using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Stamina Panic")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Stamina Panic")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f3d2d2cf-e3bd-4b0f-a0ba-2082998aceb8")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace StaminaPanic;
[BepInPlugin("tony4twentys.Stamina_Panic", "Stamina Panic", "1.0.3")]
[HarmonyPatch(typeof(RunManager), "Awake")]
public class StaminaPanic : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <CheckStaminaLoop>d__21 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public StaminaPanic <>4__this;
private CharacterData <playerData>5__1;
private bool <isDown>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <CheckStaminaLoop>d__21(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<playerData>5__1 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Expected O, but got Unknown
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Expected O, but got Unknown
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Expected O, but got Unknown
//IL_0374: Unknown result type (might be due to invalid IL or missing references)
//IL_037e: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
break;
case 1:
<>1__state = -1;
break;
case 2:
<>1__state = -1;
break;
case 3:
<>1__state = -1;
break;
case 4:
<>1__state = -1;
<playerData>5__1 = null;
break;
}
if (!<>4__this.inGameScene)
{
<>2__current = (object)new WaitForSeconds(1f);
<>1__state = 1;
return true;
}
<playerData>5__1 = ((IEnumerable<CharacterData>)Object.FindObjectsByType<CharacterData>((FindObjectsSortMode)0)).FirstOrDefault((Func<CharacterData, bool>)delegate(CharacterData cd)
{
Character component = ((Component)cd).GetComponent<Character>();
return component != null && component.IsLocal;
});
if ((Object)(object)<playerData>5__1 == (Object)null)
{
<>2__current = (object)new WaitForSeconds(1f);
<>1__state = 2;
return true;
}
<isDown>5__2 = !<playerData>5__1.fullyConscious;
if (<isDown>5__2)
{
if (<>4__this.audioSource.isPlaying && !<>4__this.isFadingOut)
{
if (<>4__this.fadeOutCoroutine != null)
{
((MonoBehaviour)<>4__this).StopCoroutine(<>4__this.fadeOutCoroutine);
}
<>4__this.fadeOutCoroutine = ((MonoBehaviour)<>4__this).StartCoroutine(<>4__this.FadeOutAndStop());
}
<>4__this.suppressedUntilConscious = true;
<>4__this.isBelowThreshold = false;
<>2__current = (object)new WaitForSeconds(1f);
<>1__state = 3;
return true;
}
if (<>4__this.suppressedUntilConscious && <playerData>5__1.fullyConscious)
{
<>4__this.suppressedUntilConscious = false;
}
<>4__this.audioSource.volume = Mathf.Clamp(<>4__this.volumeConfig.Value, 0f, 100f) / 100f;
if (!<>4__this.suppressedUntilConscious && <playerData>5__1.TotalStamina <= <>4__this.thresholdConfig.Value)
{
if (!<>4__this.isBelowThreshold && !<>4__this.isFadingOut)
{
if (<>4__this.fadeOutCoroutine != null)
{
((MonoBehaviour)<>4__this).StopCoroutine(<>4__this.fadeOutCoroutine);
}
<>4__this.audioSource.volume = Mathf.Clamp(<>4__this.volumeConfig.Value, 0f, 100f) / 100f;
<>4__this.audioSource.Play();
<>4__this.isBelowThreshold = true;
}
}
else if (<>4__this.isBelowThreshold)
{
if (<>4__this.fadeOutCoroutine != null)
{
((MonoBehaviour)<>4__this).StopCoroutine(<>4__this.fadeOutCoroutine);
}
<>4__this.fadeOutCoroutine = ((MonoBehaviour)<>4__this).StartCoroutine(<>4__this.FadeOutAndStop());
<>4__this.isBelowThreshold = false;
}
<>2__current = (object)new WaitForSeconds(1f);
<>1__state = 4;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <DelayedStartup>d__17 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public StaminaPanic <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DelayedStartup>d__17(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(30f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<>2__current = <>4__this.LoadAudioFromPluginDirectory();
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <FadeOutAndStop>d__20 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public StaminaPanic <>4__this;
private float <startVolume>5__1;
private float <time>5__2;
private float <duration>5__3;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <FadeOutAndStop>d__20(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>4__this.isFadingOut = true;
