PEAK
Install

Details

Last Updated
First Uploaded
Downloads
8.7K
Likes
1
Size
106KB
Dependency string
tony4twenty-Airport_Remixed-2.2.4
Dependants

Changelog

[2.2.4] - 2026-07-18

  • Fixed ItemOptimizationManager null-reference log spam when static basketball props spawn after airport load
  • Added DestroyItemSafely() helper: deregisters items from PEAK's optimizer, removes ItemOptimizer, then destroys Item components
  • Applied safe item cleanup to ConfigureSpawnedBasketball() and CreateStaticBasketball() (destroying Item without deregistering left stale optimizer entries)

[2.2.3] - 2026-07-18

  • Fixed airport load issues caused by hiding item props while they were still registered in ItemOptimizationManager
  • Added SetActiveSafe() helper: calls ItemOptimizationManager.DeregisterItem() before any SetActive(false) on objects with an Item component
  • Replaced prop/basketball disable calls across the mod (e.g. ProcessPropObjectsRepositioning, ProcessBasketballObjectsTurnOff, and related airport object processing)

[2.2.2] - 2025-11-10

  • Fixed continued airplane flight coroutine to actually stop when not in airport scene

[2.2.1] - 2025-10-06

  • Fixed multiplayer synchronization issues
  • All clients now spawn their own items (basketball, binoculars, bugle, bingbong, lollipop) to prevent host migration issues
  • Bounce shroom remains master-client only to avoid duplicates
  • Added configurable key bindings for elevator system (Alt+E) with modifier toggle option
  • Added configurable key binding for basketball spawning (B key)
  • Improved client-side item modification timing
  • Removed host migration system to simplify multiplayer experience
  • Items now persist when host leaves (each client owns their own items)

[2.2.0] - 2025-10-02

  • New room added on ground floor
  • Ground floor access to tarmac
  • Elevator to access ground floor and back (use Alt+E to open UI to select floor, works in left side elevator that you DO NOT spawn in)
  • Bounce Shroom instantiate increased to triple its normal size and given double the bounce to act as a fun trampoline
  • Pilot now flys better!
  • cluttering logs removed

[2.1.0] - 2025-10-01

  • Photobooth props now have their own bin outside booth
  • Basketball spawner moved to bin inside basketball court labeled with a basketball image
  • Basketball court now fenced in
  • A really weird pilot flys a plane around in a weird way (will try to fix it up and make it better)
  • Chessboard moved into recreational room finally
  • Area reserved for AtomicStudio's Green Screen mod!
  • Dependency added for Lokno's PEAKTrash mod for the bins to hold props better!

[2.0.0] - 2025-09-30

  • Redid all the code so it works different blah blah blah
  • removed 1 second check to be near gates for them to auto-open, now uses reaching system to open and close
  • added space behind elevators for recreational purposes
  • moved hoop and court to new full court in recreational area
  • moved, doubled and resized mesa mini rock thing to recreational area for real climbing
  • Photobooth repositioned and now has sliding door that can open and close when reaching near it
  • trash cans moved
  • walls meshswapped
  • uhhhhhh
  • Green door and wall added to fence where scoutmaster used to hide and now accessible via teleport when reach at door
  • SCoutmaster moved to boarding desk
  • Basketballs removed (now spawnable at backwall when standing near it and directly left to basketball court blacktop by pressing B, can only spawn 2 per player when scene is loaded)
  • New space behind mirror opened and wall put in to not see through mirror
  • LOTS more coming soon, couldnt move chessboard correctly yet, more rock climnbing, maybe a basketball system!

[1.0.0] - 2025-08-28

  • Initial release.
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