PEAK
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164KB
Dependency string
tony4twenty-Scoutmasters_Rampage-3.0.0
Dependants

Changelog

[3.0.0] - 2026-07-29

New dependencies

  • PEAKLib_Core (host-has-mod handshake)
  • PhotonCustomPropsUtils (host → client gameplay config sync)
  • All players should install the mod; the host must have it for handshake + sync

Multiplayer / config sync

  • Host publishes gameplay settings to the room; clients apply them live
  • Client config files are not overwritten (restored when leaving)
  • Stays local: overhead bar UI, EnableLogs, F1 keybind
  • Fixes cases where clients ignored host values (e.g. grab injury still at vanilla 0.25)

Scoutmaster is vulnerable (player-like)

  • Can receive vanilla afflictions / injury (master toggle)
  • Always immune to hunger and always immune to fall damage
  • Optional block of third-party custom statuses on him
  • Supernatural recovery slowly clears status bars over time
  • Optional toggle: movement stamina drain vs infinite climb/sprint (default = infinite, vanilla-feel)
  • Pass-out from afflictions → stay down → recover → flee off-map → heal → respawn after delay (with lava/stuck failsafe)
  • Overhead stamina + affliction bar above his head (local UI)

Environment & items that affect him

  • Lava (all lava sources) applies Hot / knock effects
  • Alpine wind chill and cold rocks apply Cold
  • Blow darts can hit him and apply drowsy (shooter needs the mod)
  • Rescue Hook can grapple him (hook user needs the mod); interrupts grabs/throws
  • Napberry plants / hypno orbs — he flees them and gains drowsy (lore: he’s afraid of napberries)
  • Held NapBerry — he retreats while in range; berry charge drains and the item is destroyed after ~10s by default (no accidental “eat” effects on the holder)
  • Lit Faerie Lantern still repels him (config moved to Interactions)

Scoutmasters Blessing (bonk)

  • Chance (default 50%) to reward the player who bonks him with a random power
  • Default powers: Infinite Stamina, Invincibility, Faster Boi, Bonus Stamina, Warp To Leader
  • Climbing Chalk available in the power list (real climb-speed boost)
  • Hero-title popup in the game font (no “DAY ONE” clutter; faster typing)
  • Warp auto-skipped in solo (rolls other powers instead)
  • Coconut stun duration still configurable; banana peels still slip him

Scoutmasters Loot (pass-out)

  • On pass-out, chance to drop random items from a CSV of item IDs
  • Configurable drop chance, min/max count, and loot table (food, gear, tools, etc.)

Held item

  • Holds a lit torch by default (configurable item ID)
  • Stashes the item while climbing, grabbing, or close enough to grab
  • Optional random item pool on re-equip

Kiln & spawn polish

  • Dedicated Kiln climb-only behavior: smarter standable-ground respawns / lost-sight recovery; blocks bad teleports that stuck him on walls
  • Survives segment jumps (no longer stranded inactive when map segments swap)
  • Spawns / F1 place him behind the furthest-behind climber (campfire-aware), with configurable drop height
  • Campfire flee also fully clears his statuses off-map

Chase combat options

  • Configurable throw injury amount (GrabInjuryAmount, vanilla 0.25)
  • Optional insta-kill on grab
  • Climb speed & run speed adjustments
  • Near-target movement boost, teleports, sprint distance, flee duration, etc. (all configurable)

Optimizations & reliability

  • Throttled overhead bar updates, lava/napberry caches, host status sync interval
  • Safer pass-out / particle / whirlwind paths for the bot prefab
  • Scene reset skips additive kiln loads so run state isn’t wiped mid-climb
  • Logging off by default

[2.2.3]

  • Timed spawn, campfire flee/respawn delays
  • Coconut bonk stun, banana peel slips, Faerie Lantern flee
  • Screen effect power / disable
  • F1 force respawn, basic chase/grab AI
  • Debug logging

[1.0.0] - 2025-09-26

  • Initial release.
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