Decompiled source of ravenimpactfx v1.3.8
personplus.dll
Decompiled a year ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using Attributes; using BepInEx; using BepInEx.Configuration; using Enum; using HarmonyLib; using Lua.Wrapper; using Pathfinding; using UnityEngine; using UnityEngine.Audio; using UnityEngine.Rendering; using UnityStandardAssets.Characters.FirstPerson; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")] [assembly: AssemblyCompany("personplus")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("personplus")] [assembly: AssemblyTitle("personplus")] [assembly: AssemblyVersion("1.0.0.0")] public class Benchmark : MonoBehaviour { public struct BenchmarkData { public readonly float Ms; public readonly float Fps; public float Time; public BenchmarkData(float ms, float fps, float timeSinceStart) { Ms = ms; Fps = fps; Time = timeSinceStart; } } public struct CSVData { public FrameData FrameData; public BenchmarkData BenchmarkData; public CSVData(FrameData frameData, BenchmarkData benchmarkData) { FrameData = frameData; BenchmarkData = benchmarkData; } } public struct FrameData { public readonly double fogDensityShaderTime; public readonly double applyBlurTime; public readonly double applySceneTime; public readonly double totalFrameTime; public FrameData(double fogDensityShaderTime, double applyBlurTime, double applySceneTime, double totalFrameTime) { this.fogDensityShaderTime = fogDensityShaderTime; this.applyBlurTime = applyBlurTime; this.applySceneTime = applySceneTime; this.totalFrameTime = totalFrameTime; } } public bool benchmarkModeEnabled; public Dictionary<float, List<CSVData>> Data; private FrameData _currentFrameData; private Animator _animator; public float TimeSpent; private void Awake() { Data = new Dictionary<float, List<CSVData>>(); _animator = ((Component)this).GetComponent<Animator>(); ((MonoBehaviour)this).StartCoroutine(benchmarkModeEnabled ? RunBenchmarks() : DisplayFps()); } private IEnumerator DisplayFps() { while (true) { TimeSpent += (Time.unscaledDeltaTime - TimeSpent) * 0.1f; _ = 1000f * TimeSpent; _ = 1f / TimeSpent; yield return null; } } private IEnumerator RunBenchmarks() { Screen.SetResolution(1920, 1080, true); yield return ((MonoBehaviour)this).StartCoroutine(StartBench("1080p")); Screen.SetResolution(1280, 720, true); yield return ((MonoBehaviour)this).StartCoroutine(StartBench("720p")); Screen.SetResolution(640, 480, true); yield return ((MonoBehaviour)this).StartCoroutine(StartBench("480p")); Application.Quit(); } private IEnumerator StartBench(string runName, bool writeToCsv = true) { TimeSpent = 0f; Data = new Dictionary<float, List<CSVData>>(); float timer = 0f; while (true) { float num; timer = (num = timer + Time.deltaTime); if (!(num < 4f)) { break; } TimeSpent += (Time.unscaledDeltaTime - TimeSpent) * 0.1f; yield return (object)new WaitForSeconds(Time.deltaTime); } float time = Time.time; _animator.SetTrigger("StartBench"); yield return (object)new WaitUntil((Func<bool>)delegate { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) AnimatorStateInfo currentAnimatorStateInfo2 = _animator.GetCurrentAnimatorStateInfo(0); return ((AnimatorStateInfo)(ref currentAnimatorStateInfo2)).IsName("Benchmark"); }); yield return (object)new WaitUntil((Func<bool>)delegate { //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) TimeSpent += (Time.unscaledDeltaTime - TimeSpent) * 0.1f; float ms = 1000f * TimeSpent; float fps = 1f / TimeSpent; float num2 = Mathf.Round(Time.time - time); Data.TryGetValue(num2, out var value); if (value == null) { Data[num2] = new List<CSVData>(); } BenchmarkData benchmarkData = new BenchmarkData(ms, fps, num2); FrameData currentFrameData = _currentFrameData; Data[num2].Add(new CSVData(currentFrameData, benchmarkData)); AnimatorStateInfo currentAnimatorStateInfo = _animator.GetCurrentAnimatorStateInfo(0); return !((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("Benchmark"); }); if (writeToCsv) { WriteToCsv(runName); } } private void WriteToCsv(string runName) { string path = Application.persistentDataPath + "/volumetricfog_" + runName + "_" + DateTime.Now.ToFileTimeUtc() + ".csv"; if (!File.Exists(path)) { File.WriteAllText(path, "Time since start(s).FPS.MS" + Environment.NewLine); } foreach (KeyValuePair<float, List<CSVData>> datum in Data) { string text = datum.Value.Average((CSVData val) => val.BenchmarkData.Fps).ToString(CultureInfo.InvariantCulture); string text2 = datum.Value.Average((CSVData val) => val.BenchmarkData.Ms).ToString(CultureInfo.InvariantCulture); string text3 = datum.Key.ToString(CultureInfo.InvariantCulture); File.AppendAllText(path, text3 + "." + text + "." + text2 + Environment.NewLine); } } } public static class EasingFunction { public enum Ease { EaseInQuad, EaseOutQuad, EaseInOutQuad, EaseInCubic, EaseOutCubic, EaseInOutCubic, EaseInQuart, EaseOutQuart, EaseInOutQuart, EaseInQuint, EaseOutQuint, EaseInOutQuint, EaseInSine, EaseOutSine, EaseInOutSine, EaseInExpo, EaseOutExpo, EaseInOutExpo, EaseInCirc, EaseOutCirc, EaseInOutCirc, Linear, Spring, EaseInBounce, EaseOutBounce, EaseInOutBounce, EaseInBack, EaseOutBack, EaseInOutBack, EaseInElastic, EaseOutElastic, EaseInOutElastic } public delegate float Function(float s, float e, float v); private const float NATURAL_LOG_OF_2 = 0.6931472f; public static float Linear(float start, float end, float value) { return Mathf.Lerp(start, end, value); } public static float Spring(float start, float end, float value) { value = Mathf.Clamp01(value); value = (Mathf.Sin(value * (float)Math.PI * (0.2f + 2.5f * value * value * value)) * Mathf.Pow(1f - value, 2.2f) + value) * (1f + 1.2f * (1f - value)); return start + (end - start) * value; } public static float EaseInQuad(float start, float end, float value) { end -= start; return end * value * value + start; } public static float EaseOutQuad(float start, float end, float value) { end -= start; return (0f - end) * value * (value - 2f) + start; } public static float EaseInOutQuad(float start, float end, float value) { value /= 0.5f; end -= start; if (value < 1f) { return end * 0.5f * value * value + start; } value -= 1f; return (0f - end) * 0.5f * (value * (value - 2f) - 1f) + start; } public static float EaseInCubic(float start, float end, float value) { end -= start; return end * value * value * value + start; } public static float EaseOutCubic(float start, float end, float value) { value -= 1f; end -= start; return end * (value * value * value + 1f) + start; } public static float EaseInOutCubic(float start, float end, float value) { value /= 0.5f; end -= start; if (value < 1f) { return end * 0.5f * value * value * value + start; } value -= 2f; return end * 0.5f * (value * value * value + 2f) + start; } public static float EaseInQuart(float start, float end, float value) { end -= start; return end * value * value * value * value + start; } public static float EaseOutQuart(float start, float end, float value) { value -= 1f; end -= start; return (0f - end) * (value * value * value * value - 1f) + start; } public static float EaseInOutQuart(float start, float end, float value) { value /= 0.5f; end -= start; if (value < 1f) { return end * 0.5f * value * value * value * value + start; } value -= 2f; return (0f - end) * 0.5f * (value * value * value * value - 2f) + start; } public static float EaseInQuint(float start, float end, float value) { end -= start; return end * value * value * value * value * value + start; } public static float EaseOutQuint(float start, float end, float value) { value -= 1f; end -= start; return end * (value * value * value * value * value + 1f) + start; } public static float EaseInOutQuint(float start, float end, float value) { value /= 0.5f; end -= start; if (value < 1f) { return end * 0.5f * value * value * value * value * value + start; } value -= 2f; return end * 0.5f * (value * value * value * value * value + 2f) + start; } public static float EaseInSine(float start, float end, float value) { end -= start; return (0f - end) * Mathf.Cos(value * ((float)Math.PI / 2f)) + end + start; } public static float EaseOutSine(float start, float end, float value) { end -= start; return end * Mathf.Sin(value * ((float)Math.PI / 2f)) + start; } public static float EaseInOutSine(float start, float end, float value) { end -= start; return (0f - end) * 0.5f * (Mathf.Cos((float)Math.PI * value) - 1f) + start; } public static float EaseInExpo(float start, float end, float value) { end -= start; return end * Mathf.Pow(2f, 10f * (value - 1f)) + start; } public static float EaseOutExpo(float start, float end, float value) { end -= start; return end * (0f - Mathf.Pow(2f, -10f * value) + 1f) + start; } public static float EaseInOutExpo(float start, float end, float value) { value /= 0.5f; end -= start; if (value < 1f) { return end * 0.5f * Mathf.Pow(2f, 10f * (value - 1f)) + start; } value -= 1f; return end * 0.5f * (0f - Mathf.Pow(2f, -10f * value) + 2f) + start; } public static float EaseInCirc(float start, float end, float value) { end -= start; return (0f - end) * (Mathf.Sqrt(1f - value * value) - 1f) + start; } public static float EaseOutCirc(float start, float end, float value) { value -= 1f; end -= start; return end * Mathf.Sqrt(1f - value * value) + start; } public static float EaseInOutCirc(float start, float end, float value) { value /= 0.5f; end -= start; if (value < 1f) { return (0f - end) * 0.5f * (Mathf.Sqrt(1f - value * value) - 1f) + start; } value -= 2f; return end * 0.5f * (Mathf.Sqrt(1f - value * value) + 1f) + start; } public static float EaseInBounce(float start, float end, float value) { end -= start; float num = 1f; return end - EaseOutBounce(0f, end, num - value) + start; } public static float EaseOutBounce(float start, float end, float value) { value /= 1f; end -= start; if (value < 0.36363637f) { return end * (7.5625f * value * value) + start; } if (value < 0.72727275f) { value -= 0.54545456f; return end * (7.5625f * value * value + 0.75f) + start; } if ((double)value < 0.9090909090909091) { value -= 