Decompiled source of PeakLateJoin v1.3.0

plugins/com.github.vavedev.PeakLateJoin.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using ExitGames.Client.Photon;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.vavedev.PeakLateJoin")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.3.0.0")]
[assembly: AssemblyInformationalVersion("1.3.0+3fa897d6573d254d234718a7b49321b711dd01cf")]
[assembly: AssemblyProduct("com.github.vavedev.PeakLateJoin")]
[assembly: AssemblyTitle("Peak Late Join")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.3.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace PeakLateJoin
{
	public struct ImprovedSpawnTarget
	{
		public Character LowestCharacter;

		private float _lowestY;

		public void RegisterCharacter(Character character, float y)
		{
			if ((Object)(object)LowestCharacter == (Object)null || y < _lowestY)
			{
				LowestCharacter = character;
				_lowestY = y;
			}
		}
	}
	public class LateJoinHandler : MonoBehaviourPunCallbacks
	{
		[CompilerGenerated]
		private sealed class <HandleLateJoin>d__6 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Player newPlayer;

			public LateJoinHandler <>4__this;

			private Character <newCharacter>5__2;

			private bool <wasDead>5__3;

			private string <savedStage>5__4;

			private string <currentStage>5__5;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <HandleLateJoin>d__6(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<newCharacter>5__2 = null;
				<savedStage>5__4 = null;
				<currentStage>5__5 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b0: Expected O, but got Unknown
				//IL_0141: Unknown result type (might be due to invalid IL or missing references)
				//IL_0146: Unknown result type (might be due to invalid IL or missing references)
				//IL_0238: Unknown result type (might be due to invalid IL or missing references)
				//IL_0225: Unknown result type (might be due to invalid IL or missing references)
				//IL_023d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0261: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b3: Expected O, but got Unknown
				//IL_029f: Unknown result type (might be due to invalid IL or missing references)
				int num = <>1__state;
				LateJoinHandler lateJoinHandler = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<newCharacter>5__2 = null;
					goto IL_0066;
				case 1:
					<>1__state = -1;
					goto IL_0066;
				case 2:
					<>1__state = -1;
					goto IL_008d;
				case 3:
				{
					<>1__state = -1;
					<wasDead>5__3 = false;
					<savedStage>5__4 = null;
					if (((Dictionary<object, object>)(object)((RoomInfo)PhotonNetwork.CurrentRoom).CustomProperties).TryGetValue((object)$"dead_{newPlayer.ActorNumber}", out object value))
					{
						<wasDead>5__3 = (bool)value;
					}
					if (((Dictionary<object, object>)(object)((RoomInfo)PhotonNetwork.CurrentRoom).CustomProperties).TryGetValue((object)$"stage_{newPlayer.ActorNumber}", out object value2))
					{
						<savedStage>5__4 = value2 as string;
					}
					Scene activeScene = SceneManager.GetActiveScene();
					<currentStage>5__5 = ((Scene)(ref activeScene)).name;
					ManualLogSource logger = lateJoinHandler._logger;
					if (logger != null)
					{
						logger.LogInfo((object)$"[LateJoin] {<newCharacter>5__2.characterName} joined. SavedStage={<savedStage>5__4}, CurrentStage={<currentStage>5__5}, WasDead={<wasDead>5__3}");
					}
					<>2__current = (object)new WaitForSeconds(0.5f);
					<>1__state = 4;
					return true;
				}
				case 4:
				{
					<>1__state = -1;
					ImprovedSpawnTarget improvedSpawnTarget = PopulateSpawnData(<newCharacter>5__2);
					if ((Object)(object)improvedSpawnTarget.LowestCharacter == (Object)null)
					{
						lateJoinHandler._logger.LogWarning((object)("[LateJoin] No valid spawn target found. Keeping " + <newCharacter>5__2.characterName + " at spawn."));
						return false;
					}
					Vector3 val = (improvedSpawnTarget.LowestCharacter.data.isGrounded ? improvedSpawnTarget.LowestCharacter.data.groundPos : ((Component)improvedSpawnTarget.LowestCharacter).transform.position);
					lateJoinHandler._logger.LogInfo((object)$"[LateJoin] {<newCharacter>5__2.characterName} → warping near {improvedSpawnTarget.LowestCharacter.characterName} at Y={val.y:F2}");
					if ((Object)(object)<newCharacter>5__2.data.spawnPoint != (Object)null)
					{
						<newCharacter>5__2.data.spawnPoint.position = val;
					}
					<>2__current = TeleportUtils.SafeWarp(<newCharacter>5__2, improvedSpawnTarget.LowestCharacter, lateJoinHandler._logger);
					<>1__state = 5;
					return true;
				}
				case 5:
					{
						<>1__state = -1;
						if (<wasDead>5__3)
						{
							if (<savedStage>5__4 == <currentStage>5__5)
							{
								<newCharacter>5__2.data.dead = true;
								lateJoinHandler._logger.LogInfo((object)("[LateJoin] " + <newCharacter>5__2.characterName + " kept dead (same stage)."));
							}
							else
							{
								<newCharacter>5__2.data.dead = false;
								lateJoinHandler._logger.LogInfo((object)("[LateJoin] " + <newCharacter>5__2.characterName + " revived (stage changed)."));
							}
						}
						SaveDeathState(newPlayer, <newCharacter>5__2.data.dead);
						lateJoinHandler._lastKnownDead[newPlayer.ActorNumber] = <newCharacter>5__2.data.dead;
						lateJoinHandler._logger.LogInfo((object)("[LateJoin] Finished processing " + <newCharacter>5__2.characterName + "."));
						return false;
					}
					IL_008d:
					if ((Object)(object)<newCharacter>5__2.data == (Object)null)
					{
						<>2__current = null;
						<>1__state = 2;
						return true;
					}
					<>2__current = (object)new WaitForSeconds(1.5f);
					<>1__state = 3;
					return true;
					IL_0066:
					if ((Object)(object)<newCharacter>5__2 == (Object)null)
					{
						<newCharacter>5__2 = PlayerHandler.GetPlayerCharacter(newPlayer);
						<>2__current = null;
						<>1__state = 1;
						return true;
					}
					goto IL_008d;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private ManualLogSource _logger;

