Decompiled source of SlippyPeak v0.1.4

plugins/com.github.rushork.slippy_peak.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.rushork.slippy_peak")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.4.0")]
[assembly: AssemblyInformationalVersion("0.1.4+ba13bdb6f7357ad8e0b650afaa4e309fd8953f2d")]
[assembly: AssemblyProduct("com.github.rushork.slippy_peak")]
[assembly: AssemblyTitle("SlippyPeak")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.4.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace SlippyPeak
{
	[BepInPlugin("com.slippy.peak.client", "Slippy Client", "1.0.0")]
	public class SlippyClientOnly : BaseUnityPlugin
	{
		private float sinceLastSlip;

		private float slipAllowance = 7f;

		internal static ManualLogSource Log { get; private set; }

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)"Slippy mod loaded!");
		}

		private void Update()
		{
			Character localCharacter = Character.localCharacter;
			float num = localCharacter.GetTotalStamina() / localCharacter.GetMaxStamina() * 100f;
			sinceLastSlip += Time.deltaTime;
			if (num < 10f && localCharacter.data.isGrounded && sinceLastSlip >= slipAllowance)
			{
				sinceLastSlip = 0f;
				SlipLocalPlayer(Character.localCharacter);
			}
		}

		private void SlipLocalPlayer(Character player)
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_014f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			Log.LogInfo((object)"Slipping local player!");
			player.refs.view.RPC("RPCA_Fall", (RpcTarget)0, new object[1] { 2f });
			Vector3 lookDirection_Flat = player.data.lookDirection_Flat;
			player.refs.view.RPC("RPCA_AddForceToBodyPart", (RpcTarget)0, new object[3]
			{
				(object)(BodypartType)16,
				(lookDirection_Flat + Vector3.up) * 200f,
				Vector3.zero
			});
			player.refs.view.RPC("RPCA_AddForceToBodyPart", (RpcTarget)0, new object[3]
			{
				(object)(BodypartType)13,
				(lookDirection_Flat + Vector3.up) * 200f,
				Vector3.zero
			});
			player.refs.view.RPC("RPCA_AddForceToBodyPart", (RpcTarget)0, new object[3]
			{
				(object)(BodypartType)0,
				Vector3.up * 1500f,
				Vector3.zero
			});
			player.refs.view.RPC("RPCA_AddForceToBodyPart", (RpcTarget)0, new object[3]
			{
				(object)(BodypartType)4,
				lookDirection_Flat * -300f,
				Vector3.zero
			});
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}