The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of Everything v1.1.4
BepInEx/plugins/Everything.dll
Decompiled 3 weeks agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using DearImGuiInjection; using DearImGuiInjection.BepInEx; using Everything; using ImGuiNET; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.SceneManagement; using Zorro.Core.Serizalization; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Ashley.MeshSplitter")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("com.rlabrecque.steamworks.net")] [assembly: IgnoresAccessChecksTo("DemiLib")] [assembly: IgnoresAccessChecksTo("DOTween")] [assembly: IgnoresAccessChecksTo("DOTweenPro")] [assembly: IgnoresAccessChecksTo("HBAO.Runtime")] [assembly: IgnoresAccessChecksTo("HBAO.Universal.Runtime")] [assembly: IgnoresAccessChecksTo("Mono.Security")] [assembly: IgnoresAccessChecksTo("netstandard")] [assembly: IgnoresAccessChecksTo("Newtonsoft.Json")] [assembly: IgnoresAccessChecksTo("Photon3Unity3D")] [assembly: IgnoresAccessChecksTo("PhotonChat")] [assembly: IgnoresAccessChecksTo("PhotonRealtime")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Demos")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")] [assembly: IgnoresAccessChecksTo("PhotonVoice.API")] [assembly: IgnoresAccessChecksTo("PhotonVoice")] [assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")] [assembly: IgnoresAccessChecksTo("pworld")] [assembly: IgnoresAccessChecksTo("sc.posteffects.runtime")] [assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")] [assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Modules.Unity.Addressables")] [assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Modules.UnityLocalization")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization")] [assembly: IgnoresAccessChecksTo("Sirenix.Utilities")] [assembly: IgnoresAccessChecksTo("System.ComponentModel.Composition")] [assembly: IgnoresAccessChecksTo("System.Configuration")] [assembly: IgnoresAccessChecksTo("System.Data.DataSetExtensions")] [assembly: IgnoresAccessChecksTo("System.EnterpriseServices")] [assembly: IgnoresAccessChecksTo("System.Security")] [assembly: IgnoresAccessChecksTo("System.ServiceModel.Internals")] [assembly: IgnoresAccessChecksTo("System.Transactions")] [assembly: IgnoresAccessChecksTo("Tayx.Graphy")] [assembly: IgnoresAccessChecksTo("unity-websocket-sharp")] [assembly: IgnoresAccessChecksTo("Unity.Addressables")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.InternalAPIEngineBridge.013")] [assembly: IgnoresAccessChecksTo("Unity.Localization")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.MemoryProfiler")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Center.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Playmode.Common.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Playmode")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.Rendering.LightTransport.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipeline.Universal.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime.Shared")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.GPUDriven.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Universal.2D.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Universal.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Universal.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Universal.Shaders")] [assembly: IgnoresAccessChecksTo("Unity.ResourceManager")] [assembly: IgnoresAccessChecksTo("Unity.ScriptableBuildPipeline")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication.PlayerAccounts")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.Multiplayer")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Wire.