Decompiled source of Disable Night Time Cold v1.0.0

plugins/com.github.sinOfSloth345.DisableNightTimeCold.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
using Zorro.Core;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.sinOfSloth345.DisableNightTimeCold")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("com.github.sinOfSloth345.DisableNightTimeCold")]
[assembly: AssemblyTitle("DisableNightTimeCold")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace DisableNightTimeCold
{
	[BepInPlugin("com.github.sinOfSloth345.DisableNightTimeCold", "DisableNightTimeCold", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony _harmony = new Harmony("com.github.sinOfSloth345.DisableNightTimeCold");

		public const string Id = "com.github.sinOfSloth345.DisableNightTimeCold";

		internal static ManualLogSource Log { get; private set; }

		public static string Name => "DisableNightTimeCold";

		public static string Version => "1.0.0";

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
			_harmony.PatchAll(Assembly.GetExecutingAssembly());
		}
	}
}
namespace DisableNightTimeCold.Patches
{
	[HarmonyPatch(typeof(CharacterAfflictions))]
	internal class CharacterAfflictionsPatch
	{
		private static int frameCounter;

		private static float coldCounter;

		[HarmonyPatch("UpdateNormalStatuses")]
		[HarmonyPostfix]
		private static void healNightTimeCold(CharacterAfflictions __instance)
		{
			if (!PhotonNetwork.IsMasterClient)
			{
				return;
			}
			if (__instance.character.IsLocal && Ascents.isNightCold && Object.op_Implicit((Object)(object)Singleton<MountainProgressHandler>.Instance) && Singleton<MountainProgressHandler>.Instance.maxProgressPointReached < 3 && (Object)(object)DayNightManager.instance != (Object)null && DayNightManager.instance.isDay < 0.5f)
			{
				coldCounter += Time.deltaTime * (1f - DayNightManager.instance.isDay) * Ascents.nightColdRate;
			}
			if (frameCounter < 400)
			{
				frameCounter++;
				return;
			}
			List<Player> list = new List<Player>();
			Player[] playerList = PhotonNetwork.PlayerList;
			Player[] array = playerList;
			Player val2 = default(Player);
			foreach (Player val in array)
			{
				if (val.IsInactive && !PlayerHandler.TryGetPlayer(val.ActorNumber, ref val2))
				{
					Debug.LogError((object)("Player is inactive" + val.ActorNumber));
					continue;
				}
				Character playerCharacter = PlayerHandler.GetPlayerCharacter(val);
				float[] array2 = new float[Enum.GetNames(typeof(STATUSTYPE)).Length];
				Array.Copy(playerCharacter.refs.afflictions.currentStatuses, array2, array2.Length);
				Debug.LogError((object)("(Before) Current cold level for player " + val.ActorNumber + " is " + array2[2]));
				float num = 1.2f;
				float num2 = coldCounter * num;
				Debug.LogError((object)("Night cold increase amount is " + num2 + " for player " + val.ActorNumber));
				array2[2] -= num2;
				((MonoBehaviourPun)playerCharacter).photonView.RPC("ApplyStatusesFromFloatArrayRPC", (RpcTarget)0, new object[1] { array2 });
				Debug.LogError((object)("(After) Current cold level for host player " + val.ActorNumber + " is " + playerCharacter.refs.afflictions.currentStatuses[2]));
			}
			coldCounter = 0f;
			frameCounter = 0;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}