Decompiled source of Zeytron v1.0.7

Zeytron.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("Accel")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Zeytron")]
[assembly: AssemblyTitle("Zeytron")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class ItemGrenadeDuctTapedZey : MonoBehaviour
{
	public GameObject grenadePrefab;

	private ParticleScriptExplosion particleScriptExplosion;

	private PhotonView photonView;

	public Sound soundExplosion;

	public Sound soundExplosionGlobal;

	private void Start()
	{
		particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>();
		photonView = ((Component)this).GetComponent<PhotonView>();
	}

	public void Explosion()
	{
		//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0129: Unknown result type (might be due to invalid IL or missing references)
		//IL_0154: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		if (!SemiFunc.IsMultiplayer())
		{
			Vector3 val = default(Vector3);
			for (int i = 0; i < 8; i++)
			{
				((Vector3)(ref val))..ctor(0f, 0.2f * (float)i, 0f);
				ItemGrenadeHuman component = Object.Instantiate<GameObject>(grenadePrefab, ((Component)this).transform.position + val, Quaternion.identity).GetComponent<ItemGrenadeHuman>();
				component.Initialize();
				component.Spawn();
			}
		}
		else if (SemiFunc.IsMasterClient())
		{
			Vector3 val2 = default(Vector3);
			for (int j = 0; j < 8; j++)
			{
				((Vector3)(ref val2))..ctor(0f, 0.2f * (float)j, 0f);
				GameObject val3 = PhotonNetwork.Instantiate("Items/Item Grenade Human Rising Zey", ((Component)this).transform.position + val2, Quaternion.identity, (byte)0, (object[])null);
				val3.GetComponent<ItemGrenadeHuman>().Initialize();
				val3.GetComponent<ItemGrenadeHuman>().Spawn();
			}
		}
		particleScriptExplosion.Spawn(((Component)this).transform.position, 0.8f, 50, 100, 4f, false, true, 1f);
		soundExplosion.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
		soundExplosionGlobal.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
	}
}
public class ItemGrenadeZey : MonoBehaviour
{
	[CompilerGenerated]
	private sealed class <DelayedTickEnd>d__34 : IEnumerator<object>, IEnumerator, IDisposable
	{
		private int <>1__state;

		private object <>2__current;

		public ItemGrenadeZey <>4__this;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <DelayedTickEnd>d__34(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				<>2__current = (object)new WaitForSeconds(1.5f);
				<>1__state = 1;
				return true;
			case 1:
				<>1__state = -1;
				<>4__this.onDetonate.Invoke();
				if (SemiFunc.IsMasterClientOrSingleplayer())
				{
					if (!SemiFunc.RunIsShop() || <>4__this.isSpawnedGrenade)
					{
						if (!<>4__this.isSpawnedGrenade)
						{
							StatsManager.instance.ItemRemove(<>4__this.itemAttributes.instanceName);
						}
						<>4__this.physGrabObjectImpactDetector.DestroyObject(true);
					}
					else
					{
						<>4__this.physGrabObject.Teleport(<>4__this.grenadeStartPosition, <>4__this.grenadeStartRotation);
					}
				}
				if (SemiFunc.RunIsShop() && !<>4__this.isSpawnedGrenade)
				{
					<>4__this.GrenadeReset();
				}
				return false;
			}
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	public Color blinkColor;

	public UnityEvent onDetonate;

	private ItemToggle itemToggle;

	private ItemAttributes itemAttributes;

	internal bool isActive;

	private float grenadeTimer;

	public float tickTime = 3f;

	private PhotonView photonView;

	private PhysGrabObjectImpactDetector physGrabObjectImpactDetector;

	public Sound soundSplinter;

	public Sound soundTick;

	public Sound soundTickLast;

	private float splinterAnimationProgress;

	public AnimationCurve splinterAnimationCurve;

	private Transform splinterTransform;

	private Material grenadeEmissionMaterial;

	private ItemEquippable itemEquippable;

	private Vector3 grenadeStartPosition;

	private Quaternion grenadeStartRotation;

	private PhysGrabObject physGrabObject;

	private Vector3 prevPosition;

	[FormerlySerializedAs("isThiefGrenade")]
	[HideInInspector]
	public bool isSpawnedGrenade;

	public GameObject throwLine;

	private Rigidbody rb;

	private float throwLineTimer;

	private TrailRenderer throwLineTrail;

	private void Start()
	{
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		itemEquippable = ((Component)this).GetComponent<ItemEquippable>();
		itemToggle = ((Component)this).GetComponent<ItemToggle>();
		itemAttributes = ((Component)this).GetComponent<ItemAttributes>();
		photonView = ((Component)this).GetComponent<PhotonView>();
		physGrabObjectImpactDetector = ((Component)this).GetComponent<PhysGrabObjectImpactDetector>();
		splinterTransform = ((Component)this).transform.Find("Splinter");
		GameObject gameObject = ((Component)((Component)this).transform.Find("Mesh")).gameObject;
		grenadeEmissionMaterial = gameObject.GetComponent<Renderer>().material;
		grenadeStartPosition = ((Component)this).transform.position;
		grenadeStartRotation = ((Component)this).transform.rotation;
		physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
		rb = ((Component)this).GetComponent<Rigidbody>();
		throwLineTrail = throwLine.GetComponent<TrailRenderer>();
	}

