Fixed the handling of teleport, death state and new other states.
Adjusted the checking for room with new Photon version.
Fixed errors regarding .dead existing state.
[1.3.0] - 2025-10-07
Added
New handling of position warping, since the new base code was updated to contain additional ground positions, the previous implementation became obsolete and buggy
Additional safe time to warp, due to the new RPC event handled in the base game
Fixed
Tracking of dead state
Ragdolling due to new implementation in base code
[1.2.1] - 2025-09-21
Changed
manifest.json
[1.2.0] - 2025-09-21
Changed
Safe warp handling. Made sure to check if the player is already in a safe warp state before applying a new safe warp. This prevents conflicts and ensures that players are not inadvertently moved to incorrect positions.
Checking for ground before warping. If the player is not on the ground, the safe warp will not be applied, preventing potential issues with mid-air warps.
[1.1.2] - 2025-09-20
Changed
Late join handler to use cache for room data, improving performance and reliability.
[1.1.1] - 2025-09-20
Changed
README.md
[1.1.0] - 2025-09-20
Fixed
Saving previous room data for late joiners. If a player is dead and late joins, they will now correctly respawn as dead instead of alive.
Proper handling of player states when late joining, ensuring that players are correctly positioned and oriented based on the current game state.
[1.0.1] - 2025-09-19
Changed
README.md
[1.0.0] - 2025-09-18
Added
Late join handler
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