using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
using Zorro.Core;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.sinOfSloth345.DisableNightTimeCold")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("com.github.sinOfSloth345.DisableNightTimeCold")]
[assembly: AssemblyTitle("DisableNightTimeCold")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace DisableNightTimeCold
{
[BepInPlugin("com.github.sinOfSloth345.DisableNightTimeCold", "DisableNightTimeCold", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony _harmony = new Harmony("com.github.sinOfSloth345.DisableNightTimeCold");
public const string Id = "com.github.sinOfSloth345.DisableNightTimeCold";
internal static ManualLogSource Log { get; private set; }
public static string Name => "DisableNightTimeCold";
public static string Version => "1.0.0";
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
_harmony.PatchAll(Assembly.GetExecutingAssembly());
}
}
}
namespace DisableNightTimeCold.Patches
{
[HarmonyPatch(typeof(CharacterAfflictions))]
internal class CharacterAfflictionsPatch
{
private static int frameCounter;
private static float coldCounter;
[HarmonyPatch("UpdateNormalStatuses")]
[HarmonyPostfix]
private static void healNightTimeCold(CharacterAfflictions __instance)
{
if (!PhotonNetwork.IsMasterClient)
{
return;
}
if (__instance.character.IsLocal && Ascents.isNightCold && Object.op_Implicit((Object)(object)Singleton<MountainProgressHandler>.Instance) && Singleton<MountainProgressHandler>.Instance.maxProgressPointReached < 3 && (Object)(object)DayNightManager.instance != (Object)null && DayNightManager.instance.isDay < 0.5f)
{
coldCounter += Time.deltaTime * (1f - DayNightManager.instance.isDay) * Ascents.nightColdRate;
}
if (frameCounter < 400)
{
frameCounter++;
return;
}
List<Player> list = new List<Player>();
Player[] playerList = PhotonNetwork.PlayerList;
Player[] array = playerList;
Player val2 = default(Player);
foreach (Player val in array)
{
if (val.IsInactive && !PlayerHandler.TryGetPlayer(val.ActorNumber, ref val2))
{
Debug.LogError((object)("Player is inactive" + val.ActorNumber));
continue;
}
Character playerCharacter = PlayerHandler.GetPlayerCharacter(val);
float[] array2 = new float[Enum.GetNames(typeof(STATUSTYPE)).Length];
Array.Copy(playerCharacter.refs.afflictions.currentStatuses, array2, array2.Length);
Debug.LogError((object)("(Before) Current cold level for player " + val.ActorNumber + " is " + array2[2]));
float num = 1.2f;
float num2 = coldCounter * num;
Debug.LogError((object)("Night cold increase amount is " + num2 + " for player " + val.ActorNumber));
array2[2] -= num2;
((MonoBehaviourPun)playerCharacter).photonView.RPC("ApplyStatusesFromFloatArrayRPC", (RpcTarget)0, new object[1] { array2 });
Debug.LogError((object)("(After) Current cold level for host player " + val.ActorNumber + " is " + playerCharacter.refs.afflictions.currentStatuses[2]));
}
coldCounter = 0f;
frameCounter = 0;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}