The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of Narcolepsy v1.0.6
BepInEx/plugins/Narcolepsy.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Narcolepsy")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.5.0")] [assembly: AssemblyInformationalVersion("1.0.5")] [assembly: AssemblyProduct("Narcolepsy")] [assembly: AssemblyTitle("Narcolepsy")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.5.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Narcolepsy { [HarmonyPatch(typeof(Character), "Update")] internal static class narcPatch { internal static void Postfix(Character __instance) { float num = Random.Range(1f, 10000f); if (num >= 9999f && __instance.IsLocal) { while (__instance.refs.afflictions.GetCurrentStatus((STATUSTYPE)3) + __instance.refs.afflictions.GetCurrentStatus((STATUSTYPE)6) + __instance.refs.afflictions.GetCurrentStatus((STATUSTYPE)0) + __instance.refs.afflictions.GetCurrentStatus((STATUSTYPE)1) + __instance.refs.afflictions.GetCurrentStatus((STATUSTYPE)2) + __instance.refs.afflictions.GetCurrentStatus((STATUSTYPE)8) < 1.04f && !__instance.data.passedOut) { __instance.refs.afflictions.AddStatus((STATUSTYPE)6, 0.06f, false); } } } } [BepInPlugin("narcolepsy", "Narcolepsy", "1.0.4")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Log { get; private set; } private void Awake() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"Plugin narcolepsy is loaded!"); Harmony val = new Harmony("narcolepsy"); val.PatchAll(); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }