Decompiled source of SupportSkeletons v0.1.0

plugins/com.github.BDSayers.SupportSkeletons.dll

Decompiled 3 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.BDSayers.SupportSkeletons")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("com.github.BDSayers.SupportSkeletons")]
[assembly: AssemblyTitle("SupportSkeletons")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace SupportSkeletons
{
	[BepInPlugin("com.github.BDSayers.SupportSkeletons", "SupportSkeletons", "0.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony _harmony = new Harmony("com.github.BDSayers.SupportSkeletons");

		public const string Id = "com.github.BDSayers.SupportSkeletons";

		internal static ManualLogSource Log { get; private set; }

		public static string Name => "SupportSkeletons";

		public static string Version => "0.1.0";

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
			_harmony.PatchAll(Assembly.GetExecutingAssembly());
		}
	}
}
namespace SupportSkeletons.Patches
{
	[HarmonyPatch]
	internal class CreateSkeleton
	{
		public static int playerCount;

		public static int basePlayerCount;

		public static int skeletonCount;

		[HarmonyPatch(typeof(Character), "Awake")]
		[HarmonyPostfix]
		private static void increasePlayerCount(Character __instance)
		{
			if (!__instance.isBot)
			{
				playerCount++;
			}
		}

		[HarmonyPatch(typeof(Character), "OnDestroy")]
		[HarmonyPostfix]
		private static void decreasePlayerCount(Character __instance)
		{
			if (!__instance.isBot)
			{
				playerCount--;
			}
		}

		[HarmonyPatch(typeof(GUIManager), "SetHeroTitle")]
		[HarmonyPostfix]
		private static void assignBasePlayerCount()
		{
			if (basePlayerCount == 0)
			{
				basePlayerCount = playerCount;
			}
		}

		[HarmonyPatch(typeof(Character), "RPCA_Die")]
		[HarmonyPostfix]
		private static void revivePlayerAsSkeleton(ref Character __instance)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			__instance.data.SetSkeleton(true);
			skeletonCount++;
			__instance.RPCA_ReviveAtPosition(__instance.GetCameraPos(1f), false, -1);
			__instance.data.isInvincible = true;
		}

		[HarmonyPatch(typeof(CharacterData), "RecalculateInvincibility")]
		[HarmonyPostfix]
		private static void addInvincibilityToSkeleton(ref CharacterData __instance)
		{
			if (__instance._isSkeleton)
			{
				__instance.isInvincible = true;
			}
		}

		[HarmonyPatch(typeof(Character), "RPCA_ReviveAtPosition")]
		[HarmonyPostfix]
		private static void removeInvincibility(Character __instance)
		{
			if (!__instance.data.isSkeleton)
			{
				__instance.data.RecalculateInvincibility();
			}
		}

		[HarmonyPatch(typeof(RespawnChest), "RemoveSkeletonRPC")]
		[HarmonyPostfix]
		private static void reviveSkeleton()
		{
			skeletonCount--;
		}

		[HarmonyPatch(typeof(RespawnChest), "IsInteractible")]
		[HarmonyPrefix]
		private static bool removeRespawnChestInteractible(Character interactor, ref bool __result, RespawnChest __instance, ref CharacterData ___checkSkeleton)
		{
			if (___checkSkeleton.isSkeleton)
			{
				__result = false;
				return false;
			}
			__result = true;
			return true;
		}

		[HarmonyPatch(typeof(Campfire), "IsInteractible")]
		[HarmonyPrefix]
		private static bool removeCampfireInteractible(Character interactor, ref bool __result, Campfire __instance, ref CharacterData ___checkSkeleton)
		{
			if (___checkSkeleton.isSkeleton)
			{
				__result = false;
				return false;
			}
			__result = true;
			return true;
		}

		[HarmonyPatch(typeof(Character), "RPCA_Die")]
		[HarmonyPostfix]
		private static void checkIfAllSkeletons(Character __instance)
		{
			if (skeletonCount == basePlayerCount)
			{
				__instance.EndGame();
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}