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Splines")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.AMDModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("UnityUIExtensions")] [assembly: IgnoresAccessChecksTo("websocket-sharp")] [assembly: IgnoresAccessChecksTo("Whinarn.UnityMeshSimplifier.Runtime")] [assembly: IgnoresAccessChecksTo("Zorro.AutoLOD")] [assembly: IgnoresAccessChecksTo("Zorro.ControllerSupport")] [assembly: IgnoresAccessChecksTo("Zorro.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Zorro.JiggleBones")] [assembly: IgnoresAccessChecksTo("Zorro.PhotonUtility")] [assembly: IgnoresAccessChecksTo("Zorro.Settings.Runtime")] [assembly: IgnoresAccessChecksTo("Zorro.UI.Runtime")] [assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")] [assembly: AssemblyCompany("Everything")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.2.0")] [assembly: AssemblyInformationalVersion("1.0.2+c101882d79a3c807b1fcc1dc4b7659573943e771")] [assembly: AssemblyProduct("Everything")] [assembly: AssemblyTitle("Everything")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } internal class ConfigValue<T> { public bool constantUpdating; public T value; public ConfigValue(T value, bool constantUpdating = false) { this.value = value; this.constantUpdating = constantUpdating; } } internal class ConfigValues { public static ConfigValue<float> speed = new ConfigValue<float>(1f); public static ConfigValue<float> jump = new ConfigValue<float>(1f); public static ConfigValue<float> flySpeed = new ConfigValue<float>(5f); public static bool windowLocked = false; public static ConfigValue<bool> fly = new ConfigValue<bool>(value: false); public static ConfigValue<bool> removeHunger = new ConfigValue<bool>(value: false); public static ConfigValue<bool> eruptionSpawn = new ConfigValue<bool>(value: false); public static ConfigValue<bool> noFallDamage = new ConfigValue<bool>(value: false); public static ConfigValue<bool> infiniteStamina = new ConfigValue<bool>(value: false); public static ConfigValue<bool> statusLock = new ConfigValue<bool>(value: false); public static ImGuiWindowFlags everythingWindowFlags = (ImGuiWindowFlags)0; } internal class ConstantFields { private static PropertyInfo infiniteStamina; private static PropertyInfo statusLock; private static FieldInfo fallDamageTime; public static PropertyInfo GetInfiniteStaminaField() { if (infiniteStamina == null) { PropertyInfo[] properties = typeof(Character).GetProperties(); foreach (PropertyInfo propertyInfo in properties) { if (propertyInfo.Name.ToLower().Contains("infinitestam")) { infiniteStamina = propertyInfo; break; } } } return infiniteStamina; } public static PropertyInfo GetStatusLockField() { if (statusLock == null) { PropertyInfo[] properties = typeof(Character).GetProperties(); foreach (PropertyInfo propertyInfo in properties) { if (propertyInfo.Name.ToLower().Contains("statuseslocked")) { statusLock = propertyInfo; break; } } } return statusLock; } public static FieldInfo GetFallDamageTime() { if (fallDamageTime == null) { FieldInfo[] fields = typeof(CharacterMovement).GetFields(BindingFlags.Instance | BindingFlags.NonPublic); foreach (FieldInfo fieldInfo in fields) { Plugin.Logger.LogError((object)fieldInfo.Name); if (fieldInfo.Name.ToLower().Contains("falldamagetime")) { fallDamageTime = fieldInfo; break; } } } return fallDamageTime; } } public class CorRunner { private Coroutine cor; private Func<IEnumerator> enumeratorFunc; public CorRunner(Func<IEnumerator> enumeratorFunc) { cor = null; this.enumeratorFunc = enumeratorFunc; } public void Start() { Stop(); cor = ((MonoBehaviour)Plugin.Component).StartCoroutine(enumeratorFunc()); } public void Stop() { if (cor != null) { ((MonoBehaviour)Plugin.Component).StopCoroutine(cor); cor = null; } } public void Toggle(bool val) { if (val) { Start(); } else { Stop(); } } } public class EventComponent : MonoBehaviour { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static Action <>9__3_0; internal void <Start>b__3_0() { } } private void