The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.

loaforcsSoundAPI
A general use library to replace sounds in Unity games.
CHANGELOG
2.0.1
- Replacements and sounds with a condition that are labelled as
constant
are now skipped when loading, as opposed to just entire replacer files - Conditional objects marked with
constant
also now skip validation and mapping (meaning custom conditions/mappings from mods can be properly used like a soft-dependency) - Fixed an issue where it was impossible for some sounds to be randomly chosen
- Added validation error for missing mapping
- When logging validation errors, the log source now has
soundpack.
infront of the sound pack name - Changed
resetsat
toresets_at
for thecounter
condition - Added logs for when SoundAPI handles DebugLogSources
- Added smarter internal logic to handle SoundAPI updating some AudioSources. Should maybe be more performant
- Fixed an issue where the
MatchStrings
DebugLogSource did not log anything unlessGenerateReports
was also enabled.
2.0.2
- woops
2.0.3
- fixed an issue where if SoundAPI had nothing to load, it would spin infinitely.
2.0.4
- bleh
2.0.5
- upload to R.E.P.O.
2.0.6
- fixed an issue where SoundAPI would cause many issues if a loaded sound-pack tried to reference files that didn't exist.
- fixed an issue where SoundAPI would stop audio sources from playing if they were marked as
playOnAwake
and loaded with a scene.- note: this has a temporary config to disable it, as i'm not entirely sure if this will fully work
- added an extra check to prevent duplicate sound-packs from loading.
- added a warning log if no sound-packs loaded.
2.0.7
- uploaded to PEAK
- removed previously temporary config
- add metadata spoofing (fixes config names in Gale acting strange)
- added a new experiment
- audio clip spoofing: enabling this experiment makes soundapi lie in some cases to other mods and the vanilla game about the true audioclip. this can help improve compatibilty
2.0.8
- hopefully fixed some issues with audio clip spoofing
- fixed an edge case where when a prefab was instantiated with a disabled
playOnAwake
audio source soundapi would try to play it (harmless, only a warning log) - fixed config generation so that soundpacks which do not define config do not create a file.