using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("Accel")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Zeytron")]
[assembly: AssemblyTitle("Zeytron")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public class ItemGrenadeDuctTapedZey : MonoBehaviour
{
public GameObject grenadePrefab;
private ParticleScriptExplosion particleScriptExplosion;
private PhotonView photonView;
public Sound soundExplosion;
public Sound soundExplosionGlobal;
private void Start()
{
particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>();
photonView = ((Component)this).GetComponent<PhotonView>();
}
public void Explosion()
{
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
if (!SemiFunc.IsMultiplayer())
{
Vector3 val = default(Vector3);
for (int i = 0; i < 8; i++)
{
((Vector3)(ref val))..ctor(0f, 0.2f * (float)i, 0f);
ItemGrenadeHuman component = Object.Instantiate<GameObject>(grenadePrefab, ((Component)this).transform.position + val, Quaternion.identity).GetComponent<ItemGrenadeHuman>();
component.Initialize();
component.Spawn();
}
}
else if (SemiFunc.IsMasterClient())
{
Vector3 val2 = default(Vector3);
for (int j = 0; j < 8; j++)
{
((Vector3)(ref val2))..ctor(0f, 0.2f * (float)j, 0f);
GameObject val3 = PhotonNetwork.Instantiate("Items/Item Grenade Human Rising Zey", ((Component)this).transform.position + val2, Quaternion.identity, (byte)0, (object[])null);
val3.GetComponent<ItemGrenadeHuman>().Initialize();
val3.GetComponent<ItemGrenadeHuman>().Spawn();
}
}
particleScriptExplosion.Spawn(((Component)this).transform.position, 0.8f, 50, 100, 4f, false, true, 1f);
soundExplosion.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
soundExplosionGlobal.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
}
}
public class ItemGrenadeZey : MonoBehaviour
{
[CompilerGenerated]
private sealed class <DelayedTickEnd>d__34 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public ItemGrenadeZey <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DelayedTickEnd>d__34(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(1.5f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<>4__this.onDetonate.Invoke();
if (SemiFunc.IsMasterClientOrSingleplayer())
{
if (!SemiFunc.RunIsShop() || <>4__this.isSpawnedGrenade)
{
if (!<>4__this.isSpawnedGrenade)
{
StatsManager.instance.ItemRemove(<>4__this.itemAttributes.instanceName);
}
<>4__this.physGrabObjectImpactDetector.DestroyObject(true);
}
else
{
<>4__this.physGrabObject.Teleport(<>4__this.grenadeStartPosition, <>4__this.grenadeStartRotation);
}
}
if (SemiFunc.RunIsShop() && !<>4__this.isSpawnedGrenade)
{
<>4__this.GrenadeReset();
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public Color blinkColor;
public UnityEvent onDetonate;
private ItemToggle itemToggle;
private ItemAttributes itemAttributes;
internal bool isActive;
private float grenadeTimer;
public float tickTime = 3f;
private PhotonView photonView;
private PhysGrabObjectImpactDetector physGrabObjectImpactDetector;
public Sound soundSplinter;
public Sound soundTick;
public Sound soundTickLast;
private float splinterAnimationProgress;
public AnimationCurve splinterAnimationCurve;
private Transform splinterTransform;
private Material grenadeEmissionMaterial;
private ItemEquippable itemEquippable;
private Vector3 grenadeStartPosition;
private Quaternion grenadeStartRotation;
private PhysGrabObject physGrabObject;
private Vector3 prevPosition;
[FormerlySerializedAs("isThiefGrenade")]
[HideInInspector]
public bool isSpawnedGrenade;
public GameObject throwLine;
private Rigidbody rb;
private float throwLineTimer;
private TrailRenderer throwLineTrail;
private void Start()
{
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
itemEquippable = ((Component)this).GetComponent<ItemEquippable>();
itemToggle = ((Component)this).GetComponent<ItemToggle>();
itemAttributes = ((Component)this).GetComponent<ItemAttributes>();
photonView = ((Component)this).GetComponent<PhotonView>();
physGrabObjectImpactDetector = ((Component)this).GetComponent<PhysGrabObjectImpactDetector>();
splinterTransform = ((Component)this).transform.Find("Splinter");
GameObject gameObject = ((Component)((Component)this).transform.Find("Mesh")).gameObject;
grenadeEmissionMaterial = gameObject.GetComponent<Renderer>().material;
grenadeStartPosition = ((Component)this).transform.position;
grenadeStartRotation = ((Component)this).transform.rotation;
physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
rb = ((Component)this).GetComponent<Rigidbody>();
throwLineTrail = throwLine.GetComponent<TrailRenderer>();
}
private void FixedUpdate()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
