Decompiled source of SlightlyCasualStamina v1.0.0

SlightlyCasualStamina.dll

Decompiled 4 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyCompany("SlightlyCasualStamina")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("A stamina multiplication plugin (for less or more)")]
[assembly: AssemblyTitle("SlightlyCasualStamina")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SlightlyCasualStamina
{
	[BepInPlugin("saitelait.slightlycasualstamina", "Slightly Casual Stamina", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(Character), "UseStamina")]
		public static class ModifyStaminaUsagePatch
		{
			private static void Prefix(ref float usage)
			{
				usage *= staminaUsageMultiplier.Value;
			}
		}

		[HarmonyPatch(typeof(Character), "UpdateVariablesFixed")]
		public static class ModifyStaminaRegenPatch
		{
			private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				List<CodeInstruction> list = new List<CodeInstruction>(instructions);
				for (int i = 0; i < list.Count; i++)
				{
					if (list[i].opcode == OpCodes.Call && list[i].operand is MethodInfo methodInfo && methodInfo.Name == "AddStamina")
					{
						int num = i - 2;
						if (num > 0 && list[num].opcode == OpCodes.Ldc_R4 && Mathf.Approximately((float)list[num].operand, 0.2f))
						{
							float num2 = (float)list[num].operand;
							list[num].operand = num2 * staminaRegenMultiplier.Value;
							break;
						}
					}
				}
				return list.AsEnumerable();
			}
		}

		[HarmonyPatch(typeof(Character), "CanRegenStamina")]
		public static class ModifyRegenDelayPatch
		{
			private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				List<CodeInstruction> list = new List<CodeInstruction>(instructions);
				for (int i = 0; i < list.Count; i++)
				{
					if (list[i].opcode == OpCodes.Ldc_R4 && Mathf.Approximately((float)list[i].operand, 2f))
					{
						list[i].operand = 2f * staminaExhaustionDelayMultiplier.Value;
						break;
					}
				}
				return list.AsEnumerable();
			}
		}

		private static ConfigEntry<float> staminaUsageMultiplier;

		private static ConfigEntry<float> staminaRegenMultiplier;

		private static ConfigEntry<float> staminaExhaustionDelayMultiplier;

		private void Awake()
		{
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Expected O, but got Unknown
			staminaUsageMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Slightly Casual Stamina", "UsageMultiplier", 0.65f, "Multiplier for stamina usage.");
			staminaRegenMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Slightly Casual Stamina", "RegenMultiplier", 2f, "Multiplier for the stamina regeneration rate.");
			staminaExhaustionDelayMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Slightly Casual Stamina", "ExhaustionDelayMultiplier", 0.4f, "Multiplier for the stamina regeneration delay.");
			Harmony val = new Harmony("saitelait.slightlycasualstamina");
			val.PatchAll();
		}
	}
	public static class Consts
	{
		public const string PLUGIN_GUID = "saitelait.slightlycasualstamina";

		public const string PLUGIN_NAME = "Slightly Casual Stamina";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}