using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("PEAK.FallFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PEAK.FallFix")]
[assembly: AssemblyTitle("PEAK.FallFix")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("com.tgudge.peak.fallvelocityfix", "PEAK Fall Velocity Fix", "1.0.0")]
public class FallVelocityFix : BaseUnityPlugin
{
private const float MaxFallSpeed = -25f;
private void Awake()
{
Harmony.CreateAndPatchAll(typeof(FallVelocityFix), (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"tgudge's PEAK Fall Velocity Fix Loaded");
}
[HarmonyPatch(typeof(CharacterMovement), "FixedUpdate")]
[HarmonyPostfix]
private static void CapFallSpeed(CharacterMovement __instance)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
FieldInfo field = typeof(CharacterMovement).GetField("character", BindingFlags.Instance | BindingFlags.NonPublic);
Character val = (Character)field.GetValue(__instance);
Type type = typeof(Object).Assembly.GetType("UnityEngine.Rigidbody");
if (type == null)
{
return;
}
foreach (Bodypart part in val.refs.ragdoll.partList)
{
object obj = ((object)((object)part).GetType().GetProperty("rigidBody")) ?? ((object)((object)part).GetType().GetField("rigidBody"));
if (obj == null)
{
continue;
}
object obj2 = ((obj is PropertyInfo propertyInfo) ? propertyInfo.GetValue(part) : ((FieldInfo)obj).GetValue(part));
if (obj2 == null)
{
continue;
}
object obj3 = Convert.ChangeType(obj2, type);
if (obj3 != null)
{
PropertyInfo property = type.GetProperty("velocity");
Vector3? val2 = property.GetValue(obj3) as Vector3?;
if (val2.HasValue && val2.Value.y < -25f)
{
Vector3 value = val2.Value;
value.y = -25f;
property.SetValue(obj3, value);
}
}
}
}
}