Decompiled source of All Mythic v1.1.0

BepInEx/plugins/All_Mythic.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("All_Mythic")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("All_Mythic")]
[assembly: AssemblyTitle("All Mythic")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace allmythic
{
	[HarmonyPatch(typeof(Spawner), "GetObjectsToSpawn")]
	internal static class allMythic
	{
		public static float willItMythic;

		internal static void Prefix(Spawner __instance, int spawnCount, bool canRepeat = false)
		{
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			if (!(Plugin.chanceOfMythicValue >= willItMythic))
			{
				return;
			}
			if (__instance.isHeightBasedSpawnPool)
			{
				foreach (HeightBasedSpawnListEntry heightBasedSpawnPool in __instance.heightBasedSpawnPools)
				{
					heightBasedSpawnPool.spawnPool = (SpawnPool)131072;
				}
				return;
			}
			__instance.spawnPool = (SpawnPool)131072;
		}
	}
	[HarmonyPatch(typeof(Spawner), "GetSpawnSpots")]
	internal static class allMythic2ndFunc
	{
		internal static void Prefix(Spawner __instance)
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			allMythic.willItMythic = Random.Range(0f, 1f);
			if (Plugin.chanceOfMythicValue >= allMythic.willItMythic && Plugin.changeCountValue)
			{
				__instance.canRepeatSpawns = true;
				__instance.spawnPointMode = (SpawnPointMode)0;
				while (__instance.spawnSpots.Count > Plugin.changeCountToValue)
				{
					Transform item = __instance.spawnSpots[0];
					__instance.spawnSpots.Remove(item);
				}
				while (__instance.spawnSpots.Count < Plugin.changeCountToValue)
				{
					Transform item2 = __instance.spawnSpots[Random.Range(0, __instance.spawnSpots.Count)];
					__instance.spawnSpots.Add(item2);
				}
			}
		}
	}
	[BepInPlugin("helloitsmeallmythic", "all_mythic", "1.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		public ConfigEntry<float> chanceOfMythic;

		public ConfigEntry<int> changeCountTo;

		public static float chanceOfMythicValue;

		public static int changeCountToValue;

		public static bool changeCountValue;

		public ConfigEntry<bool> changeCount;

		internal static ManualLogSource Log { get; private set; }

		private void Awake()
		{
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Expected O, but got Unknown
			chanceOfMythic = ((BaseUnityPlugin)this).Config.Bind<float>("Chance", "Chance of mythic luggage", 0.02f, "This is the chance of a luggage to contain mythic items, keep the values inbetween 1 and 0, 1 is 100% and 0 is nearly 0%.");
			changeCount = ((BaseUnityPlugin)this).Config.Bind<bool>("Change", "Change item count when mythic", true, "This determines whether or not the count of items in a luggage will change when its mythic.");
			changeCountTo = ((BaseUnityPlugin)this).Config.Bind<int>("Count", "Count of mythic items", 1, "Because of the way peak is coded, i have to replace every item in a luggage with a mythic item, so im just giving the option to set the count to whatever you think is best.");
			Log = ((BaseUnityPlugin)this).Logger;
			changeCountValue = changeCount.Value;
			chanceOfMythicValue = chanceOfMythic.Value;
			changeCountToValue = changeCountTo.Value;
			Log.LogInfo((object)"Plugin All mythic is loaded!");
			Harmony val = new Harmony("allmythic");
			val.PatchAll();
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}