The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of EasyBackpack v1.1.0
EasyBackpack.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Mono.Cecil.Cil; using MonoMod.Cil; using MonoMod.RuntimeDetour; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("EasyBackpack")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.1.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("EasyBackpack")] [assembly: AssemblyTitle("EasyBackpack")] [assembly: AssemblyVersion("1.1.0.0")] namespace EasyBackpack; [BepInPlugin("nickklmao.easybackpack", "EasyBackpack", "1.1.0")] internal sealed class Entry : BaseUnityPlugin { private const string MOD_NAME = "EasyBackpack"; private static readonly ManualLogSource logger = Logger.CreateLogSource("EasyBackpack"); private static ConfigEntry<KeyCode> backpackKey; private static ConfigEntry<KeyCode> alternativeBackpackKey; private static bool isAccessingBackpack; private static bool isAccessingCarriedPlayersBackpack; private static void BackpackWheelILHook(ILContext il) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); val.Emit<Entry>(OpCodes.Ldsfld, "isAccessingBackpack"); ILLabel val2 = val.DefineLabel(); val.Emit(OpCodes.Brtrue_S, (object)val2); val.GotoNext(new Func<Instruction, bool>[1] { (Instruction instruction) => ILPatternMatchingExt.MatchLdflda<BackpackWheel>(instruction, "backpack") }); int index = val.Index; val.Index = index - 1; val.MarkLabel(val2); } private void Awake() { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Expected O, but got Unknown //IL_0097: Unknown result type (might be due to invalid IL or missing references) logger.LogInfo((object)"Creating config entries"); backpackKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Keybinds", "Backpack Key", (KeyCode)98, new ConfigDescription("The key you want to use to access the backpack while it's on your back", (AcceptableValueBase)null, Array.Empty<object>())); alternativeBackpackKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Keybinds", "Alternative Backpack Key", (KeyCode)0, new ConfigDescription("An optional alternative key for accessing the backpack while it's on your back", (AcceptableValueBase)null, Array.Empty<object>())); logger.LogInfo((object)"Hooking BackpackWheel.Update"); new ILHook((MethodBase)AccessTools.Method(typeof(BackpackWheel), "Update", (Type[])null, (Type[])null), new Manipulator(BackpackWheelILHook)); } private void Update() { //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) Character localCharacter = Character.localCharacter; if (!Application.isFocused || !Object.op_Implicit((Object)(object)localCharacter)) { isAccessingBackpack = false; return; } if (isAccessingCarriedPlayersBackpack) { if (!Object.op_Implicit((Object)(object)localCharacter.data.carriedPlayer)) { goto IL_0063; } } else if (localCharacter.data.passedOut || localCharacter.data.dead || localCharacter.data.currentItem is Backpack) { goto IL_0063; } if (Input.GetKeyUp(backpackKey.Value) || Input.GetKeyUp(alternativeBackpackKey.Value)) { isAccessingCarriedPlayersBackpack = (isAccessingBackpack = false); } else { if (!Input.GetKeyDown(backpackKey.Value) && !Input.GetKeyDown(alternativeBackpackKey.Value)) { return; } if (localCharacter.player.backpackSlot.hasBackpack) { GUIManager.instance.OpenBackpackWheel(BackpackReference.GetFromEquippedBackpack(localCharacter)); isAccessingBackpack = true; return; } Character carriedPlayer = localCharacter.data.carriedPlayer; if (carriedPlayer == null) { return; } Player player = carriedPlayer.player; if (player != null) { BackpackSlot backpackSlot = player.backpackSlot; if (backpackSlot != null && backpackSlot.hasBackpack) { GUIManager.instance.OpenBackpackWheel(BackpackReference.GetFromEquippedBackpack(carriedPlayer)); isAccessingCarriedPlayersBackpack = (isAccessingBackpack = true); } } } return; IL_0063: isAccessingBackpack = false; } }