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Decompiled source of ClientSide FallenDown v1.1.0
FallingMusicMod.dll
Decompiled a week agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("FallingMusicMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Plays music when falling")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0.0")] [assembly: AssemblyProduct("FallingMusicMod")] [assembly: AssemblyTitle("FallingMusicMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FallingMusicMod { public class AudioSourcePlayer : MonoBehaviour { [CompilerGenerated] private sealed class <FadeOutAndPause>d__8 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public AudioSourcePlayer <>4__this; private float <startVolume>5__1; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <FadeOutAndPause>d__8(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <startVolume>5__1 = <>4__this._audioSource.volume; break; case 1: <>1__state = -1; break; } if (<>4__this._audioSource.volume > 0f) { AudioSource audioSource = <>4__this._audioSource; audioSource.volume -= <startVolume>5__1 * Time.deltaTime / <>4__this.fadeDuration; <>2__current = null; <>1__state = 1; return true; } <>4__this._audioSource.Pause(); <>4__this._isPaused = true; <>4__this._audioSource.volume = <>4__this._originalVolume; return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <LoadAudio>d__5 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public AudioSourcePlayer <>4__this; private string <audioPath>5__1; private string <fullPath>5__2; private UnityWebRequest <request>5__3; private AudioClip <clip>5__4; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <LoadAudio>d__5(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <audioPath>5__1 = null; <fullPath>5__2 = null; <request>5__3 = null; <clip>5__4 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <audioPath>5__1 = Path.Combine(FallenDownMod.PluginFolderPath, "Fallen Down.ogg"); <fullPath>5__2 = "file://" + <audioPath>5__1; Debug.Log((object)("Attempting to load audio from: " + <fullPath>5__2)); <request>5__3 = UnityWebRequestMultimedia.GetAudioClip(<fullPath>5__2, (AudioType)14); <>2__current = <request>5__3.SendWebRequest(); <>1__state = 1; return true; case 1: <>1__state = -1; if (<request>5__3.isNetworkError || <request>5__3.isHttpError) { Debug.LogError((object)("UnityWebRequest Error: " + <request>5__3.error)); } else { <clip>5__4 = DownloadHandlerAudioClip.GetContent(<request>5__3); if ((Object)(object)<clip>5__4 != (Object)null) { <>4__this._audioSource.clip = <clip>5__4; Debug.Log((object)"Successfully loaded audio clip!"); } else { Debug.LogError((object)"Failed to get AudioClip from request."); } <clip>5__4 = null; } return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private AudioSource _audioSource; public float fadeDuration = 2f; private float _originalVolume; private bool _isPaused = false; private void Awake() { _audioSource = ((Component)this).gameObject.AddComponent<AudioSource>(); _audioSource.loop = true; _originalVolume = 0.1f; _audioSource.volume = _originalVolume; ((MonoBehaviour)this).StartCoroutine(LoadAudio()); } [IteratorStateMachine(typeof(<LoadAudio>d__5))] private IEnumerator LoadAudio() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <LoadAudio>d__5(0) { <>4__this = this }; } public void PlayOrResume() { ((MonoBehaviour)this).StopAllCoroutines(); _audioSource.volume = _originalVolume; if (_isPaused) { _audioSource.UnPause(); } else if (!_audioSource.isPlaying) { _audioSource.Play(); } _isPaused = false; } public void InitiateFadeOut() { if (_audioSource.isPlaying) { ((MonoBehaviour)this).StartCoroutine(FadeOutAndPause()); } } [IteratorStateMachine(typeof(<FadeOutAndPause>d__8))] private IEnumerator FadeOutAndPause() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <FadeOutAndPause>d__8(0) { <>4__this = this }; } } [BepInPlugin("com.holycross98.fallendownmod", "Fallen Down Mod", "1.0.0")] public class FallenDownMod : BaseUnityPlugin { [HarmonyPatch(typeof(Character), "Update")] private class FallenDownPatch { [HarmonyPostfix] private static void PostFix(Character __instance) { bool flag = __instance.data.currentStamina < 0.005f && __instance.data.extraStamina < 0.001f && __instance.data.avarageVelocity.y < -9f; bool flag2 = __instance.data.avarageVelocity.y < -13f; bool flag3 = __instance.refs.afflictions.statusSum < 1f; if (__instance.IsLocal) { if (!__instance.data.isGrounded && (flag || flag2) && !_isFallenDownMusicPlaying) { _audioPlayer.PlayOrResume(); _isFallenDownMusicPlaying = true; ((BaseUnityPlugin)_instance).Logger.LogInfo((object)"Started playing Fallen Down music."); } if (__instance.data.isGrounded && _isFallenDownMusicPlaying && (flag3 || __instance.data.deathTimer > 0.01f)) { _audioPlayer.InitiateFadeOut(); _isFallenDownMusicPlaying = false; ((BaseUnityPlugin)_instance).Logger.LogInfo((object)"Stopped playing Fallen Down music. "); } } } } private static FallenDownMod _instance; private static AudioSourcePlayer _audioPlayer; private static bool _isFallenDownMusicPlaying; public static string PluginFolderPath { get; private set; } private void Awake() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown _instance = this; PluginFolderPath = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location); Harmony val = new Harmony("com.holycross98.fallendownmod.harmony"); val.PatchAll(); GameObject val2 = new GameObject("FallenDownAudioPlayer"); Object.DontDestroyOnLoad((Object)(object)val2); _audioPlayer = val2.AddComponent<AudioSourcePlayer>(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Fallen Down Mod has been loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "FallingMusicMod"; public const string PLUGIN_NAME = "FallingMusicMod"; public const string PLUGIN_VERSION = "1.0.0.0"; } }