The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.

Date uploaded | a month ago |
Version | 1.0.0 |
Download link | tony4twenty-Walk_On_Boarding-1.0.0.zip |
Downloads | 11690 |
Dependency string | tony4twenty-Walk_On_Boarding-1.0.0 |
This mod requires the following mods to function

BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.2403README
Author: tony4twenty
Version: 1.0.0
Requires: BepInEx
Feedback: Peak Modding Discord
🛫 Walk On Boarding
A PEAK mod that removes the sliding doors and check-in kiosk visuals, allowing the host to walk into the terminal and start a run by entering a the Air bridge. Other players who have the mod installed will also be able to walk in but not start the run!
✨ Features
- Removes sliding doors and kiosk visuals in the Airport scene.
- Automatically triggers the run start popup when the host enters a custom 3D trigger zone near the terminal bridge.
- Prevents re-triggering until the host leaves and re-enters the zone.
- Ensures the popup stays closed if the host clicks the close ❌ or presses the start game button.
- Lightweight polling logic (1-second interval) for performance while only in the airport scene.
📍 Trigger Zone
The boarding trigger activates when the host is within the following 3D bounding box (calculated from four corners you provided):
X: 30 to 43 Y: 0 to 2 Z: 90 to 97
Only the host's position is used to activate the kiosk.
💾 Installation
- Install BepInEx for PEAK (if you haven’t already).
- Drop
WalkOnBoarding.dll
into yourBepInEx/plugins
folder. - Launch the game. Only the host needs the mod but those without it will not visually see the changes made.
📦 How It Works
- Listens for the Airport scene to load.
- Removes door and kiosk visuals automatically.
- Every second, checks if the host is inside the configured trigger zone.
- If they are, and haven’t triggered yet, the kiosk interaction UI opens.
- If they cancel, leave and then run back in, it will re-trigger properly.
- If they press the Start Game button, the UI is suppressed from reopening until the Airport scene is reloaded.
🧠 Future Ideas
- Host only
Credits
- Created by tony4twenty.