The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of INoWantPassport v1.0.0
BepInEx/plugins/INoWantPassport.dll
Decompiled 2 weeks agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ioncurr")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ioncurr")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("823a9a63-8b7e-443c-8322-a15ed128022e")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace ioncurr; [BepInPlugin("synq.peak.letmego", "letmego", "1.0.0")] public class Class1 : BaseUnityPlugin { private bool ioncurr; private void Update() { if (ioncurr) { return; } GameObject[] array = Resources.FindObjectsOfTypeAll<GameObject>(); foreach (GameObject val in array) { if (((Object)val).name == "Passport") { Debug.Log((object)"found it"); val.GetComponent<Item>().UIData.canDrop = true; val.GetComponent<Item>().UIData.canThrow = true; ioncurr = true; } } } }