if (itemEquippable.isEquipped || itemEquippable.wasEquippedTimer > 0f)
{
prevPosition = rb.position;
return;
}
Vector3 val = (rb.position - prevPosition) / Time.fixedDeltaTime;
Vector3 val2 = rb.position - prevPosition;
_ = ((Vector3)(ref val2)).normalized;
prevPosition = rb.position;
if (!physGrabObject.grabbed && ((Vector3)(ref val)).magnitude > 2f)
{
throwLineTimer = 0.2f;
}
if (throwLineTimer > 0f)
{
throwLineTrail.emitting = true;
throwLineTimer -= Time.fixedDeltaTime;
}
else
{
throwLineTrail.emitting = false;
}
}
private void Update()
{
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
soundTick.PlayLoop(isActive, 2f, 2f, 1f);
if (itemEquippable.isEquipped)
{
if (isActive)
{
isActive = false;
grenadeTimer = 0f;
splinterAnimationProgress = 0f;
itemToggle.ToggleItem(false, -1);
splinterTransform.localEulerAngles = new Vector3(0f, 0f, 0f);
grenadeEmissionMaterial.SetColor("_EmissionColor", Color.black);
}
return;
}
if (isActive)
{
if (splinterAnimationProgress < 1f)
{
splinterAnimationProgress += 5f * Time.deltaTime;
float num = splinterAnimationCurve.Evaluate(splinterAnimationProgress);
splinterTransform.localEulerAngles = new Vector3(num * 90f, 0f, 0f);
}
float num2 = Mathf.PingPong(Time.time * 8f, 1f);
Color val = blinkColor * Mathf.LinearToGammaSpace(num2);
grenadeEmissionMaterial.SetColor("_EmissionColor", val);
}
if (!SemiFunc.IsMasterClientOrSingleplayer())
{
return;
}
if (itemToggle.toggleState && !isActive)
{
isActive = true;
TickStart();
}
if (isActive)
{
grenadeTimer += Time.deltaTime;
if (grenadeTimer >= tickTime)
{
soundTickLast.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
grenadeTimer = 0f;
TickEnd();
}
}
}
private void GrenadeReset()
{
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
isActive = false;
grenadeTimer = 0f;
throwLine.SetActive(false);
splinterAnimationProgress = 0f;
itemToggle.ToggleItem(false, -1);
splinterTransform.localEulerAngles = new Vector3(0f, 0f, 0f);
grenadeEmissionMaterial.SetColor("_EmissionColor", Color.black);
if (SemiFunc.IsMasterClientOrSingleplayer())
{
Rigidbody component = ((Component)this).GetComponent<Rigidbody>();
component.velocity = Vector3.zero;
component.angularVelocity = Vector3.zero;
}
}
private void TickStart()
{
if (SemiFunc.IsMasterClient())
{
photonView.RPC("TickStartRPC", (RpcTarget)0, Array.Empty<object>());
}
else
{
TickStartRPC();
}
}
private void TickEnd()
{
if (SemiFunc.IsMasterClient())
{
photonView.RPC("TickEndRPC", (RpcTarget)0, Array.Empty<object>());
}
else
{
TickEndRPC();
}
}
[PunRPC]
private void TickStartRPC()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
soundSplinter.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
isActive = true;
}
[PunRPC]
private void TickEndRPC()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
if (!itemEquippable.isEquipped)
{
soundTickLast.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
((MonoBehaviour)this).StartCoroutine(DelayedTickEnd());
}
}
[IteratorStateMachine(typeof(<DelayedTickEnd>d__34))]
private IEnumerator DelayedTickEnd()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DelayedTickEnd>d__34(0)
{
<>4__this = this
};
}
}
namespace Zeytron
{
[HarmonyPatch(typeof(ItemAttributes), "Start")]
internal class AccelRenameItems
{
private static void Prefix(ItemAttributes __instance)
{
if (!((Object)(object)__instance?.item == (Object)null) && __instance.item.itemAssetName == "Item Grenade Duct Taped")
{
__instance.item.itemName = "Fake Zeygranate";
Debug.Log((object)"[Zeytron] Renamed 'Duct Taped Grenades' to 'Fake Zeygranate'");
}
}
}
[HarmonyPatch(typeof(PlayerController))]
internal static class ExamplePlayerControllerPatch
{
[HarmonyPrefix]
[HarmonyPatch("Start")]
private static void Start_Prefix(PlayerController __instance)
{
Zeytron.Logger.LogDebug((object)$"{__instance} Start Prefix");
}
[HarmonyPostfix]
[HarmonyPatch("Start")]
private static void Start_Postfix(PlayerController __instance)
{
Zeytron.Logger.LogDebug((object)$"{__instance} Start Postfix");
}
}
public class ItemFixedMesh : MonoBehaviour
{
private Transform parent;
private Quaternion initialRotation;
private void Start()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
parent = ((Component)this).transform.parent;
initialRotation = Quaternion.identity;
}
private void LateUpdate()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
((Component)this).transform.position = parent.position;
((Component)this).transform.rotation = initialRotation;
}
}
[BepInPlugin("Szene.Zeytron", "Zeytron", "1.0")]
public class Zeytron : BaseUnityPlugin
{
internal static Zeytron Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
}