Update() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01d7: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_0271: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_027f: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_025c: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02df: Unknown result type (might be due to invalid IL or missing references) //IL_02e0: Unknown result type (might be due to invalid IL or missing references) //IL_02e7: Unknown result type (might be due to invalid IL or missing references) //IL_02ee: Unknown result type (might be due to invalid IL or missing references) //IL_02ac: Unknown result type (might be due to invalid IL or missing references) //IL_02af: Unknown result type (might be due to invalid IL or missing references) //IL_02c0: Unknown result type (might be due to invalid IL or missing references) //IL_02cb: Unknown result type (might be due to invalid IL or missing references) //IL_030b: Unknown result type (might be due to invalid IL or missing references) //IL_034e: Unknown result type (might be due to invalid IL or missing references) //IL_0351: Unknown result type (might be due to invalid IL or missing references) //IL_0358: Unknown result type (might be due to invalid IL or missing references) //IL_031b: Unknown result type (might be due to invalid IL or missing references) //IL_031e: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_033a: Unknown result type (might be due to invalid IL or missing references) //IL_0374: Unknown result type (might be due to invalid IL or missing references) //IL_0383: Unknown result type (might be due to invalid IL or missing references) //IL_0386: Unknown result type (might be due to invalid IL or missing references) //IL_0397: Unknown result type (might be due to invalid IL or missing references) //IL_03a2: Unknown result type (might be due to invalid IL or missing references) if (Input.GetKeyDown(Plugin.configKeyBind.Value)) { Plugin.showMenu = !Plugin.showMenu; } if (Object.op_Implicit((Object)(object)GameHelpers.GetMovementComponent())) { if (ConfigValues.speed.constantUpdating) { GameHelpers.GetMovementComponent().movementModifier = ConfigValues.speed.value; } if (ConfigValues.jump.constantUpdating) { GameHelpers.GetMovementComponent().jumpGravity = ConfigValues.jump.value; } if (ConfigValues.noFallDamage.constantUpdating && ConfigValues.noFallDamage.value && ConstantFields.GetFallDamageTime() != null) { CharacterMovement movementComponent = GameHelpers.GetMovementComponent(); ConstantFields.GetFallDamageTime().SetValueDirect(__makeref(movementComponent), ConfigValues.noFallDamage.value ? 999f : 1.5f); } } if (!Object.op_Implicit((Object)(object)GameHelpers.GetCharacterComponent())) { return; } if (ConfigValues.infiniteStamina.constantUpdating && ConfigValues.infiniteStamina.value && ConstantFields.GetInfiniteStaminaField() != null) { ConstantFields.GetInfiniteStaminaField().SetValue(GameHelpers.GetCharacterComponent(), ConfigValues.infiniteStamina.value); } if (ConfigValues.statusLock.constantUpdating && ConfigValues.statusLock.value && ConstantFields.GetStatusLockField() != null) { ConstantFields.GetStatusLockField().SetValue(GameHelpers.GetCharacterComponent(), ConfigValues.statusLock.value); } if (!ConfigValues.fly.value || !Object.op_Implicit((Object)(object)GameHelpers.GetRagdollComponent()) || !Object.op_Implicit((Object)(object)GameHelpers.GetMovementComponent())) { return; } GameHelpers.GetMovementComponent().maxGravity = 0f; CharacterRagdoll ragdollComponent = GameHelpers.GetRagdollComponent(); if (ragdollComponent.partDict.ContainsKey((BodypartType)0)) { Vector3 forward = ((Component)Camera.main).gameObject.transform.forward; Vector3 right = ((Component)Camera.main).gameObject.transform.right; float deltaTime = Time.deltaTime; float value = ConfigValues.flySpeed.value; float value2 = Plugin.controllerThreshold.Value; ragdollComponent.HaltBodyVelocity(); if (Input.GetKey((KeyCode)119)) { ragdollComponent.MoveAllRigsInDirection(forward * deltaTime * value); } else if (Gamepad.current != null && ((InputControl<Vector2>)(object)Gamepad.current.leftStick).ReadValue().y >= value2) { ragdollComponent.MoveAllRigsInDirection(forward * deltaTime * (value * ((InputControl<Vector2>)(object)Gamepad.current.leftStick).ReadValue().y)); } if (Input.GetKey((KeyCode)115)) { ragdollComponent.MoveAllRigsInDirection(-forward * deltaTime * value); } else if (Gamepad.current != null && ((InputControl<Vector2>)(object)Gamepad.current.leftStick).ReadValue().y <= 0f - value2) { ragdollComponent.MoveAllRigsInDirection(forward * deltaTime * (value * ((InputControl<Vector2>)(object)Gamepad.current.leftStick).ReadValue().y)); } if (Input.GetKey((KeyCode)97)) { ragdollComponent.MoveAllRigsInDirection(-right * deltaTime * value); } else if (Gamepad.current != null && ((InputControl<Vector2>)(object)Gamepad.current.leftStick).ReadValue().x <= 0f - value2) { ragdollComponent.MoveAllRigsInDirection(right * deltaTime * (value * ((InputControl<Vector2>)(object)Gamepad.current.leftStick).ReadValue().x)); } if (Input.GetKey((KeyCode)100)) { ragdollComponent.MoveAllRigsInDirection(right * deltaTime * value); } else if (Gamepad.current != null && ((InputControl<Vector2>)(object)Gamepad.current.leftStick).ReadValue().x >= value2) { ragdollComponent.MoveAllRigsInDirection(right * deltaTime * (value * ((InputControl<Vector2>)(object)Gamepad.current.leftStick).ReadValue().x)); } } } private void OnGUI() { } private void LateUpdate() { } private void Start() { if (<>c.<>9__3_0 == null) { <>c.<>9__3_0 = delegate { }; } } } internal class GameHelpers { private static CharacterMovement localMovement; private static Character localCharacter; private static CharacterRagdoll localCharRagdoll; internal static CharacterMovement GetMovementComponent() { if ((Object)(object)localMovement != (Object)null) { return localMovement; } if ((Object)(object)Character.localCharacter == (Object)null || (Object)(object)((Component)Character.localCharacter).gameObject == (Object)null || (Object)(object)((Component)Character.localCharacter).gameObject.GetComponent<CharacterMovement>() == (Object)null) { return null; } localMovement = ((Component)Character.localCharacter).gameObject.GetComponent<CharacterMovement>(); return localMovement; } internal static Character GetCharacterComponent() { if ((Object)(object)localCharacter != (Object)null) { return localCharacter; } if ((Object)(object)Character.localCharacter == (Object)null) { return null; } localCharacter = Character.localCharacter; return localCharacter; } internal static CharacterRagdoll GetRagdollComponent() { if ((Object)(object)localCharRagdoll != (Object)null) { return localCharRagdoll; } if ((Object)(object)Character.localCharacter == (Object)null || (Object)(object)((Component)Character.localCharacter).gameObject.GetComponent<CharacterRagdoll>() == (Object)null) { return null; } localCharRagdoll = ((Component)Character.localCharacter).gameObject.GetComponent<CharacterRagdoll>(); return localCharRagdoll; } } namespace Everything { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Everything", "Everything", "1.0.2")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; internal static EventComponent Component; internal static List<Item> items = new List<Item>(); internal static List<Character> players = new List<Character>(); internal static List<string> itemNames = new List<string>(); internal static List<string> playerNames = new List<string>(); internal static int itemsSelected = -1; internal static int playerSelected = -1; internal static byte inventorySlotNum = 0; internal static CorRunner noHungerRunner = new CorRunner(RemoveHungerLoop); internal static bool openedPlayerSelect = false; internal static byte[] inventorySearchBuffer = new byte[1000]; internal static bool showMenu = true; public static ConfigEntry<KeyCode> configKeyBind; public static ConfigEntry<float> controllerThreshold; private void Awake() { configKeyBind = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Keybinds", "ToggleKey", (KeyCode)278, "The key used to toggle the GUI on and off"); controllerThreshold = ((BaseUnityPlugin)this).Config.Bind<float>("Controller", "Threshold", 0.05f, "How much a joystick must be pushed until it's value is read"); Logger = ((BaseUnityPlugin)this).Logger; Logger.LogInfo((object)"Plugin Everything is loaded!"); string[] commandLineArgs = Environment.GetCommandLineArgs(); foreach (string text in commandLineArgs) { Logger.LogInfo((object)("Launch Options " + text + ".!")); } Component = ((Component)this).gameObject.AddComponent<EventComponent>(); DearImGuiInjection.Render += MyUI; } private static void MyUI() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) if (!showMenu) { return; } DearImGuiInjection.ToggleCursorActions(true); DearImGuiInjection.AllowPassthroughInput = true; if (!ImGui.Begin("Everything Menu", ConfigValues.everythingWindowFlags)) { return; } if (ImGui.Checkbox("Lock", ref ConfigValues.windowLocked)) { if (ConfigValues.windowLocked) { ConfigValues.everythingWindowFlags = (ImGuiWindowFlags)(ConfigValues.everythingWindowFlags | 4); } else { ConfigValues.everythingWindowFlags = (ImGuiWindowFlags)(ConfigValues.everythingWindowFlags ^ 4); } } if (ImGui.IsItemHovered()) { ImGui.SetTooltip("Locks the mod menu position."); } if (ImGui.Checkbox("Fly", ref ConfigValues.fly.value)) { UnityMainThreadDispatcher.Enqueue((Action)delegate { CharacterMovement movementComponent2 = GameHelpers.GetMovementComponent(); if ((Object)(object)movementComponent2 != (Object)null) { CharacterRagdoll ragdollComponent = GameHelpers.GetRagdollComponent(); if (ragdollComponent != null) { ragdollComponent.ToggleCollision(!ConfigValues.fly.value); } if (!ConfigValues.fly.value) { movementComponent2.maxGravity = -500f; } else { ConfigValues.noFallDamage.value = true; ConfigValues.noFallDamage.constantUpdating = true; } } }); } if (ImGui.IsItemHovered()) { ImGui.SetTooltip("Lets you fly. Kinda buggy since I suck. Also isn't synced very well with other players."); } ImGui.SliderFloat("Fly Speed", ref ConfigValues.flySpeed.value, 10f, 200f); if (ImGui.IsItemHovered()) { ImGui.SetTooltip("Fly Speed...duh"); } ImGui.Checkbox("Const##0", ref ConfigValues.noFallDamage.constantUpdating); if (ImGui.IsItemHovered()) { ImGui.SetTooltip("Makes this option constantly apply."); } ImGui.SameLine(); if (ImGui.Checkbox("No Fall Damage", ref ConfigValues.noFallDamage.value)) { UnityMainThreadDispatcher.Enqueue((Action)delegate { if (Object.op_Implicit((Object)(object)GameHelpers.GetMovementComponent())) { try { CharacterMovement movementComponent = GameHelpers.GetMovementComponent(); ConstantFields.GetFallDamageTime().SetValueDirect(__makeref(movementComponent), ConfigValues.noFallDamage.value ? 999f : 1.5f); } catch (Exception ex6) { Logger.LogError((object)ex6); Logger.LogError((object)ex6.Message); Logger.LogError((object)ex6.StackTrace); } } }); } ImGui.Checkbox("Const##-1", ref ConfigValues.statusLock.constantUpdating); if (ImGui.IsItemHovered()) { ImGui.SetTooltip("Makes this option constantly apply."); } ImGui.SameLine(); if (ImGui.Checkbox("Status Lock", ref ConfigValues.statusLock.value)) { UnityMainThreadDispatcher.Enqueue((Action)delegate { if (Object.op_Implicit((Object)(object)GameHelpers.GetCharacterComponent())) { ConstantFields.GetStatusLockField()?.SetValue(GameHelpers.GetCharacterComponent(), ConfigValues.statusLock.value); } }); } if (ImGui.IsItemHovered()) { ImGui.SetTooltip("Stops statuses from changing. (poison/sleep/etc)"); } ImGui.Checkbox("Const##1", ref