The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of SlippyPeak v0.1.4
plugins/com.github.rushork.slippy_peak.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.rushork.slippy_peak")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.4.0")] [assembly: AssemblyInformationalVersion("0.1.4+ba13bdb6f7357ad8e0b650afaa4e309fd8953f2d")] [assembly: AssemblyProduct("com.github.rushork.slippy_peak")] [assembly: AssemblyTitle("SlippyPeak")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.4.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace SlippyPeak { [BepInPlugin("com.slippy.peak.client", "Slippy Client", "1.0.0")] public class SlippyClientOnly : BaseUnityPlugin { private float sinceLastSlip; private float slipAllowance = 7f; internal static ManualLogSource Log { get; private set; } private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"Slippy mod loaded!"); } private void Update() { Character localCharacter = Character.localCharacter; float num = localCharacter.GetTotalStamina() / localCharacter.GetMaxStamina() * 100f; sinceLastSlip += Time.deltaTime; if (num < 10f && localCharacter.data.isGrounded && sinceLastSlip >= slipAllowance) { sinceLastSlip = 0f; SlipLocalPlayer(Character.localCharacter); } } private void SlipLocalPlayer(Character player) { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) Log.LogInfo((object)"Slipping local player!"); player.refs.view.RPC("RPCA_Fall", (RpcTarget)0, new object[1] { 2f }); Vector3 lookDirection_Flat = player.data.lookDirection_Flat; player.refs.view.RPC("RPCA_AddForceToBodyPart", (RpcTarget)0, new object[3] { (object)(BodypartType)16, (lookDirection_Flat + Vector3.up) * 200f, Vector3.zero }); player.refs.view.RPC("RPCA_AddForceToBodyPart", (RpcTarget)0, new object[3] { (object)(BodypartType)13, (lookDirection_Flat + Vector3.up) * 200f, Vector3.zero }); player.refs.view.RPC("RPCA_AddForceToBodyPart", (RpcTarget)0, new object[3] { (object)(BodypartType)0, Vector3.up * 1500f, Vector3.zero }); player.refs.view.RPC("RPCA_AddForceToBodyPart", (RpcTarget)0, new object[3] { (object)(BodypartType)4, lookDirection_Flat * -300f, Vector3.zero }); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }