public static void Sunscreen(LuckyBreakable lb, Collision coll)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
GameObject val = PhotonNetwork.Instantiate("0_Items/Sunscreen", ((ContactPoint)(ref coll.contacts[0])).point, Quaternion.identity, (byte)0, (object[])null);
ItemCooking component = val.GetComponent<ItemCooking>();
component.FinishCooking();
}
public static void CannonOrCook(LuckyBreakable lb, Collision coll)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
Quaternion val = Quaternion.LookRotation(Vector3.forward, ((ContactPoint)(ref coll.contacts[0])).normal);
switch (Random.Range(0, 2))
{
case 0:
PhotonNetwork.Instantiate("ScoutCannon_Placed", ((ContactPoint)(ref coll.contacts[0])).point, val, (byte)0, (object[])null);
break;
case 1:
PhotonNetwork.Instantiate("PortableStovetop_Placed", ((ContactPoint)(ref coll.contacts[0])).point, val, (byte)0, (object[])null);
break;
}
}
public static void Flag(LuckyBreakable lb, Collision coll)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
Quaternion val = Quaternion.LookRotation(Vector3.forward, ((ContactPoint)(ref coll.contacts[0])).normal);
GameObject val2 = PhotonNetwork.Instantiate("Flag_Planted_Checkpoint", ((ContactPoint)(ref coll.contacts[0])).point, val, (byte)0, (object[])null);
CheckpointFlag component = val2.GetComponent<CheckpointFlag>();
component.Initialize(lb.item.lastThrownCharacter);
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace LuckBlocks
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("legocool.LuckyBlocks", "LuckBlocks", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
private Harmony _harmony = null;
public static GameObject urchPrefab;
public const string Id = "legocool.LuckyBlocks";
internal static ManualLogSource Log { get; private set; }
public static string Name => "LuckBlocks";
public static string Version => "0.1.0";
private void Awake()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
_harmony = new Harmony("legocool.LuckBlock");
_harmony.PatchAll();
Log = ((BaseUnityPlugin)this).Logger;
BundleLoader.LoadBundleWithName((BaseUnityPlugin)(object)this, "luckyblock.peakbundle", (Action<PeakBundle>)InitLuckyBlock);
LocalizedText.mainTable["NAME_LUCKYBLOCK"] = new List<string>(1) { "Lucky Block" };
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
}
private void InitLuckyBlock(PeakBundle bundle)
{
GameObject val = bundle.LoadAsset<GameObject>("LuckyBlock.prefab");
LuckyBreakable luckyBreakable = val.AddComponent<LuckyBreakable>();
luckyBreakable.breakOnCollision = true;
luckyBreakable.minBreakVelocity = 10f;
bundle.Mod.RegisterContent();
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}