vavedev-PeakLateJoin icon

PeakLateJoin

Allow late joining of a game. Catch up to your friends!

By vavedev

CHANGELOG

Changelog

[1.3.0] - 2025-10-07

Added

  • New handling of position warping, since the new base code was updated to contain additional ground positions, the previous implementation became obsolete and buggy
  • Additional safe time to warp, due to the new RPC event handled in the base game

Fixed

  • Tracking of dead state
  • Ragdolling due to new implementation in base code

[1.2.1] - 2025-09-21

Changed

  • manifest.json

[1.2.0] - 2025-09-21

Changed

  • Safe warp handling. Made sure to check if the player is already in a safe warp state before applying a new safe warp. This prevents conflicts and ensures that players are not inadvertently moved to incorrect positions.
  • Checking for ground before warping. If the player is not on the ground, the safe warp will not be applied, preventing potential issues with mid-air warps.

[1.1.2] - 2025-09-20

Changed

  • Late join handler to use cache for room data, improving performance and reliability.

[1.1.1] - 2025-09-20

Changed

[1.1.0] - 2025-09-20

Fixed

  • Saving previous room data for late joiners. If a player is dead and late joins, they will now correctly respawn as dead instead of alive.
  • Proper handling of player states when late joining, ensuring that players are correctly positioned and oriented based on the current game state.

[1.0.1] - 2025-09-19

Changed

[1.0.0] - 2025-09-18

Added

  • Late join handler