using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.steampunk0108.HardestPeakMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("com.github.steampunk0108.HardestPeakMod")]
[assembly: AssemblyTitle("HardestPeakMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace HardestPeakMod
{
[BepInPlugin("com.github.steampunk0108.HardestPeakMod", "HardestPeakMod", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony _harmony = new Harmony("com.github.steampunk0108.HardestPeakMod");
public const string Id = "com.github.steampunk0108.HardestPeakMod";
internal static ManualLogSource Log { get; private set; }
public static string Name => "HardestPeakMod";
public static string Version => "0.1.0";
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
_harmony.PatchAll(Assembly.GetExecutingAssembly());
}
}
}
namespace HardestPeakMod.Patches
{
[HarmonyPatch(typeof(Bonkable))]
internal class BonkablePatch
{
[HarmonyPatch("OnCollisionEnter")]
[HarmonyPostfix]
private static void allBonk(Bonkable __instance)
{
__instance.minBonkVelocity = 0f;
__instance.bonkForce = 1000f;
}
}
[HarmonyPatch(typeof(CharacterClimbing))]
internal class CharacterClimbingPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void ClimbSpeed(CharacterClimbing __instance)
{
__instance.climbSpeedMod = 0.75f;
}
}
[HarmonyPatch(typeof(CharacterData))]
internal class CharacterDataPatch : MonoBehaviour
{
[CompilerGenerated]
private sealed class <SpawnTornadoes>d__1 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public CharacterData __instance;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <SpawnTornadoes>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Expected O, but got Unknown
int num = <>1__state;
if (num != 0)
{
if (num != 1)
{
return false;
}
<>1__state = -1;
}
else
{
<>1__state = -1;
}
Vector3 position = ((Component)__instance.character).transform.position;
float num2 = Random.Range(-100, 100);
float num3 = Random.Range(-100, 100);
PhotonNetwork.Instantiate("Tornado", __instance.groundPos + new Vector3(num2, 0f, num3), Quaternion.identity, (byte)0, (object[])null);
<>2__current = (object)new WaitForSeconds(50f);
<>1__state = 1;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <SpawnTumble>d__2 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public CharacterData __instance;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <SpawnTumble>d__2(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Expected O, but got Unknown
int num = <>1__state;
if (num != 0)
{
if (num != 1)
{
return false;
}
<>1__state = -1;
}
else
{
<>1__state = -1;
}
Vector3 position = ((Component)__instance.character).transform.position;
float num2 = Random.Range(-100, 100);
float num3 = Random.Range(-100, 100);
PhotonNetwork.Instantiate("TumbleWeed", __instance.groundPos + new Vector3(num2, 17f, num3), Quaternion.identity, (byte)0, (object[])null);
<>2__current = (object)new WaitForSeconds(2.5f);
<>1__state = 1;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <Spawndyn>d__3 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public CharacterData __instance;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Spawndyn>d__3(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Expected O, but got Unknown
int num = <>1__state;
if (num != 0)
{
if (num != 1)
{
return false;
}
<>1__state = -1;
}
else
{
<>1__state = -1;
}
Vector3 position = ((Component)__instance.character).transform.position;
float num2 = Random.Range(-50, 50);
float num3 = Random.Range(-50, 50);
PhotonNetwork.Instantiate("0_Items/Dynamite", __instance.groundPos + new Vector3(num2, 2f, num3), Quaternion.identity, (byte)0, (object[])null);
<>2__current = (object)new WaitForSeconds(3f);
<>1__state = 1;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void TornadoSpawning(CharacterData __instance)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
((MonoBehaviour)__instance).StartCoroutine(SpawnTornadoes(__instance, ((Component)__instance.character).transform.position));
((MonoBehaviour)__instance).StartCoroutine(SpawnTumble(__instance, ((Component)__instance.character).transform.position));
((MonoBehaviour)__instance).StartCoroutine(Spawndyn(__instance, ((Component)__instance.character).transform.position));
}
[IteratorStateMachine(typeof(<SpawnTornadoes>d__1))]
private static IEnumerator SpawnTornadoes(CharacterData __instance, Vector3 Pos)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <SpawnTornadoes>d__1(0)
{
__instance = __instance
};
}
[IteratorStateMachine(typeof(<SpawnTumble>d__2))]
private static IEnumerator SpawnTumble(CharacterData __instance, Vector3 Pos)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <SpawnTumble>d__2(0)
{
__instance = __instance
};
}
[IteratorStateMachine(typeof(<Spawndyn>d__3))]
private static IEnumerator Spawndyn(CharacterData __instance, Vector3 Pos)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Spawndyn>d__3(0)
{
__instance = __instance
};
}
}
[HarmonyPatch(typeof(CharacterMovement))]
internal class CharacterMovementPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void speed(CharacterMovement __instance)
{
__instance.movementForce = 25f;
}
}
[HarmonyPatch(typeof(Dynamite))]
internal class DynamitePatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void allBonk(Dynamite __instance)
{
__instance.startingFuseTime = 1.5f;
}
}
[HarmonyPatch(typeof(Fog))]
internal class FogPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void fogspeed(Fog __instance)
{
__instance.fogSpeed = 7f;
}
}
[HarmonyPatch(typeof(ScoutCannon))]
internal class ScoutCannonPatch
{
[HarmonyPatch("FixedUpdate")]
[HarmonyPostfix]
private static void scoutcan(ScoutCannon __instance)
{
__instance.launchForce = Random.Range(-3000, 10500);
}
}
[HarmonyPatch(typeof(ScoutmasterSpawner))]
internal class ScoutMasterSpawnerPatch
{
[HarmonyPostfix]
private static void Update(ScoutmasterSpawner __instance)
{
__instance.SpawnScoutmaster();
}
}
[HarmonyPatch(typeof(TumbleWeed))]
internal class TumbleWeedPatch
{
[HarmonyPatch("FixedUpdate")]
[HarmonyPostfix]
private static void tumblepow(TumbleWeed __instance)
{
__instance.powerMultiplier = 1000f;
__instance.rollForce = 1000f;
__instance.collisionForce = 1000f;
__instance.originalScale = 5f;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}