The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of OpenBackpack v1.0.2
BepInEx/plugins/industries._5505.tesinormed.OpenBackpack.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Events; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("industries._5505.tesinormed.OpenBackpack")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.2.0")] [assembly: AssemblyInformationalVersion("1.0.2+cd370e0f39a704cbaf44df518d86c287ae25b43f")] [assembly: AssemblyProduct("industries._5505.tesinormed.OpenBackpack")] [assembly: AssemblyTitle("OpenBackpack")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace industries._5505.tesinormed.OpenBackpack { [BepInPlugin("industries._5505.tesinormed.OpenBackpack", "OpenBackpack", "1.0.2")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; private static Harmony _harmony; internal static bool IsModifiedBackpackWheel; public const string Id = "industries._5505.tesinormed.OpenBackpack"; public static string Name => "OpenBackpack"; public static string Version => "1.0.2"; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; _harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "industries._5505.tesinormed.OpenBackpack"); } private void OnDestroy() { _harmony.UnpatchSelf(); IsModifiedBackpackWheel = false; } } } namespace industries._5505.tesinormed.OpenBackpack.Patches { [HarmonyPatch(/*Could not decode attribute arguments.*/)] public class BackpackWheelSlice_canInteract_Patch { public static void Prefix(BackpackWheelSlice __instance, ref bool __runOriginal, ref bool __result) { if (Plugin.IsModifiedBackpackWheel) { __runOriginal = false; __result = __instance.hasItem; } } } [HarmonyPatch(typeof(BackpackWheel), "Choose")] public class BackpackWheel_Choose_Patch { public static void Prefix(ref bool __runOriginal) { if (Plugin.IsModifiedBackpackWheel) { __runOriginal = false; } } } [HarmonyPatch(typeof(BackpackWheel), "InitWheel")] public class BackpackWheel_InitWheel_Patch { public static void Postfix(ref BackpackWheel __instance) { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown if (!Plugin.IsModifiedBackpackWheel) { return; } BackpackWheelSlice[] slices = __instance.slices; foreach (BackpackWheelSlice backpackWheelSlice in slices) { ((UnityEvent)((UIWheelSlice)backpackWheelSlice).button.onClick).AddListener((UnityAction)delegate { Plugin.Logger.LogInfo((object)"picking up item from backpack"); Item val = default(Item); if (((BackpackReference)(ref backpackWheelSlice.backpack)).GetVisuals().TryGetSpawnedItem(backpackWheelSlice.backpackSlot, ref val)) { val.Interact(Character.localCharacter); } Plugin.Logger.LogInfo((object)"closing modified backpack wheel"); GUIManager.instance.CloseBackpackWheel(); }); } ((Component)__instance.slices[0]).gameObject.SetActive(false); ((Behaviour)__instance.currentlyHeldItem).enabled = false; } } [HarmonyPatch(typeof(BackpackWheel), "Update")] public class BackpackWheel_Update_Patch { public static void Prefix(ref bool __runOriginal) { if (Plugin.IsModifiedBackpackWheel) { __runOriginal = false; } } } [HarmonyPatch(typeof(GUIManager), "CloseBackpackWheel")] public class GUIManager_CloseBackpackWheel_Patch { public static void Postfix(GUIManager __instance) { if (Plugin.IsModifiedBackpackWheel) { Plugin.IsModifiedBackpackWheel = false; BackpackWheelSlice[] slices = __instance.backpackWheel.slices; foreach (BackpackWheelSlice val in slices) { ((UnityEventBase)((UIWheelSlice)val).button.onClick).RemoveAllListeners(); } } } } [HarmonyPatch(typeof(GUIManager), "UpdatePaused")] public class GUIManager_UpdatePaused_Patch { public static void Prefix(GUIManager __instance, ref bool __runOriginal) { if (Plugin.IsModifiedBackpackWheel && Character.localCharacter.input.pauseWasPressed) { Plugin.Logger.LogInfo((object)"closing modified backpack wheel"); __runOriginal = false; Character.localCharacter.input.pauseWasPressed = false; __instance.CloseBackpackWheel(); } } } [HarmonyPatch(typeof(Item), "Awake")] public class Item_Awake_Patch { public static void Postfix(ref Item __instance) { if (__instance is Backpack) { __instance.UIData.mainInteractPrompt = "OPEN"; __instance.UIData.hasMainInteract = true; Item item = __instance; Item obj = __instance; obj.OnPrimaryStarted = (Action)Delegate.Combine(obj.OnPrimaryStarted, (Action)delegate { //IL_0022: Unknown result type (might be due to invalid IL or missing references) Plugin.Logger.LogInfo((object)"opening modified backpack wheel"); Plugin.IsModifiedBackpackWheel = true; GUIManager.instance.OpenBackpackWheel(BackpackReference.GetFromBackpackItem(item)); }); } } } [HarmonyPatch(typeof(Item), "CanUsePrimary")] public class Item_CanUsePrimary_Patch { public static void Prefix(Item __instance, ref bool __runOriginal, ref bool __result) { if (__instance is Backpack) { __runOriginal = false; __result = true; } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }