The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of INoWantPassport v1.0.0
BepInEx/plugins/INoWantPassport.dll
Decompiled 5 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ioncurr")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ioncurr")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("823a9a63-8b7e-443c-8322-a15ed128022e")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace ioncurr; [BepInPlugin("synq.peak.letmego", "letmego", "1.0.0")] public class Class1 : BaseUnityPlugin { private bool ioncurr; private void Update() { if (ioncurr) { return; } GameObject[] array = Resources.FindObjectsOfTypeAll<GameObject>(); foreach (GameObject val in array) { if (((Object)val).name == "Passport") { Debug.Log((object)"found it"); val.GetComponent<Item>().UIData.canDrop = true; val.GetComponent<Item>().UIData.canThrow = true; ioncurr = true; } } } }