The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of PocketBugle v1.0.4
plugins/com.github.mondash.PocketBugle.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; using Zorro.Core; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.mondash.PocketBugle")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.4.0")] [assembly: AssemblyInformationalVersion("1.0.4+8e8ead4d41b4d91758a4f4245f6d41b2b72176d7")] [assembly: AssemblyProduct("com.github.mondash.PocketBugle")] [assembly: AssemblyTitle("PocketBugle")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.4.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace PocketBugle { [BepInPlugin("com.github.mondash.PocketBugle", "PocketBugle", "1.0.4")] public class Plugin : BaseUnityPlugin { private const ushort BugleItemID = 15; private const string BugleItemName = "Bugle"; private const string DestroyHeldItemMethod = "DestroyHeldItemRpc"; private const string SpawnItemInHandMethod = "RPC_SpawnItemInHandMaster"; public const string Id = "com.github.mondash.PocketBugle"; private static KeyCode PocketKey => PocketConfig.PocketKey.Value; public static string Name => "PocketBugle"; public static string Version => "1.0.4"; private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin waking..."); PocketConfig.Bind(((BaseUnityPlugin)this).Config); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin awake!"); } private static bool IsBugle(Item? item) { if (Object.op_Implicit((Object)(object)item)) { return item.itemID == 15; } return false; } private static bool IsHoldingBugle(Character character) { return IsBugle(character.data.currentItem); } private static void DestroyHeldItem(Character character) { character.refs.items.photonView.RPC("DestroyHeldItemRpc", PhotonNetwork.LocalPlayer, Array.Empty<object>()); } private static bool TryDestroyHeldBugle(Character character) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) if (!IsHoldingBugle(character)) { return false; } DestroyHeldItem(character); Optionable<byte> currentSelectedSlot = character.refs.items.currentSelectedSlot; if (currentSelectedSlot.IsSome) { character.player.EmptySlot(currentSelectedSlot); } return true; } private static bool TryEquipBugle(Character character) { //IL_005b: Unknown result type (might be due to invalid IL or missing references) if (IsHoldingBugle(character)) { return true; } if (!character.player.tempFullSlot.IsEmpty()) { return true; } ItemSlot[] array = character.player.itemSlots ?? Array.Empty<ItemSlot>(); for (byte b = 0; b < array.Length; b++) { Item item = array[b]?.prefab; if (IsBugle(item)) { character.refs.items.EquipSlot(Optionable<byte>.Some(b)); return true; } } return false; } private static void SpawnBugle(Character character) { character.refs.items.photonView.RPC("RPC_SpawnItemInHandMaster", (RpcTarget)2, new object[1] { "Bugle" }); } private void Update() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) if (Input.GetKeyDown(PocketKey)) { Character localCharacter = Character.localCharacter; if (Object.op_Implicit((Object)(object)localCharacter) && !TryDestroyHeldBugle(localCharacter) && !TryEquipBugle(localCharacter)) { SpawnBugle(localCharacter); } } } } internal static class PocketConfig { public static ConfigEntry<KeyCode> PocketKey; public static void Bind(ConfigFile config) { PocketKey = config.Bind<KeyCode>("Control", "PocketKey", (KeyCode)98, "Keyboard key used to spawn or destroy held bugle"); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }