The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of SkinnedMeshRendererItemFix v0.1.0
plugins/com.quackandcheese.SkinnedMeshRendererItemFix.dll
Decompiled 2 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Sirenix.Utilities; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.quackandcheese.SkinnedMeshRendererItemFix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0+266eae3e2c9e13e07d82380c9da1d6866cc9cf07")] [assembly: AssemblyProduct("com.quackandcheese.SkinnedMeshRendererItemFix")] [assembly: AssemblyTitle("SkinnedMeshRendererItemFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace SkinnedMeshRendererItemFix { [BepInPlugin("com.quackandcheese.SkinnedMeshRendererItemFix", "SkinnedMeshRendererItemFix", "0.1.0")] public class Plugin : BaseUnityPlugin { public const string Id = "com.quackandcheese.SkinnedMeshRendererItemFix"; internal static ManualLogSource Log { get; private set; } internal static Harmony? Harmony { get; set; } public static string Name => "SkinnedMeshRendererItemFix"; public static string Version => "0.1.0"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Patch(); Log.LogInfo((object)("Plugin " + Name + " is loaded!")); } internal void Patch() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); } Log.LogDebug((object)"Patching..."); Harmony.PatchAll(); Log.LogDebug((object)"Finished patching!"); } } } namespace SkinnedMeshRendererItemFix.Patches { [HarmonyPatch(typeof(ItemCooking))] internal class ItemCookingPatches { [HarmonyPrefix] [HarmonyPatch("UpdateCookedBehavior")] private static bool UpdateCookedBehaviorPrefix(ref ItemCooking __instance) { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) if (!__instance.setup) { __instance.setup = true; __instance.renderers = ((Component)__instance).GetComponentsInChildren<MeshRenderer>(); Renderer[] combinedRenderers = GetCombinedRenderers(__instance); __instance.defaultTints = (Color[])(object)new Color[combinedRenderers.Length]; for (int i = 0; i < combinedRenderers.Length; i++) { __instance.defaultTints[i] = combinedRenderers[i].material.GetColor("_Tint"); } } return true; } [HarmonyPrefix] [HarmonyPatch("CookVisually")] private static bool CookVisuallyPrefix(ref ItemCooking __instance, int cookedAmount) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) if (cookedAmount <= 0) { return false; } Renderer[] combinedRenderers = GetCombinedRenderers(__instance); for (int i = 0; i < combinedRenderers.Length; i++) { for (int j = 0; j < combinedRenderers[i].materials.Length; j++) { combinedRenderers[i].materials[j].SetColor("_Tint", __instance.defaultTints[i] * ItemCooking.GetCookColor(cookedAmount)); } } return false; } private static Renderer[] GetCombinedRenderers(ItemCooking __instance) { SkinnedMeshRenderer[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<SkinnedMeshRenderer>(); Renderer[] array = Array.Empty<Renderer>(); Renderer[] array2 = array; Renderer[] renderers = (Renderer[])(object)__instance.renderers; array = CollectionExtensions.AddRangeToArray<Renderer>(array2, renderers); Renderer[] array3 = array; renderers = (Renderer[])(object)componentsInChildren; return CollectionExtensions.AddRangeToArray<Renderer>(array3, renderers); } } [HarmonyPatch(typeof(Item))] internal class ItemPatches { [HarmonyPrefix] [HarmonyPatch("AddPropertyBlock")] private static bool AddPropertyBlockPrefix(ref Item __instance) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown __instance.mainRenderer = (Renderer)(object)((Component)__instance).GetComponentInChildren<SkinnedMeshRenderer>(); if ((Object)(object)__instance.mainRenderer != (Object)null) { __instance.mpb = new MaterialPropertyBlock(); __instance.mainRenderer.GetPropertyBlock(__instance.mpb); return false; } return true; } [HarmonyPrefix] [HarmonyPatch("HoverEnter")] private static bool HoverEnterPrefix(ref Item __instance) { __instance.mpb.SetFloat(Item.PROPERTY_INTERACTABLE, 1f); __instance.mainRenderer.SetPropertyBlock(__instance.mpb); return false; } [HarmonyPrefix] [HarmonyPatch("HoverExit")] private static bool HoverExit(ref Item __instance) { __instance.mpb.SetFloat(Item.PROPERTY_INTERACTABLE, 0f); __instance.mainRenderer.SetPropertyBlock(__instance.mpb); return false; } [HarmonyPostfix] [HarmonyPatch("HideRenderers")] private static void HideRenderersPostfix(ref Item __instance) { LinqExtensions.ForEach<SkinnedMeshRenderer>((IEnumerable<SkinnedMeshRenderer>)((Component)__instance).GetComponentsInChildren<SkinnedMeshRenderer>(), (Action<SkinnedMeshRenderer>)delegate(SkinnedMeshRenderer meshRenderer) { ((Renderer)meshRenderer).enabled = false; }); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }