Decompiled source of MirrorsNotWindows v1.0.0

MirrorsNotWindows.dll

Decompiled 2 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Battle.Enemies;
using Battle.StatusEffects;
using BepInEx;
using On.Battle.Enemies;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("MirrorsNotWindows")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MirrorsNotWindows")]
[assembly: AssemblyTitle("MirrorsNotWindows")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace MirrorsNotWindows;

[BepInPlugin("com.glerplin.nowindows", "Mirrors Not Windows", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
	[CompilerGenerated]
	private static class <>O
	{
		public static hook_ApplyStatusEffect <0>__OnStatusApply;
	}

	public void Awake()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		object obj = <>O.<0>__OnStatusApply;
		if (obj == null)
		{
			hook_ApplyStatusEffect val = OnStatusApply;
			<>O.<0>__OnStatusApply = val;
			obj = (object)val;
		}
		Enemy.ApplyStatusEffect += (hook_ApplyStatusEffect)obj;
	}

	public void OnDestroy()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		object obj = <>O.<0>__OnStatusApply;
		if (obj == null)
		{
			hook_ApplyStatusEffect val = OnStatusApply;
			<>O.<0>__OnStatusApply = val;
			obj = (object)val;
		}
		Enemy.ApplyStatusEffect -= (hook_ApplyStatusEffect)obj;
	}

	private static void OnStatusApply(orig_ApplyStatusEffect orig, Enemy self, StatusEffect statusEffect, StatusEffectSource source, bool allowKnockOnEffects, bool ignorestats)
	{
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Invalid comparison between Unknown and I4
		if ((!(self.enemyName == "CastleMirrorEnemy") && !(self.enemyName == "MinesMirrorEnemy") && !(self.enemyName == "ResistanceKnightMiniboss")) || (int)statusEffect.EffectType != 33)
		{
			orig.Invoke(self, statusEffect, source, allowKnockOnEffects, ignorestats);
		}
	}
}