The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of SlightlyCasualStamina v1.0.0
SlightlyCasualStamina.dll
Decompiled 4 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")] [assembly: AssemblyCompany("SlightlyCasualStamina")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("A stamina multiplication plugin (for less or more)")] [assembly: AssemblyTitle("SlightlyCasualStamina")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SlightlyCasualStamina { [BepInPlugin("saitelait.slightlycasualstamina", "Slightly Casual Stamina", "1.0.0")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(Character), "UseStamina")] public static class ModifyStaminaUsagePatch { private static void Prefix(ref float usage) { usage *= staminaUsageMultiplier.Value; } } [HarmonyPatch(typeof(Character), "UpdateVariablesFixed")] public static class ModifyStaminaRegenPatch { private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { List<CodeInstruction> list = new List<CodeInstruction>(instructions); for (int i = 0; i < list.Count; i++) { if (list[i].opcode == OpCodes.Call && list[i].operand is MethodInfo methodInfo && methodInfo.Name == "AddStamina") { int num = i - 2; if (num > 0 && list[num].opcode == OpCodes.Ldc_R4 && Mathf.Approximately((float)list[num].operand, 0.2f)) { float num2 = (float)list[num].operand; list[num].operand = num2 * staminaRegenMultiplier.Value; break; } } } return list.AsEnumerable(); } } [HarmonyPatch(typeof(Character), "CanRegenStamina")] public static class ModifyRegenDelayPatch { private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { List<CodeInstruction> list = new List<CodeInstruction>(instructions); for (int i = 0; i < list.Count; i++) { if (list[i].opcode == OpCodes.Ldc_R4 && Mathf.Approximately((float)list[i].operand, 2f)) { list[i].operand = 2f * staminaExhaustionDelayMultiplier.Value; break; } } return list.AsEnumerable(); } } private static ConfigEntry<float> staminaUsageMultiplier; private static ConfigEntry<float> staminaRegenMultiplier; private static ConfigEntry<float> staminaExhaustionDelayMultiplier; private void Awake() { //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Expected O, but got Unknown staminaUsageMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Slightly Casual Stamina", "UsageMultiplier", 0.65f, "Multiplier for stamina usage."); staminaRegenMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Slightly Casual Stamina", "RegenMultiplier", 2f, "Multiplier for the stamina regeneration rate."); staminaExhaustionDelayMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Slightly Casual Stamina", "ExhaustionDelayMultiplier", 0.4f, "Multiplier for the stamina regeneration delay."); Harmony val = new Harmony("saitelait.slightlycasualstamina"); val.PatchAll(); } } public static class Consts { public const string PLUGIN_GUID = "saitelait.slightlycasualstamina"; public const string PLUGIN_NAME = "Slightly Casual Stamina"; public const string PLUGIN_VERSION = "1.0.0"; } }