using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.zm0dz.latejoinspawn")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.1.0")]
[assembly: AssemblyInformationalVersion("0.1.1")]
[assembly: AssemblyProduct("com.github.zm0dz.latejoinspawn")]
[assembly: AssemblyTitle("LateJoinSpawn")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace LateJoinSpawn
{
[BepInPlugin("com.github.zm0dz.latejoinspawn", "LateJoinSpawn", "0.1.1")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(PlayerConnectionLog), "OnPlayerEnteredRoom")]
public class OnPlayerEnteredRoomPatch
{
[HarmonyPrefix]
private static void Prefix(Player newPlayer)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name != "Airport")
{
playerQueue.Enqueue(newPlayer);
}
else
{
playerQueue = new Queue<Player>();
}
}
}
[HarmonyPatch(typeof(Character), "Update")]
public class CharacterUpdatePatch
{
[HarmonyPostfix]
private static void Postfix()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
if (!PhotonNetwork.IsMasterClient)
{
return;
}
Scene activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name == "Airport" || playerQueue.Count == 0)
{
return;
}
if (Input.GetKeyDown((KeyCode)282) && !wasKeyDown)
{
wasKeyDown = true;
Character playerCharacter = PlayerHandler.GetPlayerCharacter(playerQueue.Dequeue());
if (playerCharacter.IsGhost)
{
playerCharacter.view.RPC("RPCA_Revive", (RpcTarget)0, new object[1] { false });
playerCharacter.view.RPC("WarpPlayerRPC", (RpcTarget)0, new object[2]
{
Character.localCharacter.Head + Vector3.up,
true
});
}
else
{
playerCharacter.view.RPC("WarpPlayerRPC", (RpcTarget)0, new object[2]
{
Character.localCharacter.Head + Vector3.up,
true
});
}
}
else
{
wasKeyDown = false;
}
}
}
public readonly Harmony harmony = new Harmony("com.github.zm0dz.latejoinspawn");
internal static Queue<Player> playerQueue = new Queue<Player>();
internal static bool wasKeyDown = false;
public const string Id = "com.github.zm0dz.latejoinspawn";
internal static ManualLogSource Log { get; private set; } = null;
public static string Name => "LateJoinSpawn";
public static string Version => "0.1.1";
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
harmony.PatchAll();
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}