0.8181818f; return end * (7.5625f * value * value + 0.9375f) + start; } value -= 21f / 22f; return end * (7.5625f * value * value + 63f / 64f) + start; } public static float EaseInOutBounce(float start, float end, float value) { end -= start; float num = 1f; if (value < num * 0.5f) { return EaseInBounce(0f, end, value * 2f) * 0.5f + start; } return EaseOutBounce(0f, end, value * 2f - num) * 0.5f + end * 0.5f + start; } public static float EaseInBack(float start, float end, float value) { end -= start; value /= 1f; float num = 1.70158f; return end * value * value * ((num + 1f) * value - num) + start; } public static float EaseOutBack(float start, float end, float value) { float num = 1.70158f; end -= start; value -= 1f; return end * (value * value * ((num + 1f) * value + num) + 1f) + start; } public static float EaseInOutBack(float start, float end, float value) { float num = 1.70158f; end -= start; value /= 0.5f; if (value < 1f) { num *= 1.525f; return end * 0.5f * (value * value * ((num + 1f) * value - num)) + start; } value -= 2f; num *= 1.525f; return end * 0.5f * (value * value * ((num + 1f) * value + num) + 2f) + start; } public static float EaseInElastic(float start, float end, float value) { end -= start; float num = 1f; float num2 = num * 0.3f; float num3 = 0f; if (value == 0f) { return start; } if ((value /= num) == 1f) { return start + end; } float num4; if (num3 == 0f || num3 < Mathf.Abs(end)) { num3 = end; num4 = num2 / 4f; } else { num4 = num2 / ((float)Math.PI * 2f) * Mathf.Asin(end / num3); } return 0f - num3 * Mathf.Pow(2f, 10f * (value -= 1f)) * Mathf.Sin((value * num - num4) * ((float)Math.PI * 2f) / num2) + start; } public static float EaseOutElastic(float start, float end, float value) { end -= start; float num = 1f; float num2 = num * 0.3f; float num3 = 0f; if (value == 0f) { return start; } if ((value /= num) == 1f) { return start + end; } float num4; if (num3 == 0f || num3 < Mathf.Abs(end)) { num3 = end; num4 = num2 * 0.25f; } else { num4 = num2 / ((float)Math.PI * 2f) * Mathf.Asin(end / num3); } return num3 * Mathf.Pow(2f, -10f * value) * Mathf.Sin((value * num - num4) * ((float)Math.PI * 2f) / num2) + end + start; } public static float EaseInOutElastic(float start, float end, float value) { end -= start; float num = 1f; float num2 = num * 0.3f; float num3 = 0f; if (value == 0f) { return start; } if ((value /= num * 0.5f) == 2f) { return start + end; } float num4; if (num3 == 0f || num3 < Mathf.Abs(end)) { num3 = end; num4 = num2 / 4f; } else { num4 = num2 / ((float)Math.PI * 2f) * Mathf.Asin(end / num3); } if (value < 1f) { return -0.5f * (num3 * Mathf.Pow(2f, 10f * (value -= 1f)) * Mathf.Sin((value * num - num4) * ((float)Math.PI * 2f) / num2)) + start; } return num3 * Mathf.Pow(2f, -10f * (value -= 1f)) * Mathf.Sin((value * num - num4) * ((float)Math.PI * 2f) / num2) * 0.5f + end + start; } public static float LinearD(float start, float end, float value) { return end - start; } public static float EaseInQuadD(float start, float end, float value) { return 2f * (end - start) * value; } public static float EaseOutQuadD(float start, float end, float value) { end -= start; return (0f - end) * value - end * (value - 2f); } public static float EaseInOutQuadD(float start, float end, float value) { value /= 0.5f; end -= start; if (value < 1f) { return end * value; } value -= 1f; return end * (1f - value); } public static float EaseInCubicD(float start, float end, float value) { return 3f * (end - start) * value * value; } public static float EaseOutCubicD(float start, float end, float value) { value -= 1f; end -= start; return 3f * end * value * value; } public static float EaseInOutCubicD(float start, float end, float value) { value /= 0.5f; end -= start; if (value < 1f) { return 1.5f * end * value * value; } value -= 2f; return 1.5f * end * value * value; } public static float EaseInQuartD(float start, float end, float value) { return 4f * (end - start) * value * value * value; } public static float EaseOutQuartD(float start, float end, float value) { value -= 1f; end -= start; return -4f * end * value * value * value; } public static float EaseInOutQuartD(float start, float end, float value) { value /= 0.5f; end -= start; if (value < 1f) { return 2f * end * value * value * value; } value -= 2f; return -2f * end * value * value * value; } public static float EaseInQuintD(float start, float end, float value) { return 5f * (end - start) * value * value * value * value; } public static float EaseOutQuintD(float start, float end, float value) { value -= 1f; end -= start; return 5f * end * value * value * value * value; } public static float EaseInOutQuintD(float start, float end, float value) { value /= 0.5f; end -= start; if (value < 1f) { return 2.5f * end * value * value * value * value; } value -= 2f; return 2.5f * end * value * value * value * value; } public static float EaseInSineD(float start, float end, float value) { return (end - start) * 0.5f * (float)Math.PI * Mathf.Sin((float)Math.PI / 2f * value); } public static float EaseOutSineD(float start, float end, float value) { end -= start; return (float)Math.PI / 2f * end * Mathf.Cos(value * ((float)Math.PI / 2f)); } public static float EaseInOutSineD(float start, float end, float value) { end -= start; return end * 0.5f * (float)Math.PI * Mathf.Sin((float)Math.PI * value); } public static float EaseInExpoD(float start, float end, float value) { return 6.931472f * (end - start) * Mathf.Pow(2f, 10f * (value - 1f)); } public static float EaseOutExpoD(float start, float end, float value) { end -= start; return 3.465736f * end * Mathf.Pow(2f, 1f - 10f * value); } public static float EaseInOutExpoD(float start, float end, float value) { value /= 0.5f; end -= start; if (value < 1f) { return 3.465736f * end * Mathf.Pow(2f, 10f * (value - 1f)); } value -= 1f; return 3.465736f * end / Mathf.Pow(2f, 10f * value); } public static float EaseInCircD(float start, float end, float value) { return (end - start) * value / Mathf.Sqrt(1f - value * value); } public static float EaseOutCircD(float start, float end, float value) { value -= 1f; end -= start; return (0f - end) * value / Mathf.Sqrt(1f - value * value); } public static float EaseInOutCircD(float start, float end, float value) { value /= 0.5f; end -= start; if (value < 1f) { return end * value / (2f * Mathf.Sqrt(1f - value * value)); } value -= 2f; return (0f - end) * value / (2f * Mathf.Sqrt(1f - value * value)); } public static float EaseInBounceD(float start, float end, float value) { end -= start; float num = 1f; return EaseOutBounceD(0f, end, num - value); } public static float EaseOutBounceD(float start, float end, float value) { value /= 1f; end -= start; if (value < 0.36363637f) { return 2f * end * 7.5625f * value; } if (value < 0.72727275f) { value -= 0.54545456f; return 2f * end * 7.5625f * value; } if ((double)value < 0.9090909090909091) { value -= 0.8181818f; return 2f * end * 7.5625f * value; } value -= 21f / 22f; return 2f * end * 7.5625f * value; } public static float EaseInOutBounceD(float start, float end, float value) { end -= start; float num = 1f; if (value < num * 0.5f) { return EaseInBounceD(0f, end, value * 2f) * 0.5f; } return EaseOutBounceD(0f, end, value * 2f - num) * 0.5f; } public static float EaseInBackD(float start, float end, float value) { float num = 1.70158f; return 3f * (num + 1f) * (end - start) * value * value - 2f * num * (end - start) * value; } public static float EaseOutBackD(float start, float end, float value) { float num = 1.70158f; end -= start; value -= 1f; return end * ((num + 1f) * value * value + 2f * value * ((num + 1f) * value + num)); } public static float EaseInOutBackD(float start, float end, float value) { float num = 1.70158f; end -= start; value /= 0.5f; if (value < 1f) { num *= 1.525f; return 0.5f * end * (num + 1f) * value * value + end * value * ((num + 1f) * value - num); } value -= 2f; num *= 1.525f; return 0.5f * end * ((num + 1f) * value * value + 2f * value * ((num + 1f) * value + num)); } public static float EaseInElasticD(float start, float end, float value) { return EaseOutElasticD(start, end, 1f - value); } public static float EaseOutElasticD(float start, float end, float value) { end -= start; float num = 1f; float num2 = num * 0.3f; float num3 = 0f; float num4; if (num3 == 0f || num3 < Mathf.Abs(end)) { num3 = end; num4 = num2 * 0.25f; } else { num4 = num2 / ((float)Math.PI * 2f) * Mathf.Asin(end / num3); } return num3 * (float)Math.PI * num * Mathf.Pow(2f, 1f - 10f * value) * Mathf.Cos((float)Math.PI * 2f * (num * value - num4) / num2) / num2 - 3.465736f * num3 * Mathf.Pow(2f, 1f - 10f * value) * Mathf.Sin((float)Math.PI * 2f * (num * value - num4) / num2); } public static float EaseInOutElasticD(float start, float end, float value) { end -= start; float num = 1f; float num2 = num * 0.3f; float num3 = 0f; float num4; if (num3 == 0f || num3 < Mathf.Abs(end)) { num3 = end; num4 = num2 / 4f; } else { num4 = num2 / ((float)Math.PI * 2f) * Mathf.Asin(end / num3); } if (value < 1f) { value -= 1f; return -3.465736f * num3 * Mathf.Pow(2f, 10f * value) * Mathf.Sin((float)Math.PI * 2f * (num * value - 2f) / num2) - num3 * (float)Math.PI * num * Mathf.Pow(2f, 10f * value) * Mathf.Cos((float)Math.PI * 2f * (num * value - num4) / num2) / num2; } value -= 1f; return num3 * (float)Math.PI * num * Mathf.Cos((float)Math.PI * 2f * (num * value - num4) / num2) / (num2 * Mathf.Pow(2f, 10f * value)) - 3.465736f * num3 * Mathf.Sin((float)Math.PI * 2f * (num * value - num4) / num2) / Mathf.Pow(2f, 10f * value); } public static float SpringD(float start, float end, float value) { value = Mathf.Clamp01(value); end -= start; return end * (6f * (1f - value) / 5f + 1f) * (-2.2f * Mathf.Pow(1f - value, 1.2f) * Mathf.Sin((float)Math.PI * value * (2.5f * value * value * value + 0.2f)) + Mathf.Pow(1f - value, 2.2f) * ((float)Math.PI * (2.5f * value * value * value + 0.2f) + 23.561945f * value * value * value) * Mathf.Cos((float)Math.PI * value * (2.5f * value * value * value + 0.2f)) + 