Decompiled source of AbsoluteChaos v0.1.0

plugins/com.github.steampunk0108.HardestPeakMod.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.steampunk0108.HardestPeakMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("com.github.steampunk0108.HardestPeakMod")]
[assembly: AssemblyTitle("HardestPeakMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace HardestPeakMod
{
	[BepInPlugin("com.github.steampunk0108.HardestPeakMod", "HardestPeakMod", "0.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony _harmony = new Harmony("com.github.steampunk0108.HardestPeakMod");

		public const string Id = "com.github.steampunk0108.HardestPeakMod";

		internal static ManualLogSource Log { get; private set; }

		public static string Name => "HardestPeakMod";

		public static string Version => "0.1.0";

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
			_harmony.PatchAll(Assembly.GetExecutingAssembly());
		}
	}
}
namespace HardestPeakMod.Patches
{
	[HarmonyPatch(typeof(Bonkable))]
	internal class BonkablePatch
	{
		[HarmonyPatch("OnCollisionEnter")]
		[HarmonyPostfix]
		private static void allBonk(Bonkable __instance)
		{
			__instance.minBonkVelocity = 0f;
			__instance.bonkForce = 1000f;
		}
	}
	[HarmonyPatch(typeof(CharacterClimbing))]
	internal class CharacterClimbingPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void ClimbSpeed(CharacterClimbing __instance)
		{
			__instance.climbSpeedMod = 0.75f;
		}
	}
	[HarmonyPatch(typeof(CharacterData))]
	internal class CharacterDataPatch : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <SpawnTornadoes>d__1 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public CharacterData __instance;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <SpawnTornadoes>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_002c: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_005a: Unknown result type (might be due to invalid IL or missing references)
				//IL_005f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0064: Unknown result type (might be due to invalid IL or missing references)
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				//IL_0081: Expected O, but got Unknown
				int num = <>1__state;
				if (num != 0)
				{
					if (num != 1)
					{
						return false;
					}
					<>1__state = -1;
				}
				else
				{
					<>1__state = -1;
				}
				Vector3 position = ((Component)__instance.character).transform.position;
				float num2 = Random.Range(-100, 100);
				float num3 = Random.Range(-100, 100);
				PhotonNetwork.Instantiate("Tornado", __instance.groundPos + new Vector3(num2, 0f, num3), Quaternion.identity, (byte)0, (object[])null);
				<>2__current = (object)new WaitForSeconds(50f);
				<>1__state = 1;
				return true;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <SpawnTumble>d__2 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public CharacterData __instance;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <SpawnTumble>d__2(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_002c: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_005a: Unknown result type (might be due to invalid IL or missing references)
				//IL_005f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0064: Unknown result type (might be due to invalid IL or missing references)
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				//IL_0081: Expected O, but got Unknown
				int num = <>1__state;
				if (num != 0)
				{
					if (num != 1)
					{
						return false;
					}
					<>1__state = -1;
				}
				else
				{
					<>1__state = -1;
				}
				Vector3 position = ((Component)__instance.character).transform.position;
				float num2 = Random.Range(-100, 100);
				float num3 = Random.Range(-100, 100);
				PhotonNetwork.Instantiate("TumbleWeed", __instance.groundPos + new Vector3(num2, 17f, num3), Quaternion.identity, (byte)0, (object[])null);
				<>2__current = (object)new WaitForSeconds(2.5f);
				<>1__state = 1;
				return true;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <Spawndyn>d__3 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public CharacterData __instance;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Spawndyn>d__3(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_002c: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_005a: Unknown result type (might be due to invalid IL or missing references)
				//IL_005f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0064: Unknown result type (might be due to invalid IL or missing references)
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				//IL_0081: Expected O, but got Unknown
				int num = <>1__state;
				if (num != 0)
				{
					if (num != 1)
					{
						return false;
					}
					<>1__state = -1;
				}
				else
				{
					<>1__state = -1;
				}
				Vector3 position = ((Component)__instance.character).transform.position;
				float num2 = Random.Range(-50, 50);
				float num3 = Random.Range(-50, 50);
				PhotonNetwork.Instantiate("0_Items/Dynamite", __instance.groundPos + new Vector3(num2, 2f, num3), Quaternion.identity, (byte)0, (object[])null);
				<>2__current = (object)new WaitForSeconds(3f);
				<>1__state = 1;
				return true;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void TornadoSpawning(CharacterData __instance)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			((MonoBehaviour)__instance).StartCoroutine(SpawnTornadoes(__instance, ((Component)__instance.character).transform.position));
			((MonoBehaviour)__instance).StartCoroutine(SpawnTumble(__instance, ((Component)__instance.character).transform.position));
			((MonoBehaviour)__instance).StartCoroutine(Spawndyn(__instance, ((Component)__instance.character).transform.position));
		}

		[IteratorStateMachine(typeof(<SpawnTornadoes>d__1))]
		private static IEnumerator SpawnTornadoes(CharacterData __instance, Vector3 Pos)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <SpawnTornadoes>d__1(0)
			{
				__instance = __instance
			};
		}

		[IteratorStateMachine(typeof(<SpawnTumble>d__2))]
		private static IEnumerator SpawnTumble(CharacterData __instance, Vector3 Pos)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <SpawnTumble>d__2(0)
			{
				__instance = __instance
			};
		}

		[IteratorStateMachine(typeof(<Spawndyn>d__3))]
		private static IEnumerator Spawndyn(CharacterData __instance, Vector3 Pos)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <Spawndyn>d__3(0)
			{
				__instance = __instance
			};
		}
	}
	[HarmonyPatch(typeof(CharacterMovement))]
	internal class CharacterMovementPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void speed(CharacterMovement __instance)
		{
			__instance.movementForce = 25f;
		}
	}
	[HarmonyPatch(typeof(Dynamite))]
	internal class DynamitePatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void allBonk(Dynamite __instance)
		{
			__instance.startingFuseTime = 1.5f;
		}
	}
	[HarmonyPatch(typeof(Fog))]
	internal class FogPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void fogspeed(Fog __instance)
		{
			__instance.fogSpeed = 7f;
		}
	}
	[HarmonyPatch(typeof(ScoutCannon))]
	internal class ScoutCannonPatch
	{
		[HarmonyPatch("FixedUpdate")]
		[HarmonyPostfix]
		private static void scoutcan(ScoutCannon __instance)
		{
			__instance.launchForce = Random.Range(-3000, 10500);
		}
	}
	[HarmonyPatch(typeof(ScoutmasterSpawner))]
	internal class ScoutMasterSpawnerPatch
	{
		[HarmonyPostfix]
		private static void Update(ScoutmasterSpawner __instance)
		{
			__instance.SpawnScoutmaster();
		}
	}
	[HarmonyPatch(typeof(TumbleWeed))]
	internal class TumbleWeedPatch
	{
		[HarmonyPatch("FixedUpdate")]
		[HarmonyPostfix]
		private static void tumblepow(TumbleWeed __instance)
		{
			__instance.powerMultiplier = 1000f;
			__instance.rollForce = 1000f;
			__instance.collisionForce = 1000f;
			__instance.originalScale = 5f;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}