using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Sirenix.Utilities;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.quackandcheese.SkinnedMeshRendererItemFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+266eae3e2c9e13e07d82380c9da1d6866cc9cf07")]
[assembly: AssemblyProduct("com.quackandcheese.SkinnedMeshRendererItemFix")]
[assembly: AssemblyTitle("SkinnedMeshRendererItemFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace SkinnedMeshRendererItemFix
{
[BepInPlugin("com.quackandcheese.SkinnedMeshRendererItemFix", "SkinnedMeshRendererItemFix", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
public const string Id = "com.quackandcheese.SkinnedMeshRendererItemFix";
internal static ManualLogSource Log { get; private set; }
internal static Harmony? Harmony { get; set; }
public static string Name => "SkinnedMeshRendererItemFix";
public static string Version => "0.1.0";
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Patch();
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
}
internal void Patch()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
}
Log.LogDebug((object)"Patching...");
Harmony.PatchAll();
Log.LogDebug((object)"Finished patching!");
}
}
}
namespace SkinnedMeshRendererItemFix.Patches
{
[HarmonyPatch(typeof(ItemCooking))]
internal class ItemCookingPatches
{
[HarmonyPrefix]
[HarmonyPatch("UpdateCookedBehavior")]
private static bool UpdateCookedBehaviorPrefix(ref ItemCooking __instance)
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
if (!__instance.setup)
{
__instance.setup = true;
__instance.renderers = ((Component)__instance).GetComponentsInChildren<MeshRenderer>();
Renderer[] combinedRenderers = GetCombinedRenderers(__instance);
__instance.defaultTints = (Color[])(object)new Color[combinedRenderers.Length];
for (int i = 0; i < combinedRenderers.Length; i++)
{
__instance.defaultTints[i] = combinedRenderers[i].material.GetColor("_Tint");
}
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch("CookVisually")]
private static bool CookVisuallyPrefix(ref ItemCooking __instance, int cookedAmount)
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
if (cookedAmount <= 0)
{
return false;
}
Renderer[] combinedRenderers = GetCombinedRenderers(__instance);
for (int i = 0; i < combinedRenderers.Length; i++)
{
for (int j = 0; j < combinedRenderers[i].materials.Length; j++)
{
combinedRenderers[i].materials[j].SetColor("_Tint", __instance.defaultTints[i] * ItemCooking.GetCookColor(cookedAmount));
}
}
return false;
}
private static Renderer[] GetCombinedRenderers(ItemCooking __instance)
{
SkinnedMeshRenderer[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<SkinnedMeshRenderer>();
Renderer[] array = Array.Empty<Renderer>();
Renderer[] array2 = array;
Renderer[] renderers = (Renderer[])(object)__instance.renderers;
array = CollectionExtensions.AddRangeToArray<Renderer>(array2, renderers);
Renderer[] array3 = array;
renderers = (Renderer[])(object)componentsInChildren;
return CollectionExtensions.AddRangeToArray<Renderer>(array3, renderers);
}
}
[HarmonyPatch(typeof(Item))]
internal class ItemPatches
{
[HarmonyPrefix]
[HarmonyPatch("AddPropertyBlock")]
private static bool AddPropertyBlockPrefix(ref Item __instance)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Expected O, but got Unknown
__instance.mainRenderer = (Renderer)(object)((Component)__instance).GetComponentInChildren<SkinnedMeshRenderer>();
if ((Object)(object)__instance.mainRenderer != (Object)null)
{
__instance.mpb = new MaterialPropertyBlock();
__instance.mainRenderer.GetPropertyBlock(__instance.mpb);
return false;
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch("HoverEnter")]
private static bool HoverEnterPrefix(ref Item __instance)
{
__instance.mpb.SetFloat(Item.PROPERTY_INTERACTABLE, 1f);
__instance.mainRenderer.SetPropertyBlock(__instance.mpb);
return false;
}
[HarmonyPrefix]
[HarmonyPatch("HoverExit")]
private static bool HoverExit(ref Item __instance)
{
__instance.mpb.SetFloat(Item.PROPERTY_INTERACTABLE, 0f);
__instance.mainRenderer.SetPropertyBlock(__instance.mpb);
return false;
}
[HarmonyPostfix]
[HarmonyPatch("HideRenderers")]
private static void HideRenderersPostfix(ref Item __instance)
{
LinqExtensions.ForEach<SkinnedMeshRenderer>((IEnumerable<SkinnedMeshRenderer>)((Component)__instance).GetComponentsInChildren<SkinnedMeshRenderer>(), (Action<SkinnedMeshRenderer>)delegate(SkinnedMeshRenderer meshRenderer)
{
((Renderer)meshRenderer).enabled = false;
});
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}