using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Sirenix.Utilities;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.steampunk0108.someoptimizations")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("com.github.steampunk0108.someoptimizations")]
[assembly: AssemblyTitle("someoptimizations")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace someoptimizations
{
[BepInPlugin("com.github.steampunk0108.someoptimizations", "someoptimizations", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(Item))]
public static class ItemPatch
{
[CompilerGenerated]
private sealed class <Culling>d__1 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Item __instance;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Culling>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Invalid comparison between Unknown and I4
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
int num = <>1__state;
if (num != 0)
{
if (num != 1)
{
return false;
}
<>1__state = -1;
}
else
{
<>1__state = -1;
}
if ((int)__instance.itemState != 2)
{
if (Vector3.Distance(((Component)Camera.main).transform.position, ((Component)__instance).transform.position) < config_cull_distance.Value)
{
LinqExtensions.ForEach<Rigidbody>((IEnumerable<Rigidbody>)((Component)__instance).GetComponentsInChildren<Rigidbody>(), (Action<Rigidbody>)delegate
{
});
LinqExtensions.ForEach<MeshRenderer>((IEnumerable<MeshRenderer>)((Component)__instance).GetComponentsInChildren<MeshRenderer>(), (Action<MeshRenderer>)delegate(MeshRenderer meshRenderer)
{
((Renderer)meshRenderer).enabled = true;
});
}
else
{
LinqExtensions.ForEach<Rigidbody>((IEnumerable<Rigidbody>)((Component)__instance).GetComponentsInChildren<Rigidbody>(), (Action<Rigidbody>)delegate
{
});
LinqExtensions.ForEach<MeshRenderer>((IEnumerable<MeshRenderer>)((Component)__instance).GetComponentsInChildren<MeshRenderer>(), (Action<MeshRenderer>)delegate(MeshRenderer meshRenderer)
{
((Renderer)meshRenderer).enabled = false;
});
}
}
<>2__current = (object)new WaitForSeconds(0.2f);
<>1__state = 1;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void Start3(Item __instance)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Invalid comparison between Unknown and I4
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
((MonoBehaviour)__instance).StartCoroutine(Culling(__instance));
if ((int)__instance.itemState == 2)
{
return;
}
if (Vector3.Distance(((Component)Camera.main).transform.position, ((Component)__instance).transform.position) < config_cull_distance.Value)
{
LinqExtensions.ForEach<Rigidbody>((IEnumerable<Rigidbody>)((Component)__instance).GetComponentsInChildren<Rigidbody>(), (Action<Rigidbody>)delegate
{
});
LinqExtensions.ForEach<MeshRenderer>((IEnumerable<MeshRenderer>)((Component)__instance).GetComponentsInChildren<MeshRenderer>(), (Action<MeshRenderer>)delegate(MeshRenderer meshRenderer)
{
((Renderer)meshRenderer).enabled = true;
});
}
else
{
LinqExtensions.ForEach<Rigidbody>((IEnumerable<Rigidbody>)((Component)__instance).GetComponentsInChildren<Rigidbody>(), (Action<Rigidbody>)delegate
{
});
LinqExtensions.ForEach<MeshRenderer>((IEnumerable<MeshRenderer>)((Component)__instance).GetComponentsInChildren<MeshRenderer>(), (Action<MeshRenderer>)delegate(MeshRenderer meshRenderer)
{
((Renderer)meshRenderer).enabled = false;
});
}
}
[IteratorStateMachine(typeof(<Culling>d__1))]
private static IEnumerator Culling(Item __instance)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Culling>d__1(0)
{
__instance = __instance
};
}
}
public static class CharacterPatch
{
[CompilerGenerated]
private sealed class <CullingC>d__1 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Character __instance;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <CullingC>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Expected O, but got Unknown
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
int num = <>1__state;
if (num != 0)
{
if (num != 1)
{
return false;
}
<>1__state = -1;
}
else
{
<>1__state = -1;
}
if (config_player_enable_cull.Value && !__instance.IsLocal)
{
if (Vector3.Distance(((Component)Camera.main).transform.position, ((Component)__instance).transform.position) < config_player_cull_distance.Value)
{
