Heal and Block afflictions (incl. Petrify)! Light fire while everyone is still climbing! Revive players from campfire! Extra Glizzys, Mallows, and backpacks!
Fixed campfires not lighting / not interactable after the game update (Campfire.state is a property now; old field access crashed IsInteractible and blocked all campfire interaction)
EnforceRevivePenalty curse amount now follows vanilla Ascents.revivalCurse (0.05 below ascent 7, 0.15 at 7+)
Petrify
HealAllStatuses / continuous heal now reduce Petrify (stored on the character, not the normal status bar)
New toggles: HealPetrify, BlockPetrify (used when HealAll / BlockAll are off)
Compatible with vanilla ClearAllStatus(excludePetrify: false) for full Petrify clear
Morale + Remove Restriction
Multi-player morale waiting applies only when EnableRemoveRestriction is on (solo-light path)
That wait requires every living lobby player in morale radius (not merely 2+)
When Remove Restriction is off, lighting/morale use vanilla gather rules (no extra scout-count gate)
EnableSoloMoraleBoost kept for sync/legacy; morale waiting is controlled by Remove Restriction