lnkr-PeakStranding icon

PeakStranding

Climb with unseen allies - Death Stranding–style async multiplayer seeds your world with ropes, pitons, and other structures left by scouts who came before you.

Last updated a day ago
Total downloads 6605
Total rating 4 
Categories Mods Quality Of Life Host Only
Dependency string lnkr-PeakStranding-0.8.3
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.2403 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.2403
Cysharp-UniTask-2.5.0 icon
Cysharp-UniTask

Provides an efficient allocation free async/await integration for Unity.

Preferred version: 2.5.0

README

Peak Stranding

Once, there was an expedition

v0.8.2 is borked (magic bean breaks the game), update to 0.8.3 or downdrade to 0.8.1

This PEAK mod adds Death Stranding-style asynchronous multiplayer - random items from other players appear in your world and display the names of the scouts who placed them. You can also save and load your items locally to keep them between the runs on the same map (Disabled by default).

Leave a feedback on the PEAK Modding discord server in Peak Stranding thread or in the GitHub issues

This is a server-side required + client-side not-required-but-highly-recommended mod

Known issues

Overloading the scene

It’s easy to flood a map with items, especially when they're clustered together - or worse, a pile of ropes, which are heavy to synchronize. If players connecting to you get kicked with Proton errors - reduce the amount of online structures, turn off loading locally saved structures or disable the mod before the map rolls to a new seed. Reconnects during gameplay and mods that raise the player limit or speed up restarts only make the problem worse.

Player's names on online structures not displaying for clients

Currently, names of players who build a structure only shown for the lobby host. Clients won't see the usernames even if they install the mod.

Inaccuracies in item replication

Some items can’t be reproduced exactly. Ropes may be arranged differently than when you left them, and the rope-shooter's anchor angle is slightly off.

Ropes are troublesome?

Might be caused by the optimizer. Try disabling Experimental_Rope_Optimizer in config.

Config

The config file is located at BepInEx/config/com.github.wafflecomposite.PeakStranding.cfg. You can also change the settings in-game by installing ModConfig. Most settings require restarting the run to take effect.

Local

  • Save_Structures_Locally - Whether to save structures placed in your lobby locally. Default: true.
  • Load_Local_Structures - Whether to load previously saved structures at the start of a new run. Default: false. You can enable it instead of online structures to save your progress through the map.
  • Local_Structures_Limit - How many local structures to load at the start of a new run (-1 for no limit). If you have more than this, only the most recent ones will be loaded. Default: -1.

Online

  • Send_Structures_To_Online - Whether to share structures placed in your lobby to other players. Default: true.
  • Load_Online_Structures - Whether to load random structures placed by other players in your world. Default: true.
  • Online_Structures_Limit - How many remote structures to load at the start of a new run. Default: 40. Limited to 300 on server side.
  • Structure_Allow_List - A space-separated list of structure prefab names that are allowed to be placed by other players. Leave empty to allow all structures. Default: bounceshroom piton shelfshroom flagseagull flagturtle chainshooter magicbean ropeshooter ropespool stove
  • Experimental_Rope_Optimizer - Fixes severe lag caused by a large number of ropes by disabling their physics and throttling network sync when not in use. Installing the mod on clients is recommended for best expirience.
  • Custom_Server_Api_BaseUrl - Custom Server URL. Leave empty to use official Peak Stranding server

UI

  • Show_Structure_Credits - Whether to show usernames for structures placed by other players in the UI. Names comes from Steam and can potentially be offensive. Default: true.

Planned (Not Yet Implemented)

Gameplay

  • Ability to like the online structures and display the number of likes
  • Proper UI
  • Making random non-deployable items (i.e. medkit, food) appearing in your world if lost or abandoned by other players

Optimization

  • MorePeak and custom map support (partially done)

Support custom items from other mods

  • Per-mod basis; may come with updates

Where are the local saves stored?

Deployed items are saved per map seed in BepInEx/config/PeakStranding/PlacedItems folder.