The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of SilentSummit v1.0.0
plugins/com.github.ront-tv.SilentSummit.dll
Decompiled a week agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Realtime; using Photon.Voice; using Photon.Voice.Unity; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.ront-tv.SilentSummit")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("com.github.ront-tv.SilentSummit")] [assembly: AssemblyTitle("SilentSummit")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace SilentSummit { [BepInPlugin("com.github.ront-tv.SilentSummit", "SilentSummit", "1.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("com.github.ront-tv.SilentSummit"); public const string Id = "com.github.ront-tv.SilentSummit"; internal static ManualLogSource Log { get; private set; } public static string Name => "SilentSummit"; public static string Version => "1.0.0"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + Name + " is loaded!")); harmony.PatchAll(Assembly.GetExecutingAssembly()); } } } namespace SilentSummit.Patches { [HarmonyPatch(typeof(CharacterVoiceHandler))] public class VoicePatch { public const byte ALIVE_VOICE_GROUP = 1; public const byte GHOST_VOICE_GROUP = 2; private static bool? previousGhostState; [HarmonyPatch("Update")] [HarmonyPostfix] public static void UpdatePatch(CharacterVoiceHandler __instance) { if ((Object)(object)__instance.m_character == (Object)null || !__instance.m_character.IsLocal || __instance.m_character.isBot) { return; } Recorder recorder = __instance.m_Recorder; if (!((Object)(object)recorder == (Object)null)) { bool flag = (Object)(object)__instance.m_character.Ghost != (Object)null; byte b = (byte)((!flag) ? 1 : 2); if (recorder.InterestGroup != b) { recorder.InterestGroup = b; Plugin.Log.LogInfo((object)string.Format("[VOICE MOD] Set voice transmission group for {0} to {1} (group {2})", __instance.m_character.characterName, flag ? "GHOST" : "ALIVE", b)); } if (previousGhostState != flag) { previousGhostState = flag; Plugin.Log.LogInfo((object)("[VOICE MOD] Ghost state changed to: " + (flag ? "GHOST" : "ALIVE") + " - updating listening groups")); UpdateLocalPlayerListeningGroups(flag); } } } [HarmonyPatch("Start")] [HarmonyPostfix] public static void StartPatch(CharacterVoiceHandler __instance) { if (!((Object)(object)__instance.m_character == (Object)null) && __instance.m_character.IsLocal && !__instance.m_character.isBot) { Plugin.Log.LogInfo((object)("[VOICE MOD] Starting voice handler for local character: " + __instance.m_character.characterName)); Player localPlayer = Player.localPlayer; Character val = ((localPlayer != null) ? localPlayer.character : null); if (!((Object)(object)val == (Object)null)) { bool flag = (Object)(object)val.Ghost != (Object)null; Plugin.Log.LogInfo((object)("[VOICE MOD] Initial state - Character is: " + (flag ? "GHOST" : "ALIVE"))); UpdateLocalPlayerListeningGroups(flag); } } } private static void UpdateLocalPlayerListeningGroups(bool isGhost) { Plugin.Log.LogInfo((object)("[VOICE MOD] Attempting to update listening groups for " + (isGhost ? "ghost" : "alive") + " player")); VoiceConnection voiceConnection = VoiceClientHandler.m_VoiceConnection; object obj; if (voiceConnection == null) { obj = null; } else { LoadBalancingTransport client = voiceConnection.Client; obj = ((client != null) ? ((LoadBalancingClient)client).LoadBalancingPeer : null); } if (obj != null) { byte[] array; if (isGhost) { array = new byte[2] { 1, 2 }; Plugin.Log.LogInfo((object)"[VOICE MOD] Local player is now a ghost - can hear both alive and ghost voices"); } else { array = new byte[1] { 1 }; Plugin.Log.LogInfo((object)"[VOICE MOD] Local player is alive - can only hear alive voices"); } Plugin.Log.LogInfo((object)("[VOICE MOD] Setting listening groups to: [" + string.Join(", ", array) + "]")); ((LoadBalancingClient)VoiceClientHandler.m_VoiceConnection.Client).LoadBalancingPeer.OpChangeGroups(new byte[0], array); Plugin.Log.LogInfo((object)"[VOICE MOD] Successfully updated listening groups"); } else { Plugin.Log.LogWarning((object)"[VOICE MOD] VoiceConnection is null or not ready"); } } } [HarmonyPatch(typeof(VoiceClientHandler))] public class VoiceClientHandlerPatch { [HarmonyPatch("InitNetworkVoice")] [HarmonyPostfix] public static void InitNetworkVoicePatch() { Plugin.Log.LogInfo((object)"[VOICE MOD] InitNetworkVoice called - setting up initial listening groups"); Player localPlayer = Player.localPlayer; Character val = ((localPlayer != null) ? localPlayer.character : null); if ((Object)(object)val != (Object)null) { bool flag = (Object)(object)val.Ghost != (Object)null; byte[] array = ((!flag) ? new byte[1] { 1 } : new byte[2] { 1, 2 }); VoiceConnection voiceConnection = VoiceClientHandler.m_VoiceConnection; object obj; if (voiceConnection == null) { obj = null; } else { LoadBalancingTransport client = voiceConnection.Client; obj = ((client != null) ? ((LoadBalancingClient)client).LoadBalancingPeer : null); } if (obj != null) { ((LoadBalancingClient)VoiceClientHandler.m_VoiceConnection.Client).LoadBalancingPeer.OpChangeGroups(new byte[0], array); Plugin.Log.LogInfo((object)("[VOICE MOD] Initialized voice listening groups for " + (flag ? "ghost" : "alive") + " player")); } } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }