Thunderstore support for Pulsar: Lost Colony is still under development. For the time being, most mods are available through the legacy mod loader and support can be found in the Pulsar Crew Matchup Server
PulsarModLoader
BepInEx injector for (included) Mod Loader, which provides: backward mod compatability, Mod controls via GUI (when provided by the mod, default keybind F5), Mod Chat Commands, API for developers, utilities for developers and minor Chat improvements.
| Last updated | 3 weeks ago |
| Total downloads | 18 |
| Total rating | 0 |
| Categories | Libraries |
| Dependency string | NihilityShift-PulsarModLoader-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
PULSAR Mod Loader Adaptor
Adaptor which injects PULSAR Mod Loader using BepInEx whenever PULSAR: Lost Colony runs.
Currently, the adaptor is only used for loading PulsarModLoader and non-BepInEx mods. In the future, changes will be made to download the most recent PulsarModLoader and
a template will be added for BepInEx plugins to be made and use the mod loaders addons.
For PULSAR: Lost Colony Version 1.2.10
Adaptor Version 1.0.0 -- Developed by Mest
Included Pulsar Mod Loader Version v0.12.3.31 -- Developed by TomRichter, Dragon, 18107. With contributions from Badryuner, Pokegustavor
➕ Pulsar Mod Loader Features (Currently for non-BepInEx mods)
- ✔ Method to inject mods into the game
- ✔ Indicator for modded sessions
- ✔ Mod requirement management
- ✔ Zip folder mod loading
- ✔ Utilities to create local chat commands
- ✔ Utilities to create public chat commands
- ✔ Autofill for chat commands and names
- ✔ Onscreen exception warning messages
- ✔ Mod Messages which allow mods to share data
- ✔ Keybinds
- ✔ Transpiler patch assist methods
- ✔ Subscribable events for mods to use
- ✔ Utilities to save data based on session or locally
- ✔ User Interface to interact with mods (Unloading, config etc)
- ✔ Utilities to create new components
- ✔ Utilities to create new items
- ❌ Utilities to create new talents
- ❌ Utilities to create new ships
- ❌ Utilities to create new shops
- ❌ Utilities to create new avatars/clothing
🎮 Client Usage
F5ingame will bring up a menu which lists all installedPulsar Mod Loaderplugins and their mod settings./is the prefix for client commands./helplists all commands available.!is the prefix for public commands.!helplists all public commands available.
🔧 Install Instructions
Before attempting to mod, ensure your Pulsar installation is a Mono build. On Steam you can change this by right clicking Pulsar: lost colony in your steam library and selecting [properties > betas > mono].
Ensure that you have BepInEx 5 (stable version 5 MONO) installed and PulsarModLoader and PulsarModLoader Adaptor downloaded.
✔️ Mod installation
Place PulsarModLoader.dll and PulsarModLoader.Adaptor.dll into the BepInEx \patchers folder. Then run PULSAR normally, if it is installed, using F5 will bring up a UI interface.
You can also place
PulsarModLoaderinto thePULSARLostColony\Manageddirectory, however it will prioritise loading from the patcher location.
❌ Removal
Disable the patcher or remove PulsarModLoader.dll and PulsarModLoader.Adaptor.dll from \patchers
⁉ Where Are The Mods
There are numerous non-BepInEx mods which can be found on the Pulsar Lost Colony: Crew Matchup Server and are supported, just place them into the PulsarLostColony/Mods directory or the BepInEx/Plugins directory.
For backwards support of non-BepInEx mods, HarmonyX is altered to not normalise transpiler instructions. Therefore, some BepInEx mods (which are unaware of this) may not patch properly as
OpCodes.Beq_Sfor instance will not be changed toOpCodes.Beqand might not behave properly!
In the future, changes will be made to allow BepInEx plugins to use the mod loaders addons.