1f) - 6f * end * (Mathf.Pow(1f - value, 2.2f) * Mathf.Sin((float)Math.PI * value * (2.5f * value * value * value + 0.2f)) + value / 5f); } public static Function GetEasingFunction(Ease easingFunction) { return easingFunction switch { Ease.EaseInQuad => EaseInQuad, Ease.EaseOutQuad => EaseOutQuad, Ease.EaseInOutQuad => EaseInOutQuad, Ease.EaseInCubic => EaseInCubic, Ease.EaseOutCubic => EaseOutCubic, Ease.EaseInOutCubic => EaseInOutCubic, Ease.EaseInQuart => EaseInQuart, Ease.EaseOutQuart => EaseOutQuart, Ease.EaseInOutQuart => EaseInOutQuart, Ease.EaseInQuint => EaseInQuint, Ease.EaseOutQuint => EaseOutQuint, Ease.EaseInOutQuint => EaseInOutQuint, Ease.EaseInSine => EaseInSine, Ease.EaseOutSine => EaseOutSine, Ease.EaseInOutSine => EaseInOutSine, Ease.EaseInExpo => EaseInExpo, Ease.EaseOutExpo => EaseOutExpo, Ease.EaseInOutExpo => EaseInOutExpo, Ease.EaseInCirc => EaseInCirc, Ease.EaseOutCirc => EaseOutCirc, Ease.EaseInOutCirc => EaseInOutCirc, Ease.Linear => Linear, Ease.Spring => Spring, Ease.EaseInBounce => EaseInBounce, Ease.EaseOutBounce => EaseOutBounce, Ease.EaseInOutBounce => EaseInOutBounce, Ease.EaseInBack => EaseInBack, Ease.EaseOutBack => EaseOutBack, Ease.EaseInOutBack => EaseInOutBack, Ease.EaseInElastic => EaseInElastic, Ease.EaseOutElastic => EaseOutElastic, Ease.EaseInOutElastic => EaseInOutElastic, _ => null, }; } public static Function GetEasingFunctionDerivative(Ease easingFunction) { return easingFunction switch { Ease.EaseInQuad => EaseInQuadD, Ease.EaseOutQuad => EaseOutQuadD, Ease.EaseInOutQuad => EaseInOutQuadD, Ease.EaseInCubic => EaseInCubicD, Ease.EaseOutCubic => EaseOutCubicD, Ease.EaseInOutCubic => EaseInOutCubicD, Ease.EaseInQuart => EaseInQuartD, Ease.EaseOutQuart => EaseOutQuartD, Ease.EaseInOutQuart => EaseInOutQuartD, Ease.EaseInQuint => EaseInQuintD, Ease.EaseOutQuint => EaseOutQuintD, Ease.EaseInOutQuint => EaseInOutQuintD, Ease.EaseInSine => EaseInSineD, Ease.EaseOutSine => EaseOutSineD, Ease.EaseInOutSine => EaseInOutSineD, Ease.EaseInExpo => EaseInExpoD, Ease.EaseOutExpo => EaseOutExpoD, Ease.EaseInOutExpo => EaseInOutExpoD, Ease.EaseInCirc => EaseInCircD, Ease.EaseOutCirc => EaseOutCircD, Ease.EaseInOutCirc => EaseInOutCircD, Ease.Linear => LinearD, Ease.Spring => SpringD, Ease.EaseInBounce => EaseInBounceD, Ease.EaseOutBounce => EaseOutBounceD, Ease.EaseInOutBounce => EaseInOutBounceD, Ease.EaseInBack => EaseInBackD, Ease.EaseOutBack => EaseOutBackD, Ease.EaseInOutBack => EaseInOutBackD, Ease.EaseInElastic => EaseInElasticD, Ease.EaseOutElastic => EaseOutElasticD, Ease.EaseInOutElastic => EaseInOutElasticD, _ => null, }; } } public class MoveSun : MonoBehaviour { public bool shouldMove; public float moveSpeed; private void Update() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) if (shouldMove) { ((Component)this).transform.Rotate(Vector3.right, moveSpeed * Time.unscaledDeltaTime); } } } public class SpringPlus { public float spring; public float drag; public float simSpeed = 1f; public Vector3 position; public Vector3 velocity; public Vector3 min; public Vector3 max; public int iterations; public float distanceCoefficient; public float control; public SpringPlus(float spring, float drag, Vector3 min, Vector3 max, int iterations, float simSpeed, float distanceCoefficient) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) this.spring = spring; this.drag = drag; position = Vector3.zero; velocity = Vector3.zero; this.min = min; this.max = max; this.iterations = iterations; this.simSpeed = simSpeed; this.distanceCoefficient = distanceCoefficient; } public void AddVelocity(Vector3 delta) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) velocity += delta; } public void Update() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) float num = Vector3.Distance(position, Vector3.zero) * distanceCoefficient; float num2 = Time.deltaTime / (float)iterations * simSpeed * (num + 1f); for (int i = 0; i < iterations; i++) { velocity -= (position * spring + velocity * drag) * num2; position = Vector3.Min(Vector3.Max(position + velocity * num2, min), max); } control -= Time.deltaTime; control = ((control < 0f) ? 0f : control); } } public static class TextureUtilities { public static Texture3D CreateFogLUT3DFrom2DSlices(Texture2D tex, Vector3Int dimensions) { //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Expected O, but got Unknown //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) Texture2D readableTexture = GetReadableTexture(tex); Color[] array = (Color[])(object)new Color[((Vector3Int)(ref dimensions)).x * ((Vector3Int)(ref dimensions)).y * ((Vector3Int)(ref dimensions)).z]; int num = 0; for (int i = 0; i < ((Vector3Int)(ref dimensions)).z; i++) { for (int j = 0; j < ((Vector3Int)(ref dimensions)).y; j++) { int num2 = 0; while (num2 < ((Vector3Int)(ref dimensions)).x) { array[num] = readableTexture.GetPixel(num2 + i * ((Vector3Int)(ref dimensions)).z, j); num2++; num++; } } } Texture3D val = new Texture3D(((Vector3Int)(ref dimensions)).x, ((Vector3Int)(ref dimensions)).y, ((Vector3Int)(ref dimensions)).z, (TextureFormat)17, true); val.SetPixels(array); val.Apply(); return val; } private static Texture2D GetReadableTexture(Texture2D texture) { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Expected O, but got Unknown //IL_0056: Unknown result type (might be due to invalid IL or missing references) RenderTexture temporary = RenderTexture.GetTemporary(((Texture)texture).width, ((Texture)texture).height, 0, (RenderTextureFormat)7, (RenderTextureReadWrite)1); Graphics.Blit((Texture)(object)texture, temporary); RenderTexture active = RenderTexture.active; RenderTexture.active = temporary; Texture2D val = new Texture2D(((Texture)texture).width, ((Texture)texture).height); val.ReadPixels(new Rect(0f, 0f, (float)((Texture)temporary).width, (float)((Texture)temporary).height), 0, 0); val.Apply(); RenderTexture.active = active; RenderTexture.ReleaseTemporary(temporary); return val; } public static RenderTexture CreateFogLUT3DFrom2DSlicesCompute(Texture2D fogTexture, Vector3Int dimensions, ComputeShader shader) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected O, but got Unknown int num = shader.FindKernel("Create3DLUTFrom2D"); RenderTexture val = new RenderTexture(((Vector3Int)(ref dimensions)).x, ((Vector3Int)(ref dimensions)).y, 0, (RenderTextureFormat)0, (RenderTextureReadWrite)1) { volumeDepth = ((Vector3Int)(ref dimensions)).z, dimension = (TextureDimension)3, enableRandomWrite = true, name = "FogLUT3DFrom2D" }; val.Create(); shader.SetTexture(num, "_FogLUT3DFrom2D", (Texture)(object)val); shader.SetTexture(num, "_FogTexture2D", (Texture)(object)fogTexture); shader.Dispatch(num, ((Vector3Int)(ref dimensions)).x, ((Vector3Int)(ref dimensions)).y, ((Vector3Int)(ref dimensions)).z); return val; } public static RenderTexture CreateFogLUT3DFromSimplexNoise(Vector3Int dimensions, ComputeShader shader) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Expected O, but got Unknown int num = shader.FindKernel("Create3DLUTSimplexNoise"); RenderTexture val = new RenderTexture(((Vector3Int)(ref dimensions)).x, ((Vector3Int)(ref dimensions)).y, 0, (RenderTextureFormat)24, (RenderTextureReadWrite)1) { volumeDepth = ((Vector3Int)(ref dimensions)).z, dimension = (TextureDimension)3, enableRandomWrite = true, name = "FogLUT3DSnoise" }; val.Create(); shader.SetTexture(num, "_FogLUT3DSNoise", (Texture)(object)val); shader.Dispatch(num, ((Vector3Int)(ref dimensions)).x, ((Vector3Int)(ref dimensions)).y, ((Vector3Int)(ref dimensions)).z); return val; } } public struct TimedActionPlus { public float lifetime; public float end; private bool unscaledTime; private bool lied; public TimedActionPlus(float lifetime, bool unscaledTime = false) { this.lifetime = lifetime; end = 0f; lied = true; this.unscaledTime = unscaledTime; } public void Start() { end = GetTime() + lifetime; lied = false; } public void StartLifetime(float lifetime) { this.lifetime = lifetime; Start(); } public void Stop() { end = 0f; lied = true; } public float Remaining() { return end - GetTime(); } public float Elapsed() { return lifetime - Remaining(); } public float Ratio() { return Mathf.Clamp01(1f - (end - GetTime()) / lifetime); } public bool TrueDone() { return end <= GetTime(); } private float GetTime() { if (!unscaledTime) { return Time.time; } return Time.unscaledTime; } public bool Done() { if (!TrueDone()) { return false; } if (!lied) { lied = true; return false; } return true; } } [ExecuteInEditMode] [RequireComponent(typeof(Camera))] public class VolumetricFog : MonoBehaviour { private const RenderTextureFormat FormatFogrendertexture = 2; [Expandable] public VolumetricFogOptions fogOptions; [Header("Required assets")] public Shader calculateFogShader; public Shader applyBlurShader; public Shader applyFogShader; public ComputeShader create3DLutShader; public List<Light> fogLightCasters = new List<Light>(); public Texture2D fogTexture2D; public Texture2D blueNoiseTexture2D; [Header("Will be found automatically on startup")] public Light sunLight; private Material _applyBlurMaterial; private Material _calculateFogMaterial; private Material _applyFogMaterial; private float _kFactor; private Texture3D _fogTexture3D; private RenderTexture _fogTexture3DCompute; private RenderTexture _fogTexture3DSimplex; private Benchmark _benchmark; private MoveSun _moveSun; private Camera _currentCamera; private CommandBuffer _afterShadowPass; private static readonly int BlueNoiseTexture = Shader.PropertyToID("_BlueNoiseTexture"); private static readonly int FogSpeed = Shader.PropertyToID("_FogSpeed"); private static readonly int FogDirection = Shader.PropertyToID("_FogDirection"); private static readonly int AmbientFog = Shader.PropertyToID("_AmbientFog"); private static readonly int LightDir = Shader.PropertyToID("_LightDir"); private static readonly int FogColor = Shader.PropertyToID("_FogColor"); private static readonly int ShadowColor = Shader.PropertyToID("_ShadowColor"); private static readonly int LightColor = Shader.PropertyToID("LightColor"); private static readonly int LightIntensity = Shader.PropertyToID("_LightIntensity"); private static readonly int FogSize = Shader.PropertyToID("_FogSize"); private static readonly int FogWorldPosition = Shader.PropertyToID("_FogWorldPosition"); private static readonly int HeightDensityCoef = Shader.PropertyToID("_HeightDensityCoef"); private static readonly int BaseHeightDensity = Shader.PropertyToID("_BaseHeightDensity"); private static readonly int Anisotropy = Shader.PropertyToID("_Anisotropy"); private static readonly int ExtinctionCoef = Shader.PropertyToID("_ExtinctionCoef"); private static readonly int NoiseScale = Shader.PropertyToID("_NoiseScale"); private static readonly int FogDensity = Shader.PropertyToID("_FogDensity"); private static readonly int RaymarchSteps = Shader.PropertyToID("_RaymarchSteps"); private static readonly int RayleighScatteringCoef = Shader.PropertyToID("_RayleighScatteringCoef"); private static readonly int BlurDepthFalloff = Shader.PropertyToID("_BlurDepthFalloff"); private static readonly int Offsets = Shader.PropertyToID("_BlurOffsets"); private static readonly int BlurWeights = Shader.PropertyToID("_BlurWeights"); private static readonly int BlurDir = Shader.PropertyToID("BlurDir"); private static readonly int FogRendertargetLinear = Shader.PropertyToID("FogRendertargetLinear"); private static readonly int MieScatteringCoef = Shader.PropertyToID("_MieScatteringCoef"); private static readonly int KFactor = Shader.PropertyToID("_kFactor"); private static readonly int NoiseTexture = Shader.PropertyToID("_NoiseTexture"); private static readonly int NoiseTex3D = Shader.PropertyToID("_NoiseTex3D"); private static readonly int InverseProjectionMatrix = Shader.PropertyToID("InverseProjectionMatrix"); private static readonly int InverseViewMatrix = Shader.PropertyToID("InverseViewMatrix"); public Material ApplyFogMaterial { get { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown if (!Object.op_Implicit((Object)(object)_applyFogMaterial) && Object.op_Implicit((Object)(object)applyFogShader)) { _applyFogMaterial = new Material(applyFogShader) { hideFlags = (HideFlags)61 }; } return _applyFogMaterial; } } public Material ApplyBlurMaterial { get { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown if (!Object.op_Implicit((Object)(object)_applyBlurMaterial) && Object.op_Implicit((Object)(object)applyBlurShader)) { _applyBlurMaterial = new Material(applyBlurShader) { hideFlags = (HideFlags)61 }; } return _applyBlurMaterial; } } public Material CalculateFogMaterial { get { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown if (!Object.op_Implicit((Object)(object)_calculateFogMaterial) && Object.op_Implicit((Object)(object)calculateFogShader)) { _calculateFogMaterial = new Material(calculateFogShader) { hideFlags = (HideFlags)61 }; } return _calculateFogMaterial; } } public Camera CurrentCamera { get { if (!Object.op_Implicit((Object)(object)_currentCamera)) { _currentCamera = ((Component)this).GetComponent<Camera>(); } return _currentCamera; } } private void OnEnable() { sunLight = ((IEnumerable<Light>)Object.FindObjectsOfType<Light>()).FirstOrDefault((Func<Light, bool>)((Light l) => (int)l.type == 1)); if (!Object.op_Implicit((Object)(object)sunLight)) { sunLight = Object.FindObjectOfType<Light>(); } _moveSun = ((Component)sunLight).GetComponent<MoveSun>() ?? ((Component)sunLight).gameObject.AddComponent<MoveSun>(); _moveSun.moveSpeed = 0f; if (!fogLightCasters.Contains(sunLight)) { fogLightCasters.Add(sunLight); } } private void Start() { _benchmark = Object.FindObjectOfType<Benchmark>(); fogLightCasters.ForEach(AddLightCommandBuffer); Regenerate3DTexture(); } public void Regenerate3DTexture() { //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) if (fogOptions.noiseSource.HasFlag(NoiseSource.SimplexNoiseCompute) || fogOptions.noiseSource.HasFlag(NoiseSource.Texture3DCompute) || fogOptions.noiseSource.HasFlag(NoiseSource.Texture3D)) { switch (fogOptions.noiseSource) { case NoiseSource.Texture3D: _fogTexture3D = TextureUtilities.CreateFogLUT3DFrom2DSlices(fogTexture2D, fogOptions.noiseTexture3DDimensions); break; case NoiseSource.Texture3DCompute: _fogTexture3DCompute = TextureUtilities.CreateFogLUT3DFrom2DSlicesCompute(fogTexture2D, fogOptions.noiseTexture3DDimensions, create3DLutShader); break; case NoiseSource.SimplexNoiseCompute: _fogTexture3DSimplex = TextureUtilities.CreateFogLUT3DFromSimplexNoise(fogOptions.noiseTexture3DDimensions, create3DLutShader); break; } } } private void CalculateKFactor() { _kFactor = 1.55f * fogOptions.anisotropy - 0.55f * Mathf.Pow(fogOptions.anisotropy, 3f); } private void OnDestroy() { fogLightCasters.ForEach(RemoveLightCommandBuffer); } private void RemoveLightCommandBuffer(Light lightComponent) { if (_afterShadowPass != null && Object.op_Implicit((Object)(object)lightComponent)) { lightComponent.RemoveCommandBuffer((LightEvent)1, _afterShadowPass); } } private void AddLightCommandBuffer(Light lightComponent) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0024: Unknown result type (might be due to invalid IL or missing references) _afterShadowPass = new CommandBuffer { name = "Volumetric Fog ShadowMap" }; _afterShadowPass.SetGlobalTexture("ShadowMap", new RenderTargetIdentifier((BuiltinRenderTextureType)1)); if (Object.op_Implicit((Object)(object)lightComponent)) { lightComponent.AddCommandBuffer((LightEvent)1, _afterShadowPass); } } private bool HasRequiredAssets() { return Object.op_Implicit((Object)(object)fogTexture2D) && Object.op_Implicit((Object)(object)ApplyFogMaterial) && Object.op_Implicit((Object)(object)applyFogShader) && Object.op_Implicit((Object)(object)CalculateFogMaterial) && Object.op_Implicit((Object)(object)calculateFogShader) && Object.op_Implicit((Object)(object)ApplyBlurMaterial) && Object.op_Implicit((Object)(object)applyBlurShader); } [ImageEffectOpaque] private void OnRenderImage(RenderTexture source, RenderTexture destination) { //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) if (!HasRequiredAssets()) { Graphics.Blit((Texture)(object)source, destination); return; } if (fogOptions.shadowsEnabled) { Shader.EnableKeyword("SHADOWS_ON"); Shader.DisableKeyword("SHADOWS_OFF"); } else { Shader.DisableKeyword("SHADOWS_ON"); Shader.EnableKeyword("SHADOWS_OFF"); } if (Object.op_Implicit((Object)(object)sunLight)) { sunLight.intensity = fogOptions.lightIntensity; if (fogOptions.sunShouldMove) { _moveSun.shouldMove = true; _moveSun.moveSpeed = fogOptions.moveSpeed; VolumetricFogOptions volumetricFogOptions = fogOptions; Quaternion rotation = ((Component)sunLight).transform.rotation; volumetricFogOptions.sunAngle = ((Quaternion)(ref rotation)).eulerAngles; } else { _moveSun.shouldMove = false; ((Component)sunLight).transform.rotation = Quaternion.Euler(fogOptions.sunAngle); } } int num = ((Texture)source).width >> fogOptions.renderTextureResDivision; int num2 = ((Texture)source).height >> fogOptions.renderTextureResDivision; RenderTexture temporary = RenderTexture.GetTemporary(num, num2, 0, (RenderTextureFormat)2); RenderTexture temporary2 = RenderTexture.GetTemporary(num, num2, 0, (RenderTextureFormat)2); ((Texture)temporary).filterMode = (FilterMode)1; ((Texture)temporary2).filterMode = (FilterMode)1; SetMieScattering(); SetNoiseSource(); Shader.SetGlobalMatrix(InverseViewMatrix, CurrentCamera.cameraToWorldMatrix); int inverseProjectionMatrix = InverseProjectionMatrix; Matrix4x4 projectionMatrix = CurrentCamera.projectionMatrix; Shader.SetGlobalMatrix(inverseProjectionMatrix, ((Matrix4x4)(ref projectionMatrix)).inverse); RenderFog(temporary, source); BlurFog(temporary, temporary2); BlendWithScene(source, destination, temporary); RenderTexture.ReleaseTemporary(temporary); RenderTexture.ReleaseTemporary(temporary2); } private void RenderFog(RenderTexture fogRenderTexture, RenderTexture source) { //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0246: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_0283: Unknown result type (might be due to invalid IL or missing references) if (fogOptions.useRayleighScattering) { CalculateFogMaterial.EnableKeyword("RAYLEIGH_SCATTERING"); CalculateFogMaterial.SetFloat(RayleighScatteringCoef, fogOptions.rayleighScatteringCoef); } else { CalculateFogMaterial.DisableKeyword("RAYLEIGH_SCATTERING"); } ToggleShaderKeyword(CalculateFogMaterial, "LIMITFOGSIZE", fogOptions.limitFogInSize); ToggleShaderKeyword(CalculateFogMaterial, "HEIGHTFOG", fogOptions.heightFogEnabled); float num = CalculateRaymarchStepRatio(); CalculateFogMaterial.SetFloat(RaymarchSteps, (float)fogOptions.rayMarchSteps * Mathf.Pow(num, 2f)); CalculateFogMaterial.SetFloat(FogDensity, fogOptions.fogDensityCoef); CalculateFogMaterial.SetFloat(NoiseScale, fogOptions.noiseScale); CalculateFogMaterial.SetFloat(ExtinctionCoef, fogOptions.extinctionCoef); CalculateFogMaterial.SetFloat(Anisotropy, fogOptions.anisotropy); CalculateFogMaterial.SetFloat(BaseHeightDensity, fogOptions.baseHeightDensity); CalculateFogMaterial.SetFloat(HeightDensityCoef, fogOptions.heightDensityCoef); CalculateFogMaterial.SetVector(FogWorldPosition, Vector4.op_Implicit(fogOptions.fogWorldPosition)); CalculateFogMaterial.SetFloat(FogSize, fogOptions.fogSize); CalculateFogMaterial.SetFloat(LightIntensity, fogOptions.lightIntensity); CalculateFogMaterial.SetColor(LightColor, sunLight.color); CalculateFogMaterial.SetColor(ShadowColor, fogOptions.fogInShadowColor); CalculateFogMaterial.SetColor(FogColor, fogOptions.useLightColorForFog ? sunLight.color : fogOptions.fogInLightColor); CalculateFogMaterial.SetVector(LightDir, Vector4.op_Implicit(((Component)sunLight).transform.forward)); CalculateFogMaterial.SetFloat(AmbientFog, fogOptions.ambientFog); CalculateFogMaterial.SetVector(FogDirection, Vector4.op_Implicit(fogOptions.windDirection)); CalculateFogMaterial.SetFloat(FogSpeed, fogOptions.speed); CalculateFogMaterial.SetTexture(BlueNoiseTexture, (Texture)(object)blueNoiseTexture2D); Graphics.Blit((Texture)(object)source, fogRenderTexture, CalculateFogMaterial); } private