LinqExtensions.ForEach<Rigidbody>((IEnumerable<Rigidbody>)((Component)__instance).GetComponentsInChildren<Rigidbody>(), (Action<Rigidbody>)delegate
{
});
LinqExtensions.ForEach<MeshRenderer>((IEnumerable<MeshRenderer>)((Component)__instance).GetComponentsInChildren<MeshRenderer>(), (Action<MeshRenderer>)delegate(MeshRenderer meshRenderer)
{
((Renderer)meshRenderer).enabled = true;
});
}
else
{
LinqExtensions.ForEach<Rigidbody>((IEnumerable<Rigidbody>)((Component)__instance).GetComponentsInChildren<Rigidbody>(), (Action<Rigidbody>)delegate
{
});
LinqExtensions.ForEach<MeshRenderer>((IEnumerable<MeshRenderer>)((Component)__instance).GetComponentsInChildren<MeshRenderer>(), (Action<MeshRenderer>)delegate(MeshRenderer meshRenderer)
{
((Renderer)meshRenderer).enabled = false;
});
}
}
<>2__current = (object)new WaitForSeconds(0.2f);
<>1__state = 1;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void Start3(Character __instance)
{
((MonoBehaviour)__instance).StartCoroutine(CullingC(__instance));
}
[IteratorStateMachine(typeof(<CullingC>d__1))]
private static IEnumerator CullingC(Character __instance)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <CullingC>d__1(0)
{
__instance = __instance
};
}
}
private readonly Harmony _harmony = new Harmony("com.github.steampunk0108.someoptimizations");
private static ConfigEntry<float> config_cull_distance;
private static ConfigEntry<float> config_player_cull_distance;
private static ConfigEntry<bool> config_player_enable_cull;
public const string Id = "com.github.steampunk0108.someoptimizations";
internal static ManualLogSource Log { get; private set; }
public static string Name => "someoptimizations";
public static string Version => "0.1.0";
private void Awake()
{
config_cull_distance = ((BaseUnityPlugin)this).Config.Bind<float>("General", "ItemCullDistance", 20f, "Max distance at which items start culling");
config_player_enable_cull = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Player Cull", false, "Whether to cull players");
config_player_cull_distance = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Player Cull Distance", 10000f, "Max distance at which players start culling");
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
_harmony.PatchAll(Assembly.GetExecutingAssembly());
}
}
}
namespace someoptimizations.Patches
{
[HarmonyPatch(typeof(BananaPeel))]
internal class BananaPeelPatch
{
[CompilerGenerated]
private sealed class <SlipPatch>d__2 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public BananaPeel __instance;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <SlipPatch>d__2(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Expected O, but got Unknown
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Expected O, but got Unknown
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
break;
case 1:
<>1__state = -1;
break;
case 2:
<>1__state = -1;
break;
case 3:
<>1__state = -1;
break;
}
if ((int)__instance.item.itemState == 0)
{
BananaPeel _instance = __instance;
_instance.counter += 1f;
if (!(__instance.counter < 3f) && !(Vector3.Distance(Character.localCharacter.Center, ((Component)__instance).transform.position) > 1f) && Character.localCharacter.data.isGrounded && !(((Vector3)(ref Character.localCharacter.data.avarageVelocity)).magnitude < 1.5f))
{
__instance.counter = 0f;
((Component)__instance).GetComponent<PhotonView>().RPC("RPCA_TriggerBanana", (RpcTarget)0, new object[1] { Character.localCharacter.refs.view.ViewID });
<>2__current = (object)new WaitForSeconds(0.1f);
<>1__state = 1;
return true;
}
<>2__current = (object)new WaitForSeconds(0.1f);
<>1__state = 2;
return true;
}
<>2__current = (object)new WaitForSeconds(0.1f);
<>1__state = 3;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[HarmonyPatch("Update")]
[HarmonyPrefix]
private static bool VoidUpdate(BananaPeel __instance)
{
return false;
}
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void StartB(BananaPeel __instance)
{
((MonoBehaviour)__instance).StartCoroutine(SlipPatch(__instance));
}
[IteratorStateMachine(typeof(<SlipPatch>d__2))]
private static IEnumerator SlipPatch(BananaPeel __instance)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <SlipPatch>d__2(0)
{
__instance = __instance
};
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}