The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of Walk On Boarding v1.0.0
Walk On Boarding.dll
Decompiled a week agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using Photon.Pun; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Board Flight")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Board Flight")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("088bdbe1-e2f4-43bb-9b89-3fa225dca6ff")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace WalkOnBoarding; [BepInPlugin("tony4twenty.Walk_On_Boarding", "Walk On Boarding", "1.0.0")] public class WalkOnBoardPlugin : BaseUnityPlugin { private GameObject boardingPanel; private bool triggeredBoarding = false; private bool gameStarted = false; private float checkInterval = 1f; private float checkTimer = 0f; private readonly Vector3 boxMin = new Vector3(30f, 0f, 90f); private readonly Vector3 boxMax = new Vector3(43f, 2f, 97f); private void OnEnable() { SceneManager.sceneLoaded += OnSceneLoaded; } private void OnDisable() { SceneManager.sceneLoaded -= OnSceneLoaded; } private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (((Scene)(ref scene)).name == "Airport") { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Airport scene loaded. Attempting to remove sliding doors and kiosk visuals..."); RemoveSlidingDoors(); RemoveCheckInKiosk(); triggeredBoarding = false; gameStarted = false; checkTimer = 0f; } } private void Update() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) if (!PhotonNetwork.IsMasterClient) { return; } Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name != "Airport") { return; } checkTimer += Time.deltaTime; if (checkTimer < checkInterval) { return; } checkTimer = 0f; if (gameStarted) { return; } GameObject obj = GameObject.Find("StartGameButton"); Button val = ((obj != null) ? obj.GetComponent<Button>() : null); if ((Object)(object)val != (Object)null && !((Selectable)val).interactable) { gameStarted = true; ((BaseUnityPlugin)this).Logger.LogInfo((object)"Start game button is disabled, game likely started. Preventing kiosk reopen."); return; } Character[] array = Object.FindObjectsByType<Character>((FindObjectsSortMode)0); Character[] array2 = array; foreach (Character val2 in array2) { if (!((MonoBehaviourPun)val2).photonView.IsMine) { continue; } CharacterData component = ((Component)val2).GetComponent<CharacterData>(); if ((Object)(object)component == (Object)null) { continue; } Vector3 groundPos = component.groundPos; if (IsInsideTriggerBox(groundPos)) { if (!triggeredBoarding) { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Host is inside trigger zone. Triggering Interact_CastFinished..."); AirportCheckInKiosk val3 = Object.FindFirstObjectByType<AirportCheckInKiosk>(); if ((Object)(object)val3 != (Object)null) { val3.Interact_CastFinished(val2); triggeredBoarding = true; } else { ((BaseUnityPlugin)this).Logger.LogWarning((object)"Could not find AirportCheckInKiosk to trigger interaction."); } } } else { triggeredBoarding = false; } } } private bool IsInsideTriggerBox(Vector3 pos) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) return pos.x >= boxMin.x && pos.x <= boxMax.x && pos.y >= boxMin.y && pos.y <= boxMax.y && pos.z >= boxMin.z && pos.z <= boxMax.z; } private void RemoveSlidingDoors() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Scene activeScene = SceneManager.GetActiveScene(); GameObject[] rootGameObjects = ((Scene)(ref activeScene)).GetRootGameObjects(); GameObject[] array = rootGameObjects; foreach (GameObject val in array) { Transform val2 = FindDeepChild(val.transform, "Sliding Doors"); if ((Object)(object)val2 != (Object)null) { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Found 'Sliding Doors' GameObject. Removing MeshRenderer, MeshFilter, and Collider..."); Object.DestroyImmediate((Object)(object)((Component)val2).GetComponent<MeshRenderer>()); Object.DestroyImmediate((Object)(object)((Component)val2).GetComponent<MeshFilter>()); Object.DestroyImmediate((Object)(object)((Component)val2).GetComponent<Collider>()); return; } } ((BaseUnityPlugin)this).Logger.LogWarning((object)"Could not find 'Sliding Doors' GameObject in Airport scene."); } private void RemoveCheckInKiosk() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Scene activeScene = SceneManager.GetActiveScene(); GameObject[] rootGameObjects = ((Scene)(ref activeScene)).GetRootGameObjects(); GameObject[] array = rootGameObjects; foreach (GameObject val in array) { Transform val2 = FindDeepChild(val.transform, "AirportGateKiosk"); if ((Object)(object)val2 != (Object)null) { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Found 'AirportGateKiosk'. Removing MeshRenderer, MeshFilter, and Collider..."); Object.DestroyImmediate((Object)(object)((Component)val2).GetComponent<MeshRenderer>()); Object.DestroyImmediate((Object)(object)((Component)val2).GetComponent<MeshFilter>()); Object.DestroyImmediate((Object)(object)((Component)val2).GetComponent<Collider>()); return; } } ((BaseUnityPlugin)this).Logger.LogWarning((object)"Could not find 'AirportGateKiosk' GameObject in Airport scene."); } private Transform FindDeepChild(Transform parent, string name) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown foreach (Transform item in parent) { Transform val = item; if (((Object)val).name == name) { return val; } Transform val2 = FindDeepChild(val, name); if ((Object)(object)val2 != (Object)null) { return val2; } } return null; } }