float CalculateRaymarchStepRatio() { if (!fogOptions.optimizeSettingsFps) { return 1f; } float num = 1f / _benchmark.TimeSpent; float num2 = 30f; switch (fogOptions.fpsTarget) { case FPSTarget.Max30: num2 = 30f; break; case FPSTarget.Max60: num2 = 60f; break; case FPSTarget.Max120: num2 = 120f; break; case FPSTarget.Unlimited: num2 = num; break; default: Debug.Log((object)"FPS Target not found"); break; } return Mathf.Clamp01(num / num2); } private void BlurFog(RenderTexture fogTarget1, RenderTexture fogTarget2) { //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) if (fogOptions.blurEnabled) { ApplyBlurMaterial.SetFloat(BlurDepthFalloff, fogOptions.blurDepthFalloff); Vector4 val = default(Vector4); ((Vector4)(ref val))..ctor(0f, fogOptions.blurOffsets.x, fogOptions.blurOffsets.y, fogOptions.blurOffsets.z); ApplyBlurMaterial.SetVector(Offsets, val); Vector4 val2 = default(Vector4); ((Vector4)(ref val2))..ctor(fogOptions.blurWeights.x + fogOptions.blurWeights.y + fogOptions.blurWeights.z, fogOptions.blurWeights.x, fogOptions.blurWeights.y, fogOptions.blurWeights.z); ApplyBlurMaterial.SetVector(BlurWeights, val2); for (int i = 0; i < fogOptions.blurIterations; i++) { ApplyBlurMaterial.SetVector(BlurDir, Vector4.op_Implicit(new Vector2(0f, 1f))); Graphics.Blit((Texture)(object)fogTarget1, fogTarget2, ApplyBlurMaterial); ApplyBlurMaterial.SetVector(BlurDir, Vector4.op_Implicit(new Vector2(1f, 0f))); Graphics.Blit((Texture)(object)fogTarget2, fogTarget1, ApplyBlurMaterial); } } } private void BlendWithScene(RenderTexture source, RenderTexture destination, RenderTexture fogTarget) { if (!fogOptions.addSceneColor) { Graphics.Blit((Texture)(object)fogTarget, destination); return; } ApplyFogMaterial.SetTexture(FogRendertargetLinear, (Texture)(object)fogTarget); Graphics.Blit((Texture)(object)source, destination, ApplyFogMaterial); } private void SetMieScattering() { ToggleShaderKeyword(CalculateFogMaterial, "HG_SCATTERING", shouldEnable: false); ToggleShaderKeyword(CalculateFogMaterial, "CS_SCATTERING", shouldEnable: false); ToggleShaderKeyword(CalculateFogMaterial, "SCHLICK_HG_SCATTERING", shouldEnable: false); switch (fogOptions.mieScatteringApproximation) { case MieScatteringApproximation.HenyeyGreenstein: ToggleShaderKeyword(CalculateFogMaterial, "HG_SCATTERING", shouldEnable: true); CalculateFogMaterial.SetFloat(MieScatteringCoef, fogOptions.mieScatteringCoef); break; case MieScatteringApproximation.CornetteShanks: ToggleShaderKeyword(CalculateFogMaterial, "CS_SCATTERING", shouldEnable: true); CalculateFogMaterial.SetFloat(MieScatteringCoef, fogOptions.mieScatteringCoef); break; case MieScatteringApproximation.Schlick: CalculateKFactor(); ToggleShaderKeyword(CalculateFogMaterial, "SCHLICK_HG_SCATTERING", shouldEnable: true); CalculateFogMaterial.SetFloat(KFactor, _kFactor); CalculateFogMaterial.SetFloat(MieScatteringCoef, fogOptions.mieScatteringCoef); break; case MieScatteringApproximation.Off: break; default: Debug.LogWarning((object)$"Mie scattering approximation {fogOptions.mieScatteringApproximation} is not handled by SetMieScattering()"); break; } } private void SetNoiseSource() { ToggleShaderKeyword(CalculateFogMaterial, "SNOISE", shouldEnable: false); ToggleShaderKeyword(CalculateFogMaterial, "NOISE2D", shouldEnable: false); ToggleShaderKeyword(CalculateFogMaterial, "NOISE3D", shouldEnable: false); switch (fogOptions.noiseSource) { case NoiseSource.SimplexNoise: ToggleShaderKeyword(CalculateFogMaterial, "SNOISE", shouldEnable: true); break; case NoiseSource.Texture2D: CalculateFogMaterial.SetTexture(NoiseTexture, (Texture)(object)fogTexture2D); ToggleShaderKeyword(CalculateFogMaterial, "NOISE2D", shouldEnable: true); break; case NoiseSource.Texture3D: CalculateFogMaterial.SetTexture(NoiseTex3D, (Texture)(object)_fogTexture3D); ToggleShaderKeyword(CalculateFogMaterial, "NOISE3D", shouldEnable: true); break; case NoiseSource.SimplexNoiseCompute: CalculateFogMaterial.SetTexture(NoiseTex3D, (Texture)(object)_fogTexture3DSimplex); ToggleShaderKeyword(CalculateFogMaterial, "NOISE3D", shouldEnable: true); break; case NoiseSource.Texture3DCompute: CalculateFogMaterial.SetTexture(NoiseTex3D, (Texture)(object)_fogTexture3DCompute); ToggleShaderKeyword(CalculateFogMaterial, "NOISE3D", shouldEnable: true); break; } } private static void ToggleShaderKeyword(Material shaderMat, string keyword, bool shouldEnable) { if (shouldEnable) { shaderMat.EnableKeyword(keyword); } else { shaderMat.DisableKeyword(keyword); } } } [Serializable] [CreateAssetMenu(fileName = "VolumetricFogOptions", menuName = "Volumetric Fog/Fog Options")] public class VolumetricFogOptions : ScriptableObject { [Header("Position and size(in m³)")] public bool limitFogInSize; public Vector3 fogWorldPosition; public float fogSize = 50f; [Header("Performance")] [Range(0f, 8f)] public int renderTextureResDivision; [Range(1f, 1024f)] public int rayMarchSteps = 350; public bool optimizeSettingsFps; public FPSTarget fpsTarget = FPSTarget.Max60; [Header("Physical coefficients")] public bool useRayleighScattering = true; [Range(-1f, 2f)] public float rayleighScatteringCoef = 0.003f; [Range(-1f, 2f)] public float mieScatteringCoef = 0.007f; public MieScatteringApproximation mieScatteringApproximation = MieScatteringApproximation.HenyeyGreenstein; [Range(0f, 100f)] public float fogDensityCoef = 12f; [Range(0f, 1f)] public float extinctionCoef = 0.01f; [Range(-1f, 1f)] public float anisotropy = -0.3f; [Range(0f, 1f)] public float heightDensityCoef = 0.2f; [Range(0f, 10000f)] public float baseHeightDensity = 6000f; [Header("Blur")] [Range(1f, 8f)] public int blurIterations = 4; [Range(0f, 2000f)] public float blurDepthFalloff = 100f; public Vector3 blurOffsets = new Vector3(1f, 2f, 3f); public Vector3 blurWeights = new Vector3(0.213f, 0.17f, 0.036f); [Header("Color")] public bool useLightColorForFog = true; public Color fogInShadowColor = Color32.op_Implicit(new Color32((byte)10, (byte)70, (byte)200, byte.MaxValue)); public Color fogInLightColor = Color32.op_Implicit(new Color32(byte.MaxValue, (byte)65, (byte)0, byte.MaxValue)); [Range(0f, 1f)] public float ambientFog = 0.4f; [Header("Sun")] [Range(0f, 10f)] public float lightIntensity = 1f; public bool sunShouldMove; public Vector3 sunAngle = new Vector3(13f, 0f, 0f); [Range(-10f, 10f)] public float moveSpeed = 2f; [Header("Animation")] public Vector3 windDirection = Vector3.right; public float speed = 1f; [Header("Debug")] public NoiseSource noiseSource = NoiseSource.Texture3D; public bool addSceneColor = true; public bool blurEnabled = true; public bool shadowsEnabled = true; public bool heightFogEnabled; [Range(-100f, 100f)] public float noiseScale = 0.9f; public Vector3Int noiseTexture3DDimensions = new Vector3Int(64, 64, 86); } namespace Enum { public enum FPSTarget { Max30, Max60, Max120, Unlimited } public enum MieScatteringApproximation { HenyeyGreenstein, CornetteShanks, Schlick, Off } public enum NoiseSource { Texture2D = 1, Texture3D = 2, Texture3DCompute = 4, SimplexNoise = 8, SimplexNoiseCompute = 0x10 } } namespace personplus { [BepInPlugin("com.personperhaps.ravenimpactfx", "ravenimpactfx", "1.2")] public class ravenimpactfx : BaseUnityPlugin { [HarmonyPatch(typeof(PlayerFpParent), "ApplyWeaponSnap")] public class ApplyRecoilPatch { public static void Prefix(PlayerFpParent __instance, ref float magnitude, ref float duration, ref float frequency) { magnitude *= instance.weaponSnapMagnitudeMultiplier.Value; frequency *= instance.weaponSnapFrequencyMultiplier.Value; duration *= instance.weaponSnapDurationMultiplier.Value; } } [HarmonyPatch(typeof(FirstPersonControllerInput), "Update")] public class AutoJumpPatch { public static void Postfix(FirstPersonControllerInput __instance) { if (instance.autoJump.Value) { ((Component)__instance).gameObject.GetComponent<FirstPersonController>().SetInput(0f - SteelInput.GetAxis((KeyBinds)0), SteelInput.GetAxis((KeyBinds)1), SteelInput.GetButton((KeyBinds)9), 0f - SteelInput.GetAxis((KeyBinds)18), SteelInput.GetAxis((KeyBinds)19)); } } } [HarmonyPatch(typeof(FpsActorController), "DeployParachute")] public class AutoJumpPatch2 { public static void Postfix(FpsActorController __instance, bool __result) { if (instance.autoJump.Value && !SmoothMovementPatch2.wallRunning && SmoothMovementPatch2.wallJumpCooldown.Done() && SmoothMovementPatch2.leaveGroundCooldown.Done()) { __result = SteelInput.GetButtonDown((KeyBinds)9) && SteelInput.GetButton((KeyBinds)6); } } } [HarmonyPatch(typeof(FpsActorController), "Update")] public class SmoothCameraPatch { public static void Prefix(out float __state, FpsActorController __instance) { __state = __instance.fpParent.lean; } public static void Postfix(float __state, FpsActorController __instance) { if (instance.tacticalMovement.Value) { __instance.fpParent.lean = Mathf.Lerp(__state, ((ActorController)__instance).Lean() * 1.4f, Time.fixedDeltaTime * 5f); } } } [HarmonyPatch(typeof(Animator), "SetBool", new Type[] { typeof(int), typeof(bool) })] public class TuckPatch { public static bool Prefix(int id, bool value, Animator __instance) { if (instance.noKickTuck.Value) { if (id == Animator.StringToHash("tuck")) { return false; } return true; } return true; } } [HarmonyPatch(typeof(Animator), "SetTrigger", new Type[] { typeof(string) })] public class TuckPatch2 { public static bool Prefix(string name, Animator __instance) { if (name == "kick" && instance.noKickTuck.Value) { return false; } return true; } } [HarmonyPatch(typeof(FpsActorController), "WantsToFire")] public class WantsToFirePatch { public static void Postfix(FpsActorController __instance, ref bool __result) { if (instance.gungho.Value) { __result = __instance.inputEnabled && !GameManager.gameOver && SteelInput.GetButton((KeyBinds)2) && !__instance.IsCursorFree(); } } } [HarmonyPatch(typeof(FpsActorController), "IsReloading")] public class ReloadCheckPatch { public static void Postfix(FpsActorController __instance, ref bool __result) { if (instance.gungho.Value) { __result = false; } } } [HarmonyPatch(typeof(FpsActorController), "Reload")] public class ReloadPatch { public static void Postfix(FpsActorController __instance, ref bool __result) { if (instance.reloadDuringKick.Value) { __result = __instance.inputEnabled && SteelInput.GetButton((KeyBinds)5) && !__instance.IsCursorFree() && !GameManager.gameOver; } } } [HarmonyPatch(typeof(FpsActorController), "IsSprinting")] public class IsSprintingPatch { public static void Postfix(FpsActorController __instance, ref bool __result) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) if (instance.noKickTuck.Value) { __result = (int)((ActorController)__instance).actor.stance == 0 && !((ActorController)__instance).Aiming() && ((ActorController)__instance).HoldingSprint() && !((ActorController)__instance).actor.IsSeated(); } } } [HarmonyPatch(typeof(FpsActorController), "ReceivedDamage")] public class ReceiveDamagePatch { public static bool Prefix(FpsActorController __instance, bool friendlyFire, float damage, float balanceDamage, Vector3 point, Vector3 direction, Vector3 force) { //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) if (balanceDamage > 5f) { __instance.fpParent.ApplyScreenshake(balanceDamage / (6f * instance.damageScreenShakeReduction.Value), Mathf.CeilToInt(balanceDamage / (20f * instance.damageScreenShakeReduction.Value))); } if (damage > 5f) { __instance.fpParent.KickCamera(new Vector3(Random.Range(-5f, 5f), Random.Range(-10f, 10f), Random.Range(-5f, 5f)) / instance.damageScreenShakeReduction.Value); } Matrix4x4 worldToLocalMatrix = ((Component)__instance.GetActiveCamera()).transform.worldToLocalMatrix; Vector3 val = ((Matrix4x4)(ref worldToLocalMatrix)).MultiplyVector(-direction); float num = Mathf.Atan2(val.z, val.x) * 57.29578f - 90f; DamageUI.instance.ShowDamageIndicator(num, damage < 2f && balanceDamage > damage); return false; } } [HarmonyPatch(typeof(FpsActorController), "UpdateGameplay")] public class StancePatch { private static float beforeCameraHeight = 1.5f; private static float beforeTargetCameraHeight = 1.5f; public static void Prefix(FpsActorController __instance) { if (instance.tacticalMovement.Value && !((ActorController)__instance).actor.IsSeated() && !((ActorController)__instance).actor.IsOnLadder()) { beforeCameraHeight = (float)typeof(FpsActorController).GetField("cameraHeight", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance); beforeTargetCameraHeight = (float)typeof(FpsActorController).GetField("targetCameraHeight", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance); } } public static void Postfix(FpsActorController __instance) { //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Expected O, but got Unknown //IL_00a1: Unknown result type (might be due to invalid IL or missing references) if (instance.tacticalMovement.Value && !((ActorController)__instance).actor.IsSeated() && !((ActorController)__instance).actor.IsOnLadder()) { float num = EasingFunction.EaseOutSine(beforeCameraHeight, beforeTargetCameraHeight, 4f * RealDelta()); typeof(FpsActorController).GetField("cameraHeight", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(__instance, num); Transform val = (Transform)typeof(FpsActorController).GetField("fpCameraRoot", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance); val.localPosition = new Vector3(0f, num, 0f); } } } [HarmonyPatch(typeof(PlayerFpParent), "Awake")] public class FpSpringsPatch { public static void Postfix(PlayerFpParent __instance) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Expected O, but got Unknown //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown Spring value = new Spring(instance.weaponPositionSpring.Value, instance.weaponPositionDrag.Value, -Vector3.one * 0.2f, Vector3.one * 0.2f, 8); typeof(PlayerFpParent).GetField("positionSpring", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(__instance, value); Spring value2 = new Spring(instance.weaponRotationSpring.Value, instance.weaponRotationDrag.Value, -Vector3.one * 15f, Vector3.one * 15f, 8); typeof(PlayerFpParent).GetField("rotationSpring", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(__instance, value2); } } [HarmonyPatch(typeof(PlayerFpParent), "FixedUpdate")] public class FovPatch { private static float beforeFovRatio = 1.5f; public static float swayAmount = 0f; public static void Prefix(PlayerFpParent __instance) { beforeFovRatio = (float)typeof(PlayerFpParent).GetField("fovRatio", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance); } public static void Postfix(PlayerFpParent __instance) { //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Expected O, but got Unknown //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) float value = instance.aimSmoothing.Value; bool flag = (bool)typeof(PlayerFpParent).GetField("aiming", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance); float num = Mathf.Lerp(beforeFovRatio, flag ? 1f : 0f, RealDelta() * value); typeof(PlayerFpParent).GetField("fovRatio", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(__instance, num); FieldInfo field = typeof(PlayerFpParent).GetField("fpCameraRoot", BindingFlags.Instance | BindingFlags.NonPublic); if (field != null) { Camera val = (Camera)field.GetValue(__instance); if ((Object)(object)val != (Object)null) { float end = (float)typeof(PlayerFpParent).GetField("zoomFov", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance); float start = (float)typeof(PlayerFpParent).GetField("normalFov", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance); float num2 = EasingFunction.EaseInOutQuint(start, end, num); Vector3 kickLocalEuler = __instance.GetKickLocalEuler(); val.fieldOfView = num2 + ((Vector3)(ref kickLocalEuler)).magnitude * 20f + GetSnap(__instance) * 20f; } } Transform shoulderParent = __instance.shoulderParent; shoulderParent.localEulerAngles += Vector3.back * CoolTiltingPatch.slideTilt * -20f; } } [HarmonyPatch(typeof(Weapon), "Equip")] public class EquipFix { public static void Postfix(Weapon __instance) { //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) if (__instance.UserIsPlayer() && (Object)(object)__instance.arms != (Object)null) { CoolTiltingPatch.bones = __instance.arms.bones.ToDictionary((Transform x) => x, (Transform x) => new Tuple<Vector3, Vector3>(Vector3.zero, Vector3.zero)); CoolTiltingPatch.ravenCoil.velocity = Vector3.zero; CoolTiltingPatch.ravenCoil.position = Vector3.zero; CoolTiltingPatch.shakeCoil.velocity = Vector3.zero; CoolTiltingPatch.shakeCoil.position = Vector3.zero; } } } [HarmonyPatch(typeof(PlayerFpParent), "LateUpdate")] public class CoolTiltingPatch { public static float swayAmount = 0f; public static SpringPlus ravenCoil = new SpringPlus(instance.cameraSpring.Value, instance.cameraDrag.Value, -Vector3.one * 20f, Vector3.one * 20f, 16, instance.cameraSimSpeed.Value, 0.5f); public static SpringPlus shakeCoil = new SpringPlus(70f, 7f, -Vector3.one * 20f, Vector3.one * 20f, 16, 1f, 0.5f); public static Vector3 averageDelta = Vector3.zero; public static Dictionary<Transform, Tuple<Vector3, Vector3>> bones = new Dictionary<Transform, Tuple<Vector3, Vector3>>(); public static float lastSnap = 0f; public static Vector3 slideNoise; public static Vector3 lerpNoise; public static float slideTilt = 0f; public static float max = 50f; public static float wallTilt = 0f; public static Vector3 offsetPos = Vector3.zero; public static Vector3 origPos = Vector3.zero; public static TimedActionPlus vaultAction = new TimedActionPlus(0.4f); public static void Postfix(PlayerFpParent __instance) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_02bc: Unknown result type (might be due to invalid IL or missing references) //IL_02c1: Unknown result type (might be due to invalid IL or missing references) //IL_02ad: Unknown result type (might be due to invalid IL or missing references) //IL_02e6: Unknown result type (might be due to invalid IL or missing references) //IL_02eb: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_032d: Unknown result type (might be due to invalid IL or missing references) //IL_0332: Unknown result type (might be due to invalid IL or missing references) //IL_0333: Unknown result type (might be due to invalid IL or missing references) //IL_0338: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_0369: Unknown result type (might be due to invalid IL or missing references) //IL_036e: Unknown result type (might be due to invalid IL or missing references) //IL_0371: Unknown result type (might be due to invalid IL or missing references) //IL_0376: Unknown result type (might be due to invalid IL or missing references) //IL_03c7: Unknown result type (might be due to invalid IL or missing references) //IL_03cc: Unknown result type (might be due to invalid IL or missing references) //IL_03d7: Unknown result type (might be due to invalid IL or missing references) //IL_03e1: Unknown result type (might be due to invalid IL or missing references) //IL_03e6: Unknown result type (might be due to invalid IL or missing references) //IL_0467: Unknown result type (might be due to invalid IL or missing references) //IL_046c: Unknown result type (might be due to invalid IL or missing references) //IL_0477: Unknown result type (might be due to invalid IL or missing references) //IL_0481: Unknown result type (might be due to invalid IL or missing references) //IL_0486: Unknown result type (might be due to invalid IL or missing references) //IL_048d: Unknown result type (might be due to invalid IL or missing references) //IL_0497: Unknown result type (might be due to invalid IL or missing references) //IL_04ab: Unknown result type (might be due to invalid IL or missing references) //IL_04b0: Unknown result type (might be due to invalid IL or missing references) //IL_04da: Unknown result type (might be due to invalid IL or missing references) //IL_04df: Unknown result type (might be due to invalid IL or missing references) //IL_04e9: Unknown result type (might be due to invalid IL or missing references) //IL_04ee: Unknown result type (might be