The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.

Super PEAK 64
Replaces the biome jingles with fitting musics from Super Mario 64 and Mario Kart 64!
Last updated | 3 weeks ago |
Total downloads | 2561 |
Total rating | 2 |
Categories | Audio World Quality Of Life Client Side |
Dependency string | trainofskeleton-Super_PEAK_64-1.2.0 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Super PEAK 64
Replaces the classic PEAK biome jingles with fitting musics from Sûper Mariõ 64! (and Sûper Mariõ Kart 64!)
What's New?
Shore Theme = Opening Theme / Title SM64 and MK64 / Bob-omb Battlefield / Winning Results /
Tropics Theme = Hazy Cave Theme / Title SM64 / Bob-omb Battlefield / Time Trial Results / DK's Jungle Park
Alpine Theme = Dire Dire Docks / Snow Mountain / Sherbet Land
Mesa Theme = Lethal Lava Land / Hazy Cave Theme / Kalimari Desert
Tomb Theme = Haunted House / Banshee Boardwalk
Caldera Theme = Bowser's Castle / Stage Boss
Kiln Theme = Koopa's Road / Koopa's Theme / Ultimate Koopa
PEAK Theme = Ending Demo Theme / Staff Roll
Non-Biome Specific Themes = Piranha Plant's Lullaby / Inside the Castle Walls / File Select / Title MK64
There will be a roughly 5 second long buffering when PEAK loads. This is to be expected as the game is loading the songs before hand, rather than buffering mid-game (which we don't want.)
Credits
Trainofskeleton - compiling songs
audiomoddingmyg - the mod template (tysm)
and by extension, catnamednorris and tofudinner for their help on audiomodding's mod
Nìnteñdó - the music (what? you thought I owned this music ??)