ConfigValues.infiniteStamina.constantUpdating); if (ImGui.IsItemHovered()) { ImGui.SetTooltip("Makes this option constantly apply."); } ImGui.SameLine(); if (ImGui.Checkbox("Freeze Stamina", ref ConfigValues.infiniteStamina.value)) { UnityMainThreadDispatcher.Enqueue((Action)delegate { if ((Object)(object)GameHelpers.GetCharacterComponent() == (Object)null) { Logger.LogError((object)"NOCOMOPOPDKDNJIDNWIQND "); } if (ConstantFields.GetInfiniteStaminaField() == null) { Logger.LogError((object)"NO STAMMMMJDKNDJIKQJKDNQ "); } if (Object.op_Implicit((Object)(object)GameHelpers.GetCharacterComponent())) { ConstantFields.GetInfiniteStaminaField()?.SetValue(GameHelpers.GetCharacterComponent(), ConfigValues.infiniteStamina.value); } }); } if (ImGui.IsItemHovered()) { ImGui.SetTooltip("Freezes Stamina."); } ImGui.Checkbox("Const##2", ref ConfigValues.speed.constantUpdating); if (ImGui.IsItemHovered()) { ImGui.SetTooltip("Makes this option constantly apply."); } ImGui.SameLine(); if (ImGui.SliderFloat("Speed", ref ConfigValues.speed.value, 1f, 20f)) { UnityMainThreadDispatcher.Enqueue((Action)delegate { if (Object.op_Implicit((Object)(object)GameHelpers.GetMovementComponent())) { GameHelpers.GetMovementComponent().movementModifier = ConfigValues.speed.value; } }); } if (ImGui.IsItemHovered()) { ImGui.SetTooltip("Movement Speed Multiplier."); } ImGui.Checkbox("Const##3", ref ConfigValues.jump.constantUpdating); if (ImGui.IsItemHovered()) { ImGui.SetTooltip("Makes this option constantly apply."); } ImGui.SameLine(); if (ImGui.SliderFloat("Jump", ref ConfigValues.jump.value, 1f, 500f)) { UnityMainThreadDispatcher.Enqueue((Action)delegate { if (Object.op_Implicit((Object)(object)GameHelpers.GetMovementComponent())) { GameHelpers.GetMovementComponent().jumpGravity = ConfigValues.jump.value; } }); } if (ImGui.IsItemHovered()) { ImGui.SetTooltip("Jump Multiplier."); } if (ImGui.Checkbox("Remove Everyone's Hunger Loop", ref ConfigValues.removeHunger.value)) { UnityMainThreadDispatcher.Enqueue((Action)delegate { noHungerRunner.Toggle(ConfigValues.removeHunger.value); }); } if (ImGui.Button("Tele To 0,0,0")) { UnityMainThreadDispatcher.Enqueue((Action)delegate { //IL_0031: Unknown result type (might be due to invalid IL or missing references) Character localCharacter = Character.localCharacter; if (localCharacter != null) { PhotonView photonView = ((MonoBehaviourPun)localCharacter).photonView; if (photonView != null) { photonView.RPC("WarpPlayerRPC", (RpcTarget)0, new object[2] { (object)new Vector3(0f, 0f, 0f), true }); } } }); } if (ImGui.Button("Refresh Inventory Items")) { UnityMainThreadDispatcher.Enqueue((Action)delegate { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) try { items.Clear(); itemNames.Clear(); itemsSelected = -1; Item[] array2 = Resources.FindObjectsOfTypeAll<Item>(); for (int l = 0; l < array2.Length; l++) { if ((Object)(object)array2[l] != (Object)null) { Scene scene = ((Component)array2[l]).gameObject.scene; if (((Scene)(ref scene)).handle == 0) { scene = ((Component)array2[l]).gameObject.scene; if (string.IsNullOrEmpty(((Scene)(ref scene)).name)) { items.Add(array2[l]); itemNames.Add(array2[l].GetName()); } } } } } catch (Exception ex5) { Logger.LogError((object)ex5); Logger.LogError((object)ex5.Message); Logger.LogError((object)ex5.StackTrace); } }); } if (ImGui.IsItemHovered()) { ImGui.SetTooltip("Refreshes the list of spawnable items."); } if (ImGui.RadioButton("Slot 1", inventorySlotNum == 0)) { inventorySlotNum = 0; } ImGui.SameLine(); if (ImGui.RadioButton("Slot 2", inventorySlotNum == 1)) { inventorySlotNum = 1; } ImGui.SameLine(); if (ImGui.RadioButton("Slot 3", inventorySlotNum == 2)) { inventorySlotNum = 2; } if (ImGui.BeginCombo("Items##InventorySelect", (itemsSelected == -1) ? "None" : itemNames[itemsSelected])) { ImGui.InputText("##InventorySearch", inventorySearchBuffer, (uint)inventorySearchBuffer.Length); for (int i = 0; i < itemNames.Count; i++) { int num = i; if (!itemNames[i].ToLower().Contains(Encoding.UTF8.GetString(inventorySearchBuffer).Split(new char[1])[0].ToLower())) { continue; } if (ImGui.Selectable($"{itemNames[i]}##{num}Item1InvEditor", itemsSelected == num)) { itemsSelected = i; UnityMainThreadDispatcher.Enqueue((Action)delegate { //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Expected O, but got Unknown //IL_00ac: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Player.localPlayer != (Object)null && Player.localPlayer.itemSlots != null && Player.localPlayer.itemSlots.Length >= 3) { Player.localPlayer.itemSlots[inventorySlotNum].prefab = items[itemsSelected]; Player.localPlayer.itemSlots[inventorySlotNum].data = new ItemInstanceData(Guid.NewGuid()); ItemInstanceDataHandler.AddInstanceData(Player.localPlayer.itemSlots[inventorySlotNum].data); byte[] array = IBinarySerializable.ToManagedArray<InventorySyncData>(new InventorySyncData(Player.localPlayer.itemSlots, Player.localPlayer.backpackSlot, Player.localPlayer.tempFullSlot)); ((MonoBehaviourPun)Player.localPlayer).photonView.RPC("SyncInventoryRPC", (RpcTarget)1, new object[2] { array, true }); } }); } if (itemsSelected == i) { ImGui.SetItemDefaultFocus(); } } ImGui.EndCombo(); } if (ImGui.IsItemHovered()) { ImGui.SetTooltip("Clicking on an item will place it in the selected inventory slot."); } if (ImGui.Button("Give Items 999 Recharge")) { UnityMainThreadDispatcher.Enqueue((Action)delegate { //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Invalid comparison between Unknown and I4 //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Invalid comparison between Unknown and I4 //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Invalid comparison between Unknown and I4 //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Invalid comparison between Unknown and I4 if ((Object)(object)Player.localPlayer != (Object)null && Player.localPlayer.itemSlots != null) { ItemSlot[] itemSlots = Player.localPlayer.itemSlots; foreach (ItemSlot val2 in itemSlots) { if (val2 != null && val2.data != null && val2.data.data != null) { foreach (KeyValuePair<DataEntryKey, DataEntryValue> datum in val2.data.data) { if ((int)datum.Key == 12) { if (datum.Value is IntItemData) { DataEntryValue value = datum.Value; ((IntItemData)((value is IntItemData) ? value : null)).Value = 999; } } else if ((int)datum.Key == 10) { if (datum.Value is FloatItemData) { DataEntryValue value2 = datum.Value; ((FloatItemData)((value2 is FloatItemData) ? value2 : null)).Value = 999f; } } else if ((int)datum.Key == 11) { if (datum.Value is FloatItemData) { DataEntryValue value3 = datum.Value; ((FloatItemData)((value3 is FloatItemData) ? value3 : null)).Value = 999f; } } else if ((int)datum.Key == 2 && datum.Value is OptionableIntItemData) { DataEntryValue value4 = datum.Value; ((OptionableIntItemData)((value4 is OptionableIntItemData) ? value4 : null)).Value = 999; } } } } } }); } if (ImGui.IsItemHovered()) { ImGui.SetTooltip("Tries to set the recharge/ammo/filled amount of inventory items to 999"); } if (ImGui.Button("Bypass OutOfDate")) { UnityMainThreadDispatcher.Enqueue((Action)delegate { GameObject obj = GameObject.Find("/Modal(Clone)/Canvas"); if (obj != null) { obj.SetActive(false); } }); } if (ImGui.IsItemHovered()) { ImGui.SetTooltip("Lets you play the game if you get an Out of Date screen."); } if (ImGui.BeginCombo("Player Select", (playerSelected == -1) ? "None" : playerNames[playerSelected])) { if (!openedPlayerSelect) { openedPlayerSelect = true; UnityMainThreadDispatcher.Enqueue((Action)delegate { try { players.Clear(); playerNames.Clear(); playerSelected = -1; foreach (Character allCharacter in Character.AllCharacters) { players.Add(allCharacter); playerNames.Add(allCharacter.characterName); } } catch (Exception ex4) { Logger.LogError((object)ex4); Logger.LogError((object)ex4.Message); Logger.LogError((object)ex4.StackTrace); } }); } for (int j = 0; j < playerNames.Count; j++) { int num2 = j; if (ImGui.Selectable($"{playerNames[j]}##{j}PlayerSelector", num2 == playerSelected)) { playerSelected = num2; } if (num2 == playerSelected) { ImGui.SetItemDefaultFocus(); } } ImGui.EndCombo(); } else { openedPlayerSelect = false; } if (ImGui.Button("Revive")) { UnityMainThreadDispatcher.Enqueue((Action)delegate { //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) try { if (playerSelected >= 0 && playerSelected < players.Count && (Object)(object)players[playerSelected] != (Object)null) { Vector3 val = ((!((Object)(object)players[playerSelected].Ghost != (Object)null)) ? players[playerSelected].Head : ((Component)players[playerSelected].Ghost).gameObject.transform.position); ((MonoBehaviourPun)players[playerSelected]).photonView.RPC("RPCA_ReviveAtPosition", (RpcTarget)0, new object[2] { val + new Vector3(0f, 4f, 0f), false }); } } catch (Exception ex3) { Logger.LogError((object)ex3); Logger.LogError((object)ex3.Message); Logger.LogError((object)ex3.StackTrace); } }); } if (ImGui.IsItemHovered()) { ImGui.SetTooltip("Revives Selected Player Above You."); } ImGui.SameLine(); if (ImGui.Button("Warp To")) { UnityMainThreadDispatcher.Enqueue((Action)delegate { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) try { if (playerSelected >= 0 && playerSelected < players.Count && (Object)(object)players[playerSelected] != (Object)null) { ((MonoBehaviourPun)Character.localCharacter).photonView.RPC("WarpPlayerRPC", (RpcTarget)0, new object[2] { players[playerSelected].Head + new Vector3(0f, 4f, 0f), true }); } } catch (Exception ex2) { Logger.LogError((object)ex2); Logger.LogError((object)ex2.Message); Logger.LogError((object)ex2.StackTrace); } }); } if (ImGui.IsItemHovered()) { ImGui.SetTooltip("Warps you to the selected player"); } ImGui.SameLine(); if (ImGui.Button("Warp To Me")) { UnityMainThreadDispatcher.Enqueue((Action)delegate { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) try { if (playerSelected >= 0 && playerSelected < players.Count && (Object)(object)players[playerSelected] != (Object)null) { ((MonoBehaviourPun)players[playerSelected]).photonView.RPC("WarpPlayerRPC", (RpcTarget)0, new object[2] { Character.localCharacter.Head + new Vector3(0f, 4f, 0f), true }); } } catch (Exception ex) { Logger.LogError((object)ex); Logger.LogError((object)ex.Message); Logger.LogError((object)ex.StackTrace); } }); } if (ImGui.IsItemHovered()) { ImGui.SetTooltip("Warps selected player to you"); } ImGui.End(); } private static IEnumerator RemoveHungerLoop() { while (ConfigValues.removeHunger.value) { foreach (Character allCharacter in Character.AllCharacters) { try { if (allCharacter.refs.afflictions.currentStatuses[1] == 0f) { continue; } allCharacter.refs.afflictions.currentStatuses[1] = 0f; StatusSyncData val = default(StatusSyncData); val.statusList = new List<float>(allCharacter.refs.afflictions.currentStatuses); float[] array = IBinarySerializable.GetFromManagedArray<StatusSyncData>(IBinarySerializable.ToManagedArray<StatusSyncData>(val)).statusList.ToArray(); ((MonoBehaviourPun)allCharacter).photonView.RPC("ApplyStatusesFromFloatArrayRPC", (RpcTarget)0, new object[1] { array }); Logger.LogInfo((object)("Tick: Applied no hunger to " + allCharacter.characterName)); goto IL_011d; } catch (Exception ex) { Logger.LogError((object)ex); Logger.LogError((object)ex.StackTrace); goto IL_011d; } IL_011d: yield return (object)new WaitForSeconds(1f); } yield return (object)new WaitForEndOfFrame(); } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "Everything"; public const string PLUGIN_NAME = "Everything"; public const string PLUGIN_VERSION = "1.0.2"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }