Remixed airport with new rooms, mural mode, rock climbing, basketball court, and drifting plane. v2.2.4 fixes ItemOptimizationManager log spam on airport load.
Fixed ItemOptimizationManager null-reference log spam when static basketball props spawn after airport load
Added DestroyItemSafely() helper: deregisters items from PEAK's optimizer, removes ItemOptimizer, then destroys Item components
Applied safe item cleanup to ConfigureSpawnedBasketball() and CreateStaticBasketball() (destroying Item without deregistering left stale optimizer entries)
[2.2.3] - 2026-07-18
Fixed airport load issues caused by hiding item props while they were still registered in ItemOptimizationManager
Added SetActiveSafe() helper: calls ItemOptimizationManager.DeregisterItem() before any SetActive(false) on objects with an Item component
Replaced prop/basketball disable calls across the mod (e.g. ProcessPropObjectsRepositioning, ProcessBasketballObjectsTurnOff, and related airport object processing)
[2.2.2] - 2025-11-10
Fixed continued airplane flight coroutine to actually stop when not in airport scene
[2.2.1] - 2025-10-06
Fixed multiplayer synchronization issues
All clients now spawn their own items (basketball, binoculars, bugle, bingbong, lollipop) to prevent host migration issues
Bounce shroom remains master-client only to avoid duplicates
Added configurable key bindings for elevator system (Alt+E) with modifier toggle option
Added configurable key binding for basketball spawning (B key)
Improved client-side item modification timing
Removed host migration system to simplify multiplayer experience
Items now persist when host leaves (each client owns their own items)
[2.2.0] - 2025-10-02
New room added on ground floor
Ground floor access to tarmac
Elevator to access ground floor and back (use Alt+E to open UI to select floor, works in left side elevator that you DO NOT spawn in)
Bounce Shroom instantiate increased to triple its normal size and given double the bounce to act as a fun trampoline
Pilot now flys better!
cluttering logs removed
[2.1.0] - 2025-10-01
Photobooth props now have their own bin outside booth
Basketball spawner moved to bin inside basketball court labeled with a basketball image
Basketball court now fenced in
A really weird pilot flys a plane around in a weird way (will try to fix it up and make it better)
Chessboard moved into recreational room finally
Area reserved for AtomicStudio's Green Screen mod!
Dependency added for Lokno's PEAKTrash mod for the bins to hold props better!
[2.0.0] - 2025-09-30
Redid all the code so it works different blah blah blah
removed 1 second check to be near gates for them to auto-open, now uses reaching system to open and close
added space behind elevators for recreational purposes
moved hoop and court to new full court in recreational area
moved, doubled and resized mesa mini rock thing to recreational area for real climbing
Photobooth repositioned and now has sliding door that can open and close when reaching near it
trash cans moved
walls meshswapped
uhhhhhh
Green door and wall added to fence where scoutmaster used to hide and now accessible via teleport when reach at door
SCoutmaster moved to boarding desk
Basketballs removed (now spawnable at backwall when standing near it and directly left to basketball court blacktop by pressing B, can only spawn 2 per player when scene is loaded)
New space behind mirror opened and wall put in to not see through mirror
LOTS more coming soon, couldnt move chessboard correctly yet, more rock climnbing, maybe a basketball system!
[1.0.0] - 2025-08-28
Initial release.
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