using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.BDSayers.SupportSkeletons")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("com.github.BDSayers.SupportSkeletons")]
[assembly: AssemblyTitle("SupportSkeletons")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace SupportSkeletons
{
[BepInPlugin("com.github.BDSayers.SupportSkeletons", "SupportSkeletons", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony _harmony = new Harmony("com.github.BDSayers.SupportSkeletons");
public const string Id = "com.github.BDSayers.SupportSkeletons";
internal static ManualLogSource Log { get; private set; }
public static string Name => "SupportSkeletons";
public static string Version => "0.1.0";
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
_harmony.PatchAll(Assembly.GetExecutingAssembly());
}
}
}
namespace SupportSkeletons.Patches
{
[HarmonyPatch]
internal class CreateSkeleton
{
public static int playerCount;
public static int basePlayerCount;
public static int skeletonCount;
[HarmonyPatch(typeof(Character), "Awake")]
[HarmonyPostfix]
private static void increasePlayerCount(Character __instance)
{
if (!__instance.isBot)
{
playerCount++;
}
}
[HarmonyPatch(typeof(Character), "OnDestroy")]
[HarmonyPostfix]
private static void decreasePlayerCount(Character __instance)
{
if (!__instance.isBot)
{
playerCount--;
}
}
[HarmonyPatch(typeof(GUIManager), "SetHeroTitle")]
[HarmonyPostfix]
private static void assignBasePlayerCount()
{
if (basePlayerCount == 0)
{
basePlayerCount = playerCount;
}
}
[HarmonyPatch(typeof(Character), "RPCA_Die")]
[HarmonyPostfix]
private static void revivePlayerAsSkeleton(ref Character __instance)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
__instance.data.SetSkeleton(true);
skeletonCount++;
__instance.RPCA_ReviveAtPosition(__instance.GetCameraPos(1f), false, -1);
__instance.data.isInvincible = true;
}
[HarmonyPatch(typeof(CharacterData), "RecalculateInvincibility")]
[HarmonyPostfix]
private static void addInvincibilityToSkeleton(ref CharacterData __instance)
{
if (__instance._isSkeleton)
{
__instance.isInvincible = true;
}
}
[HarmonyPatch(typeof(Character), "RPCA_ReviveAtPosition")]
[HarmonyPostfix]
private static void removeInvincibility(Character __instance)
{
if (!__instance.data.isSkeleton)
{
__instance.data.RecalculateInvincibility();
}
}
[HarmonyPatch(typeof(RespawnChest), "RemoveSkeletonRPC")]
[HarmonyPostfix]
private static void reviveSkeleton()
{
skeletonCount--;
}
[HarmonyPatch(typeof(RespawnChest), "IsInteractible")]
[HarmonyPrefix]
private static bool removeRespawnChestInteractible(Character interactor, ref bool __result, RespawnChest __instance, ref CharacterData ___checkSkeleton)
{
if (___checkSkeleton.isSkeleton)
{
__result = false;
return false;
}
__result = true;
return true;
}
[HarmonyPatch(typeof(Campfire), "IsInteractible")]
[HarmonyPrefix]
private static bool removeCampfireInteractible(Character interactor, ref bool __result, Campfire __instance, ref CharacterData ___checkSkeleton)
{
if (___checkSkeleton.isSkeleton)
{
__result = false;
return false;
}
__result = true;
return true;
}
[HarmonyPatch(typeof(Character), "RPCA_Die")]
[HarmonyPostfix]
private static void checkIfAllSkeletons(Character __instance)
{
if (skeletonCount == basePlayerCount)
{
__instance.EndGame();
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}