	private void FixedUpdate()
	{
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		if (itemEquippable.isEquipped || itemEquippable.wasEquippedTimer > 0f)
		{
			prevPosition = rb.position;
			return;
		}
		Vector3 val = (rb.position - prevPosition) / Time.fixedDeltaTime;
		Vector3 val2 = rb.position - prevPosition;
		_ = ((Vector3)(ref val2)).normalized;
		prevPosition = rb.position;
		if (!physGrabObject.grabbed && ((Vector3)(ref val)).magnitude > 2f)
		{
			throwLineTimer = 0.2f;
		}
		if (throwLineTimer > 0f)
		{
			throwLineTrail.emitting = true;
			throwLineTimer -= Time.fixedDeltaTime;
		}
		else
		{
			throwLineTrail.emitting = false;
		}
	}

	private void Update()
	{
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0149: Unknown result type (might be due to invalid IL or missing references)
		//IL_0109: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
		soundTick.PlayLoop(isActive, 2f, 2f, 1f);
		if (itemEquippable.isEquipped)
		{
			if (isActive)
			{
				isActive = false;
				grenadeTimer = 0f;
				splinterAnimationProgress = 0f;
				itemToggle.ToggleItem(false, -1);
				splinterTransform.localEulerAngles = new Vector3(0f, 0f, 0f);
				grenadeEmissionMaterial.SetColor("_EmissionColor", Color.black);
			}
			return;
		}
		if (isActive)
		{
			if (splinterAnimationProgress < 1f)
			{
				splinterAnimationProgress += 5f * Time.deltaTime;
				float num = splinterAnimationCurve.Evaluate(splinterAnimationProgress);
				splinterTransform.localEulerAngles = new Vector3(num * 90f, 0f, 0f);
			}
			float num2 = Mathf.PingPong(Time.time * 8f, 1f);
			Color val = blinkColor * Mathf.LinearToGammaSpace(num2);
			grenadeEmissionMaterial.SetColor("_EmissionColor", val);
		}
		if (!SemiFunc.IsMasterClientOrSingleplayer())
		{
			return;
		}
		if (itemToggle.toggleState && !isActive)
		{
			isActive = true;
			TickStart();
		}
		if (isActive)
		{
			grenadeTimer += Time.deltaTime;
			if (grenadeTimer >= tickTime)
			{
				soundTickLast.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
				grenadeTimer = 0f;
				TickEnd();
			}
		}
	}

	private void GrenadeReset()
	{
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		isActive = false;
		grenadeTimer = 0f;
		throwLine.SetActive(false);
		splinterAnimationProgress = 0f;
		itemToggle.ToggleItem(false, -1);
		splinterTransform.localEulerAngles = new Vector3(0f, 0f, 0f);
		grenadeEmissionMaterial.SetColor("_EmissionColor", Color.black);
		if (SemiFunc.IsMasterClientOrSingleplayer())
		{
			Rigidbody component = ((Component)this).GetComponent<Rigidbody>();
			component.velocity = Vector3.zero;
			component.angularVelocity = Vector3.zero;
		}
	}

	private void TickStart()
	{
		if (SemiFunc.IsMasterClient())
		{
			photonView.RPC("TickStartRPC", (RpcTarget)0, Array.Empty<object>());
		}
		else
		{
			TickStartRPC();
		}
	}

	private void TickEnd()
	{
		if (SemiFunc.IsMasterClient())
		{
			photonView.RPC("TickEndRPC", (RpcTarget)0, Array.Empty<object>());
		}
		else
		{
			TickEndRPC();
		}
	}

	[PunRPC]
	private void TickStartRPC()
	{
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		soundSplinter.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
		isActive = true;
	}

	[PunRPC]
	private void TickEndRPC()
	{
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		if (!itemEquippable.isEquipped)
		{
			soundTickLast.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
			((MonoBehaviour)this).StartCoroutine(DelayedTickEnd());
		}
	}

	[IteratorStateMachine(typeof(<DelayedTickEnd>d__34))]
	private IEnumerator DelayedTickEnd()
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <DelayedTickEnd>d__34(0)
		{
			<>4__this = this
		};
	}
}
namespace Zeytron
{
	[HarmonyPatch(typeof(ItemAttributes), "Start")]
	internal class AccelRenameItems
	{
		private static void Prefix(ItemAttributes __instance)
		{
			if (!((Object)(object)__instance?.item == (Object)null) && __instance.item.itemAssetName == "Item Grenade Duct Taped")
			{
				__instance.item.itemName = "Fake Zeygranate";
				Debug.Log((object)"[Zeytron] Renamed 'Duct Taped Grenades' to 'Fake Zeygranate'");
			}
		}
	}
	[HarmonyPatch(typeof(PlayerController))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(PlayerController __instance)
		{
			Zeytron.Logger.LogDebug((object)$"{__instance} Start Prefix");
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			Zeytron.Logger.LogDebug((object)$"{__instance} Start Postfix");
		}
	}
	public class ItemFixedMesh : MonoBehaviour
	{
		private Transform parent;

		private Quaternion initialRotation;

		private void Start()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			parent = ((Component)this).transform.parent;
			initialRotation = Quaternion.identity;
		}

		private void LateUpdate()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			((Component)this).transform.position = parent.position;
			((Component)this).transform.rotation = initialRotation;
		}
	}
	[BepInPlugin("Szene.Zeytron", "Zeytron", "1.0")]
	public class Zeytron : BaseUnityPlugin
	{
		internal static Zeytron Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
}