All players should install the mod; the host must have it for handshake + sync
Multiplayer / config sync
Host publishes gameplay settings to the room; clients apply them live
Client config files are not overwritten (restored when leaving)
Stays local: overhead bar UI, EnableLogs, F1 keybind
Fixes cases where clients ignored host values (e.g. grab injury still at vanilla 0.25)
Scoutmaster is vulnerable (player-like)
Can receive vanilla afflictions / injury (master toggle)
Always immune to hunger and always immune to fall damage
Optional block of third-party custom statuses on him
Supernatural recovery slowly clears status bars over time
Optional toggle: movement stamina drain vs infinite climb/sprint (default = infinite, vanilla-feel)
Pass-out from afflictions → stay down → recover → flee off-map → heal → respawn after delay (with lava/stuck failsafe)
Overhead stamina + affliction bar above his head (local UI)
Environment & items that affect him
Lava (all lava sources) applies Hot / knock effects
Alpine wind chill and cold rocks apply Cold
Blow darts can hit him and apply drowsy (shooter needs the mod)
Rescue Hook can grapple him (hook user needs the mod); interrupts grabs/throws
Napberry plants / hypno orbs — he flees them and gains drowsy (lore: he’s afraid of napberries)
Held NapBerry — he retreats while in range; berry charge drains and the item is destroyed after ~10s by default (no accidental “eat” effects on the holder)
Lit Faerie Lantern still repels him (config moved to Interactions)
Scoutmasters Blessing (bonk)
Chance (default 50%) to reward the player who bonks him with a random power