The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of Fall Velocity Fix v1.0.2
PEAK.FallFix.dll
Decompiled a month agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("PEAK.FallFix")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("PEAK.FallFix")] [assembly: AssemblyTitle("PEAK.FallFix")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("com.tgudge.peak.fallvelocityfix", "PEAK Fall Velocity Fix", "1.0.0")] public class FallVelocityFix : BaseUnityPlugin { private const float MaxFallSpeed = -25f; private void Awake() { Harmony.CreateAndPatchAll(typeof(FallVelocityFix), (string)null); ((BaseUnityPlugin)this).Logger.LogInfo((object)"tgudge's PEAK Fall Velocity Fix Loaded"); } [HarmonyPatch(typeof(CharacterMovement), "FixedUpdate")] [HarmonyPostfix] private static void CapFallSpeed(CharacterMovement __instance) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) FieldInfo field = typeof(CharacterMovement).GetField("character", BindingFlags.Instance | BindingFlags.NonPublic); Character val = (Character)field.GetValue(__instance); Type type = typeof(Object).Assembly.GetType("UnityEngine.Rigidbody"); if (type == null) { return; } foreach (Bodypart part in val.refs.ragdoll.partList) { object obj = ((object)((object)part).GetType().GetProperty("rigidBody")) ?? ((object)((object)part).GetType().GetField("rigidBody")); if (obj == null) { continue; } object obj2 = ((obj is PropertyInfo propertyInfo) ? propertyInfo.GetValue(part) : ((FieldInfo)obj).GetValue(part)); if (obj2 == null) { continue; } object obj3 = Convert.ChangeType(obj2, type); if (obj3 != null) { PropertyInfo property = type.GetProperty("velocity"); Vector3? val2 = property.GetValue(obj3) as Vector3?; if (val2.HasValue && val2.Value.y < -25f) { Vector3 value = val2.Value; value.y = -25f; property.SetValue(obj3, value); } } } } }