The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.

PeakStranding
Climb with unseen allies - Death Stranding–style async multiplayer seeds your world with ropes, pitons, and other structures left by scouts who came before you.
Last updated | a day ago |
Total downloads | 6605 |
Total rating | 4 |
Categories | Mods Quality Of Life Host Only |
Dependency string | lnkr-PeakStranding-0.8.3 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function

BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.2403
Cysharp-UniTask
Provides an efficient allocation free async/await integration for Unity.
Preferred version: 2.5.0README
Peak Stranding
Once, there was an expedition
v0.8.2 is borked (magic bean breaks the game), update to 0.8.3 or downdrade to 0.8.1
This PEAK mod adds Death Stranding-style asynchronous multiplayer - random items from other players appear in your world and display the names of the scouts who placed them. You can also save and load your items locally to keep them between the runs on the same map (Disabled by default).
Leave a feedback on the PEAK Modding discord server in Peak Stranding thread or in the GitHub issues
This is a server-side required + client-side not-required-but-highly-recommended mod
Known issues
Overloading the scene
It’s easy to flood a map with items, especially when they're clustered together - or worse, a pile of ropes, which are heavy to synchronize. If players connecting to you get kicked with Proton errors - reduce the amount of online structures, turn off loading locally saved structures or disable the mod before the map rolls to a new seed. Reconnects during gameplay and mods that raise the player limit or speed up restarts only make the problem worse.
Player's names on online structures not displaying for clients
Currently, names of players who build a structure only shown for the lobby host. Clients won't see the usernames even if they install the mod.
Inaccuracies in item replication
Some items can’t be reproduced exactly. Ropes may be arranged differently than when you left them, and the rope-shooter's anchor angle is slightly off.
Ropes are troublesome?
Might be caused by the optimizer. Try disabling Experimental_Rope_Optimizer
in config.
Config
The config file is located at BepInEx/config/com.github.wafflecomposite.PeakStranding.cfg
. You can also change the settings in-game by installing ModConfig. Most settings require restarting the run to take effect.
Local
Save_Structures_Locally
- Whether to save structures placed in your lobby locally. Default:true
.Load_Local_Structures
- Whether to load previously saved structures at the start of a new run. Default:false
. You can enable it instead of online structures to save your progress through the map.Local_Structures_Limit
- How many local structures to load at the start of a new run (-1 for no limit). If you have more than this, only the most recent ones will be loaded. Default:-1
.
Online
Send_Structures_To_Online
- Whether to share structures placed in your lobby to other players. Default:true
.Load_Online_Structures
- Whether to load random structures placed by other players in your world. Default:true
.Online_Structures_Limit
- How many remote structures to load at the start of a new run. Default:40
. Limited to300
on server side.Structure_Allow_List
- A space-separated list of structure prefab names that are allowed to be placed by other players. Leave empty to allow all structures. Default:bounceshroom piton shelfshroom flagseagull flagturtle chainshooter magicbean ropeshooter ropespool stove
Experimental_Rope_Optimizer
- Fixes severe lag caused by a large number of ropes by disabling their physics and throttling network sync when not in use. Installing the mod on clients is recommended for best expirience.Custom_Server_Api_BaseUrl
- Custom Server URL. Leave empty to use official Peak Stranding server
UI
Show_Structure_Credits
- Whether to show usernames for structures placed by other players in the UI. Names comes from Steam and can potentially be offensive. Default:true
.
Planned (Not Yet Implemented)
Gameplay
- Ability to like the online structures and display the number of likes
- Proper UI
- Making random non-deployable items (i.e. medkit, food) appearing in your world if lost or abandoned by other players
Optimization
- MorePeak and custom map support (partially done)
Support custom items from other mods
- Per-mod basis; may come with updates
Where are the local saves stored?
Deployed items are saved per map seed in BepInEx/config/PeakStranding/PlacedItems
folder.