using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Receiver2;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("R2Mod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("R2Mod")]
[assembly: AssemblyTitle("R2Mod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace R2Mod
{
[BepInPlugin("R2Mod", "R2Mod", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private static Dictionary<string, string> gunmap = new Dictionary<string, string>
{
{ "wolfire.smith_and_wesson_model_10", "wolfire.smith_and_wesson_model_10_gold" },
{ "wolfire.colt_detective", "wolfire.colt_detective_gold" },
{ "wolfire.colt_saa", "wolfire.colt_saa_gold" },
{ "wolfire.hi_point_c9", "wolfire.hi_point_c9_gold" },
{ "wolfire.glock_17", "wolfire.glock_17_gold" },
{ "wolfire.beretta_m9", "wolfire.beretta_m9_gold" },
{ "wolfire.sig226", "wolfire.sig226_gold" },
{ "wolfire.desert_eagle", "wolfire.desert_eagle_gold" },
{ "wolfire.colt_m1911", "wolfire.colt_m1911_gold" }
};
private static Dictionary<string, string> challengemap = new Dictionary<string, string>
{
{ "wolfire.smith_and_wesson_model_10", "wolfire.model_10_base_gold" },
{ "wolfire.colt_detective", "wolfire.colt_detective_base_gold" },
{ "wolfire.colt_saa", "wolfire.colt_saa_base_gold" },
{ "wolfire.hi_point_c9", "wolfire.hi_point_c9_base_gold" },
{ "wolfire.glock_17", "wolfire.glock17_base_gold" },
{ "wolfire.beretta_m9", "wolfire.beretta_m9_base_gold" },
{ "wolfire.sig226", "wolfire.sig226_base_gold" },
{ "wolfire.desert_eagle", "wolfire.desert_eagle_base_gold" },
{ "wolfire.colt_m1911", "wolfire.colt_m1911_base_gold" }
};
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin GoldSpawner is loaded!");
Harmony.CreateAndPatchAll(((object)this).GetType(), (string)null);
}
[HarmonyPatch(typeof(ReceiverCoreScript), "SpawnPlayer")]
[HarmonyPrefix]
public static void OnSpawnPlayer()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Invalid comparison between Unknown and I4
if ((int)ReceiverCoreScript.Instance().game_mode.GetGameMode() != 2)
{
return;
}
PlayerLoadout currentLoadout = ReceiverCoreScript.Instance().CurrentLoadout;
if (gunmap.ContainsKey(currentLoadout.gun_internal_name))
{
string text = challengemap[currentLoadout.gun_internal_name];
if (ReceiverCoreScript.Instance().MallData.IsItemGroupUnlocked(text))
{
currentLoadout.gun_internal_name = gunmap[currentLoadout.gun_internal_name];
}
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "R2Mod";
public const string PLUGIN_NAME = "R2Mod";
public const string PLUGIN_VERSION = "1.0.0";
}
}