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tony4twenty-Walk_On_Boarding-1.0.0 icon

Walk On Boarding

Walk into the Air Bridge to start your run!

Date uploaded a month ago
Version 1.0.0
Download link tony4twenty-Walk_On_Boarding-1.0.0.zip
Downloads 11690
Dependency string tony4twenty-Walk_On_Boarding-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.2403 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.2403

README

Author: tony4twenty Version: 1.0.0
Requires: BepInEx Feedback: Peak Modding Discord

🛫 Walk On Boarding

A PEAK mod that removes the sliding doors and check-in kiosk visuals, allowing the host to walk into the terminal and start a run by entering a the Air bridge. Other players who have the mod installed will also be able to walk in but not start the run!


✨ Features

  • Removes sliding doors and kiosk visuals in the Airport scene.
  • Automatically triggers the run start popup when the host enters a custom 3D trigger zone near the terminal bridge.
  • Prevents re-triggering until the host leaves and re-enters the zone.
  • Ensures the popup stays closed if the host clicks the close ❌ or presses the start game button.
  • Lightweight polling logic (1-second interval) for performance while only in the airport scene.

📍 Trigger Zone

The boarding trigger activates when the host is within the following 3D bounding box (calculated from four corners you provided):

X: 30 to 43 Y: 0 to 2 Z: 90 to 97

Only the host's position is used to activate the kiosk.


💾 Installation

  1. Install BepInEx for PEAK (if you haven’t already).
  2. Drop WalkOnBoarding.dll into your BepInEx/plugins folder.
  3. Launch the game. Only the host needs the mod but those without it will not visually see the changes made.

📦 How It Works

  • Listens for the Airport scene to load.
  • Removes door and kiosk visuals automatically.
  • Every second, checks if the host is inside the configured trigger zone.
  • If they are, and haven’t triggered yet, the kiosk interaction UI opens.
  • If they cancel, leave and then run back in, it will re-trigger properly.
  • If they press the Start Game button, the UI is suppressed from reopening until the Airport scene is reloaded.

🧠 Future Ideas

  • Host only

Credits