Decompiled source of LateJoinSpawn v0.1.1

plugins/LateJoinSpawn.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.zm0dz.latejoinspawn")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.1.0")]
[assembly: AssemblyInformationalVersion("0.1.1")]
[assembly: AssemblyProduct("com.github.zm0dz.latejoinspawn")]
[assembly: AssemblyTitle("LateJoinSpawn")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace LateJoinSpawn
{
	[BepInPlugin("com.github.zm0dz.latejoinspawn", "LateJoinSpawn", "0.1.1")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(PlayerConnectionLog), "OnPlayerEnteredRoom")]
		public class OnPlayerEnteredRoomPatch
		{
			[HarmonyPrefix]
			private static void Prefix(Player newPlayer)
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				//IL_0005: Unknown result type (might be due to invalid IL or missing references)
				Scene activeScene = SceneManager.GetActiveScene();
				if (((Scene)(ref activeScene)).name != "Airport")
				{
					playerQueue.Enqueue(newPlayer);
				}
				else
				{
					playerQueue = new Queue<Player>();
				}
			}
		}

		[HarmonyPatch(typeof(Character), "Update")]
		public class CharacterUpdatePatch
		{
			[HarmonyPostfix]
			private static void Postfix()
			{
				//IL_0008: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_009f: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
				if (!PhotonNetwork.IsMasterClient)
				{
					return;
				}
				Scene activeScene = SceneManager.GetActiveScene();
				if (((Scene)(ref activeScene)).name == "Airport" || playerQueue.Count == 0)
				{
					return;
				}
				if (Input.GetKeyDown((KeyCode)282) && !wasKeyDown)
				{
					wasKeyDown = true;
					Character playerCharacter = PlayerHandler.GetPlayerCharacter(playerQueue.Dequeue());
					if (playerCharacter.IsGhost)
					{
						playerCharacter.view.RPC("RPCA_Revive", (RpcTarget)0, new object[1] { false });
						playerCharacter.view.RPC("WarpPlayerRPC", (RpcTarget)0, new object[2]
						{
							Character.localCharacter.Head + Vector3.up,
							true
						});
					}
					else
					{
						playerCharacter.view.RPC("WarpPlayerRPC", (RpcTarget)0, new object[2]
						{
							Character.localCharacter.Head + Vector3.up,
							true
						});
					}
				}
				else
				{
					wasKeyDown = false;
				}
			}
		}

		public readonly Harmony harmony = new Harmony("com.github.zm0dz.latejoinspawn");

		internal static Queue<Player> playerQueue = new Queue<Player>();

		internal static bool wasKeyDown = false;

		public const string Id = "com.github.zm0dz.latejoinspawn";

		internal static ManualLogSource Log { get; private set; } = null;


		public static string Name => "LateJoinSpawn";

		public static string Version => "0.1.1";

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
			harmony.PatchAll();
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}