Decompiled source of Bouncing BingBong v1.0.0

tony4twentys-Bouncing BingBong.dll

Decompiled a month ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Bouncing BingBong")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Bouncing BingBong")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ae0c5bee-54bc-4201-aa75-59af517a459a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BouncingBingBong;

[BepInPlugin("andrewfenton.Bouncing_Bingbong", "Bouncing BingBong", "1.0.0")]
public class BouncingBingBongPlugin : BaseUnityPlugin
{
	public const string PluginGUID = "andrewfenton.Bouncing_Bingbong";

	public const string PluginName = "Bouncing BingBong";

	public const string PluginVersion = "1.0.0";

	private void Awake()
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Expected O, but got Unknown
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Bouncing BingBong is loaded!");
		Harmony val = new Harmony("andrewfenton.Bouncing_Bingbong");
		val.PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Bouncing BingBong patched successfully!");
	}
}
public class BouncyBingBong : MonoBehaviour
{
	private Item item;

	private Rigidbody rigidbody;

	private const float bounceMultiplier = 0.9f;

	private const float minVelocityThreshold = 2f;

	private float lastBounceTime = 0f;

	private const float bounceCooldown = 0.3f;

	private void Start()
	{
		item = ((Component)this).GetComponent<Item>();
		rigidbody = ((Component)this).GetComponent<Rigidbody>();
	}

	public void OnCollisionEnter(Collision collision)
	{
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_009e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)rigidbody != (Object)null) || Object.op_Implicit((Object)(object)collision.gameObject.GetComponent<Character>()) || Time.time - lastBounceTime < 0.3f)
		{
			return;
		}
		Vector3 linearVelocity = rigidbody.linearVelocity;
		if (((Vector3)(ref linearVelocity)).magnitude > 2f)
		{
			lastBounceTime = Time.time;
			Vector3 normal = ((ContactPoint)(ref collision.contacts[0])).normal;
			Vector3 val = Vector3.Reflect(linearVelocity, normal);
			Vector3 val2 = val * 0.9f;
			if (Vector3.Dot(normal, Vector3.up) > 0.5f && val2.y < 10f)
			{
				val2.y = 10f;
			}
			rigidbody.linearVelocity = val2;
		}
	}
}
[HarmonyPatch]
public class BingBongPatch
{
	[HarmonyPostfix]
	[HarmonyPatch(typeof(Item), "Start")]
	private static void Postfix(Item __instance)
	{
		if (((Object)((Component)__instance).gameObject).name.Contains("BingBong") && (Object)(object)((Component)__instance).GetComponent<BouncyBingBong>() == (Object)null)
		{
			((Component)__instance).gameObject.AddComponent<BouncyBingBong>();
			Debug.Log((object)("Added BouncyBingBong component to " + ((Object)((Component)__instance).gameObject).name));
		}
	}
}