Decompiled source of Plane Crash Passports v1.0.2

Plane Crash Passports.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using Photon.Pun;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Plane Crash Passports")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Plane Crash Passports")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("80764f1f-06de-42bb-8278-6e60e646e4f3")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace PlaneCrashPassports;

[BepInPlugin("tony4twentys.Plane_Crash_Passports", "Plane Crash Passports", "1.0.0")]
public class PlaneCrashPassportsPlugin : BaseUnityPlugin
{
	[CompilerGenerated]
	private sealed class <DelayedPassportSpawn>d__9 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		public PlaneCrashPassportsPlugin <>4__this;

		private Character <localChar>5__1;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <DelayedPassportSpawn>d__9(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<localChar>5__1 = null;
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Expected O, but got Unknown
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				<>2__current = (object)new WaitForSeconds(<>4__this.passportDelaySeconds.Value);
				<>1__state = 1;
				return true;
			case 1:
				<>1__state = -1;
				((BaseUnityPlugin)<>4__this).Logger.LogInfo((object)"[PlaneCrashPassports] Delay complete. Giving passport to local player.");
				<localChar>5__1 = Character.localCharacter;
				if ((Object)(object)<localChar>5__1 != (Object)null && (Object)(object)((MonoBehaviourPun)<localChar>5__1).photonView != (Object)null)
				{
					<>4__this.GivePassport(<localChar>5__1);
				}
				return false;
			}
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	private bool playerSpawned = false;

	private bool passportSpawnStarted = false;

	private bool isInAirport = false;

	private bool dropEnabled = false;

	private ConfigEntry<float> passportDelaySeconds;

	private void Awake()
	{
		passportDelaySeconds = ((BaseUnityPlugin)this).Config.Bind<float>("General", "PassportSpawnDelay", 5f, "Time in seconds to wait after player spawn before giving passports.");
		SceneManager.sceneLoaded += OnSceneLoaded;
	}

	private void OnDestroy()
	{
		SceneManager.sceneLoaded -= OnSceneLoaded;
	}

	private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
	{
		passportSpawnStarted = false;
		playerSpawned = false;
		((BaseUnityPlugin)this).Logger.LogInfo((object)("[PlaneCrashPassports] Scene changed to " + ((Scene)(ref scene)).name + ", reset spawn flags."));
	}

	private void Update()
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		if (!PhotonNetwork.InRoom)
		{
			return;
		}
		Scene activeScene = SceneManager.GetActiveScene();
		string name = ((Scene)(ref activeScene)).name;
		isInAirport = name == "Airport";
		if (!dropEnabled)
		{
			EnablePassportDropping();
			dropEnabled = true;
		}
		if (!isInAirport && !passportSpawnStarted)
		{
			Character localCharacter = Character.localCharacter;
			if ((Object)(object)localCharacter != (Object)null && (Object)(object)((MonoBehaviourPun)localCharacter).photonView != (Object)null && ((MonoBehaviourPun)localCharacter).photonView.IsMine)
			{
				playerSpawned = true;
				passportSpawnStarted = true;
				((BaseUnityPlugin)this).Logger.LogInfo((object)"[PlaneCrashPassports] Local player spawned and not in Airport. Starting delayed coroutine for passport.");
				((MonoBehaviour)this).StartCoroutine(DelayedPassportSpawn());
			}
		}
	}

	[IteratorStateMachine(typeof(<DelayedPassportSpawn>d__9))]
	private IEnumerator DelayedPassportSpawn()
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <DelayedPassportSpawn>d__9(0)
		{
			<>4__this = this
		};
	}

	private void GivePassport(Character character)
	{
		if (character.refs == null || (Object)(object)character.refs.items == (Object)null)
		{
			((BaseUnityPlugin)this).Logger.LogWarning((object)("[PlaneCrashPassports] " + character.characterName + " has no item references."));
			return;
		}
		CharacterItems items = character.refs.items;
		MethodInfo method = ((object)items).GetType().GetMethod("SpawnItemInHand", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
		if (method == null)
		{
			((BaseUnityPlugin)this).Logger.LogError((object)"[PlaneCrashPassports] SpawnItemInHand method not found via reflection.");
			return;
		}
		method.Invoke(items, new object[1] { "passport" });
		((BaseUnityPlugin)this).Logger.LogInfo((object)("[PlaneCrashPassports] Spawned passport in hand for " + character.characterName));
	}

	private void EnablePassportDropping()
	{
		GameObject[] array = Resources.FindObjectsOfTypeAll<GameObject>();
		GameObject[] array2 = array;
		foreach (GameObject val in array2)
		{
			if (((Object)val).name == "Passport")
			{
				Item component = val.GetComponent<Item>();
				if ((Object)(object)component != (Object)null && component.UIData != null)
				{
					component.UIData.canDrop = true;
					component.UIData.canThrow = true;
					((BaseUnityPlugin)this).Logger.LogInfo((object)"[PlaneCrashPassports] Passport can now be dropped and thrown.");
				}
			}
		}
	}
}