tony4twenty-Plane_Crash_Passports icon

Plane Crash Passports

Still have a passport after the plane crash AND throw or drop it! Good for use with my Quick Restart mod

Last updated a month ago
Total downloads 12693
Total rating 0 
Categories Mods Client Side
Dependency string tony4twenty-Plane_Crash_Passports-1.0.2
Dependants 8 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.2403 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.2403

README

Plane Crash Passports

Author: tony4twenty Version: 1.0.2
Requires: [BepInEx]

No longer will your passport dissapear from your pocket after the plane crash!

If you ONLY want the drop the passport part of this mod and not the ability to have passports after the plane crash synq created one before I made this mod :D you can find it here INoWantPassport

Features

  • 🎫 Automatic spawn after crash
    After awaking from the plane crash, you still have a passport and you hold it in your hands clutching it because of how important it is to you lol.

  • 🧻 Drop or throw your passport
    Passport items are no longer permanently stuck in your inventory — you can now freely drop or throw them. Similar to INoWantPassport by synq

Why this mod?

By default, players spawn with a passport at the Airport, which is removed after you leave the airport. So if you have my other mod Quick Restart, you can still customize your player after quick restarts since you avoid the airport ALMOST entirely.

Installation

  1. Install BepInEx for PEAK.
  2. Download this mod from Thunderstore.
  3. Place the .dll in your BepInEx/plugins folder.
  4. Launch the game! 🔥or just use the thunderstore mod manager🔥

🔧 Config Options:

Setting Description Default
PassportSpawnDelay Delay (in seconds) for the passport to appear in your hands after plane crash 5

Developer Notes

  • Scene detection is handled via SceneManager.GetActiveScene().name == "Airport".
  • Reflection is used to call the internal SpawnItemInHand method.
  • Object lookup enables canDrop and canThrow on the "Passport" prefab.
  • Spawning only begins once the local player is confirmed spawned and the current scene is not the airport.

Credits

Questions/Concerns/Bug Reports etc