<startVolume>5__1 = <>4__this.audioSource.volume;
<time>5__2 = 0f;
<duration>5__3 = <>4__this.fadeOutTimeConfig.Value;
break;
case 1:
<>1__state = -1;
break;
}
if (<time>5__2 < <duration>5__3)
{
<time>5__2 += Time.deltaTime;
<>4__this.audioSource.volume = Mathf.Lerp(<startVolume>5__1, 0f, <time>5__2 / <duration>5__3);
<>2__current = null;
<>1__state = 1;
return true;
}
<>4__this.audioSource.Stop();
<>4__this.audioSource.volume = Mathf.Clamp(<>4__this.volumeConfig.Value, 0f, 100f) / 100f;
<>4__this.isFadingOut = false;
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <LoadAudioFromPluginDirectory>d__19 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public StaminaPanic <>4__this;
private string <pluginLocation>5__1;
private string <pluginDirectory>5__2;
private string[] <audioFiles>5__3;
private string <soundFile>5__4;
private string <url>5__5;
private AudioType <audioType>5__6;
private UnityWebRequest <www>5__7;
private AudioMixerGroup <gameMixerGroup>5__8;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <LoadAudioFromPluginDirectory>d__19(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || num == 1)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<pluginLocation>5__1 = null;
<pluginDirectory>5__2 = null;
<audioFiles>5__3 = null;
<soundFile>5__4 = null;
<url>5__5 = null;
<www>5__7 = null;
<gameMixerGroup>5__8 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Invalid comparison between Unknown and I4
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_017d: Unknown result type (might be due to invalid IL or missing references)
//IL_025a: Unknown result type (might be due to invalid IL or missing references)
//IL_0264: Expected O, but got Unknown
bool result;
try
{
switch (<>1__state)
{
default:
result = false;
break;
case 0:
<>1__state = -1;
<pluginLocation>5__1 = ((BaseUnityPlugin)<>4__this).Info.Location;
<pluginDirectory>5__2 = Path.GetDirectoryName(<pluginLocation>5__1);
((BaseUnityPlugin)<>4__this).Logger.LogInfo((object)("=== STAMINA PANIC: Looking for audio files in: " + <pluginDirectory>5__2 + " ==="));
<audioFiles>5__3 = Directory.GetFiles(<pluginDirectory>5__2, "*.ogg", SearchOption.AllDirectories).Concat(Directory.GetFiles(<pluginDirectory>5__2, "*.wav", SearchOption.AllDirectories)).ToArray();
if (<audioFiles>5__3.Length == 0)
{
((BaseUnityPlugin)<>4__this).Logger.LogWarning((object)("=== STAMINA PANIC: No .wav or .ogg files found in " + <pluginDirectory>5__2 + " ==="));
((BaseUnityPlugin)<>4__this).Logger.LogInfo((object)"=== STAMINA PANIC: Audio will be disabled - plugin will work without sound ===");
result = false;
break;
}
<soundFile>5__4 = <audioFiles>5__3[0];
((BaseUnityPlugin)<>4__this).Logger.LogInfo((object)("=== STAMINA PANIC: Loading audio from " + <soundFile>5__4 + " ==="));
<url>5__5 = "file://" + Path.GetFullPath(<soundFile>5__4).Replace("\\", "/");
<audioType>5__6 = (AudioType)(<soundFile>5__4.EndsWith(".ogg") ? 14 : 20);
<www>5__7 = UnityWebRequestMultimedia.GetAudioClip(<url>5__5, <audioType>5__6);
<>1__state = -3;
<>2__current = <www>5__7.SendWebRequest();
<>1__state = 1;
result = true;
break;
case 1:
<>1__state = -3;
if ((int)<www>5__7.result != 1)
{
((BaseUnityPlugin)<>4__this).Logger.LogError((object)("=== STAMINA PANIC: Failed to load audio: " + <www>5__7.error + " ==="));
result = false;
}
else
{
<>4__this.cueClip = DownloadHandlerAudioClip.GetContent(<www>5__7);
if (!((Object)(object)<>4__this.cueClip == (Object)null))
{
<>4__this.audioHost = new GameObject("StaminaPanicAudioHost");
<>4__this.audioSource = <>4__this.audioHost.AddComponent<AudioSource>();
<>4__this.audioSource.clip = <>4__this.cueClip;
<>4__this.audioSource.loop = true;
<>4__this.audioSource.playOnAwake = false;
<>4__this.audioSource.spatialBlend = 0f;
<>4__this.audioSource.dopplerLevel = 0f;
<>4__this.audioSource.rolloffMode = (AudioRolloffMode)1;
<>4__this.audioSource.minDistance = 1f;
<>4__this.audioSource.maxDistance = 500f;
<>4__this.audioSource.ignoreListenerPause = true;
<>4__this.audioSource.bypassEffects = false;
<>4__this.audioSource.bypassListenerEffects = false;