due to invalid IL or missing references) //IL_04f8: Unknown result type (might be due to invalid IL or missing references) //IL_0502: Unknown result type (might be due to invalid IL or missing references) //IL_0516: Unknown result type (might be due to invalid IL or missing references) //IL_051b: Unknown result type (might be due to invalid IL or missing references) //IL_0520: Unknown result type (might be due to invalid IL or missing references) //IL_052a: Unknown result type (might be due to invalid IL or missing references) //IL_0534: Unknown result type (might be due to invalid IL or missing references) //IL_0539: Unknown result type (might be due to invalid IL or missing references) //IL_0543: Unknown result type (might be due to invalid IL or missing references) //IL_0548: Unknown result type (might be due to invalid IL or missing references) //IL_0552: Unknown result type (might be due to invalid IL or missing references) //IL_0557: Unknown result type (might be due to invalid IL or missing references) //IL_0568: Unknown result type (might be due to invalid IL or missing references) //IL_057f: Unknown result type (might be due to invalid IL or missing references) //IL_0596: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Expected O, but got Unknown //IL_05c9: Unknown result type (might be due to invalid IL or missing references) //IL_05ce: Unknown result type (might be due to invalid IL or missing references) //IL_05d8: Unknown result type (might be due to invalid IL or missing references) //IL_05e2: Unknown result type (might be due to invalid IL or missing references) //IL_05e7: Unknown result type (might be due to invalid IL or missing references) //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_0249: Unknown result type (might be due to invalid IL or missing references) //IL_024d: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_087e: Unknown result type (might be due to invalid IL or missing references) //IL_0883: Unknown result type (might be due to invalid IL or missing references) //IL_0888: Unknown result type (might be due to invalid IL or missing references) //IL_0848: Unknown result type (might be due to invalid IL or missing references) //IL_084d: Unknown result type (might be due to invalid IL or missing references) //IL_086b: Unknown result type (might be due to invalid IL or missing references) //IL_0870: Unknown result type (might be due to invalid IL or missing references) //IL_063d: Unknown result type (might be due to invalid IL or missing references) //IL_0642: Unknown result type (might be due to invalid IL or missing references) //IL_064c: Unknown result type (might be due to invalid IL or missing references) //IL_0651: Unknown result type (might be due to invalid IL or missing references) //IL_0661: Unknown result type (might be due to invalid IL or missing references) //IL_0666: Unknown result type (might be due to invalid IL or missing references) //IL_066f: Unknown result type (might be due to invalid IL or missing references) //IL_0674: Unknown result type (might be due to invalid IL or missing references) //IL_0678: Unknown result type (might be due to invalid IL or missing references) //IL_067d: Unknown result type (might be due to invalid IL or missing references) //IL_06a2: Unknown result type (might be due to invalid IL or missing references) //IL_06ad: Unknown result type (might be due to invalid IL or missing references) //IL_06b7: Unknown result type (might be due to invalid IL or missing references) //IL_06bc: Unknown result type (might be due to invalid IL or missing references) //IL_06c1: Unknown result type (might be due to invalid IL or missing references) //IL_06cb: Unknown result type (might be due to invalid IL or missing references) //IL_06d2: Unknown result type (might be due to invalid IL or missing references) //IL_06d7: Unknown result type (might be due to invalid IL or missing references) //IL_06db: Unknown result type (might be due to invalid IL or missing references) //IL_06e5: Unknown result type (might be due to invalid IL or missing references) //IL_06ef: Unknown result type (might be due to invalid IL or missing references) //IL_06f4: Unknown result type (might be due to invalid IL or missing references) //IL_06fe: Unknown result type (might be due to invalid IL or missing references) //IL_0707: Unknown result type (might be due to invalid IL or missing references) //IL_070c: Unknown result type (might be due to invalid IL or missing references) //IL_0710: Unknown result type (might be due to invalid IL or missing references) //IL_074d: Unknown result type (might be due to invalid IL or missing references) //IL_0752: Unknown result type (might be due to invalid IL or missing references) //IL_0759: Unknown result type (might be due to invalid IL or missing references) //IL_075e: Unknown result type (might be due to invalid IL or missing references) //IL_0763: Unknown result type (might be due to invalid IL or missing references) //IL_0767: Unknown result type (might be due to invalid IL or missing references) //IL_076c: Unknown result type (might be due to invalid IL or missing references) //IL_0773: Unknown result type (might be due to invalid IL or missing references) //IL_0778: Unknown result type (might be due to invalid IL or missing references) //IL_077d: Unknown result type (might be due to invalid IL or missing references) //IL_077f: Unknown result type (might be due to invalid IL or missing references) //IL_0783: Unknown result type (might be due to invalid IL or missing references) //IL_0788: Unknown result type (might be due to invalid IL or missing references) //IL_078d: Unknown result type (might be due to invalid IL or missing references) //IL_0791: Unknown result type (might be due to invalid IL or missing references) //IL_0796: Unknown result type (might be due to invalid IL or missing references) //IL_07c4: Unknown result type (might be due to invalid IL or missing references) //IL_07c9: Unknown result type (might be due to invalid IL or missing references) //IL_07dc: Unknown result type (might be due to invalid IL or missing references) //IL_07fb: Unknown result type (might be due to invalid IL or missing references) //IL_0810: Unknown result type (might be due to invalid IL or missing references) //IL_0812: Unknown result type (might be due to invalid IL or missing references) //IL_0817: Unknown result type (might be due to invalid IL or missing references) //IL_082c: Unknown result type (might be due to invalid IL or missing references) //IL_0836: Unknown result type (might be due to invalid IL or missing references) Vector3 val = Vector3.zero; if (!((Object)(object)((ActorController)FpsActorController.instance).actor != (Object)null) || GameManager.IsSpectating()) { return; } if ((Object)(object)((ActorController)FpsActorController.instance).actor.activeWeapon != (Object)null && (Object)(object)((ActorController)FpsActorController.instance).actor.activeWeapon.arms != (Object)null) { Dictionary<Transform, Tuple<Vector3, Vector3>> dictionary = new Dictionary<Transform, Tuple<Vector3, Vector3>>(); Quaternion localRotation; foreach (Transform key in bones.Keys) { _ = key.localPosition; if (false) { break; } Vector3 localPosition = key.localPosition; dictionary.Add(key, new Tuple<Vector3, Vector3>(bones[key].Item1, bones[key].Item2)); Vector3 val2 = val; Vector3 item = bones[key].Item1; localRotation = key.localRotation; val = val2 + Vector3.ClampMagnitude((item - ((Quaternion)(ref localRotation)).eulerAngles) / 5f, max) * instance.cameraParkinsonsAdditiveAmount.Value; val += Vector3.ClampMagnitude(key.localPosition - bones[key].Item2, max) * instance.cameraParkinsonsAdditiveAmount.Value; } Dictionary<Transform, Tuple<Vector3, Vector3>> dictionary2 = ((ActorController)FpsActorController.instance).actor.activeWeapon.arms.bones.ToDictionary((Transform x) => x, delegate(Transform x) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) Quaternion localRotation2 = x.localRotation; return new Tuple<Vector3, Vector3>(((Quaternion)(ref localRotation2)).eulerAngles, x.localPosition); }); foreach (Transform componentInChild in ((Component)((Component)((ActorController)FpsActorController.instance).actor.activeWeapon).transform).GetComponentInChildren<Transform>()) { Transform val3 = componentInChild; if (!dictionary2.ContainsKey(val3)) { localRotation = val3.localRotation; dictionary2.Add(val3, new Tuple<Vector3, Vector3>(((Quaternion)(ref localRotation)).eulerAngles, val3.localPosition)); } } bones = dictionary2; } if (((Vector3)(ref averageDelta)).sqrMagnitude > 0.1f) { shakeCoil.AddVelocity(averageDelta); } else { averageDelta = Vector3.zero; } float num = ((((Vector3)(ref val)).magnitude < ((Vector3)(ref averageDelta)).magnitude) ? (Mathf.Pow(2f, Vector3.Distance(averageDelta, Vector3.zero) * -0.4f - 6f) * 400f + 1f) : 1f); float num2; Vector3 val4; if (!((double)((Vector3)(ref val)).magnitude > 0.2)) { num2 = 1f; } else { val4 = averageDelta - val; num2 = Mathf.Log10(Mathf.Abs(((Vector3)(ref val4)).magnitude + 1f)) + 2.3f; } float num3 = num2; float num4 = RealDelta() * num3 * num / 4f; averageDelta = Vector3.Lerp(averageDelta, val, num4); ravenCoil.Update(); shakeCoil.Update(); swayAmount = Mathf.Lerp(swayAmount, SteelInput.GetAxis((KeyBinds)0), RealDelta() * 2f); ((Component)__instance.weaponParent).transform.localEulerAngles = ((Component)__instance.weaponParent).transform.localEulerAngles + Vector3.back * (0f - swayAmount) * 6f; lastSnap = Mathf.Lerp(lastSnap, GetSnap(__instance), RealDelta() * 10f); slideTilt = Mathf.Lerp(slideTilt, (float)((!SmoothMovementPatch2.slidingAction.Done()) ? 