using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Battle;
using BepInEx;
using Microsoft.CodeAnalysis;
using On;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DynamicSpeedup")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Speeds up enemy turns")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2")]
[assembly: AssemblyProduct("DynamicSpeedup")]
[assembly: AssemblyTitle("DynamicSpeedup")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DynamicSpeedup
{
[BepInPlugin("DynamicSpeedup", "DynamicSpeedup", "1.0.2")]
public class Plugin : BaseUnityPlugin
{
private float _userSpeedupMultiplier = 2.5f;
private void Awake()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
TimescaleManager.Update += new hook_Update(TimescaleManagerOnUpdate);
_userSpeedupMultiplier = Mathf.Max(((BaseUnityPlugin)this).Config.Bind<float>("General", "Speedup Multiplier", 2.5f, "Enemy turn speedup multiplier on top of base speedup amount. 2.5 multiplier with 2x speedup means enemy turns run at 5x speed").Value, 1f);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin DynamicSpeedup is loaded!");
}
private void OnDestroy()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
TimescaleManager.Update -= new hook_Update(TimescaleManagerOnUpdate);
}
private void TimescaleManagerOnUpdate(orig_Update orig, TimescaleManager self)
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Invalid comparison between Unknown and I4
orig.Invoke(self);
if ((self._isSpedUp || self._isSpedUpManualToggle) && !(_userSpeedupMultiplier < 1f) && !self._speedupToggleBlocked && !PauseMenu.Paused)
{
BattleState currentBattleState = BattleController.CurrentBattleState;
float speedupLevel = SettingsManager.Instance.SpeedupLevel;
if ((int)currentBattleState == 6)
{
Time.timeScale = _userSpeedupMultiplier * speedupLevel;
}
else
{
Time.timeScale = speedupLevel;
}
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "DynamicSpeedup";
public const string PLUGIN_NAME = "DynamicSpeedup";
public const string PLUGIN_VERSION = "1.0.2";
}
}