<>4__this.audioSource.bypassReverbZones = true;
<gameMixerGroup>5__8 = TryGetGameMixerGroup();
if ((Object)(object)<gameMixerGroup>5__8 != (Object)null)
{
<>4__this.audioSource.outputAudioMixerGroup = <gameMixerGroup>5__8;
}
Object.DontDestroyOnLoad((Object)(object)<>4__this.audioHost);
((BaseUnityPlugin)<>4__this).Logger.LogInfo((object)"=== STAMINA PANIC: Audio loaded successfully ===");
if (<>4__this.staminaCoroutine != null)
{
((MonoBehaviour)<>4__this).StopCoroutine(<>4__this.staminaCoroutine);
}
<>4__this.staminaCoroutine = ((MonoBehaviour)<>4__this).StartCoroutine(<>4__this.CheckStaminaLoop());
<gameMixerGroup>5__8 = null;
<>m__Finally1();
<www>5__7 = null;
result = false;
break;
}
((BaseUnityPlugin)<>4__this).Logger.LogError((object)"=== STAMINA PANIC: Failed to create audio clip ===");
result = false;
}
<>m__Finally1();
break;
}
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
return result;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<www>5__7 != null)
{
((IDisposable)<www>5__7).Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static StaminaPanic instance;
private GameObject audioHost;
private AudioSource audioSource;
private AudioClip cueClip;
private ConfigEntry<float> thresholdConfig;
private ConfigEntry<float> volumeConfig;
private ConfigEntry<float> fadeOutTimeConfig;
private bool isBelowThreshold = false;
private bool inGameScene = false;
private Coroutine staminaCoroutine;
private Coroutine startCoroutine;
private Coroutine fadeOutCoroutine;
private bool isFadingOut;
private bool suppressedUntilConscious;
private void Awake()
{
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
instance = this;
thresholdConfig = ((BaseUnityPlugin)this).Config.Bind<float>("General", "StaminaThreshold", 0.2f, "Value of TotalStamina that triggers the sound (0.0 to 1.0)");
volumeConfig = ((BaseUnityPlugin)this).Config.Bind<float>("General", "CueVolume", 100f, "Volume level for the audio cue (0 to 100)");
fadeOutTimeConfig = ((BaseUnityPlugin)this).Config.Bind<float>("General", "FadeOutTime", 1.5f, "Time in seconds to fade out the audio when stamina recovers");
SceneManager.activeSceneChanged += OnSceneChanged;
new Harmony("tony4twentys.Stamina_Panic").PatchAll();
}
private void OnSceneChanged(Scene oldScene, Scene newScene)
{
inGameScene = ((Scene)(ref newScene)).name.StartsWith("Level_");
if (!inGameScene)
{
((MonoBehaviour)this).StopAllCoroutines();
if ((Object)(object)audioSource != (Object)null && audioSource.isPlaying)
{
audioSource.Stop();
}
isBelowThreshold = false;
isFadingOut = false;
suppressedUntilConscious = false;
}
}
[HarmonyPostfix]
private static void RunManager_Awake_Postfix()
{
if (instance.startCoroutine != null)
{
((MonoBehaviour)instance).StopCoroutine(instance.startCoroutine);
}
instance.startCoroutine = ((MonoBehaviour)instance).StartCoroutine(instance.DelayedStartup());
}
[IteratorStateMachine(typeof(<DelayedStartup>d__17))]
private IEnumerator DelayedStartup()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DelayedStartup>d__17(0)
{
<>4__this = this
};
}
private static AudioMixerGroup TryGetGameMixerGroup()
{
AudioSource val = ((IEnumerable<AudioSource>)Object.FindObjectsByType<AudioSource>((FindObjectsSortMode)0)).FirstOrDefault((Func<AudioSource, bool>)((AudioSource a) => (Object)(object)a != (Object)null && ((Behaviour)a).isActiveAndEnabled && (Object)(object)a.outputAudioMixerGroup != (Object)null));
return ((Object)(object)val != (Object)null) ? val.outputAudioMixerGroup : null;
}
[IteratorStateMachine(typeof(<LoadAudioFromPluginDirectory>d__19))]
private IEnumerator LoadAudioFromPluginDirectory()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <LoadAudioFromPluginDirectory>d__19(0)
{
<>4__this = this
};
}
[IteratorStateMachine(typeof(<FadeOutAndStop>d__20))]
private IEnumerator FadeOutAndStop()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <FadeOutAndStop>d__20(0)
{
<>4__this = this
};
}
[IteratorStateMachine(typeof(<CheckStaminaLoop>d__21))]
private IEnumerator CheckStaminaLoop()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <CheckStaminaLoop>d__21(0)
{
<>4__this = this
};
}
}