1 : 0), RealDelta() * 3f); wallTilt = Mathf.Lerp(wallTilt, SmoothMovementPatch2.wallTilt, RealDelta() * 3f); __instance.fpCameraParent.localEulerAngles = __instance.fpCameraParent.localEulerAngles + Vector3.back * (0f - swayAmount) * 2f + __instance.GetSpringLocalEuler(true) / 2f * instance.cameraSwing.Value + new Vector3(lastSnap * -6f * instance.cameraSnap.Value, 0f, 0f) + ravenCoil.position + shakeCoil.position * 0.8f * instance.cameraParkinsons.Value + Vector3.back * slideTilt * -5f + wallTilt * Vector3.back * -20f; if (__instance.fpCameraParent.localEulerAngles.x == float.NaN || __instance.fpCameraParent.localEulerAngles.y == float.NaN || __instance.fpCameraParent.localEulerAngles.z == float.NaN) { Debug.Log((object)"SHITE"); } Transform transform = ((Component)__instance.weaponParent).transform; transform.localEulerAngles += Vector3.back * slideTilt * -20f; FirstPersonController component = ((Component)FpsActorController.instance).GetComponent<FirstPersonController>(); CharacterController component2 = ((Component)FpsActorController.instance).GetComponent<CharacterController>(); if (instance.vaulting.Value) { if (vaultAction.Done()) { Vector3 val5 = __instance.fpCameraParent.position - Vector3.up * 0.6f; Vector3 val6 = Extensions.ToGround(__instance.fpCameraParent.forward); Bounds bounds = ((Collider)component2).bounds; val4 = ((Bounds)(ref bounds)).size; RaycastHit val7 = default(RaycastHit); if (Physics.SphereCast(val5, 0.3f, val6, ref val7, ((Vector3)(ref val4)).magnitude / 4f, -12945153)) { Vector3 val8 = ((RaycastHit)(ref val7)).point + __instance.fpCameraParent.forward * 0.3f; Vector3 val9 = Vector3.up * 1f; bounds = ((Collider)component2).bounds; Vector3 val10 = val8 + val9 * ((Bounds)(ref bounds)).size.y / 2f; Vector3 down = Vector3.down; bounds = ((Collider)component2).bounds; RaycastHit val11 = default(RaycastHit); if (Physics.SphereCast(val10, 0.1f, down, ref val11, ((Bounds)(ref bounds)).size.y * 5f, -12945153)) { float num5 = component2.height / 2f - component2.radius; Vector3 val12 = component2.center - Vector3.up * num5; Vector3 val13 = component2.center + Vector3.up * num5; if (Physics.OverlapCapsule(val12 + ((RaycastHit)(ref val11)).point, val13 + ((RaycastHit)(ref val11)).point, component2.radius, -12945153).Length == 0) { Vector3 position = PlayerFpParent.instance.fpCameraParent.position; ((Component)FpsActorController.instance.controller).transform.position = ((RaycastHit)(ref val11)).point; ((Component)((ActorController)FpsActorController.instance).actor.animator).transform.localPosition = Vector3.zero; origPos = PlayerFpParent.instance.fpCameraParent.InverseTransformPoint(position); vaultAction.Start(); PlayerFpParent.instance.KickCamera(Vector3.left * 8f); } } } } else { offsetPos = Vector3.Lerp(origPos, Vector3.zero, EasingFunction.EaseOutSine(0f, 1f, vaultAction.Ratio())); } } Transform fpCameraParent = __instance.fpCameraParent; fpCameraParent.localPosition += offsetPos; } public static Vector3 LerpWithoutClamp(Vector3 A, Vector3 B, float t) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) return A + (B - A) * t; } public static Dictionary<TKey, TValue> CloneDictionaryCloningValues<TKey, TValue>(Dictionary<TKey, TValue> original) where TValue : ICloneable { Dictionary<TKey, TValue> dictionary = new Dictionary<TKey, TValue>(original.Count, original.Comparer); foreach (KeyValuePair<TKey, TValue> item in original) { dictionary.Add(item.Key, (TValue)item.Value.Clone()); } return dictionary; } } [HarmonyPatch(typeof(Weapon), "ApplyRecoil")] public class BetterRecoilPatch { public static void Postfix(Weapon __instance) { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Invalid comparison between Unknown and I4 //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) if (__instance.UserIsPlayer() || (!__instance.IsMountedWeapon() && !__instance.UserIsAI())) { float num = (__instance.configuration.auto ? 1.8f : 0.6f); Vector3 val = __instance.configuration.kickback * Vector3.back + Random.insideUnitSphere * __instance.configuration.randomKick * 1.4f * __instance.configuration.snapDuration * num; if ((int)__instance.user.stance == 2) { val *= __instance.configuration.kickbackProneMultiplier; } ((Vector3)(ref val))..ctor(val.z, val.x, 0f - val.x); CoolTiltingPatch.ravenCoil.AddVelocity(val * 50f); CoolTiltingPatch.ravenCoil.distanceCoefficient = __instance.configuration.cooldown / 3f * instance.cameraRecoveryCoefficient.Value; } } } [HarmonyPatch(typeof(FpsActorController), "OnJump")] public class OnJumpPatch { public static bool Prefix(FpsActorController __instance) { //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) if (((ActorController)__instance).actor.IsSeated()) { return true; } Vector3 val = default(Vector3); ((Vector3)(ref val))..ctor(0f, 0.2f * instance.jumpScreenShakeMultiplier.Value, 0f); if (((ActorController)__instance).IsSprinting()) { Matrix4x4 worldToLocalMatrix = ((Component)__instance.fpCamera).transform.worldToLocalMatrix; Vector3 val2 = ((Matrix4x4)(ref worldToLocalMatrix)).MultiplyVector(((ActorController)__instance).Velocity()); val -= Vector3.ClampMagnitude(val2, 1f); } __instance.fpParent.ApplyRecoil(val, true); SmoothMovementPatch2.wallJumpCooldown.StartLifetime(0.4f); return false; } } [HarmonyPatch(typeof(FpsActorController), "OnLand")] public class OnLandPatch { public static bool Prefix(FpsActorController __instance) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) if (((ActorController)__instance).actor.IsSeated()) { return false; } float num = Mathf.Clamp((0f - ((ActorController)__instance).actor.Velocity().y - 2f) * 0.3f, 0f, 2f) * instance.jumpScreenShakeMultiplier.Value; if (((ActorController)__instance).IsSprinting()) { num *= 2f; } __instance.fpParent.ApplyRecoil(new Vector3(0f, (0f - num) * 0.3f, 0f), true); __instance.fpParent.KickCamera(new Vector3(num, 0f, 0f)); return false; } } [HarmonyPatch(typeof(FirstPersonController), "GetInput")] public class SmoothMovementPatch { private static float beforeSpeed = 1f; public static void Postfix(FirstPersonController __instance, out float speed) { if (instance.tacticalMovement.Value) { float num = (float)typeof(FirstPersonController).GetField("m_SwamSpeed", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance); bool flag = (bool)typeof(FirstPersonController).GetField("m_IsWalking", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance); float walkSpeed = __instance.m_WalkSpeed; walkSpeed = ((!__instance.inWater) ? (flag ? __instance.m_WalkSpeed : __instance.m_RunSpeed) : num); speed = Mathf.Lerp(beforeSpeed, walkSpeed, RealDelta() * 5f); beforeSpeed = speed; } else { float num2 = (float)typeof(FirstPersonController).GetField("m_SwamSpeed", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance); bool flag2 = (bool)typeof(FirstPersonController).GetField("m_IsWalking", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance); if (__instance.inWater) { speed = num2; } else { speed = (flag2 ? __instance.m_WalkSpeed : __instance.m_RunSpeed); } } } } [HarmonyPatch(typeof(WPlayer), "MoveActor")] public class SmoothMovementPatch3 { public static void Prefix(Vector3 delta) { MoveActorCalled = 1f; } } [HarmonyPatch(typeof(CharacterController), "Move")] public class SmoothMovementPatch2 { private static Vector3 beforeSpeed = Vector3.zero; private static float playerSpeed = 0f; public static TimedActionPlus slidingAction = new TimedActionPlus(2f); public static TimedActionPlus wallrunningAction = new TimedActionPlus(5f); public static TimedActionPlus wallJumpCooldown = new TimedActionPlus(1f); public static TimedActionPlus leaveGroundCooldown = new TimedActionPlus(1f); public static Dictionary<Actor, TimedActionPlus> knockOverCooldown = new Dictionary<Actor, TimedActionPlus>(); private static bool lastAction; public static float wallTilt = 0f; public static Vector3 slidingVector; public static bool wallRunning = false; public static bool lastWallRunning = false; public static Vector3 extraVelocity = Vector3.zero; public static float origGravity = 1.2f; public static bool beforeGrounded; public static float vaultSpeedMultiplier = 0.8f; public float extraSlidePower = 0f; public static void Prefix(CharacterController __instance, ref Vector3 motion) { //IL_03be: Unknown result type (might be due to invalid IL or missing references) //IL_03c3: Unknown result type (might be due to invalid IL or missing references) //IL_0308: Unknown result type (might be due to invalid IL or missing references) //IL_030d: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Unknown result type (might be due to invalid IL or missing references) //IL_0215: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0462: Unknown result type (might be due to invalid IL or missing references) //IL_0472: Unknown result type (might be due to invalid IL or missing references) //IL_047c: Unknown result type (might be due to invalid IL or missing references) //IL_0490: Unknown result type (might be due to invalid IL or missing references) //IL_049a: Unknown result type (might be due to invalid IL or missing references) //IL_049f: Unknown result type (might be due to invalid IL or missing references) //IL_04c1: Unknown result type (might be due to invalid IL or missing references) //IL_04cb: Unknown result type (might be due to invalid IL or missing references) //IL_0420: Unknown result type (might be due to invalid IL or missing references) //IL_0425: Unknown result type (might be due to invalid IL or missing references) //IL_042a: Unknown result type (might be due to invalid IL or missing references) //IL_076b: Unknown result type (might be due to invalid IL or missing references) //IL_0770: Unknown result type (might be due to invalid IL or missing references) //IL_0775: Unknown result type (might be due to invalid IL or missing references) //IL_077a: Unknown result type (might be due to invalid IL or missing references) //IL_0646: Unknown result type (might be due to invalid IL or missing references) //IL_064c: Unknown result type (might be due to invalid IL or missing references) //IL_066a: Unknown result type (might be due to invalid IL or missing references) //IL_0674: Unknown result type (might be due to invalid IL or missing references) //IL_0679: Unknown result type (might be due to invalid IL or missing references) //IL_06a3: Unknown result type (might be due to invalid IL or missing references) //IL_06a8