Decompiled source of Toasts Dastardly Coconut of Doom v1.0.2

BepInEx/plugins/Toasts_Dastardly_Coconut_of_Doom.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using KinsChaoticTrials;
using KinsChaoticTrials.Events;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Toasts_Dastardly_Coconut_of_Doom")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Toasts_Dastardly_Coconut_of_Doom")]
[assembly: AssemblyTitle("ToastsDastardlyCoconutofDoom")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace toastscocoofdoom
{
	[HarmonyPatch(typeof(Character), "Awake")]
	internal static class addCocoHandler
	{
		internal static void Postfix(Character __instance)
		{
			if (__instance.IsLocal && PhotonNetwork.IsMasterClient)
			{
				((Component)__instance).gameObject.AddComponent<cocoHandler>();
			}
		}
	}
	internal class cocoHandler : MonoBehaviour
	{
		internal float clock;

		internal void Update()
		{
			clock += Time.deltaTime;
			if (clock > Plugin.timer.Value)
			{
				float num = Random.Range(1, 101);
				if (Plugin.percentChance.Value > num)
				{
					((MonoBehaviour)this).StartCoroutine((IEnumerator)cocoRoutine());
				}
				clock = 0f;
			}
		}

		public IEnumerator<WaitForSeconds> cocoRoutine()
		{
			Character chosenOne = Character.AllCharacters[Random.Range(0, Character.AllCharacters.Count)];
			for (int i = 0; i < Plugin.amountOfPlayersTarget.Value; i++)
			{
				chosenOne = Character.AllCharacters[Random.Range(0, Character.AllCharacters.Count)];
				if (!chosenOne.inAirport)
				{
					GameObject coco = PhotonNetwork.Instantiate("0_items/Item_Coconut", chosenOne.Center + Vector3.up * 10f, Quaternion.identity, (byte)0, (object[])null);
					try
					{
						Item cocoItem = coco.GetComponent<Item>();
						cocoItem.rig.AddForce(Vector3.down * 250f);
					}
					catch (Exception)
					{
					}
				}
				yield return new WaitForSeconds(1f);
			}
			yield return new WaitForSeconds(6f);
			if (chosenOne.inAirport)
			{
				yield break;
			}
			for (int o = 0; o < Plugin.amountOfEventProcs.Value; o++)
			{
				foreach (ChaosEvent c in KinsChaoticTrials.all_events)
				{
					bool runIt = true;
					Type type = ((object)c).GetType();
					if (!Plugin.EruptionOn.Value && type == typeof(EruptionChaosEvent))
					{
						runIt = false;
					}
					else if (!Plugin.TumbleOn.Value && type == typeof(TumbleweedChaosEvent))
					{
						runIt = false;
					}
					else if (!Plugin.TornadoOn.Value && type == typeof(TornadoChaosEvent))
					{
						runIt = false;
					}
					else if (!Plugin.PeelOn.Value && type == typeof(PeelChaosEvent))
					{
						runIt = false;
					}
					else if (!Plugin.RemedyOn.Value && type == typeof(RemedyChaosEvent))
					{
						runIt = false;
					}
					else if (!Plugin.ScorpionOn.Value && type == typeof(ScorpionChaosEvent))
					{
						runIt = false;
					}
					else if (!Plugin.DynamiteOn.Value && type == typeof(DynamiteChaosEvent))
					{
						runIt = false;
					}
					if (c != null && runIt)
					{
						c.Trigger();
					}
				}
			}
		}
	}
	[BepInPlugin("toastsdastardlycoconutofdoom", "toastsdastardlycoconutofdoom", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ConfigEntry<float> percentChance;

		internal static ConfigEntry<float> timer;

		internal static ConfigEntry<int> amountOfPlayersTarget;

		internal static ConfigEntry<int> amountOfEventProcs;

		internal static ConfigEntry<bool> EruptionOn;

		internal static ConfigEntry<bool> TumbleOn;

		internal static ConfigEntry<bool> TornadoOn;

		internal static ConfigEntry<bool> PeelOn;

		internal static ConfigEntry<bool> RemedyOn;

		internal static ConfigEntry<bool> ScorpionOn;

		internal static ConfigEntry<bool> DynamiteOn;

		internal static List<ChaosEvent> eventList = new List<ChaosEvent>();

		internal static ManualLogSource Log { get; private set; } = null;


		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Expected O, but got Unknown
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Expected O, but got Unknown
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Expected O, but got Unknown
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Expected O, but got Unknown
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e4: Expected O, but got Unknown
			eventList.Add((ChaosEvent)new EruptionChaosEvent());
			eventList.Add((ChaosEvent)new TumbleweedChaosEvent());
			eventList.Add((ChaosEvent)new TornadoChaosEvent());
			eventList.Add((ChaosEvent)new PeelChaosEvent());
			eventList.Add((ChaosEvent)new RemedyChaosEvent());
			eventList.Add((ChaosEvent)new ScorpionChaosEvent());
			eventList.Add((ChaosEvent)new DynamiteChaosEvent());
			EruptionOn = ((BaseUnityPlugin)this).Config.Bind<bool>("Events Active For Coconut", "Eruptions", false, (ConfigDescription)null);
			TumbleOn = ((BaseUnityPlugin)this).Config.Bind<bool>("Events Active For Coconut", "Tumbles", true, (ConfigDescription)null);
			TornadoOn = ((BaseUnityPlugin)this).Config.Bind<bool>("Events Active For Coconut", "Tornados", true, (ConfigDescription)null);
			PeelOn = ((BaseUnityPlugin)this).Config.Bind<bool>("Events Active For Coconut", "Peels", true, (ConfigDescription)null);
			RemedyOn = ((BaseUnityPlugin)this).Config.Bind<bool>("Events Active For Coconut", "Remedys", true, (ConfigDescription)null);
			ScorpionOn = ((BaseUnityPlugin)this).Config.Bind<bool>("Events Active For Coconut", "Scorpions", false, (ConfigDescription)null);
			DynamiteOn = ((BaseUnityPlugin)this).Config.Bind<bool>("Events Active For Coconut", "Dynamite", false, (ConfigDescription)null);
			percentChance = ((BaseUnityPlugin)this).Config.Bind<float>("Coco of Doom", "Percent Chance", 1f, "Percent chance for it to proc");
			timer = ((BaseUnityPlugin)this).Config.Bind<float>("Coco of Doom", "Timer", 60f, "How many seconds it takes to roll");
			amountOfPlayersTarget = ((BaseUnityPlugin)this).Config.Bind<int>("Coco of Doom", "Coco spawns", 1, "How many coconuts will spawn on random players");
			amountOfEventProcs = ((BaseUnityPlugin)this).Config.Bind<int>("Coco of Doom", "Event Procs", 5, "How many events proc after the coconut spawns");
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)"Plugin toastsdastardlycoconutofdoom is loaded!");
			Harmony val = new Harmony("toastsdastardlycoconutofdoom");
			val.PatchAll();
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}