		private readonly Dictionary<int, bool> _lastKnownDead = new Dictionary<int, bool>();

		public void InitLogger(ManualLogSource logger)
		{
			_logger = logger;
		}

		private void Update()
		{
			foreach (Character allCharacter in Character.AllCharacters)
			{
				if ((Object)(object)((allCharacter != null) ? ((MonoBehaviourPun)allCharacter).photonView : null) == (Object)null || ((MonoBehaviourPun)allCharacter).photonView.Owner == null || (Object)(object)allCharacter.data == (Object)null)
				{
					continue;
				}
				int actorNumber = ((MonoBehaviourPun)allCharacter).photonView.Owner.ActorNumber;
				bool dead = allCharacter.data.dead;
				if (!_lastKnownDead.TryGetValue(actorNumber, out var value) || value != dead)
				{
					SaveDeathState(((MonoBehaviourPun)allCharacter).photonView.Owner, dead);
					_lastKnownDead[actorNumber] = dead;
					ManualLogSource logger = _logger;
					if (logger != null)
					{
						logger.LogInfo((object)("[DeathSync] " + allCharacter.characterName + ": " + (dead ? "dead" : "alive")));
					}
				}
			}
		}

		public override void OnPlayerEnteredRoom(Player newPlayer)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			Scene activeScene = SceneManager.GetActiveScene();
			if (((Scene)(ref activeScene)).name != "Airport")
			{
				((MonoBehaviour)this).StartCoroutine(HandleLateJoin(newPlayer));
			}
		}

		public override void OnPlayerLeftRoom(Player otherPlayer)
		{
			Character playerCharacter = PlayerHandler.GetPlayerCharacter(otherPlayer);
			if ((Object)(object)playerCharacter != (Object)null && (Object)(object)playerCharacter.data != (Object)null)
			{
				SaveDeathState(otherPlayer, playerCharacter.data.dead);
				_lastKnownDead[otherPlayer.ActorNumber] = playerCharacter.data.dead;
			}
		}

		[IteratorStateMachine(typeof(<HandleLateJoin>d__6))]
		private IEnumerator HandleLateJoin(Player newPlayer)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <HandleLateJoin>d__6(0)
			{
				<>4__this = this,
				newPlayer = newPlayer
			};
		}

		private static ImprovedSpawnTarget PopulateSpawnData(Character newCharacter)
		{
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			ImprovedSpawnTarget result = default(ImprovedSpawnTarget);
			foreach (Character allCharacter in Character.AllCharacters)
			{
				if (!((Object)(object)allCharacter == (Object)null) && !((Object)(object)allCharacter == (Object)(object)newCharacter) && !((Object)(object)allCharacter.data == (Object)null) && !allCharacter.data.dead)
				{
					float y = (allCharacter.data.isGrounded ? allCharacter.data.groundPos.y : ((Component)allCharacter).transform.position.y);
					result.RegisterCharacter(allCharacter, y);
				}
			}
			return result;
		}

		private static void SaveDeathState(Player player, bool isDead)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Expected O, but got Unknown
			//IL_0051: Expected O, but got Unknown
			Scene activeScene = SceneManager.GetActiveScene();
			string name = ((Scene)(ref activeScene)).name;
			Hashtable val = new Hashtable();
			((Dictionary<object, object>)val).Add((object)$"dead_{player.ActorNumber}", (object)isDead);
			((Dictionary<object, object>)val).Add((object)$"stage_{player.ActorNumber}", (object)name);
			Hashtable val2 = val;
			PhotonNetwork.CurrentRoom.SetCustomProperties(val2, (Hashtable)null, (WebFlags)null);
		}
	}
	[BepInPlugin("vavedev.PeakLateJoin", "Peak Late Join", "1.3.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PLUGIN_GUID = "vavedev.PeakLateJoin";

		public const string PLUGIN_NAME = "Peak Late Join";

		public const string PLUGIN_VERSION = "1.3.0";

		internal static ManualLogSource Log { get; private set; }

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)"Plugin Peak Late Join v1.3.0 loaded!");
			((Component)this).gameObject.AddComponent<LateJoinHandler>().InitLogger(Log);
		}
	}
	public static class TeleportUtils
	{
		[CompilerGenerated]
		private sealed class <SafeWarp>d__0 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Character newCharacter;

			public Character targetCharacter;

			public ManualLogSource logger;

			private Rigidbody <rb>5__2;

			private Collider <newCol>5__3;

			private Collider <targetCol>5__4;

			private Vector3 <safePos>5__5;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <SafeWarp>d__0(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<rb>5__2 = null;
				<newCol>5__3 = null;
				<targetCol>5__4 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_03a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_03ac: Expected O, but got Unknown
				//IL_0366: Unknown result type (might be due to invalid IL or missing references)
				//IL_0376: Unknown result type (might be due to invalid IL or missing references)
				//IL_0386: Unknown result type (might be due to invalid IL or missing references)
				//IL_0093: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
				//IL_010b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0122: Unknown result type (might be due to invalid IL or missing references)
				//IL_0136: Unknown result type (might be due to invalid IL or missing references)
				//IL_013b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0145: Unknown result type (might be due to invalid IL or missing references)
				//IL_014a: Unknown result type (might be due to invalid IL or missing references)
				//IL_015c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0166: Unknown result type (might be due to invalid IL or missing references)
				//IL_016b: Unknown result type (might be due to invalid IL or missing references)
				//IL_017d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0182: Unknown result type (might be due to invalid IL or missing references)
				//IL_018c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0191: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
				//IL_011d: Unknown result type (might be due to invalid IL or missing references)
				//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
				//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
				//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
				//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
				//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_0203: Unknown result type (might be due to invalid IL or missing references)
				//IL_0208: Unknown result type (might be due to invalid IL or missing references)
				//IL_021f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0229: Unknown result type (might be due to invalid IL or missing references)
				//IL_0296: Unknown result type (might be due to invalid IL or missing references)
				//IL_0297: Unknown result type (might be due to invalid IL or missing references)
				//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
				//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_02ab: Unknown result type (might be due to invalid IL or missing references)
				//IL_0289: Unknown result type (might be due to invalid IL or missing references)
				//IL_028e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0243: Unknown result type (might be due to invalid IL or missing references)
				//IL_0248: Unknown result type (might be due to invalid IL or missing references)
				//IL_0252: Unknown result type (might be due to invalid IL or missing references)
				//IL_0257: Unknown result type (might be due to invalid IL or missing references)
				//IL_0337: Unknown result type (might be due to invalid IL or missing references)
				//IL_0341: Expected O, but got Unknown
				//IL_0318: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
				{
					<>1__state = -1;
					if ((Object)(object)newCharacter == (Object)null || (Object)(object)targetCharacter == (Object)null)
					{
						return false;
					}
					<rb>5__2 = ((Component)newCharacter).GetComponent<Rigidbody>();
					<newCol>5__3 = ((Component)newCharacter).GetComponent<Collider>();
					<targetCol>5__4 = ((Component)targetCharacter).GetComponent<Collider>();
					if ((Object)(object)<rb>5__2 != (Object)null)
					{
						<rb>5__2.isKinematic = true;
						<rb>5__2.velocity = Vector3.zero;
						<rb>5__2.angularVelocity = Vector3.zero;
					}
					if ((Object)(object)<newCol>5__3 != (Object)null && (Object)(object)<targetCol>5__4 != (Object)null)
					{
						Physics.IgnoreCollision(<newCol>5__3, <targetCol>5__4, true);
					}
					Vector3 val = (((Object)(object)targetCharacter.data != (Object)null && targetCharacter.data.isGrounded) ? targetCharacter.data.groundPos : ((Component)targetCharacter).transform.position);
					Vector3[] array = (Vector3[])(object)new Vector3[4]
					{
						-((Component)targetCharacter).transform.forward * 1.5f,
						((Component)targetCharacter).transform.right * 1.5f,
						-((Component)targetCharacter).transform.right * 1.5f,
						((Component)targetCharacter).transform.forward * 1.5f
					};
					List<Vector3> list = new List<Vector3>();
					Vector3[] array2 = array;
					RaycastHit val4 = default(RaycastHit);
					foreach (Vector3 val2 in array2)
					{
						Vector3 val3 = val + val2 + Vector3.up * 0.1f;
						if (Physics.Raycast(val3 + Vector3.up * 2f, Vector3.down, ref val4, 6f, -1, (QueryTriggerInteraction)1))
						{
							float num = Mathf.Abs(((RaycastHit)(ref val4)).point.y - val.y);
							if (num < 1.5f)
							{
								list.Add(((RaycastHit)(ref val4)).point + Vector3.up * 0.05f);
							}
						}
					}
					if (list.Count > 0)
					{
						<safePos>5__5 = list[Random.Range(0, list.Count)];
					}
					else
					{
						<safePos>5__5 = val + Vector3.up * 1.5f;
					}
					logger.LogInfo((object)$"[SafeWarp] Warping {newCharacter.characterName} near {targetCharacter.characterName} → Y={<safePos>5__5.y:F2}");
					if ((Object)(object)((MonoBehaviourPun)newCharacter).photonView != (Object)null)
					{
						((MonoBehaviourPun)newCharacter).photonView.RPC("WarpPlayerRPC", (RpcTarget)0, new object[2] { <safePos>5__5, false });
					}
					<>2__current = (object)new WaitForSeconds(0.5f);
					<>1__state = 1;
					return true;
				}
				case 1:
					<>1__state = -1;
					if ((Object)(object)<rb>5__2 != (Object)null)
					{
						<rb>5__2.position = <safePos>5__5;
						<rb>5__2.velocity = Vector3.zero;
						<rb>5__2.angularVelocity = Vector3.zero;
						<rb>5__2.isKinematic = false;
					}
					<>2__current = (object)new WaitForSeconds(0.5f);
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -1;
					if ((Object)(object)<newCol>5__3 != (Object)null && (Object)(object)<targetCol>5__4 != (Object)null)
					{
						Physics.IgnoreCollision(<newCol>5__3, <targetCol>5__4, false);
					}
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[IteratorStateMachine(typeof(<SafeWarp>d__0))]
		public static IEnumerator SafeWarp(Character newCharacter, Character targetCharacter, ManualLogSource logger)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <SafeWarp>d__0(0)
			{
				newCharacter = newCharacter,
				targetCharacter = targetCharacter,
				logger = logger
			};
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}